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<1…78910111213…34>
  • A standard emulator "hardware" for console outputAlmost every day, I want to copy text from zx spectrum format, yet, without peeking in the memory spending a lot of time, or typing it by hand, it is…

    OK, there's a patch to FUSE on [URL=http://www. ... a$
    20 FOR n=1 TO LEN a$
    30 OUT 65151, CODE ... a$(n)
    40 NEXT n ...
    John Elliott John Elliott July 2011 Emulators
  • Help with random numbers......Hi all, wonder if anyone can help me... sort of a novice here ... I have been trying to write a simple ish basic program to compare random sets of n…

    ... /> 30 FOR m=1 TO 21
    40 DIM A(49)
    70 FOR n ... =49 TO 44 STEP -1
    80 ... (RND*n)
    85 IF a(x) THEN GO TO 80
    90 LET a(x)=50-n
    110 NEXT n ... OF 6
    115 FOR o=1 TO 49
    116 IF ...
    Battle Bunny Battle Bunny July 2011 Sinclair Basic
  • Help with random numbers......Hi all, wonder if anyone can help me... sort of a novice here ... I have been trying to write a simple ish basic program to compare random sets of n…

    ... any extra use of GO TO, FOR...NEXT or IF...THEN. Line ... /> 30 FOR m=1 TO 21
    40 DIM A(49)
    70 FOR n ... =1 TO 6
    80 LET ... a(FN a())=n
    110 NEXT n ... OF 6
    115 FOR o=1 TO 49
    116 IF ...
    Battle Bunny Battle Bunny July 2011 Sinclair Basic
  • Help with random numbers......Hi all, wonder if anyone can help me... sort of a novice here ... I have been trying to write a simple ish basic program to compare random sets of n…

    ... , avoiding any use of GO TO, FOR...NEXT or IF...THEN. Line ... /> 30 FOR m=1 TO 21
    40 DIM A(49)
    70 FOR n ... =49 TO 44 STEP -1
    80 ... LET a(FN a())=50-n ... OF 6
    115 FOR o=1 TO 49
    116 IF ...
    loonix loonix July 2011 Sinclair Basic
  • Simple 128 toastrack testingHi are there any simple tests/commands to test out an toastrack model to see its fully functioning,it powers on,displays and keys work fine,i just wa…

    ... three channels

    Or for example, take a cassette with ... $
    20 FOR n=1 TO 11
    30 SAVE !"scr"+STR$ n SCREEN$
    n SCREEN$
    60 NEXT n
    70 PAUSE ... your RAM is fine for sure.

    For testing MIDI and ...
    mcleod_ideafix mcleod_ideafix September 2011 Hardware
  • Newbie says 'Alreet?'Hiya dudes, Just dropping a line to say hello as i've decided at 33 to try and fulfill a long time ambition to write a speccy game in machine code..…

    ... run this simple program: for z=16384 to 22527: poke z,255: next ... area is straightforward left to right, top to bottom.


    for the character square. The attribute ... h,a
    29
    30 cp $58
    31 ccf ...
    Alcoholics Anonymous Alcoholics Anonymous November 2011 Development
  • The curious case of the vanishing zerosRight, I'm back for more help guys This time I think I've figured out the code ok....but still it fails - well it works but only once... Basically …

    ... worked out how to use POKE USR commands to create a crude ... the player graphics
    170 POKE USR "p"+0,BIN [ ... 0[/I]011000
    180 POKE USR "p"+1,BIN [ ... FOR N=0 TO 7
    190 READ A
    200 POKE USR "P"+N ... , A
    210 NEXT N
    ...
    Rebelstar without a cause Rebelstar without a cause January 2012 Sinclair Basic
  • The curious case of the vanishing zerosRight, I'm back for more help guys This time I think I've figured out the code ok....but still it fails - well it works but only once... Basically …

    ... built in UDG designer to create the sprite AND ... code?

    As for the Case of the Vanishing ...
    2) I'm trying to learn stuff, so figured getting ... FOR N=0 TO 7
    190 READ A
    200 POKE USR "P"+N ... , A
    210 NEXT N
    ...
    Wookiee Wookiee January 2012 Sinclair Basic
  • The curious case of the vanishing zerosRight, I'm back for more help guys This time I think I've figured out the code ok....but still it fails - well it works but only once... Basically …

    ... FOR N=0 TO 7
    190 READ A
    200 POKE USR "P"+N ... , A
    210 NEXT N
    220 ...
    jp jp January 2012 Sinclair Basic
  • Amazonia (BUGFIX)This is a bugfix for game [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027280"]Amazonia[/URL], please add the following "known errors" des…

    ... /> Fixed using POKE 48300,19: FOR f=48304 TO 48443: POKE f,PEEK (f ... : POKE 48448,16: POKE 48449,37: POKE 48450,2: POKE 48451,30: POKE 48452,66: POKE 48453 ... ,21: POKE 48454 ...
    Einar Saukas Einar Saukas January 2012 Infoseek database
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... FOR b=0 TO 1: FOR f=0 TO 15: FOR g=0 TO 3: POKE 59456 ... FOR b=0 TO 1: FOR f=0 TO 15: FOR g=0 TO 3: POKE ... : BORDER 0: CLS
    30 PRINT INK 6;AT 4 ... RETURN
    220 FOR f=0 TO 50: POKE 65283+INT (RND*80 ... br /> 20 LOAD ""CODE
    30 LOAD "TILES"CODE
    40 ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... /> 30 LET t=0: FOR r=0 TO 16 STEP 2: FOR c=0 TO ... /> 100 FOR f=0 TO 1: FOR g=0 TO 7: FOR h=0 TO 1 ...
    110 POKE ... LOAD "BIFROST*"CODE: FOR f=0 TO 80: POKE 65283+f,128+f ... :

    [CODE]FOR f=0 TO 63: POKE 48500+X*64+f ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • Hisoft Devpac and the MGT Plus DI've got (potentially) a bit of an odd one here that might cut across a couple of areas so I thought I would put it in misc. I am trying to Hisoft's…

    ... INKEY$#4
    30 FOR p=0 TO 0 STEP 0: ... but then "GO TO 30" runs for about 30 seconds before "End ... /> [code]
    30 FOR p=1 TO 28: LET a$=INKEY ...
    70 FOR p=codead TO codead+length-1:
    POKE p,byte:
    NEXT ...
    Battle Bunny Battle Bunny April 2012 Sinclair Miscellaneous
  • Turn UDG to Attrribute blocksI'm trying to enlarge my UDG's to 8 x 8 character blocks per pixel, but struggling, is there any subroutine/program for enlarging UDG's x 8?

    ... $ pat:
    FOR b=2 TO 16: LET c$=b ... 97)*8:
    FOR b=0 TO 7:
    LET ... 32:
    FOR c=0 TO 7:
    POKE d+c, ... NEXT b
    30 FOR b=0 TO 7:
    LET p ... 32:
    FOR c=0 TO 7:
    POKE d+7- ...
    Battle Bunny Battle Bunny May 2012 Development
  • Graphics DisplaysI?m not sure if this should be in here in in the BASIC section, so mods please move if necessary Does anyone know of any programs (TZX or type-in) t…

    ... for line 610 is highlighted in red:

    [CODE]610 FOR n ... =0 TO 14: FOR m=0 TO [B][COLOR="Red ... "]1[/COLOR][/B]4: POKE ... 60000+n ...
    jp jp May 2012 Sinclair Miscellaneous
  • FOR 1 TO 0 - Execute "no times"?I checked a couple of basic variations, and generally a for loop executes at least once, even if you create a negative loop without step -1. But in s…

    ... probably a sign you need to structure your code better, rather ... /> Quite a useful thing to learn for obfuscation compos though. Who'd ... /> 10 FOR n = 1 TO 0
    20 PRINT "Helllo"
    30 IF 1 ... =2 THEN NEXT n: PRINT "WTF!"
    AndyC AndyC July 2012 Sinclair Basic
  • Switching 48/128 modes within a BASIC programI'm not sure what use this would be; ie. being able to switch between 48k and 128k modes and back again from within a continuously running BASIC prog…

    ... a key": PAUSE 0
    30 SPECTRUM
    40 PRINT "48k ... /> ^^ error OUT 7I, 30:1 -> type GO TO 40 -> error ... /> ^^ error OUT 7I, 30:1 -> type GO TO 40 -> error ... key to POKE test": PAUSE 0
    60 FOR X=23296 TO 23551: POKE x ...
    Encarnado Encarnado July 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... ,C;"DEF"
    140 POKE 23692,255
    200 ... DEF"
    260 FOR D=1 TO 25: NEXT D< ... +1
    280 GO TO 140
    400 PRINT ... 1000 FOR N=0 TO 5: READ G$
    1010 FOR R=0 TO 7 ... : READ B
    1020 POKE USR ... G$+R,B
    1030 NEXT R: NEXT N ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ...
    30 FOR L=47872 TO 48019
    40 READ A: POKE L,A ...
    120 DATA 54,201,30,150,205,0,125,221 ...
    jp jp August 2012 Games
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... /> 20 FOR Q=0 TO 7
    30 FOR Z=0 TO 7: PAPER ...
    [/CODE]Everything fine, nothing to see here....

    ...
    20 REM
    30 REM
    40 REM draw ... RND*9)
    170 LET n=INT (RND*20)
    180 ... 200 REM
    210 FOR x=0 TO n
    220 LET d ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... C(7)
    130 FOR S=1 TO 30
    140 CLS
    160 FOR P=1 TO 7
    170 LET ... /> 220 FOR N=1 TO 672 STEP K
    230 FOR J=1 TO K ... NEXT J
    260 NEXT N
    270 PAUSE 200
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... P(7)
    150 FOR S=1 TO 30
    160 CLS
    170 FOR I=1 TO 7
    TO 180
    220 NEXT I ... /> 250 FOR N=1 TO 672 STEP K
    260 FOR J=1 TO K ... NEXT J
    290 NEXT N
    300 PAUSE 200
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... here's a new hack for infinite time:

    [CODE ... RESTORE 30: FOR F=32768 TO 32803: READ A: POKE F,A
    30 LET ...
    jp jp August 2012 Games
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... efects. However its better to have ****ty sound than ... /> I tend to follow the view that to involve as many ... FOR N=0 TO 40 STEP B
    20 BEEP (A/1000),N
    30 ... NEXT N ...
    40 GO TO 10
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... /> 30 NEXT J
    31 STOP
    40 FOR I=0 TO 15 ... FOR I=0 TO 15: INK INT (RND*6)+1: PRINT "\:: ";: FOR N=0 TO ... 40 STEP 5: BEEP 0.005,N: NEXT N: BORDER ... FOR N=0 TO 40 STEP INT (RND*10)+1: BEEP (INT (RND*30 ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... FOR I=0 TO 15: INK INT (RND*6)+1: PRINT "\:: ";: FOR N=0 TO ... 40 STEP 5: BEEP 0.005,N: NEXT N: BORDER ... FOR N=0 TO 40 STEP INT (RND*10)+1: BEEP (INT (RND*30 ... )/1000),N: NEXT N: RETURN
    [/CODE][/QUOTE]

    To get ...
    Dr BEEP Dr BEEP August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... />
    Happy day, starting to understand arrays in basic.
    10 FOR N=0 TO 30
    20 READ D
    30 DATA 12,12,12 ... BORDER 0
    10 FOR N=0 TO 30
    20 READ D
    30 DATA 12,12,12 ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... would have been great to have had this when ... its not so hard to implement a interactive character sheet ... 20 GO SUB 9800
    30 GO SUB 9020
    40 ... SECTION
    1000 GO TO 9100
    1099 REM ... STAMINA";CSTAMINA
    1120 FOR N=1 TO 100
    1121 LET ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... ]
    10 FOR a=USR "a" TO USR "a"+7: POKE a,0 ... : NEXT a
    20 FOR a=7 TO 0 ... $-8):
    FOR b=USR u$ TO USR u$+7: POKE b,p ... : NEXT b:
    PRINT u$: NEXT a
    30 FOR ... a=0 TO 100: PRINT AT 9 ...
    Battle Bunny Battle Bunny September 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... />
    [CODE]
    100 FOR T=9 TO 0 STEP -1

    [CODE]
    100 FOR T=9 TO 0 STEP -1
    160 PRINT ""
    200 FOR T=9 TO 0 STEP -1
    10 FOR O=1 TO 2: FOR N=1 TO 10
    20 ... READ B(O,N)
    30 NEXT N ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
<1…78910111213…34>

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