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<1234567…34>
  • Help with having more than 21 UDGSHi All, I'm trying to work out how to have multiple banks of UGS. What I've read so far is that the default memory area for. 48K is 65368 16K is 326…

    ... /> POKE 23675,v-256*INT(v/256):POKE 23676,INT(v/256)

    My ...
    Phil2 Phil2 June 2007 Sinclair Basic
  • multiple songs with savage enginesorry friends, another thread with my stupid questions. maybe wos should introduce a noob section for people like me? :oops: anyway, how does using …

    ... +59,songaddr-256 * int(songaddr/256)
    POKE playeraddr+60,int(songaddr/256)

    utz utz May 2011 Development
  • Textured Scanline Flood Fill for ZX Spectrum 48KPity that it's quite hard to contribute code to WoS in a straightforward manner. Recently, I have created a textured/hatched fill M/C routine for the…

    ... /> 320 LET o=15624+8*INT(RND*30)
    330 REM ... /> 340 POKE 63692,o-256*INT(o/256): REM lower byte
    350 ... POKE 63693,o/256: REM higher byte
    360 ...
    Volker Volker February 2021 Software
  • a poke to change fonts??hi ppl, there wasnt some poke in basic to change the look alike of the fonts of speccy?? I guess I did things like that in eighties.. also, there…

    ... /> POKE 23606,addr-256*INT (addr/256)
    POKE 23607,INT (addr/256)-1
    Paul van der Laan Paul van der Laan September 2002 Sinclair Miscellaneous
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... being used is stored minus 256 at 23606 and 23607. For ... charset stored at 50000: 50000-256=49744, lsb=80, msb=194 ... (194*256+80 = 49744), that is:

    POKE PEEK 23633 + 256 * PEEK 23634, 111

    na_th_an na_th_an April 2005 Development
  • Little character trouble with BASinWell, I'm having some trouble loading fonts into the speccy with BASIC, using BASin r13 for an easier job. When I run code, such as this example... …

    ... , use:
    POKE 23606, x - 256 * INT(x / 256): POKE 23607, INT(x / 256) - 1
    Paul van der Laan Paul van der Laan January 2007 Sinclair Basic
  • Little character trouble with BASinWell, I'm having some trouble loading fonts into the speccy with BASIC, using BASin r13 for an easier job. When I run code, such as this example... …

    ... /> POKE 23606, x - 256 * INT(x / 256): POKE 23607, INT(x / 256) - 1[/quote]
    rich_chandler rich_chandler January 2007 Sinclair Basic
  • Help with having more than 21 UDGSHi All, I'm trying to work out how to have multiple banks of UGS. What I've read so far is that the default memory area for. 48K is 65368 16K is 326…

    ... POKE 23675,V-256*INT (V/256): POKE 23676,INT (V/256)
    215 RETURN
    Phil2 Phil2 June 2007 Sinclair Basic
  • Help with having more than 21 UDGSHi All, I'm trying to work out how to have multiple banks of UGS. What I've read so far is that the default memory area for. 48K is 65368 16K is 326…

    ... POKE 23675,V-256*INT (V/256): POKE 23676,INT (V/256)
    215 RETURN
    Phil2 Phil2 June 2007 Sinclair Basic
  • Ripping a fontIs it possible to rip a font from a machine code game using Spin?

    ... /> POKE 23606,x-256*INT (x/256)
    POKE 23607,INT (x/256)-1
    jp jp April 2008 Emulators
  • z80 program to BASIN?I have a BASIC program with UDG:s loaded in a z80 snapshot file. I would like to edit the program with Basin, but I wonder what must be done before…

    ... /> POKE 23675,value-256*INT (value/256)
    POKE 23676,INT (value/256)
    [/code ... of the character set, minus 256. Poke this in the manner ...
    Dunny Dunny September 2009 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... *------------------------*
    120 LET A=65447-256:
    LET C=0:
    256*INT (A/256):
    POKE 23607,INT (A/256):
    REM ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... c=am-256*INT (am/256)
    50 LET d=INT (am/256)
    60 ... LET e=nrg-256*INT (nrg/256)
    70 LET g=INT ... (nrg/256)
    80 ...
    jp jp August 2012 Games
  • IZX: a new standard format and driver for ZX-Spectrum icons[B]IZX[/B] is a very compact and efficient standard format to create icons for the ZX-Spectrum. You can download it from here: [LIST] [*][URL="http:…

    In my previous post I didn't mention how to create new icons because... there are no [B]IZX[/B] editors available yet! We hope people will be interested enough to implement [B]IZX[/B] support soon, just like happened recently with [B]FZX[/B].

    ...
    Einar Saukas Einar Saukas July 2013 Brand new software
  • How to improve my program using oversized numbersI'd like my dice program to print out the number four times bigger than normal if possible. Anyone know how to do this? Or I could write a sub rou…

    ... /> 40 POKE 23681,INT (f/256): POKE 23682,f-256*INT (f/256)
    50 ...
    IvanBasic IvanBasic July 2017 BASIC
  • How to improve my program using oversized numbersI'd like my dice program to print out the number four times bigger than normal if possible. Anyone know how to do this? Or I could write a sub rou…

    ... 23681, INT (f/256)
    40 POKE 23680, f-256*INT (f/256)
    50 ...
    IvanBasic IvanBasic July 2017 BASIC
  • How to improve my program using oversized numbersI'd like my dice program to print out the number four times bigger than normal if possible. Anyone know how to do this? Or I could write a sub rou…

    ... 23681, INT (f/256)
    40 POKE 23680, f-256*INT (f/256)
    50 ...
    ivanb303 ivanb303 July 2017 BASIC
  • New project for 256 colours Games emulator!O.K. , I suggested Jonathan Needle ( Creator of the excellent Spectaculator at [url="http://www.Spectaculator.com"]www.Spectaculator.com[/url] ) to c…

    ... idea to implement support for 256 colors ' overlays ' ( thanks Andrew ... from which we can obtain 256 colour graphics.

    256 colour palette, generating a ... definition in 8 planes (256 colours). The Z80_GFX processor ...
    Arm73 Arm73 January 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... to download, and it supports 256 color games made for Sp256 ... other existing Spectrum games to 256 Colors mode.

    Certainly ...
    Vladimir Kladov Vladimir Kladov March 2004 Emulators
  • Dan Dare 256 colour project many may not be aware of.I still need/want to try Vladimir's emulator. But I think many people here aren't aware of another 256 colour project, which was mentioned on C.S.S. …

    ... aren't aware of another 256 colour project, which was mentioned ... , holds the game palette - 129*256*3 bytes, indexed as:
    Sadako Sadako March 2004 Emulators
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... working on converting games to 256 colour using Emuzwin please let ... put it up on the 256 colour projects on my site ... , take over as the premium 256 colour games site once it ...
    Arjun Arjun April 2004 Games
  • InterruptsA small piece intended for the FAQ. Comments, corrections, additions welcome. Notably: * How long does the 48K ULA hold /INT low? * What happens i…

    ... will sample the /INT pin. If /INT is low and the ... bus. The memory at location 256 * I + b is then ... of 257 identical bytes at 256 * I and use this ... before the ULA has pulled /INT high again. For example, ... will finish 27 tstates after /INT went low, and another ...
    Philip Kendall Philip Kendall July 2004 Development
  • New Functions for Sinclair BasicA total of 52 new functions can be added to Sinclair BASIC; 26 numeric functions (A-Z) and 26 string functions (A$-Z$). Owing to the internal structu…

    ... C$(n)=CHR$ INT (n/256)+CHR$ (n-INT (n/256)*256)
    [/code]
    INT (FN V(n,4096)/256)+7*(INT (FN V(n,4096)/256)> ... ;9)+48)+CHR$ (INT ... (FN V(n,4096),256)/16)+7*(INT (FN V(FN V ... (FN V(n,4096),256),16))+7*(INT FN V(FN V ...
    chev chev November 2004 Sinclair Basic
  • Head Over Heels - 256 ColoursAfter two weeks of painstaking work I've finally completed my 256 Colour version of the classic Head Over Heels, for use in Vladimir Khladov's excell…

    ... I've finally completed my 256 Colour version of the classic ... add this one to the 256 colour games on your site ...
    monty.mole monty.mole February 2005 Games
  • More than 256 colours in full screen Spectaculator?When Spectaculator starts up in full screen and you go to load a game the windows menus are a terrible colour and look garish. I guess thats becaus…

    ... the emulator is forced into 256 colours. Is their any way ... the emulator use more than 256 colours like other emulators, to ...
    HonoredShadow HonoredShadow March 2005 Emulators
  • ZX-81 Ram Pack problemHi! I know this is a ZX Spectrum forum, but I am hoping someone here might be able to help me out... I have posted this to c.s.s. but noone was able…

    ... -1
    20 LET A = INT(RND*255)
    30 POKE ... put the ramtop to 77*256 (19456) or Higher and do ...
    Tom-Cat Tom-Cat September 2005 Sinclair Miscellaneous
<1234567…34>

Latest Posts

  • European Software Titles with an English version
    harriusherbartio on 12:06PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 11:21AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
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  • SpecBAS INT function vs Spectrum INT functionDunny's SpecOS (SpecBas) vs Normal Spectrum Basic.<br /> <br /> INT function<br /> <br /> The Spectrum rounds -ve INT values down (e.g. INT -2.2 = -3…
  • New project for 256 colours Games emulator!O.K. , I suggested Jonathan Needle ( Creator of the excellent Spectaculator at [url="http://www.Spectaculator.com"]www.Spectaculator.com[/url] ) to c…
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit:<br /> <br /> new version 2.4 of the EmuZWin is available to download, and it…
  • Dan Dare 256 colour project many may not be aware of.I still need/want to try Vladimir's emulator. But I think many people here aren't aware of another 256 colour project, which was mentioned on C.S.S. …
  • 256 colour gamesFollowing on from the thread in the Emulator section...<br /> <br /> Will people who are working on converting games to 256 colour using Emuzwin plea…
  • Type-Ins Project - appeal #256This is primarily for all those who have just tuned into the Speccy scene (to the veterans- it's just another appeal for type-ins ok? ;) ):<br /> <br…
  • EmuZWin and using 256 colour game filesIm using above emulator version 2.5. i have a directory with a few colour files for a few games in and the games that are needed are in there to. I …
  • Head Over Heels - 256 ColoursAfter two weeks of painstaking work I've finally completed my 256 Colour version of the classic Head Over Heels, for use in Vladimir Khladov's excell…
  • More than 256 colours in full screen Spectaculator?When Spectaculator starts up in full screen and you go to load a game the windows menus are a terrible colour and look garish. <br /> <br /> I guess …
  • 256 Games Working on EmuZWinHi Guys i want to check these 256 colour games out but am having problems. Ive downloaded the game i want to try but how do u actually open it in th…

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