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Search Again :: Adv Search 1000 results in 0.014s
<1…26272829303132…34>
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    ... with maximum offset 2^8=256 and maximum length 2^8 ... =256 (i.e. ZX1 format), and ... will typically save a couple bytes only, it's not worth ...
    Einar Saukas Einar Saukas January 2013 Brand new software
  • Configuration of FPGA coresHi all! Lately a lot of features have been added to the V6Z80p Spectrum core. Most of them are handled (clearly) using ports. Some examples: ULA+, Ti…

    ... to 128 of the available 256 ports.
    A complete clone ... hence should decode the high bytes fully. It is proposed that ...
    guesser guesser January 2013 Hardware
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    ... /> 4. Turboloader code, 209 bytes
    5. Loading screen turbodata ... (6912 bytes)
    6. Game turbodata (22331 ... x-INT(x/256)*256: POKE 65532, INT(x/256)
    1010 ... y-INT(y/256)*256: POKE 65534, INT(y/256)
    1020 ...
    antoniovillena antoniovillena January 2013 Brand new software
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    ... 'll need to add 6 bytes to the start of the ... +2,INT (x/256): POKE zx7+1,x-256*PEEK zx7+2 ... +5,INT (y/256): POKE zx7+4,y-256*PEEK zx7+5 ... poke from basic. Now 89 bytes.
    [url]https://dl.dropbox ...
    FrankT FrankT January 2013 Brand new software
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    ... +2,INT (x/256): POKE zx7+1,x-256*PEEK [B]([/B ... +5,INT (y/256): POKE zx7+4,y-256*PEEK [B]([/B ... reduced from 89 to 81 bytes the relocatable code:
    [CODE ...
    antoniovillena antoniovillena January 2013 Brand new software
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    ... +2,INT (x/256): POKE zx7+1,x-256*PEEK (zx7+2 ... +5,INT (y/256): POKE zx7+4,y-256*PEEK (zx7+5 ... the resulting code at 81 bytes length. Tried the new decompressor ...
    Alessandro Grussu Alessandro Grussu January 2013 Brand new software
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... using a 0x800 buffer (2048 bytes):

    For each "third ... 8 bits
    100 xxxxxxxx 256 11 bits
    101-111 ...
    antoniovillena antoniovillena January 2013 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... br /> Using the 83 bytes variant, you can change ... , improved by Antonio Villena (83 bytes)
    ; -----------------------------------------------------------------------------

    ... /> drcs:
    ld de, 256*(FIRST_THIRD*8+64)

    Einar Saukas Einar Saukas January 2013 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... s the result (67 bytes):
    [CODE]; ... decoder by Einar Saukas (67 bytes)
    ; -----------------------------------------------------------------------------
    ld de, 256*(FIRST_THIRD*8+64)
    Einar Saukas Einar Saukas January 2013 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... in-place RCS decoding (60 bytes):

    [CODE]; ... decoder by Einar Saukas (60 bytes)
    ; -----------------------------------------------------------------------------

    ld de, 256*(FIRST_THIRD*8+64)
    ...
    Einar Saukas Einar Saukas January 2013 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    59 bytes:
    [CODE]
    ; Decode starting ... /> ret m
    ld de, 256*(FIRST_THIRD*8+64)-1
    antoniovillena antoniovillena January 2013 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    [QUOTE=antoniovillena;676959]59 bytes:[/QUOTE]

    OK, I ... :

    [CODE] ld de, 256*(FIRST_THIRD*8+64)-1
    [CODE] ld de, 256*(FIRST_THIRD*8+64)
    [/CODE ...
    Einar Saukas Einar Saukas January 2013 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... -place RCS decoder in 58 bytes:

    [CODE]; ... Saukas & Antonio Villena (58 bytes)
    ; -----------------------------------------------------------------------------

    ld de, 256*(FIRST_THIRD*8+64)+1
    Einar Saukas Einar Saukas January 2013 Development
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... char tiles made up from 256 UDGs. They can all go ... . Even allowing a handful of bytes to assign scripts to tiles ...
    joefish joefish January 2013 New game ideas
  • Checksum routine wantedI wish to make a program that verify integrity of a Multiface 1 ROM. It is possible to compare each byte of the ROM against a binary dump, but this i…

    ... 8192 and it has 8192 bytes:

    [CODE] ld ... br /> jr nz,loop ; repeat 256 times
    djnz loop ; ... repeat 32 * 256 = 8192 times
    ret[/CODE ... jr nz,loop ; repeat 32 * 256 = 8192 times
    ret[/CODE ...
    Einar Saukas Einar Saukas February 2013 Development
  • Checksum routine wantedI wish to make a program that verify integrity of a Multiface 1 ROM. It is possible to compare each byte of the ROM against a binary dump, but this i…

    ... with an accuracy of 255/256 = 99.6%.[/quote]

    256.

    However, if (say ... across a range of 8 bytes, it has only a 50 ...
    Philip Kendall Philip Kendall February 2013 Development
  • Checksum routine wantedI wish to make a program that verify integrity of a Multiface 1 ROM. It is possible to compare each byte of the ROM against a binary dump, but this i…

    ... with an accuracy of 255/256.

    However, if (say ... across a range of 8 bytes, it has only a 50 ...
    TK90XFan TK90XFan February 2013 Development
  • Checksum routine wantedI wish to make a program that verify integrity of a Multiface 1 ROM. It is possible to compare each byte of the ROM against a binary dump, but this i…

    ... with an accuracy of 255/256.

    However, if (say ... across a range of 8 bytes, it has only a 50 ...
    Einar Saukas Einar Saukas February 2013 Development
  • Bottom 4 lines of the screen fileI'm wanting to save the bottom 4 lines of the display memory (AT 20,0 to #0; AT 1,31) 23168 is the start of the attributes and its length will be 32…

    ... there with a STEP of 256 to get each of the ... to get the 128 attribute bytes. The nine address ranges are ... , and each row is $80 bytes, so it could be done ... just ASCII text then 896 bytes could be saved by just ...
    Battle Bunny Battle Bunny February 2013 Development
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    ... it relocatable. Its now 141 bytes though...
    [url]https://dl ... ="Red"]8[/COLOR],INT (x/256): POKE z+[COLOR="Red"]7 ... [/COLOR],x-256*PEEK (z+[COLOR="Red"]8 ... ,INT
    (y/256): POKE z+11,y-256*PEEK (z+12 ...
    Metalbrain Metalbrain February 2013 Brand new software
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    ... could have a small 6 bytes "header" containing some kind ... 2,INT (x/256): POKE z+1,x-256*PEEK (z+2 ... 5,INT (y/256): POKE z+4,y-256*PEEK (z+5 ... need to add the 6 bytes "header" before each compressed ... it should now say "6 bytes generated". Finally load file "Cobra ...
    Einar Saukas Einar Saukas February 2013 Brand new software
  • Keyboard TrickI know how to use the multi key in BASIC with IN you can get the keys [QUOTE]IN 254+256*(255-2^K)[/QUOTE] K is the keyboard's half row, comes from …

    ... . This program is only 30 bytes long and you can call ... later
    LD BC, 254*256+254
    LD D, 8 ... code then here are the bytes:
    [code]33,31,192 ...
    BloodBaz BloodBaz February 2013 Sinclair Basic
  • maximum addressable RAM for a Z80 using bank switching?What is the maximum addressable RAM for a Z80 using bank switching? The Enterprise64 home computer could address up to 4MB, is this the limit for a …

    ... software) the device into 256 sectors of 512 bytes each. This meant ... disc as a series of 256 x 0.5KB sectors.
    RST#08 RST#08 February 2013 Hardware
  • SAVE writing zeros after program?Hi there! I hope this is the right forum, but I didn't find any other more appropriate... I'm trying to recover some very old tapes with stuff I mad…

    ... line address, lo&hi bytes of address; it will eventually ... 1 FOR a=PEEK 23635+256*PEEK 23636 TO PEEK 23627 ... -1:
    LET n=256*PEEK a+PEEK (a+1 ... LET l=PEEK (a+2)+256*PEEK (a+3):
    ... a-INT (a/256)*256;TAB 28;INT (a/256):
    LET ...
    Battle Bunny Battle Bunny February 2013 Sinclair Basic
  • Fastest redraw of screen from UDGsHere's a question for everyone, to generate a bit of code to be used in games: On a standard 48K Spectrum, what's the fastest way to redraw the scre…

    [QUOTE=joefish;687774]8x256 bytes [...] the first byte of all 256 chars, then ... (especially if stored at a 256 boundary).
    Einar Saukas Einar Saukas March 2013 Development
  • Fastest redraw of screen from UDGsHere's a question for everyone, to generate a bit of code to be used in games: On a standard 48K Spectrum, what's the fastest way to redraw the scre…

    ... , if you prefer, store two bytes per character to give a ... times bigger (6Kb to store 256 characters), but this is probably ...
    Einar Saukas Einar Saukas March 2013 Development
  • Fastest redraw of screen from UDGsHere's a question for everyone, to generate a bit of code to be used in games: On a standard 48K Spectrum, what's the fastest way to redraw the scre…

    ... the character map and 25*256=6400 bytes for each UDG table ...
    Einar Saukas Einar Saukas March 2013 Development
  • Fastest redraw of screen from UDGsHere's a question for everyone, to generate a bit of code to be used in games: On a standard 48K Spectrum, what's the fastest way to redraw the scre…

    ... , after the first sequence of 256 addresses insert an extra address ... the character map and 26*256=6656 bytes for each UDG table ...
    Einar Saukas Einar Saukas March 2013 Development
  • Fastest redraw of screen from UDGsHere's a question for everyone, to generate a bit of code to be used in games: On a standard 48K Spectrum, what's the fastest way to redraw the scre…

    ... because this solution uses 2 bytes per screen position instead of ... *128*2=24576 bytes. Considering another 26*256=6656 bytes for a single ... set of 256 UDGs, there ...
    Einar Saukas Einar Saukas March 2013 Development
<1…26272829303132…34>

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