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<1…11121314151617…34>
  • Confounded DEF FNCan anyone see why this is going wrong? I've been tinkering with it since tea time and got nowhere. [code] 2 DEF FN t$(n,t,d) =STR$ INT (n/t)…

    Here's a way to get both the calculator & machine stacks included when you're calculating function memory usage in BASIC. Just put the DEF FN in 1001 and the FN call in line 1030.

    [center][img]http://www.users.globalnet.co.uk/~jg27paw4/ ...
    Battle Bunny Battle Bunny August 2013 Sinclair Basic
  • Childhood moments with my SpeccyHey everyone. The other day I randomly came across a tumblr page called "Me and My ZX Spectrum" ([url]http://meandmyzxspectrum.tumblr.com[/url]) …

    ... but I sometimes called (RAND USR) a totally random address ... br />
    I remember discovering RANDOMIZE USR 1301 (actually 1287 to 1306 ... machine. One day did RANDOMIZE USR 201 while in USR 0 mode, and it ... later, I tried typing USR 201 into Paul Dunn's BASin ...
    memrah memrah August 2013 Sinclair Miscellaneous
  • Copying data between memory banks in USR0 modeI am experimenting with Funky Fungus to load the majority of its data (levels, screens, music etc.) into memory banks 1, 3, 4, 6 and (partly) 7 by sw…

    ... /> ;bank X selected by a POKE [routine address]+2,X
    50 POKE 28102,3: REM selects bank ... in the routine
    60 RANDOMIZE USR 28100
    [/CODE]
    Line ...
    Alessandro Grussu Alessandro Grussu September 2013 Development
  • Break into programIs there any way of stopping people using the break option in my software productions so they can list the code.

    ... disable. There's no direct USR call to the trap routine ... (sp): POKE 23680,PEEK 23670: POKE 23681,PEEK 23671:
    RANDOMIZE tadd: POKE sp ... , PEEK 23670: POKE sp+1, PEEK ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... ": LOAD ""SCREEN$ : POKE VAL "23739",CODE "o": LOAD ""CODE : RANDOMIZE USR VAL "24e3 ... CLEAR VAL "23999": LOAD ""CODE : RANDOMIZE USR VAL "6e4"[/CODE]

    Einar Saukas Einar Saukas September 2013 Development
  • New game: Tea and SympathyHere's something I knocked up in a few days with AGD, a horizontally-scrolling shooter featuring some very nice sprites Binman drew a while ago which…

    ... 29999
    LOAD ""CODE
    POKE 32000,205 (if you don ... BASIC at the end)
    RANDOMIZE USR 32000

    Have fun ...
    gabriele amore gabriele amore October 2013 Brand new software
  • New game: Tea and SympathyHere's something I knocked up in a few days with AGD, a horizontally-scrolling shooter featuring some very nice sprites Binman drew a while ago which…

    ... 29999
    LOAD ""CODE
    POKE 32000,205 (if you don ... BASIC at the end)
    RANDOMIZE USR 32000

    Have fun ... if anybody could do a POKE to shoot with constant / auto ...
    R-Tape R-Tape October 2013 Brand new software
  • New game: Tea and SympathyHere's something I knocked up in a few days with AGD, a horizontally-scrolling shooter featuring some very nice sprites Binman drew a while ago which…

    ... 29999
    LOAD ""CODE
    POKE 32000,205 (if you don ... BASIC at the end)
    RANDOMIZE USR 32000
    [/code]
    Have ... CLEAR 29999:LOAD ""CODE:POKE 32000,205:RANDOMIZE USR 32000
    [/code]
    nitrofurano nitrofurano October 2013 Brand new software
  • cluless journo's talk retro[url]http://www.dailymail.co.uk/sciencetech/article-2479087/Over-30-Then-game-Tetris-Pac-Man-Atari-classed-digital-ARCHAEOLOGY.html[/url] magic mine…

    ... POKE N, INT(RND*255)
    30 NEXT N
    40 RANDOMIZE USR ...
    leespoons leespoons October 2013 Chit chat
  • cluless journo's talk retro[url]http://www.dailymail.co.uk/sciencetech/article-2479087/Over-30-Then-game-Tetris-Pac-Man-Atari-classed-digital-ARCHAEOLOGY.html[/url] magic mine…

    ... POKE N, INT(RND*255)
    30 NEXT N
    40 RANDOMIZE USR ...
    Matt_B Matt_B October 2013 Chit chat
  • Mountains of Ket - Written in Basic?Was Mountains of Ket written in Basic? And if so is there any way to break into it? The parser's pretty impressive, I want to see how it was done.

    ... v$=c$
    8270 POKE 64760,c1
    8280 ... TO LEN v$-c1: POKE 23296+z,CODE v$(z+ ... z: POKE 23296+z,255
    8290 LET vb=USR 64761
    8300 POKE 64760,c0
    8310 ... TO LEN n$-c1: POKE 23296+z,CODE n$(z+ ... z: POKE 23296+z,255
    8320 LET no=USR 64761
    Timmy Timmy November 2013 Games
  • Graphics questionHello. I was wondering, does anybody here know of a method to display a large (as in, the better part of the screen) bitmap/raster image using ZX Sp…

    ... />
    [QUOTE]POKE address1,Xpos
    POKE address2,Ypos
    RANDOMIZE USR address3[/QUOTE ...
    Ralf Ralf December 2013 Sinclair Basic
  • Andromeda and MCoderI came across "Andromeda" by PSS written "in BASIC for MCODER" by A. Tobias 1983. Unfortunately the ANDROMED.TAP file always failed with R Tape Loadi…

    ... you do RANDOMIZE USR 60000 it does a RST 0 :-( However POKE 60000 ...
    Jimmy Jimmy January 2014 MIA/STP/SDP
  • +3 Disk drive motorHi, I'm creating a disk file menu selector. I was wondering how to turn off the +3 drive motor and the motor timeout check from Basic (poking the co…

    ... had loaded ..
    poke 23399,l+8
    randomize usr val "xxxxx"[/code]
    Speccy_James Speccy_James January 2014 Development
  • +3 Disk drive motorHi, I'm creating a disk file menu selector. I was wondering how to turn off the +3 drive motor and the motor timeout check from Basic (poking the co…

    ... had loaded ..
    poke 23399,l+8
    randomize usr val "xxxxx"[/code ... in between the peek and poke. The only safe wa would ...
    seedy1812 seedy1812 January 2014 Development
  • Help with File Compressor by Mladen PopovicHi, I'm trying to compress BombJack (MCM) and transfer it to a +3 disk (Yes I own the original game :) ). I'm unsure about the addresses to enter in…

    ... here) : poke val "23739",code "o":load "gb_s" code : randomize usr val "3e4 ... ": load "gb" code : run usr val "24046 ...
    Speccy_James Speccy_James January 2014 Development
  • Help with File Compressor by Mladen PopovicHi, I'm trying to compress BombJack (MCM) and transfer it to a +3 disk (Yes I own the original game :) ). I'm unsure about the addresses to enter in…

    ... /> db $f9,$c0,'0',$0e ; RANDOMIZE USR 0
    dw 0,runusr ... 01) ; Stop paging (lock48mode)/free 23296.
    ld hl,dec40 ; copy ... unpacker
    ld de,23296 ; to 23296
    ld bc,end_dec40-dec40 ... to unpack to
    call 23296 ; call unpack
    jp ...
    FrankT FrankT January 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... /> ; To test from BASIC:
    ; RANDOMIZE USR SetBLOCK (once)
    ; ...
    ; PRINT ... controls};:
    ; RANDOMIZE {character code}+USR PRINTRO

    org 23296 ;wherever (249 ...
    Battle Bunny Battle Bunny February 2014 Development
  • Address bus contents (i.e. PC) during execution of HALTI'm wondering if anyone can tell me what's placed on the address bus during execution of HALT, beyond the initial M1 cycle. The Z80 user manual state…

    ... /> 10 CLEAR 32767
    20 POKE 32768,118: REM HALT
    30 POKE 32769,24: REM JR
    40 POKE 32770,-3: REM offset
    50 RANDOMIZE USR 32768
    zub zub March 2014 Hardware
  • 128+2 Help!Today the postie brought me an early Spectrum 128+2, it's a Z70700 Issue 1. Everything seems to be working ok, i.e it boots up and the keyboard work…

    ... =0 TO 100: READ a: POKE 65000+n, a: NEXT n ... of Data' is received, type RANDOMIZE USR 65000.

    Run a ...
    balford balford April 2014 Hardware
  • 128+2 Help!Today the postie brought me an early Spectrum 128+2, it's a Z70700 Issue 1. Everything seems to be working ok, i.e it boots up and the keyboard work…

    ... =0 TO 100: READ a: POKE 65000+n, a: NEXT n ... of Data' is received, type RANDOMIZE USR 65000.

    Run a ...
    stu232 stu232 April 2014 Hardware
  • New loading screen for PhantisHi! The original screen: [IMG]https://dl.dropboxusercontent.com/u/2616449/spectrum/Phantis.png[/IMG] My version, winner of the 3BM OpenAir 2014 (m…

    ... cheat mode

    try poke 23296,5 and load game (both ... one you can also try poke 23297,5
    for invisible mode ...
    goodboy goodboy July 2014 Games
  • +2A fixing Loaders request: Ghosts N? Goblins, Travel with Trashman and DuetIf anyone fancies, I would appreciate a lot to get the loaders, you know, the BASIC listing with a lot of DATAs, to type them, save them in cassette …

    ... couple of POKEs before the RANDOMIZE USR 25009 and SAVE that out ... :
    [CODE]
    POKE 43796,175: POKE 43797,60: RANDOMIZE USR 25009[/CODE]
    jp jp July 2014 Games
  • How to stop a block name appearing on load[FONT=Calibri][SIZE=3]I am putting together a tape loader for my game and so far it works apart from one problem. After loading the ?loading screen? …

    I always go for the POKE 23739,111 (there'll be ... uses any ROM routines this POKE can interfere with them.
    POKE 23739,111:LOAD "game"CODE:PAUSE 0:CLEAR:RANDOMIZE USR wibble ... (or instead you could just POKE 23739,244 to restore that ...
    R-Tape R-Tape August 2014 Development
  • Alkatraz Protection System - "How to" and compo?I'm thinking about writing a "how to" regarding the [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0020807"]Alkatraz Protection System[/URL].…

    ... : LOAD ""CODE : [B]RANDOMIZE USR 27200[/B]: POKE 23739,111
    20 ... CODE
    40 CLS : [B]RANDOMIZE USR 32000[/B]: GO TO 40 ... /> [CODE]LOAD "LOMMSP" CODE: RANDOMIZE USR 27200: SAVE *"m";1;"SCR ... character set with:
    [CODE]POKE 23607,121[/CODE]
    < ...
    jp jp October 2014 Announcements
  • Chuckie Egg 2 PokesOkay, so, I fancy a crack at Chuckie Egg 2 before FA Cup MotD comes on. Loaded it up, and tried the Multiface poke, but the one that crops up EVERYW…

    ... />
    Then typed in the RANDOMIZE USR number as shown in the ... screen

    Used the poke memory function on the menu ...
    MatGubbins MatGubbins January 2015 Games
  • Jetset Willy 2015 - Bug Fixed EditionLots of minor fixes to the original without distracting or modifying it to any great extent. Take a look at the link (with screenshots etc) to see:<b…

    ... " THEN POKE address, value : GOTO 2013 GO TO 1120 RANDOMIZE USR start address ... example) doesn't need a POKE, since by default the tune ... deteriorates, but line 12 would POKE the tune to stay constant ...
    ewgf ewgf June 2015 Brand new software
  • Bubble Monkey BrosA little collect em up that can be played by one or two players (in collaborative mode, each player can do some of the things that red monkey can do …

    ... , the AGD's Kempston POKE works. POKE 32005,1 enables Kempston stick ... ""CODE: POKE 32005,1: REM Enable Kempston
    30 RANDOMIZE USR 32000[/code ...
    zPasi zPasi September 2015 Brand new software
  • How to Poke a real Spectrum....Hi everyone. Can anyone remind me how to use POKES? (using a real Spectrum, not via the tipshop on an emulator). I've searched around and I can't f…

    ... [b]PRINT[/b] or [b]RANDOMIZE USR[/b] commands. These would load ... BASIC program and add the POKE commands just after all the ... of BASIC and use a POKE to change its line number ... edit, unless you knew the POKE to change it back. Another ...
    joefish joefish January 2016 Games
<1…11121314151617…34>

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