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<1…12131415161718…34>
  • How to Poke a real Spectrum....Hi everyone. Can anyone remind me how to use POKES? (using a real Spectrum, not via the tipshop on an emulator). I've searched around and I can't f…

    ... BASIC program and add the POKE commands just after all the ... before the [b]PRINT USR[/b] or [b]RANDOMIZE USR[/b].[/quote]
    Jim M Jim M January 2016 Games
  • Pietro Bros [DEMO]Hi People. I wanna share with you a game that I'm working on, since a month or so... [img]http://i.imgur.com/kOoPGzU.png[/img] [url="https:…

    ... CLEAR VAL "32768"
    30 POKE 23739,111
    40 LOAD ... LOAD "pietro_bin" CODE
    80 RANDOMIZE USR VAL "32769"


    cgonzalez cgonzalez June 2016 Brand new software
  • Pietro Bros [DEMO]Hi People. I wanna share with you a game that I'm working on, since a month or so... [img]http://i.imgur.com/kOoPGzU.png[/img] [url="https:…

    ... VAL "32768"
    30 POKE 23739,111
    40 LOAD ... LOAD "pietro_bin" CODE
    80 RANDOMIZE USR VAL "32769"
    [/code]
    30 POKE 23739,111
    40 LOAD ... LOAD "pietro_bin" CODE
    80 RANDOMIZE USR VAL "28000"
    [/code]< ...
    Alcoholics Anonymous Alcoholics Anonymous June 2016 Brand new software
  • Pietro Bros [DEMO]Hi People. I wanna share with you a game that I'm working on, since a month or so... [img]http://i.imgur.com/kOoPGzU.png[/img] [url="https:…

    ... CLEAR VAL "32768"
    30 POKE 23739,111
    40 LOAD ... LOAD "pietro_bin" CODE
    80 RANDOMIZE USR VAL "32769"[/quote]

    RANDOMIZE USR N.

    Therefore ... is CLEAR VAL "32767" and RANDOMIZE USR VAL "32768" in your case ...
    Einar Saukas Einar Saukas June 2016 Brand new software
  • Pietro Bros [DEMO]Hi People. I wanna share with you a game that I'm working on, since a month or so... [img]http://i.imgur.com/kOoPGzU.png[/img] [url="https:…

    ... CLEAR VAL "28000"
    30 POKE 23739,111
    40 LOAD ... LOAD "pietro_bin" CODE
    80 RANDOMIZE USR VAL "28000"
    [/code][/quote ...
    Einar Saukas Einar Saukas June 2016 Brand new software
  • bin to tap with basicI have compiled some machine code to binary. How I can convert it to tap (or tzx, doesn't matter) with custom basic part? Of course, I can create …

    ... CLEAR VAL "24575"
    40 POKE VAL "23739", CODE "o"
    60 RANDOMIZE USR VAL "32768"[/code]

    RMartins RMartins August 2016 Development
  • Hacker QuestionHello hackers, as some of you might know, I am supervising the work on converting games from TR-Dos or TAP to the +D or Opus disk format for our SC…

    It's similar to 'RANDOMIZE USR 0'. The numbers you see ... /> CLEAR 30311
    POKE 23739,111
    RANDOMIZE USR 48010

    P ...
    Hikaru Hikaru August 2016 Sinclair Miscellaneous
  • Hacker QuestionHello hackers, as some of you might know, I am supervising the work on converting games from TR-Dos or TAP to the +D or Opus disk format for our SC…

    ... /> 253 = CLEAR
    What is RANDOMIZE USR? POKE? I can of course use ... ) had more pokes and RAND USR commands than a simple loader ...
    Speccyman Speccyman August 2016 Sinclair Miscellaneous
  • Hacker QuestionHello hackers, as some of you might know, I am supervising the work on converting games from TR-Dos or TAP to the +D or Opus disk format for our SC…

    ... /> 253 = CLEAR
    What is RANDOMIZE USR? POKE? I can of course use ...
    Hikaru Hikaru August 2016 Sinclair Miscellaneous
  • New Game - Air ApparentHello, It's me again, this time around my offering is a SEUD project that I've been tinkering with for around a year called 'Air Apparent'. …

    ... to basic, but CONTINUE, or randomize usr xxxxx (whatever it is in ... in Spring 2015. It's RANDOMIZE USR 48000.

    I also ... e.g.the paper/ink POKE.
    LoadingScreech LoadingScreech September 2016 Brand new software
  • New Game - Air ApparentHello, It's me again, this time around my offering is a SEUD project that I've been tinkering with for around a year called 'Air Apparent'. …

    ... BASIC in the SEUD editor, RANDOMIZE USR 47500 continues were you left ... ] contains useful tips including that POKE 29679,156 will allow the ...
    LoadingScreech LoadingScreech September 2016 Brand new software
  • Where does the BASIC program sit 48K Spectrum memory?Hi there First post so be gentle, I've had a spectrum since the 80's and have recently started programming it for fun again. I wrote the followin…

    ... back down to 16384 using POKE again. But as predicted ... of data which you can POKE into memory, then call ... example of how to POKE the machine code I' ... statement, and call it with RANDOMIZE USR.

    I ... BC=6912
    1030 POKE DE,PEEK HL:
    ...
    joefish joefish September 2016 Sinclair Basic
  • POKE taking a variable amount of time...Hi Folks, Does anyone know why the following POKE statements seem to vary in their execution time? [code]100 POKE 60000,10 110 POKE 60001,16…

    ... ,Y
    1010 POKE 60001,X
    1020 RANDOMIZE USR 60002
    ...
    Paddy Coleman Paddy Coleman September 2016 Sinclair Basic
  • POKE taking a variable amount of time...Hi Folks, Does anyone know why the following POKE statements seem to vary in their execution time? [code]100 POKE 60000,10 110 POKE 60001,16…

    ... br /> 1010 POKE 60001,X
    1020 RANDOMIZE USR 60002
    ... then you can poke the values directly ... 10 POKE 60001,X: POKE 60002,Y
    20 RANDOMIZE USR 60000 ... (b,c)=USR 60000
    20 RANDOMIZE FN a ... 20
    20 RANDOMIZE USR 60000
    [/code]
    GReW GReW September 2016 Sinclair Basic
  • POKE taking a variable amount of time...Hi Folks, Does anyone know why the following POKE statements seem to vary in their execution time? [code]100 POKE 60000,10 110 POKE 60001,16…

    ... in registers then you can poke the values directly into the ... ]
    10 POKE 60001,X: POKE 60002,Y
    20 RANDOMIZE USR 60000
    USR 60000
    20 RANDOMIZE FN a (x ...
    Paddy Coleman Paddy Coleman September 2016 Sinclair Basic
  • Where does the BASIC program sit 48K Spectrum memory?Hi there First post so be gentle, I've had a spectrum since the 80's and have recently started programming it for fun again. I wrote the followin…

    You don't need the RANDOMIZE USR 57208 in your program. If you delete lines 226, 256 and 265, it will still work.
    crunchy_frog crunchy_frog September 2016 Sinclair Basic
  • Time Gate graphics patchI've rediscovered Time Gate and one thing I don't like about the game is that it's hard to remember what's what in the status indicators. The manual …

    ... locations that I need to POKE.... I can do this with ... a simple CLEAR/LOAD ""CODE/RANDOMIZE USR thing, I reckon I could ... POKE 23613,0:SAVE "TIME-GATE" CODE 23599,31000:LET l=USR ...
    textvoyage textvoyage October 2016 Games
  • How to get more than 21 UDG's in BASIC?So with graphics mode under the G cursor how many UDG's can you do from BASIC is it 21? It's all POKE 65368 and above and it's sequential ABCD.... an…

    ... 59999: GO SUB 2000: RANDOMIZE USR 61000: POKE 23607,60:CLS
    rest ... all if I do the RANDOMIZE USR 61000. which is strange cause ...
    ivanb303 ivanb303 November 2016 Sinclair Basic
  • Komando 2 incompatible with the +2A models, anyone could supply a poke or a loader to make it work?http://www.worldofspectrum.org/infoseekid.cgi?id=0002734 Is any way to make it work in the +2A models with a loader or poke? Thanks!

    ... I tried to enter the POKE sent by Hikaru while the ... discovered the reason - you must POKE the following address (44518) instead ... ).

    So you must POKE 44518, 59 in an emulator ... the BASIC loader before the RANDOMIZE USR command that starts it (I ...
    Alessandro Grussu Alessandro Grussu July 2017 Games
  • Komando 2 incompatible with the +2A models, anyone could supply a poke or a loader to make it work?http://www.worldofspectrum.org/infoseekid.cgi?id=0002734 Is any way to make it work in the +2A models with a loader or poke? Thanks!

    ... I tried to enter the POKE sent by Hikaru while the ... discovered the reason - you must POKE the following address (44518) instead ... ).

    So you must POKE 44518, 59 in an emulator ... the BASIC loader before the RANDOMIZE USR command that starts it (I ...
    Ivanzx Ivanzx July 2017 Games
  • Komando 2 incompatible with the +2A models, anyone could supply a poke or a loader to make it work?http://www.worldofspectrum.org/infoseekid.cgi?id=0002734 Is any way to make it work in the +2A models with a loader or poke? Thanks!

    ... the BASIC loader before the RANDOMIZE USR command that starts it (I ... Val "24199" : Poke 23739, code "o": Load "" code: Randomize USR Val "24576"
    Randomize USR Val "26624"
    30 Load ""code : Randomize USR Val "24200 ...
    Ivanzx Ivanzx July 2017 Games
  • Komando 2 incompatible with the +2A models, anyone could supply a poke or a loader to make it work?http://www.worldofspectrum.org/infoseekid.cgi?id=0002734 Is any way to make it work in the +2A models with a loader or poke? Thanks!

    ... Val "24199" : Poke 23739, code "o": Load "" code: Randomize USR Val "24576"
    Randomize USR Val "26624"
    30 Load ""code : Randomize USR Val "24200 ... :
    30 LOAD "" CODE: POKE 44518, 59: RANDOMIZE USR VAL "24200"

    The_Bert The_Bert July 2017 Games
  • Komando 2 incompatible with the +2A models, anyone could supply a poke or a loader to make it work?http://www.worldofspectrum.org/infoseekid.cgi?id=0002734 Is any way to make it work in the +2A models with a loader or poke? Thanks!

    ... Val "24199" : Poke 23739, code "o": Load "" code: Randomize USR Val "24576"
    Randomize USR Val "26624"
    30 Load ""code : Randomize USR Val "24200 ... :
    30 LOAD "" CODE: POKE 44518, 59: RANDOMIZE USR VAL "24200"

    Ivanzx Ivanzx July 2017 Games
  • Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…

    ... /> [code]
    1 POKE 23674,255:POKE 23673,255:POKE 23672,255
    2 FOR n=1 TO 100: RANDOMIZE USR ...
    MatGubbins MatGubbins September 2017 Development
  • Tai Pan (Mikro-Gen) - BUG or...How to leave a port? What to type? After buying ship and cargo, usual typing name of new destination (Hong Kong, Turkey,... whatever) leads to me…

    ... /> then POKE 23296,144: POKE 23297,226: POKE 23298,0: POKE 23299 64: POKE 23300,00: POKE 23301 ...
    Pgyuri Pgyuri December 2017 Games
  • A snapshot to transfer converterI'm programming a tool that takes an snapshot file and convert it to a tape file that mimics those created with transfers. This is a long term projec…

    ... "" CODE and before the RANDOMIZE USR 24565. Any POKE above 24576 will work ...
    Zup Zup April 2018 Development
  • Flying Shark - Maximum firepower PokeI'm playing Flying Shark again and it's difficult! The tip shop has pokes for immunity, extra lives etc. but these make it too easy. So does anyon…

    ... =45000 TO 45083: READ A: POKE T,A: NEXT T: PRINT ... TAPE"
    20 LOAD ""CODE: RANDOMIZE USR 45000
    30 DATA 195 ...
    Ast_A_Moore Ast_A_Moore October 2018 Games
  • Tape to +3 disk transferWhen the first basic part was merged from tape, to be saved to disk, and it looked like this: [img]https://i.imgur.com/UQx1hc2.jpg[/img] how di…

    ... ? How did you get the randomize usr, the same way Zup was ... the relocation code started at 23296 $5B00 and there is also ... "CODE 16384,21500
    20 RANDOMIZE USR 23296
    [/code]


    dbolli dbolli February 2019 Sinclair Basic
<1…12131415161718…34>

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