World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.012s
<1…28293031323334>
  • IF1Bis problems. The Edge of the Spectrum...Advice is sought from the learned on WoS. I just bought an Interface 1Bis from sunny South Africa. It arrived fast, but unfortunately doesn't work.…

    ...
    0100 = PAG_SZ EQU 256
    0200 = SEC_SZ EQU ...
    0098 : 2b323536 DEFM "+256"
    009c : 0e DEFB # ... $00b0.
    Total size 177 bytes.

    [/CODE]
    ...
    Dan Antohi Dan Antohi March 2014 Hardware
  • OPUS Discocery DriveHi, since I am new here pls. excuse my bad English. I have a problem with 2 OPUS DISK Drive. One of them is working fine the other not. So I decided…

    ... two bytes, and retrieved like this:
    PRINT PEEK 30000+ 256* PEEK ...
    Your number is 9+ (256*32) = 8201 which indicates that ...
    roko roko March 2014 Hardware
  • NOW look at what SpecBAS can do![img]https://sites.google.com/site/pauldunn/specbas_32.png[/img] Here's the code: [code] 10 WINDOW NEW w,0,0,SCRw,SCRh BPP 32 20 FOR f=1 TO 512 30 …

    ... WINDOW NEW mywin,10,10,256,256 TRANSPARENT 128 BPP 32 ALPHA ... will need to have four bytes following them rather than just ...
    Dunny Dunny March 2014 Sinclair Basic
  • dumping protected BASIC loadersI wrote this a few weeks ago but forgot to post it. It will load & list from tape/TAP/TZX any BASIC program which has been saved with SAVE, including…

    ... do that, with the 5 bytes named a,e,d,c ... a THEN
    LET number=256*c+d-(65536 AND e ...
    Battle Bunny Battle Bunny March 2014 Sinclair Basic
  • dumping protected BASIC loadersI wrote this a few weeks ago but forgot to post it. It will load & list from tape/TAP/TZX any BASIC program which has been saved with SAVE, including…

    ... ]
    ...
    10 LET a=bytes: LET iv=0: LET bt ... /> FOR d=a-1 TO bytes STEP -1:
    LET c ...
    Battle Bunny Battle Bunny March 2014 Sinclair Basic
  • Routine for handling large scores?[FONT=Calibri][SIZE=3]I want to store various numbers for scores and levels etc. Some of these can be very large so will need to be held in multiple …

    ... to a series of bytes (from 2 to 256) representing the individual ... /> i.e.

    score bytes 00 00 02 01 00 ...
    jamorski jamorski March 2014 Development
  • Multiply by 48Is there a 'cheat' to multiply by 48 in Z80? I have a table of sprites 48 bytes each entry, and I want to be able to offset my pointer with a simpl…

    ... to sprite

    17 bytes[/CODE]

    EDIT: You ... in DE is at a 256 byte boundary (i.e. E ...
    jamorski jamorski March 2014 Development
  • Help with 1-bit sampled soundHi all, I've been sent over this way from the CPC Wiki forums as you guys may be able to help me more specifically with a programming query. Firstly…

    ... sample
    ld h,table/256
    ld c,254
    bytes are replayed from the table ... for the next 8 PDM bytes. there's also a ... boundary and consist of 64 bytes in sets of 8. ... should eat through around 7000 bytes per second, with two samples ...
    joefish joefish March 2014 Development
  • Multiply by 48Is there a 'cheat' to multiply by 48 in Z80? I have a table of sprites 48 bytes each entry, and I want to be able to offset my pointer with a simpl…

    ... memory, put the sprites at 256 byte boundaries and just add ... it as the offset in bytes therefore you never have to ... each entry is only 2 bytes long. Gives you the advantage ...
    Atari_Jetman Atari_Jetman March 2014 Development
  • JP (HL) confusionokay.... JP nn will jump to memory address nn. JP (HL) ,I assumed would read the contents of memory address HL and jump to the location and be a gre…

    ... .
    jumptable ; aligned to a 256 boundery
    DEFW donothing ; 0 ... and get it to 4 bytes....
    MatGubbins MatGubbins March 2014 Development
  • Latin-1 font for FZXI'm currently creating some [URL="http://en.wikipedia.org/wiki/Latin-1"]Latin-1[/URL] (ISO 8859-1) characters to be added into [URL="http://www.world…

    ... font, this would take 5216 bytes plus overhead. With compression and ... or two extra tables of 256 characters would do the trick ...
    zub zub April 2014 Development
  • Double-Buffer ScreenFor my Alien Breed Speccy re-write I decided to use a Double Buffer (DB) or 'Back Screen' to draw all the game action onto, before shuffling the whol…

    ... at 32768
    ; add 6912 bytes to get to transfer_back_to_front routine ... br /> add a, 64 ; 64*256 = 16384 = start of screen display ... br /> ld d, a ; line * 256
    ; find which third of ... called !!!
    ; although 384 bytes is a handy chunk for ...
    polomint polomint April 2014 Development
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... have to make it 768 bytes (or 256?) smaller than the actual ...
    Arda Arda June 2014 Sinclair Basic
  • So shooting 360 degrees?...[I]How do I go about having - for example - a cannon in the middle of the screen, that can shoot in any direction towards the player?[/I] Well, I do…

    ... pixel, you use the upper bytes for screen co-ordinates (and ... like 128 angles (thus a 256 byte table).

    So ...
    joefish joefish June 2014 Development
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... for the map, 36 bytes per tile (4608 bytes), without any compression ... . I'd keep a separate 256 byte table that holds properties ...
    Sokurah Sokurah June 2014 New game ideas
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... tiles allowed per level = 3072 bytes (3K)

    Level ... .. Each level (map/tiles) = 19456 bytes (19K)

    [/CODE ... br />
    32 bytes - bitmap
    4 bytes - colorize
    its ... next
    you can use 256 byte table for tile description ...
    Jerri Jerri June 2014 New game ideas
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... br />
    32 bytes - bitmap
    4 bytes - colorize
    its ... next
    you can use 256 byte table for tile description ...


    [QUOTE]32 bytes - bitmap[/QUOTE]
    [00..31 ...
    [QUOTE]you can use 256 byte table for tile description ...
    polomint polomint June 2014 New game ideas
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... :
    [CODE]PRINT PEEK 23606 + 256 * PEEK 23607[/CODE]
    You ... the character set is stored 256 higher at 15616. Character codes ... to copy at 8 bytes each, or 896 bytes. To make room ...
    joefish joefish June 2014 Sinclair Basic
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... banks start at multiples of 256 so only the hi-byte ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • Test screens for ZX PrismNot sure that this is *really* the right section for this request, but it's relating to new hardware I'm developing so let's start it off here - a mo…

    ... attributes (the attribute bytes complement the screen pixel bytes but sit 8K ... " specification allows for up to 256 colours to be defined with ...
    JeffB JeffB July 2014 Hardware
  • Plane confusing...Nowhere near as exciting or complicated as one of Morkin's quizzes, but... Can you work out which game's loading screen was loading into which of ZX …

    256 colour mode's working :)
    [ ... mode that uses 2 attribute bytes, one for ink and one ...
    JeffB JeffB July 2014 Games
  • analysing program variable usageIf I wanted to count the number of times each variable is referenced while a program is running (not the number of times each variable is referenced …

    ... . It's only using two bytes for each counter, so it ... b$=STR$ (PEEK (a+1)+256*PEEK (a+2)):
    PRINT ...
    Battle Bunny Battle Bunny July 2014 Sinclair Basic
  • 48K Ram Check Command not workingI am trying to repair my Spectrum 48k. It is having issues loading games, sometimes they load all the way to launch and then the speccy resets. Oth…

    ... ]PRINT PEEK 23732+PEEK 23733*256[/QUOTE]gives you the last ... address is 16 bits, two bytes need to be read.
    1024MAK 1024MAK August 2014 Hardware
  • Command and Conquer type game?Hey all One of my all time favourite games although not spectrum based, is the Command and Conquer series. I'm sure many of you are famailiar with…

    ... less than 100 bytes of code, plus 512 bytes of buffer area ... to store up to 256 "open ...
    Einar Saukas Einar Saukas August 2014 New game ideas
  • CMWC random number generator for Z80Seeing the interest regarding the [URL="http://www.worldofspectrum.org/forums/showthread.php?t=23070"]Xor-Shift random number generator for Z80[/URL]…

    ... to initialize the table with bytes that satisfy this recurrence relation ... by definition (0..255 < 256), and that the carry c ... output bitstream is treated as bytes or 32bit numbers or anything ...
    Patrik Rak Patrik Rak September 2014 Development
  • Creating a linked list in Z80[FONT=Calibri][SIZE=3]I am using a circular buffer to store tiles to be displayed on the screen. Tiles only appear for a set period of time, so when …

    ... moment five bytes in size. The buffer fits in a 256 memory ...
    Mr Millside Mr Millside October 2014 Development
  • Game of Life.Last year (I think) or maybe the year before, I entered a Game of Life simulator into the CSS CGC compo but for the Sinclair ZX81. I decided to port…

    ... FN p(a)=PEEK a+256*PEEK (a+1): CLEAR 32767 ... : defm "FOUR" ;must be 4 bytes

    RND: LD HL ...
    Battle Bunny Battle Bunny October 2014 Sinclair Basic
  • Game of Life.Last year (I think) or maybe the year before, I entered a Game of Life simulator into the CSS CGC compo but for the Sinclair ZX81. I decided to port…

    ... FN p(a)=PEEK a+256*PEEK (a+1): CLEAR 32767 ...
    Battle Bunny Battle Bunny October 2014 Sinclair Basic
  • Creating a linked list in Z80[FONT=Calibri][SIZE=3]I am using a circular buffer to store tiles to be displayed on the screen. Tiles only appear for a set period of time, so when …

    ... is a divisor of 256 (for instance 4 bytes per tile) and ... , 4 ; copy sprite data (4 bytes) to end of queue

    [CODE] ld h, BUFFER/256
    ld a, (head_1+1 ... is not a divisor of 256. I will leave that case ...
    Einar Saukas Einar Saukas October 2014 Development
  • Creating a linked list in Z80[FONT=Calibri][SIZE=3]I am using a circular buffer to store tiles to be displayed on the screen. Tiles only appear for a set period of time, so when …

    ... code blocks are 5 bytes wide and not four ... blocks of 6 bytes, considering that 256 mod 6 = 4 ... copy sprite data (6 bytes) to end of queue
    256, restart at position 4 ... bytes it's exactly the same, but considering that 256 ...
    Einar Saukas Einar Saukas October 2014 Development
<1…28293031323334>

Latest Posts

  • Celebrity deaths...
    Paradigm Shifter on 4:41PM
  • Your Favorite Magazine Cover Tapes.
    Your Spec-chum on 2:19PM
  • Where to Buy the New or Fairly Recent , Excellent ZX Spectrum Games Software?
    Your Spec-chum on 1:34PM
  • i am currently listening to........
    mel the bell on 11:34AM
  • Mis-labeled cassette titles or a name change?
    harriusherbartio on 11:06AM
  • Ways to preserve Speccy Tapes in the loft
    harriusherbartio on 10:58AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 10:47AM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 10:30AM
  • How to return to basic properly from ASM
    Paradigm Shifter on 1:54AM
  • Frankie's ZX Spectrum Digouts
    Zup on April 8

HitBox

Word Docs Hits
256 4K 7.7K
bytes 9.1K 16.6K

Related Threads

  • Finding the length of loaded Bytes:Is there a way from BASIC of finding out how big a block of bytes loaded from tape was? <br /> <br /> i.e. - if you do LOAD""CODE and load in a lump …
  • New project for 256 colours Games emulator!O.K. , I suggested Jonathan Needle ( Creator of the excellent Spectaculator at [url="http://www.Spectaculator.com"]www.Spectaculator.com[/url] ) to c…
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit:<br /> <br /> new version 2.4 of the EmuZWin is available to download, and it…
  • Dan Dare 256 colour project many may not be aware of.I still need/want to try Vladimir's emulator. But I think many people here aren't aware of another 256 colour project, which was mentioned on C.S.S. …
  • 256 colour gamesFollowing on from the thread in the Emulator section...<br /> <br /> Will people who are working on converting games to 256 colour using Emuzwin plea…
  • Type-Ins Project - appeal #256This is primarily for all those who have just tuned into the Speccy scene (to the veterans- it's just another appeal for type-ins ok? ;) ):<br /> <br…
  • EmuZWin and using 256 colour game filesIm using above emulator version 2.5. i have a directory with a few colour files for a few games in and the games that are needed are in there to. I …
  • Head Over Heels - 256 ColoursAfter two weeks of painstaking work I've finally completed my 256 Colour version of the classic Head Over Heels, for use in Vladimir Khladov's excell…
  • Retro Bytes PR and other services.Hi folks,<br /> <br /> For anyone who is interested, I'm setting up a PR agency called Retro Bytes PR. We specialise in handling the press for small …
  • More than 256 colours in full screen Spectaculator?When Spectaculator starts up in full screen and you go to load a game the windows menus are a terrible colour and look garish. <br /> <br /> I guess …

Related Searches

  • ld bytes
  • sa bytes
  • 256 colours
  • bytes hide
  • forum size bytes
  • poke hide bytes
  • sha 256
  • hide bytes
  • 924 bytes
  • out 256
  • disable loading bytes
  • disable bytes
  • bytes
  • bytes program
  • loading screen bytes message
  • plot 256 192
  • chess bytes
  • loading problem bytes
  • peek two bytes
  • zx printer emulation on 128 256

Copyright © 2024 World of Spectrum