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Search Again :: Adv Search 1000 results in 0.248s
<1…17181920212223…34>
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... /> [CODE]
    DATA .5+RND*30-p,.5+RND*20-q ... ][/QUOTE]

    I decided to try this idea with the ... ]
    1 BORDER 2:
    POKE 23693,7:
    CLS :
    LET q=9:
    LET n=1:
    LET w=0 ... /> DIM y(m):
    FOR i=t TO h:
    LET x ...
    Einar Saukas Einar Saukas September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... =Einar Saukas;214371]I decided to try this idea with the ... ]
    1 BORDER 2:
    POKE 23693,7:
    CLS :
    LET q=9:
    LET n=1:
    LET w=0 ... /> DIM y(m):
    FOR i=t TO h:
    LET x ...
    Digital Prawn Digital Prawn September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... [code]
    FOR a=1 TO 8:
    FOR b=1 TO 8:
    to blue for human player, red for CPU.

    [code]
    POKE n ... LET t(w)=p:
    POKE (wf)*n,30:
    [/code]
    At ... [code]
    POKE n,5:
    [/code]
    return to redraw game board ...
    Digital Prawn Digital Prawn September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... that 15 is tactically equivalent to 79, I also know that even ... string could theoretically be reduced to 30 characters, and if "z" ... is probably longer than the 30 characters saved by reducing the ... to try all 4 equivalent positions (possibly a FOR loop, or a POKE ...
    Digital Prawn Digital Prawn October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... ):
    FOR a=1 TO 8:
    FOR b=1 TO 8:
    POKE n,14+p:
    INPUT a,b:
    FOR i=p TO 62 ... >0)*(b0)*n,29:
    FOR j=0 TO 8:
    ... :
    POKE (wz)*n,25:
    NEXT j:
    POKE n,30+(t(z ... LET p=3-p:
    POKE n,3:
    DATA 23620,2 ...
    Dr BEEP Dr BEEP October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... a "unified" version with support for both single-player and PvP ... (3):
    FOR a=1 TO 8:
    FOR b=1 TO 8:
    n,32:
    FOR j=0 TO 8:
    LET ... =z+d:
    POKE (t(w)3-p)*n,30:
    LET w ...
    Einar Saukas Einar Saukas October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    [code]
    FOR j=0 TO 9*(t(z)=0 ... +d:
    POKE (t(w)3-p)*n,27:
    ... w+d:
    POKE (t(w)p)*n,21:
    LET ... br /> POKE (wz)*n,24:
    NEXT j:
    POKE 30-(1+(i ... />
    By default go to LET P=3-P, however ... br /> but go back to INPUT A,B when (i ...
    Dr BEEP Dr BEEP October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... "1-2?";f:
    READ n,t(42),t(43),t ... (3):
    FOR a=1 TO 8:
    FOR b=1 TO 8:
    BORDER p:
    POKE (f0)*(b
    Dr BEEP Dr BEEP October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... "1-2?";f:
    READ n,t(42),t(43),t ... (3):
    FOR a=1 TO 8:
    FOR b=1 TO 8:
    BORDER p:
    POKE (f0)*(b
    Dr BEEP Dr BEEP October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... "1-2?";f:
    READ n,t(42),t(43),t ... (3):
    FOR a=1 TO 8:
    FOR b=1 TO 8:
    POKE (f0)*(b1=i))*(t(z ... ):
    NEXT i:
    POKE q*n,4:
    DATA 23620,2 ... /> One option is to use the extra positions for a larger board ...
    Einar Saukas Einar Saukas October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... "1-2?";f:
    READ n,t(42),t(43),t ... (3):
    FOR a=1 TO 8:
    FOR b=1 TO 8:
    POKE (f0)*(b
    Dr BEEP Dr BEEP October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... [CODE]
    FOR a=1 TO 6:
    FOR b=1 TO 6:
    30 LET w=s=1 OR ... results in "N: Statement Lost" at the first POKE jump.
    POKE NSPPC to jump to a statement within ... you are really meant to also POKE the two byte system ...
    Digital Prawn Digital Prawn November 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... jack, the computer may ask for more cards anyway.

    to an original algorithm Einar mentioned ... to me of also checking if ...
    Einar Saukas Einar Saukas November 2007 Development
  • Benchmark timeWell, the BASIC benchmark posted in Creative Computing back in the 80s came up as a topic on the AtariAge forums. The article is available online an…

    ... beaten by a 1.79 MHz 6309 running a ... exponent bits each micro uses to represent floating point numbers; ... and used the high speed poke it was faster. The ... {
    for (n=0; n!=100; ++n)
    {
    a = (float)(n);

    for (i ...
    JamesD JamesD December 2007 Sinclair Basic
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... /> 3 FOR r=1 TO 10:
    4 FOR c=1 TO 15:
    5 RESTORE :
    6 READ n,p ... ,z:
    7 POKE n*m(p),20 ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ^0:
    FOR r=1 TO 31:
    FOR s=1 TO 23:
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    In [B]PATHFINDER[/B] we can save another 2 positions by replacing this:

    [CODE]
    LET x=p/2-y*32:
    ...
    LET d=32*((10>y)*(w=1)-(1w))-(w=2)*(x>1)+(w=3)*(xy)*(w=1)-(1w))-(w=2)*(x>2)+(w=3)*(xy)*(w=1)-(1w))-(w=2)*(x>2)+(w= ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... r,n)=r-INT (r/n)*n:
    The function to ... Set X$ to code from releasecodecube

    POKE n*(x$> ... 40)^2:
    FOR g=1 TO 4:
    ... :
    Calculate first field to move

    ... n$=c$:
    Copy existing CUBE layout

    FOR g=0 TO ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... BORDER USR 7766^0:
    POKE 23693,7:
    DIM m ... *10)*64+95:
    FOR r=0 TO 9:
    PRINT r ... %":
    FOR c=33 TO 47:
    RESTORE :
    READ n,p,z ... ,m(66),m(e):
    POKE n*m(p),23:
    LET ...
    Einar Saukas Einar Saukas April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... :
    POKE 22528+336,8:
    FOR f=1 TO 15:
    FOR r ... /2) TO 8+f/2:
    RESTORE :
    READ n,p,z ... ,m(336),m(e):
    POKE n*m(p),27:
    LET ... control logic in order to use it for real in the original ...
    Einar Saukas Einar Saukas May 2008 Development
  • Porting 8k Adventure to SpectrumSomeone has tried to help me port 8k Adventure over to the spectrum. Here is the code thus far. It doesn't seem to work with the verbs, however. I tr…

    ... ]
    5 CLEAR : INK 2: POKE 23658,8: BORDER 6: PAPER ... : FOR X=1
    TO 20: READ L(X): NEXT X
    30 ... LET N$(1)="NORTH": LET N$(2)="SOUTH": LET N$(3)="EAST ... ;" FOR CLUES": GO TO 80
    89 LET N=0: FOR X=1 TO 20 ...
    Paul Panks Paul Panks May 2008 Sinclair Basic
  • Porting 8k Adventure to SpectrumSomeone has tried to help me port 8k Adventure over to the spectrum. Here is the code thus far. It doesn't seem to work with the verbs, however. I tr…

    ... ]
    5 CLEAR : INK 2: POKE 23658,8: BORDER 6: PAPER ... : FOR X=7 TO 20: READ N$(X): NEXT X: FOR X=7 TO 20 ...
    25 FOR X=1 TO 25: FOR Y=1 TO 6: READ M ... : FOR X=1 TO 20: READ L(X): NEXT X
    30 LET N ... ;" FOR CLUES": GO TO 80
    89 LET N=0: FOR X=1 TO 20 ...
    Woody Woody May 2008 Sinclair Basic
  • Porting 8k Adventure to SpectrumSomeone has tried to help me port 8k Adventure over to the spectrum. Here is the code thus far. It doesn't seem to work with the verbs, however. I tr…

    ... to 8K Adventure:

    [code]
    5 CLEAR : INK 2: POKE ... FOR X=7 TO 20: READ N$(X): NEXT X: FOR X=7 TO ... /> 25 FOR X=1 TO 25: FOR Y=1 TO 6: READ ... FOR X=1 TO 20: READ L(X): NEXT X
    30 LET N ... FOR CLUES": GO TO 80
    89 LET N=0: FOR X=1 TO
    Paul Panks Paul Panks June 2008 Sinclair Basic
  • Worst game by a good companyseeing how well Durell are doing in the top 100 reminded me that they made some great games - then I was reminded of Luna Lander (!) Are there many…

    ... /> Defining the average score for each company to be the mean of ... ?id=0004965]S.T.U.N. Runner[/url] (Domark Ltd) - ... Software Ltd) -3.69 (2.79 vs 6.48 )
    [*] [ ... =0002559]It's Only Rock 'n' Roll[/url] (K-Tel ... .91 (7.63 vs 4.72)
    [*] [url=http://www. ...
    Philip Kendall Philip Kendall December 2008 Games
  • +2A/+3 compatibility fixes thread!It might be a good idea to keep these fairly common +2A/+3 compatibility fixes (and requests) in a single thread for quick reference ;) Let's start …

    ... for the original Arkanoid release if you [B]really[/B] want to ...
    20 FOR F=63060 TO 63204: READ A: POKE F,A: NEXT ... F: RANDOMIZE USR 63060
    30 DATA ...
    270 DATA 201,237,79,205,82
    280 DATA ...
    Bob Stains Bob Stains July 2009 Games
  • +2A/+3 compatibility fixes thread!It might be a good idea to keep these fairly common +2A/+3 compatibility fixes (and requests) in a single thread for quick reference ;) Let's start …

    ... version but much more specific to the Spanish +2a ROM than ... the previous G 'n' G patch.

    Hopefully ... FOR F=32768 TO 32936: READ A: POKE F,A: NEXT F
    30 ...
    Bob Stains Bob Stains August 2009 Games
  • Printing in 64 columns, from Basic?Not strictly a Sinclair Basic question but... Is there any known machine code utility that allows something similar to PRINT AT that can be called fr…

    ... GO SUB 2000

    30 PRINT "DONE."
    1999 STOP ... "
    2010 OVER 1: FOR z=1 TO LEN (y$)
    2020 ... POKE 23606,0: POKE 23607,60: RETURN
    2100 RESTORE : FOR m=1 TO ... x: READ n ...
    Arda Arda October 2009 Sinclair Miscellaneous
<1…17181920212223…34>

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