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<1…14151617181920…34>
  • im looking for a horizontal scroll routinehi, im looking for a horizontal scroll routine. i read somewhere that you can do it with at 'to' statement, somewhere in a print routine. althoug…

    ... loop:
    [code]
    30 FOR b=1 TO 541 STEP 18:
    to the BASIC would have to come from there. The graphics info for ... line 41 to "GO TO 30". The time of 140 secs is for scrolling ... 128 "mountains" (ie. 4 screens) from right to left ...
    Battle Bunny Battle Bunny June 2017 Sinclair Basic
  • Is it wrong...Decided to go through some of my favourites from the 80s. Most of which I did not finish at the time. As I have little in the way of time these da…

    Back in the day, I've only used pokes in Sabre Wulf. Exploring this game was fascinating for me. Thanks to the poke (crossing the jungle) I could reach screens that I wouldn't reach in the usual way. But I think this was the only time I used them.
    JuanF. Ramirez JuanF. Ramirez August 2017 Games
  • How to stop a flickering character erasure?I'm trying to figure out how to build a moving sprite. Eventually it will be made up of several UDG's. However its early days yet so I'm experimentin…

    ... revolving sprite going left to right around back and ... "Press s to STOP"
    30 FOR x=1 TO 30 STEP 1
    to start figuring out how to get more ... by pixel. Thats going to take some serious reading ... of using plot/draw to make an outlined shape ...
    mik3d3nch mik3d3nch May 2018 BASIC
  • How to stop a flickering character erasure?I'm trying to figure out how to build a moving sprite. Eventually it will be made up of several UDG's. However its early days yet so I'm experimentin…

    ... br />
    As for SCREEN FULL - there's definitely ... I'm open to suggestions as to how it can ... /> Anyway - if you want to animate, then create a second ... SPRITE ADDFRAME command to add them to the current sprite ... -70,100
    30 FOR f=1 TO 4:
    ...
    Dunny Dunny May 2018 BASIC
  • How to stop a flickering character erasure?I'm trying to figure out how to build a moving sprite. Eventually it will be made up of several UDG's. However its early days yet so I'm experimentin…

    ... single item changes to the program to see what happens. ... OVER 1
    30 FOR f=0 TO 255 step 4
    30,30: DRAW -30,30: DRAW 70,30: DRAW -80, ... 10,10: DRAW -30,30: DRAW 30,30: DRAW -70,30: DRAW 80,40: ... NEXT f
    110 GO TO 30[/code]

    ...
    ASH-II ASH-II May 2018 BASIC
  • im looking for a fill routine written in basici know this would be slow but i want to tinker with it to produce something else.

    ... CLS

    100 FOR n=0 TO 100
    110 PLOT INK ...

    300 FOR y=r TO -r STEP -1
    to bottom
    Line 310 ...
    It's more efficient to jump the drawing point left ... steps than it is to work through each pixel ...
    joefish joefish July 2018 Development
  • Short unattended type-in'sThis follows a similar topic on the BBC/Acorn forum (said topic can be found [url="https://stardot.org.uk/forums/viewtopic.php?f=2&t=14919"]here[/url…

    ... : LET Y1=0
    30 FOR C=0 TO 7 STEP .1
    80 GOTO 30[/code]

    Pic / listing ...
    spider spider August 2018 Sinclair Miscellaneous
  • Non-repetitive RNDHi guys) Perhaps, some of you already encountered a situation, when one needed a set of [b]unique [/b](pseudo-)random values, say, from zero to 25…

    ... no buffer/check required. For instance, the RND routine ... such a trick would do for BASIC.


    20 for f=1 to 255: let c$= ... br /> 25 randomize
    30 for f= 255 to 2 step -1
    for all my shuffleroutines.
    ...
    Dr BEEP Dr BEEP November 2018 Sinclair Basic
  • Non-repetitive RNDHi guys) Perhaps, some of you already encountered a situation, when one needed a set of [b]unique [/b](pseudo-)random values, say, from zero to 25…

    ... />
    25 randomize
    30 for f= 10 to 2 step -1
    Dr BEEP Dr BEEP November 2018 Sinclair Basic
  • Saving and restoring data in 128kHi all I'm trying to program a game using compiled ZX Basic for the +2A/+2B/+3. Thanks to a lot of info I found on the forums, I manage to access …

    ... exactly what I'm doing (POKE -> OUT -> SAVE) ... data there: POKE.

    For example: FOR A = 49152 TO 65535: POKE A,37 ... for that.
    [/quote]
    The commands you can use are: POKE ... />
    Since using PEEK and POKE is very easy, I'll ...
    Timmy Timmy December 2018 Development
  • Saving and restoring data in 128kHi all I'm trying to program a game using compiled ZX Basic for the +2A/+2B/+3. Thanks to a lot of info I found on the forums, I manage to access …

    ... data there: POKE.

    For example: FOR A = 49152 TO 65535: POKE A,37 ... commands you can use are: POKE and PEEK. As you can ... />
    Since using PEEK and POKE is very easy, I'll ... load/restore address values with POKE/PEEK, and also save variables ...
    oblo oblo December 2018 Development
  • Non-repetitive RNDHi guys) Perhaps, some of you already encountered a situation, when one needed a set of [b]unique [/b](pseudo-)random values, say, from zero to 25…

    ... LET a$="": FOR n=0 TO 255: Let a$=a$+CHR$ n: NEXT n: LET ... a=LEN a$
    20 FOR n=1 TO a ... 1)+a$(r+1 TO a-1): NEXT n
    [/code]
    to go round the loop, though ... always increase the 1.5 to shuffle it some more if ...
    crunchy_frog crunchy_frog December 2018 Sinclair Basic
  • Non-repetitive RNDHi guys) Perhaps, some of you already encountered a situation, when one needed a set of [b]unique [/b](pseudo-)random values, say, from zero to 25…

    ... ), populated them with 1 to 52 in a FOR NEXT LOOP, then ... I looped from 1 to 52 again (FOR N = 1 TO 52) swapping the ...
    Turtle_Quality Turtle_Quality December 2018 Sinclair Basic
  • +3 - beeper sounds but no AY musicHi guys I am repairing a plus 3 revision 2 board that had no sound at all. Using schematics from https://zxnet.co.uk/spectrum/schematics/ I manage…

    ... after they are combined to isolate the pins from ... the circuit to test them?
    [/quote ... are not, you can proceed to the next step.
    < ... FOR n=0 TO 13: READ a: OUT 65533,n: OUT 49149,a: NEXT n ... let the computer run for an hour or so and ...
    Ast_A_Moore Ast_A_Moore May 2019 Hardware
  • how do i make a character rotate in very small degrees?so i would take the letter a and rotate it degree by degree until it has gone round 360 degrees. only 8x8 pixels is necessary. machine code or basic …

    ... to 2*PI.


    10 PRINT "A"
    15 FOR ... a=0 TO 2*PI STEP PI ... :
    20 FOR x=0 TO 7: FOR y=0 TO 7
    25 ... nicer :-)

    10 FOR a=0 TO 2*PI STEP PI ... "A"
    30 FOR x=-4 TO 3: FOR y=-4 TO 3
    40 ...
    matalog matalog September 2019 Development
  • FOR loop without NEXT instruction. How come?I've been looking through the BASIC listing for M.C. Lothlorien's Red Baron and have noticed a line of looping code that is puzzling me. This is lin…

    ... Situations
    1 - NEXT without FOR - NEXT
    The control variable ... set up in a FOR statement. For a subscripted variable it ... I - FOR without NEXT - FOR
    There was a FOR loop to be executed ... no times (e.g. FOR n= 1 TO 0 ...
    1024MAK 1024MAK October 2019 Sinclair Basic
  • Randomised data samplingHere is something that could be written in BASIC, if anyone is interested. Lets say we want to sample a subset of a larger population, we can do t…

    ... missing something it seems to work and picks a ... b(sam)
    220 FOR i = 1 TO sam
    225 ... LET r = INT (RND * 512)
    230 FOR ... c=1 TO i
    232 IF ... FOR n=1 TO sam
    310 PRINT a(n), b(n)
    320 NEXT n ...
    dmsmith dmsmith April 2020 Sinclair Basic
  • Windows 11 - It's commingJust when you thought that there was going to be no more new versions of Windows, a recent leak reveals Microsoft are due to announce Windows 11 soon…

    ... have a simple ‘swirly thing’ (*) to show that the system is ... ‘busy’ trying to fullfill the request and dump ... sequence of character symbols written to the same place on screen ... /> 20 FOR b=1 TO 1 STEP 0
    30 FOR a=1 TO 4 ...
    1024MAK 1024MAK July 2021 Chit chat
  • Super Hang On (Speedlock deprotector program needed)Hello all, I been looking into finding a way of decrypting the speedlock on Super Hang On. I want to create a deprotected tap version of the game, w…

    ... , Bytes: SHCODE2 etc for the 4 parts, depending ... part to save (1-4)? ";n
    30 IF n=1 ... THEN LET j=240
    40 IF n ... n=n+48
    80 RESTORE 100: READ A,B: FOR C=A TO ... A+B-1: READ B: POKE ... 340 DATA 83,72,67,79,68,69,n,32
    ...
    FrankT FrankT March 2010 Games
  • Your Computer Magazine ScansPlease forgive my Intrusion. At the moment I'm trying to type in an Amstrad game called "Bomber" which was published in an issue of "Your Computer" O…

    ... 20 SPEED WRITE 1
    30 OPENOUT "dummyfile"
    40 MEMORY ... 80 DIM xtab%(80):FOR i=1 TO 80:xtab%(i)=0 ... PRINT","DOUBLE STRIKE ON","6/72 INCH LINE SPACING","11 ... 3370 ELSE IF q$="n" OR q$="N" THEN GOSUB 3390 ... 1
    470 POKE 19901,&20:POKE 19902,&4E
    CP/M User CP/M User December 2012 Chit chat
<1…14151617181920…34>

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