World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.036s
<1…28293031323334>
  • Character scrollingOk, first I'd like to say that I'm not looking for a complete routine (but that might help) because I am hoping to write it myself and learn a bit mo…

    ... , you could just store one byte per character space, then that ... one of 256 UDG characters in memory. It's up to you ... UDGs or have a second byte per character in your buffer ...
    joefish joefish February 2010 Development
  • Character scrollingOk, first I'd like to say that I'm not looking for a complete routine (but that might help) because I am hoping to write it myself and learn a bit mo…

    ... , you could just store one byte per character space, then that ... one of 256 UDG characters in memory. It's up to you ... UDGs or have a second byte per character in your buffer ...
    csmith csmith February 2010 Development
  • shifting spriteshi. have anyone experience with shifting sprites by table ? some neat tricks ? i don't want to see complete code (really don't want, it trashes thr…

    ... />
    I use a 96 byte dirtybuffer, 1 bit for each ... I fill an update array (256 bytes max, if this overflows ... /> IM2 is easy to set up, you need 260 bytes free ...
    Paradigm Shifter Paradigm Shifter February 2010 Development
  • Z80 compressorIs there one available? Is it any good? Peeps have been suggesting we should look into this, so here's a new thread! I'd do the compressor on the …

    ... compressed as it will take up that space in RAM.
    256 different results at the bottom ... a code for a literal byte, so each chunk could have ... compute by trying multiple possibilities up to a given limit, the ...
    joefish joefish February 2010 Development
  • Machine Code for BeginnersHi folks. [sort of] newbie alert. Not new to Spectrum - been there since getting first rubber key 48k in 84 and a regular visitor to WoS for many y…

    ... aspect!
    [*]Easy to fire up - [I]any[/I] Spectrum emulator ... , covers all the basics in byte-size chunks.
    [*]Hardly relevant ... , a plain Z80 MC code table, and several books.

    RetroTechie RetroTechie March 2010 Sinclair Miscellaneous
  • New member here. And a spider! :)Hello everyone. My name is Sekrets. I'm quite a lonely individual, searching for a digital home where I might find fellow speccy enthusiasts to adopt…

    ... is 'asmentry' with register set up indicated. The return value (an ... to move one pixel row up or down or whatever takes ... for the top left byte, write the sprite data there, move right ... (INC H or zx_saddrpdown), write sprite data there, etc. Using something ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... ) *or* p2 ***AGAIN ACESSING SCREEN BYTE S1***
    S2 = (S2 * ... bit value you access each byte of screen twice: one read ... bits you access the middle byte four times: two reads and ... come up with a standard or some rules for the sprite designers ...
    Fikee Fikee March 2010 Development
  • New game out now: Final Fantasy ZXEver since I played the games on the SNES, I thought that it should be possible to make a strapped-down version for the Speccy. Just minus any super …

    ... Speccyman fault for locking me up in the demo corner dungeon ... basic as on my mock-up screenshot (hell, you could even ... on NES came on a 256 KB module, but the graphics ... be reduced to two, no sprite masks... Very possible. Using Delta ...
    LCD LCD April 2010 Games
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... Attributes. It will pick up whatever PAPER and INK vales ... br /> ld de,#3d00-256;Spectrum Character Set is ... add hl,de ;is made up of 8 bytes
    ... b ;to the corresponding first byte of Spectrum
    ... all 8 bits of the byte
    .......
    ld ...
    Turkwel Turkwel April 2010 Development
  • Some TR-DOS technical questionsHi forum, I sincerelly hope this was the right section of yours to ask this kind of stuff in. (else return facepalm;) Anyway, here's a couple of que…

    ... the FDC signals that a byte must be read from, ... So during one ReadSector command, 256 (or 512) DRQs will appear ... routine just continues and a byte is 'handled' after which ... that INTRQ has shown up and that the party ... of DRQs that show up is depending on the ...
    roko roko April 2010 Development
  • FMV on +3eOK, so about 6 months ago i posted here that i got full motion video on +3e, with a bunch of scr files called passion. I added the glider rider music…

    ... />
    1) Load up the video in virtualdub. Export ... so the files end up named as chunk001 chunk002 ... br />
    4) fire up bmp2scr (the older version) and ... />
    5) Load up my compiler program written in ... 1 byte value 255 to mark the end of the table. ...
    nuggetreggae nuggetreggae April 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... examining and proofreading the first sprite sheet (email sent to ... , Im seeing three types of sprite:
    1) Typical/Regular ... to someone, and thus free up your time for programming?... ... one byte regular, then one byte mask, but one byte regular, one byte ...
    kgmcneil kgmcneil May 2010 Development
  • DivIDEo - streaming video on the DivIDEThis has been a bit of a personal holy grail for years and years, so I'm very pleased to announce the release of DivIDEo, my streaming video system f…

    ... at, please? (I can set up an FTP account for you ... or less assured of a byte every time, you'll probably ... able to do the 'read byte from the wire and immediately ... be spared all of this 'align everything on sector boundaries' business ...
    gasman gasman May 2010 Announcements
  • Re-inventing the wheel......TROOPER: POINT 5 First an apology, my level design sucks (well I'm not happy with it) so Trooper is taking an age to do. Anyway this game comes …

    ... to do with the fall table built into AGD but I ... make a sound untill a sprite is spawned but obviously it ... after you level up I did change the sprite from an arrow ...
    BiNMaN BiNMaN May 2010 Development
  • KING OF PONG: Pong revisitedHello everybody. I'm proud to announce you that my last personal project for the ZX Spectrum, "KING OF PONG" is available to download here at WOS si…

    ... .296 6.240 15'03% Sprite m?nimo de bola
    4.148 35.256 6.280 15'11% Gr ... .084 7'42% Efecto hurry-up!
    +561 39.013 2 ...
    Ricardo Cancho Ricardo Cancho June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... my opinion - a general purpose sprite routine should be character based ... are in effect writing each byte of graphic data twice as ... a translation wrapper around each byte.

    Since this ... imagine it being built up out of "sprite blocks"; one chimney, ...
    Turkwel Turkwel June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... pixel based sprite routine....you still end up putting every graphic byte down ... twice and having to deal with up ... being written with the included sprite routines. Then try and ... the routines you have are up to the job. To ...
    Turkwel Turkwel June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... pixel based sprite routine....you still end up putting every graphic byte down ... twice and having to deal with up ... only operate on a memory byte in (HL).
    Gedlion Gedlion June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... A this way then set up something like ld a,(nnnn ... ,"A"
    ; ld bc,184*256+249
    ; push bc
    ;transfer Attribute Byte to e for easier use ...
    Turkwel Turkwel June 2010 Development
  • Sprite RotatingI was looking (actually at Everyone's a Wally), and noticed that all the graphics for the main characters are left facing, and two characters wide. …

    ... of time by setting up pre-shift tables. 256 bytes pre-shifted ... page boundary and use the byte itself to index the pre ...
    Turkwel Turkwel June 2010 Development
  • Sprite RotatingI was looking (actually at Everyone's a Wally), and noticed that all the graphics for the main characters are left facing, and two characters wide. …

    ... saying is you have one table for shifts or mirrors, ... one copy of the actual sprite...

    It' ... see how having a table can help me logically ... of pixels held in one byte. Either reverse or shift ... (or optionally RR) on that byte, frankly.

    ...
    Gedlion Gedlion June 2010 Development
  • Sprite MaskingI was looking at the sprites in some games, and noticed they have sprite followed by mask. Usually a row at a time (so the mask is sort of interleave…

    ... the unfinished Spectrum shoot-em-up, [URL="http://www. ... of bytes (such as sprite bitmaps to the screen), ... a simple 8x8 pixel sprite. LDI will do the ... a character cell by adding 256 to the address. In ... that (with a specific sprite routine, written for sprites ...
    ajmoss ajmoss June 2010 Development
  • Sprite MaskingI was looking at the sprites in some games, and noticed they have sprite followed by mask. Usually a row at a time (so the mask is sort of interleave…

    ... do with my question regarding sprite data seeming to be packed ... talking about walking down a sprite table with the stack pointer, or ... , then the natural progression involves byte sequences of decreasing address.
    ajmoss ajmoss June 2010 Development
  • Sprite RotatingI was looking (actually at Everyone's a Wally), and noticed that all the graphics for the main characters are left facing, and two characters wide. …

    ... sprites as part of the sprite routine?

    I thought ... doing this, flicker free and up to speed?[/QUOTE]

    byte with next byte is too slow. the ...
    Fikee Fikee June 2010 Development
  • Sprite RotatingI was looking (actually at Everyone's a Wally), and noticed that all the graphics for the main characters are left facing, and two characters wide. …

    ... table
    ld e,a
    ld a,(de) ;read shifted byte ... a,(de) ;read shifted byte again
    and #fe ... IS NONSENCE, BECAUSE NEXT BYTE OF GFX
    ... write complete and working sprite routine, you run ...
    Fikee Fikee June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... entry point with register set up as indicated. It weeds through ... the 8-byte character buffer at SP1V_PIXELBUFFER. Then the sprite charactrers occupyuing ... to be changed to slice up the sprite graphics in 16x16 units ...
    Alcoholics Anonymous Alcoholics Anonymous June 2010 Development
  • WIP: Another demoIt's a couple of months already since I've released something, so I thought it's fun to show a demo of the thing I'm currently working on: [url]http…

    ... need to write your own sprite routines. A pre-shifted XOR ... a Cybernoid game. Slubberdegullion supported up to 11 16x16 sprites, not ... ROM interrupt routine increments this byte (I usually put a couple ... . That's the sort of sprite routine you need, 13 16x16 ...
    jonathan jonathan July 2010 Development
<1…28293031323334>

Latest Posts

  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 1:34PM
  • Happy 40th Birthday to the Amstrad CPC464!
    Your Spec-chum on 7:28AM
  • Your Favorite Magazine Cover Tapes.
    Paradigm Shifter on 1:28AM
  • Simple Sprite Routine
    dmsmith on 1:25AM
  • I am currently watching.....
    zx1 on April 11
  • Today's BASIC program: visit attribute cells I am interested in, in pseudorandom order
    Paradigm Shifter on April 11
  • How do you share programs online?
    firelord on April 11
  • Celebrity deaths...
    Ælita on April 11
  • Who Has Got The Earliest ZX Spectrum Software?
    harriusherbartio on April 11
  • Footballer of the year - translated version
    firelord on April 11

HitBox

Word Docs Hits
256 4K 7.7K
byte 7.3K 15.2K
align 355 615
sprite 5.5K 11.1K
masklook 0 0
up 135.3K 178.3K
table 5.8K 9.1K

Related Threads

  • Roll up, Roll up... New Cronosoft release...Although it's been available for a little while, I've now updated the website to process orders for the new game SUDOKU by Kev Thacker.<br /> <br /> …
  • The need of having a 257-byte table for IM2 routinesThis came from a discussion at the speccy.org forum.<br /> <br /> I have understood that the reason behind the 257-table for IM 2 routines is due to …
  • Turrican 2 - Mock up of a Mock upOne of the games that I was most looking forward to in the latter years of the Speccy's commercial life was Turrican 2.<br /> <br /> The previews mad…
  • Animated mock up of a beat em up from RELEVO VideogamesRELEVO has posted in its channel a mockup of what could be in the future a beat em up for the Spectrum and MSX. Looks quite good!<br /> <br /> [url]h…
  • zxasm.net facebook group - COMPO #6 – 256 byte game compo – THE RESULTS !!!The results of the last compo are in. All entries include the source code.<br /> <br /> [img]http://zx-speccy.co.uk/Copy2WebServerData/2016716_123…
  • A sped up pixel-shift routine for 1-byte–wide spritesHere’s an optimized (for speed) real-time sprite shifting routine for sprites that are one byte wide. It uses no memory variables for storage of inte…
  • Up for GrabsCan anyone help with this game? (its by alternative software)<br /> <br /> I've tried a few emulators, all with the same problem. <br /> <br /> The g…
  • Making a Speccy-Like Text Adventure for Windows (follow-up)Hi to every1 who took an interest in the previous thread.<br /> <br /> I've decided to take up what I suggested previously and make a Windows version…
  • blew up my 128i did it - damn. i accidentally reverted the polarity of the power power supply, so ended up with a blown 5v stabilizer, which i replaced, but there …
  • Stop me from blowing up my original Spectrum 128!I have a Spectrum 128 (not the +2), and I want to play some of those old classic games again. The trouble is this.<br /> I still have the original Po…

Related Searches

  • table pixadd
  • byte scan
  • xor sprite
  • saboteur 2 speed up
  • sprite interrupts
  • look up table
  • dereferencing look up table
  • look up table code
  • 256 byte align
  • 256 byte align table ramtop error
  • 256 byte align table for sprite mask
  • 256 byte aligned look up table
  • how to code a 256 byte aligned look up table
  • how to align a 256 byte look up table
  • align a 256 byte look up table
  • 256 byte look up table
  • ld h table 256
  • pixel look up table
  • look up table pixel
  • mirror byte table

Copyright © 2024 World of Spectrum