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<1…16171819202122…34>
  • Can a guy that traveled on the short bus learn machine code...Hmmm So after some soul searching I figured it was time to finaly nail spectrum machine code. Its so frustrating to sit infront of a basic listing w…

    ... only ever managed to poke a few locations of memory. For reasions I ... LET A$=A$(3 TO )
    90 GO TO 30
    [/code]
    to load the paired register for it to return 2 ... /> 78 = LD A,B
    79 = LD A,C
    7A ...
    wibble wibble August 2013 Development
  • Request for TZX metadata to be publishedI understand why some programs are not available, but it would be helpful to me (and possibly others) who are trying to TZX their tapes to have a ref…

    ... trying to TZX their tapes to have a reference to compare ... , scheme, etc...

    For example, I have created TZX ... files for my Dizzy titles, and ... Beau-Jully Big Box 30 with some multi-load ... Would that be possible to add to WoS? Is it a ...
    u6c87 u6c87 January 2014 MIA/STP/SDP
  • BASin won't accept this code?Taken from the Oneliner contest 2007: [CODE]1 LET n=191: DIM i$(4,9): FOR g=2 TO 4: LET i$(g-1)=" # # # # ": NEXT g: LET b=0: LET p=16: LET a=p: LET …

    ... 1 LET n=191: DIM i$(4,9): FOR g=2 TO 4 ... : LET s=0: FOR y=0 TO 13: LET e=y ... /2=INT (y/2): FOR ... x=(1-e)*24 TO e*24 STEP ... e*2-1: FOR i=1 TO 3: PRINT AT ... ));AT 20,p-1;" ^ ";: POKE 23620,22+8*(g=20 ... gt;1)+(IN 57342< n)*(p0)): LET a=a*( ...
    Yoshiatom Yoshiatom April 2014 Sinclair Basic
  • Simple program why doesn't it react to keyboard input?[code] 10 FOR x=16385 TO 22527 20 POKE x,255: POKE (x-1),0 30 IF CODE INKEY$=119 THEN BORDER 0 40 NEXT x [/code] If you press the m key while r…

    ... /> 10 FOR x=16385 TO 22527
    20 POKE x,255: POKE (x-1 ... ),0
    30 ... animated line but no reaction to keyboard input. What's going ... AT statements and it responds to keyboard presses. I don't ...
    ivanb303 ivanb303 November 2016 Sinclair Basic
  • A game from an other machine.if someone interesting, this is a game I created in 1989. this is the basic source, maybe somebody can convert to specy. An image: http://www.ep128.…

    ... ,63,63,1;-1,-30,-30,1;1,-30,-30,5
    230 ... ,63,63,5;-5,-30,-30,5;5,-30,-30,5
    243 ... JO=0
    280 !poke 49144,201
    290 SET ... CALL HUD
    490 FOR X=1 TO 10
    500 READ ... N=N+1
    1550 IF N=20 THEN LET N=2:SOUND STYLE 30 ...
    endi endi June 2017 Sinclair Basic
  • Random-Access to Microdrive FileI am working on a BASIC program to backup a microdrive text-file to standard tape array-file. To backup a text-file from one microdrive to a secon…

    ... accepts N as the OPEN#ed stream number to determine some ... m(n,d)=n-d*INT (n/d) : REM MOD(n,d)< ... /> 300 FOR r=0 TO 253
    320 POKE DEFADD,FN ... 1230 POKE cha+24,254
    1240 LET d$=INKEY$#N
    n-pasted it here and just ...
    mattsteel mattsteel May 2018 Sinclair Basic
  • How to write a simple BASIC* horizontal scrolling game (Tutorial) [b]How to write a simple BASIC* horizontal scrolling game[/b] In this tutorial, we will be talking about how to write a simple BASIC* horizont…

    ... CLEAR 59999: FOR a=60000 TO 60021: READ p: POKE a,p: ... PRINT AT RND*20,30;"*"
    900 GO TO 100
    [/ ... screen:

    [code]
    30 LET y=10
    600 ... 193,16,244,201
    30 LET y=10
    ... 300 PRINT AT RND*20,30;"*"
    400 LET y=y ...
    Timmy Timmy September 2020 Development
  • Elon Musks's Blastar (Conversion)Back in 1984, the 12 year old Elon Musk wrote a rudimentary video game for his SpectraVideo SV-328 (another Z80 Microcomputer) [url="https://www.t…

    ... a rudimentary video game for his SpectraVideo SV-328 ... Since it's quite instructive to see what 12 year ... 't yet know how to do proper attachments so ... INVETERVAL type commands to force periodic calls to the game ... version can be reduced to less than half the ...
    Snial Snial November 2020 Sinclair Basic
  • De zeven sleutels van TARKUSI've decided to type in the game "De zeven sleutels van TARKUS" from a book I have for many years now. And, it seems the game as it was printed in…

    ... from a book I have for many years now.
    ... =83
    60 LET n=0: LET z=0: ... l,1)=1 THEN LET n=1: GO SUB 1310 ... ,14;" ";
    180 FOR x=1 TO 100: IF l=x ... .02,23: BEEP .06,30: BEEP .08,36: PRINT AT ... PRINT AT 13,14;" ": GO TO 380
    220 IF INKEY ...
    Timmy Timmy August 2022 Sinclair Basic
  • List of "funny" pokes?Hello! I'm looking for a list of "funny" pokes. Pokes that do strange things with my Speccy, like POKE 23607,0 scrambles up the keyboard. Regards …

    10 for f=64 to 64+7: poke 23681,f: LPRINT "HELLO" : next f
    20 rem also possible with f=72 and f=80

    10 poke 23692,255 : PRINT AT 21,0;'' : REM SCROLL equivalent

    BTW: thanks for trying POKE 23607,0
    Dr BEEP Dr BEEP February 2003 Sinclair Miscellaneous
  • List of "funny" pokes?Hello! I'm looking for a list of "funny" pokes. Pokes that do strange things with my Speccy, like POKE 23607,0 scrambles up the keyboard. Regards …

    ... /> On 2003-03-15 22:30, Woody wrote:
    [quote]
    10 POKE 23681,64 : LLIST

    Then ... !!!! that has got to be the coolest poke i have EVER seen ... /> My Dizzy Petition for new Dizzy video games to be made:
    Amigo Amigo March 2003 Sinclair Miscellaneous
  • POKE, PEEK and RANDOMIZE USRAnyone got a store of useful POKES, or RANDOMIZE USR statements with interesting effects? As a start, try anything from RANDOMIZE USR 1216 to RANDOM…

    ... The Mighty Dopethrone was asking for.
    [/quote]

    But ... /> Also, I consider 10 POKE 23681,64: LLIST to be a work of ... am also aware of POKE 23607,60 to set the default character ... USR 5302 produces N Statement lost (very hard to produce in a ...
    The Mighty Dopethrone The Mighty Dopethrone October 2003 Sinclair Miscellaneous
  • This month's Retro Gamer - Cascade 50 honouredWell, after what seems like no end of Cascade Cassette 50 talk this month at WOS ("50 [I]great[/I] games on one [I]great[/I] cassette"), Retro Gamer …

    ... quote]
    On 2004-08-30 11:56, Sadako wrote:
    i also like Peek n Poke better. too bad about the ... Lee for some years now but havent spoken to him ... -08-30 12:13 ]
    [/quote]

    To be ... of advanced info and stuff for beginners.

    ...
    LeeT LeeT August 2004 Sinclair Miscellaneous
  • Compressed Loading ScreensHi everybody From my speccy memories I could swear I could remember games with loading screens that took less than normal time to load. But up until…

    ... POKE 65021,195: POKE 65022,26: POKE 65023,251: REM jump
    30 LET ... tot=0: LET byte=0: FOR F=64256 TO 64588 ... : READ A:
    POKE F,A ... ,203,71,32,15,203,79,32,42,203,87,32 ...
    Dr BEEP Dr BEEP November 2004 Sinclair Miscellaneous
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... Associated keywords
    OUT, PEEK, POKE

    **************************************
    ... br /> Example
    10 for I=0 TO 7
    20 OUT ... values passed to the function are substituted for the arguments ... A NUMBER?;N
    30 LET B=FN A(N)
    ...
    Blondin235 Blondin235 March 2006 Sinclair Basic
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... GO SUB 9000
    30 POKE 23606,96: POKE 23607,233
    40 ... RESTORE 9001: FOR F=60000 TO 60767: READ A: POKE F,A: ... ,18,127,36,36,254,72,0
    9020 DATA ... 16,32,40,126,72,8,0,30,32,32,124,2 ... 62,34,2,28,4,72,63,0,12,18,32 ... /> 9110 DATA 33,18,18,30,34,34,65,0,12 ...
    Dunny Dunny October 2006 Development
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ... /> 30 Let N=1030: Gosub 1000 : Rem Mem2scr

    1000 Restore N:for ... F=49140 To 49151: Read A: Poke F,a: Next ...
    Dr BEEP Dr BEEP May 2007 Sinclair Basic
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ... /> 30 Let N=1030: Gosub 1000 : Rem Mem2scr

    1000 Restore N:for ... F=49140 To 49151: Read A: Poke F,a: Next ... you have chosen are ok for his needs.

    M ...
    DEATH DEATH May 2007 Sinclair Basic
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ... for that, I was starting to think I was going to have to ... learn MC. With regards to Deaths comments ... 30 Let N=1030: Gosub 1000 : Rem Mem2scr

    1000 Restore N:for ... F=49140 To 49151: Read A: Poke F,a: Next ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... we would want to add 30 to the buffer address to move down a ... left to right order. The first condition is "n--". "n--" is shorthand for "n=n-1 ... pixels tall. To render each character we need to poke 8 UDG values ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... so addictive, I just had to get this finished (put my ... LET n=191: DIM i$(4,9): FOR p=13 TO 15: ... 0: LET g=5: FOR y=0 TO 14:
    LET e ... INT (y/2): FOR x=(1-e)*24 TO e*24 STEP ... e*2-1:
    FOR i=1 TO 3: PRINT AT y ... AT 21,p-1;" ^ ";:
    POKE 23620,22+8*(g=21 ...
    Digital Prawn Digital Prawn July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... than the maximum allowed - to allow room for future expansion of course ... LET n=191: DIM i$(4,9): FOR g=2 TO 4: LET ... =p: LET s=0: FOR y=0 TO 13:
    LET e ... STEP e*2-1: FOR i=1 TO 3:
    PRINT AT ... =21));AT 20,p-1;" ^ ";: POKE 23620,22+8*(g=20 ...
    Digital Prawn Digital Prawn July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... />
    Or you could try to improve the end of the ... game. One option is to replace this:

    [CODE ...
    Einar Saukas Einar Saukas August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... puzzles, now it's time for some action. This one-liner ... POKE 23693,56:
    BORDER 7:
    CLS :
    RESTORE :
    FOR ... f=0 TO 39:
    READ c:
    POKE USR "a ... /> LET t=300:
    FOR m=1 TO 1e9:
    LET r ...
    Einar Saukas Einar Saukas August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... puzzles, now it's time for some action. This one-liner ... POKE 23693,56:
    BORDER 7:
    CLS :
    RESTORE :
    FOR ... f=0 TO 39:
    READ c:
    POKE USR "a ... /> LET t=300:
    FOR m=1 TO 1e9:
    LET r ...
    Digital Prawn Digital Prawn August 2007 Development
<1…16171819202122…34>

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