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  • Avonturen In Basic (Book & Cassette)Couldn't find this in the archive. Avonturen In Basic (Book & Cassette) by [URL="http://www.worldofspectrum.org/infoseekpub.cgi?regexp=^Kluwer+Techn…

    ... archive.

    Avonturen In Basic (Book & Cassette) by [URL ...
    Hairy Hairy May 2013 MIA/STP/SDP
  • TXT2EMU enhancementI was looking at the encodings supported by BAS2TAP for entering graphics, print controls, etc. as plain text. Basically, there's only one needed, be…

    ... /> The new bit is in lines 150-194.

    For ... embedded print controls in 128k BASIC listings.
    Battle Bunny Battle Bunny May 2013 Sinclair Basic
  • Terry The Turtle-Yellow,Cyan and Red.I am 16 days late with this as i wanted to release it on my birthday on the 1st,so instead as it is father`s day i wish to dedicate this game to my o…

    ... a heart beat that flat-lines.
    In-game – Terry’s ... so many lives you can slow down or even crash the ...
    jammajup jammajup June 2013 Brand new software
  • Loading basic from basic?Hi Guys, Could you please help me. I want to create a menu on my plus 3 disks. If I use the line below I just get "c nonsense in basic" if inkey$…

    ... just get "c nonsense in basic"

    if inkey$ = "1 ... will load fine from a basic listing.

    Can anyone ...
    gazj82 gazj82 June 2013 Sinclair Basic
  • 80 column BASIC in FUSEThis requires FUSE 1.1.0 or later: 1. Select machine [b]Spectrum SE[/b]. 2. Enter the command [b]MODE 1[/b]. Currently tape traps are not supported…

    ... are not supported as SE Basic IV 4.0 doesn't ...
    chev chev June 2013 Sinclair Basic
  • Full 16*16-digit BASIC multiplicationI liked Andre Adrian's 32-bit long multiplication routine so much that I decided to a decimal version. After all, 2^63 is only 9223372036854775808, a…

    ... />
    I've done this BASIC version, which follows the original ... probably do the other three basic arithmetical operations as well.
    Battle Bunny Battle Bunny July 2013 Sinclair Basic
  • best basic to useAs I like to do a bit of basic programming now and then what do you think is the best basic to work with? It's a pity the ramdisk can't be used on th…

    As I like to do a bit of basic programming now and then what do you think is the best basic to work with?
    It's a pity the ramdisk can't be used on the +2a/+3 in order to give maximum ram for basic.

    Mike.
    m6ymn m6ymn August 2013 Sinclair Basic
  • BIFROST* example: "Knights & Demons DX" source codeA package containing the source files of our multicolor game "Knights & Demons DX" is now available for download [URL="http://www.mediafire.com/?hbch…

    ... knowledge of Sinclair BASIC. Although Boriel's ZX BASIC is slightly different ... this game in classic "Sinclair BASIC style" on purpose, because ... /> POKE 59035,254 ' set BIFROST* slow animations[/CODE]

    First ...
    Einar Saukas Einar Saukas August 2013 Development
  • Converting Basic code into machine codeIm just interested to know if I can converter a game I've written in basic into Machine code, Is their a program that can do this??

    Im just interested to know if I can converter a game I've written in basic into Machine code, Is their a program that can do this??
    nonsenceinbasic nonsenceinbasic September 2013 Development
  • 128 BASIC-compatible way of loading BASIC as code?On a 48K Speccy (or from 48 BASIC or USR 0 mode on a 128K machine), one can do a silly trick like this: [code];; load a 4000 byte BASIC program ld i…

    ... [code];; load a 4000 byte BASIC program
    ld ix,23552 ... ]

    Ta-da, BASIC program loaded as a headerless ... one tries this from 128 BASIC, it all falls in ... a total crash. Loading BASIC as code from the 128 ... there's a 128 BASIC-compatible way of doing ...
    stephenw32768 stephenw32768 September 2013 Development
  • Returning to BASIC from asmI never had to do it till now but there is always the first time :) At machine code program start I preserved SP register and all the other ones. A…

    ... I get "[B]Nonsense in Basic"[/B] :(

    What could ...
    Ralf Ralf September 2013 Development
  • MOVE_M Object Movement Manager for BASICAs moving things around on the screen is usually the slowest part of a game written in BASIC, I've been pottering around with this routine to handle …

    ... automatically call NOTRAP to restore BASIC:
    REM To ... enable the keyboard from BASIC:
    REM RESTORE ... ; MOVE_M moving object control for BASIC
    ; runs with interrupts ... ; exceptions are dealt with from BASIC
    ; object properties are ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Basic sourceAre there any utilities available that will extract Basic source to a text file, or insert it from a text file into any of the common formats lie z80…

    Are there any utilities available that will extract Basic source to a text file, or insert it from a text file into any of the common formats lie z80, tzx tap etc?
    rune rune September 2013 Emulators
  • Type-in BASIC contest on Reddit.Not sure how WOS-legal it is to mention/link to other forums, but Reddit is having a contest on r/retrobattlestations, asking readers to type a speci…

    ... a specific animated screen in BASIC on whatever 8/16 bit ...
    The Lone Magpie The Lone Magpie October 2013 Sinclair Basic
  • Poke 23755 & 23756Entering the following few lines of BASIC: [IMG][URL=http://s1286.photobucket.com/user/rebelstarwac/media/Poke1_zpsc2845838.png.html][IMG]http://i12…

    Entering the following few lines of BASIC:

    [IMG][URL=http:// ...
    Rebelstar without a cause Rebelstar without a cause October 2013 Sinclair Basic
  • SoftPLAY: Use the PLAY command from 48 BASICNow you don't need 128 BASIC to use the [B]PLAY[/B] command. Just use [B]PRINT #8;[/B] instead. [url]https://dl.dropboxusercontent.com/u/15659782/So…

    Now you don't need 128 BASIC to use the [B]PLAY[/B] command. Just use [B]PRINT #8;[/B] instead.

    [url]https://dl.dropboxusercontent.com/u/15659782/SoftPLAY.tap[/url]
    chev chev October 2013 Brand new software
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... major refactor on the SE Basic source and I'd appreciate ...
    chev chev October 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... attribute for every 2 pixel lines, i.e. each block of ... /> [*]Support for Boriel's ZX BASIC interface [URL="http://www.mediafire ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • Extras: scripted lines or talking b0ll0cks?!When you get films or tv shows with scenes with lots of extras in the background - like a restaurant scene, or in a public place, or whatever - does …

    ... if these extras have scripted lines to say or are just ... unlikely that extras would have lines to learn, but I am ...
    Amfoot Amfoot November 2013 Chit chat
  • Mountains of Ket - Written in Basic?Was Mountains of Ket written in Basic? And if so is there any way to break into it? The parser's pretty impressive, I want to see how it was done.

    Was Mountains of Ket written in Basic? And if so is there any way to break into it?
    The parser's pretty impressive, I want to see how it was done.
    Rebelstar without a cause Rebelstar without a cause November 2013 Games
  • Boriel's ZX BASIC (FAO: Karingal)It occurs to me that this "room" (which started out as the SE Basic "room"), could do with an update to its description. Currently reads: "Anything …

    ... Currently reads:
    "Anything Sinclair Basic related; history, development, tips, Sinclair ... Extended Basic and BASin."

    ... something like:
    "Anything Sinclair BASIC related; history, development, tips, ...
    chev chev December 2013 Sinclair Basic
  • Problem with Pasmo Assembler/Speccy emulator?I'm at the start of trying to learn Z80 assembly for the ZX Spectrum. I'm using Speccy 1.7 as my emulator, Pasmo as my assembler, and am following t…

    ... when you should see 3 basic lines.

    I opened Speccy ... and it displays those three lines of basic that it mentioned, I ... I've never used the basic in the emulator until now ...
    bigbadbear9885 bigbadbear9885 December 2013 Development
  • New Game: Spiker: Basic TrainingThis is a new game for 128K spectrums inspired by the Spectrum spaceship mascot thread here on WOS. Even if you hate the game, it is worth loading up…

    ...
    to this: your "[U]Basic Training[/U]."


    to pass your basic training. You've got three ... ://blackjet.co.uk/spectrum/Spiker:-Basic-Training/[/url]

    More ...
    spud spud December 2013 Brand new software
  • SpecBAS 0.800 Released!Hi folks, it's that time again for another release. I was going to add a few more features, but I have other projects on the go at the moment, and it…

    ... the various stacks allocated to BASIC
    Sprites now have their ... /> Some errors would render their lines non-editable
    SPRITE FLIP ...
    Dunny Dunny December 2013 Sinclair Basic
  • Writing faster BASICIn terms of structuring BASIC programs, what are the best ways allocate variables, functions, arrays? Any tips. I remember INPUT mag had some suggest…

    In terms of structuring BASIC programs, what are the best ways allocate variables, functions, arrays? Any tips. I remember INPUT mag had some suggestions I hadn't heard of before.
    dmsmith dmsmith December 2013 Sinclair Basic
  • Need Help Finding a BookPerhaps a slim chance, but im wondering if anyone else remembers a particular book. This book i think was in hardback. I borrowed it from my local li…

    ... the back were pages of Basic code. The idea was, you ... my Speccy patiently typing in lines of Basic code, only for it ...
    Loki00 Loki00 January 2014 Chit chat
  • Using even ports for input?I've been looking for unused ports to use with my clashbasher interface. I understand that the spectrum only considers A0 when decoding its input p…

    ... spectrum I wrote a small basic loop to print the result ... because all the high address lines are deselected, the EAR input ...
    Basher Basher January 2014 Hardware
  • How were game loading screens composed back in the day?I've often wondered while waiting for loading screen to materialise line by line how these were actually made prior to saving them as code or screen$…

    ... create and run a BASIC program to draw lines and plot points ...
    namtip namtip January 2014 Development
  • Clearing 22 lines of the screenHow do I go about clearing the top 22 lines of the screen and leave the bottom #0 area untouched? I have a routine to reset the attributes, but cant…

    ... about clearing the top 22 lines of the screen and leave ... me reverting to PRINTING 22 lines of 32 spaces?
    daveysludge daveysludge January 2014 Development
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Latest Posts

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