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<1…28293031323334>
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... /> READ p,f,b$,n,s,m:
    POKE n,12:
    LET ... +2*s/3:
    POKE (m$(p)=b$)*n,6:
    LET ...
    Dr BEEP Dr BEEP May 2008 Development
  • Microdrive CATIs there a way in Basic to obtain any more useful info on the contents of a Microdrive? File size, head info for example? Also, is it possible in ge…

    ... ] looks like a good place to start.

    From the ... CLS ?: INPUT "Enter Microdrive";A: POKE 55993,A: CLS : PRINT
    - 6 FOR Q=56086 TO NO STEP 11: IF ... /> 2 FOR N=Q+1 TO NO: PRINT CHR$ PEEK N;: NEXT N
    Format ...
    jp jp June 2008 Sinclair Basic
  • Microdrive CATIs there a way in Basic to obtain any more useful info on the contents of a Microdrive? File size, head info for example? Also, is it possible in ge…

    ... ;"any"
    20 FOR a = 23792 TO 23823
    30 LET n = PEEK a ...
    40 FOR b = 1 TO 8 ...
    50 PRINT ; n ... /2 INT (n/2 ...
    Geoff Geoff June 2008 Sinclair Basic
  • Spin problems/issuesI am running Spin 0.666 and have noticed a few issues (some are bugs, some might be just me). I am using Vista sp1 (yeah I know!), and I've seen Dunn…

    You're going to be sick of the game "Frank N Stein" after ... seconds.
    For some reason it is less likely to crash with ... edge detection, but change back to "normal" mode half way through ... just fine for me.

    27) Go Tools -> Poke memory ...
    Jimmy Jimmy June 2008 Emulators
  • A BASIC compiler projectHi, I started my own BASIC compiler for the ZX Spectrum (and Z80 machines) 3 months ago. It's still in ALPHA stage (when it is mature, I will write …

    Here's a simple 'Catch the bricks' game...

    [code]
    10 LET A$=">_
    mulder mulder June 2008 Development
  • One's speccy is unwell, can anybody help?Hi chaps! This would be my first post here, so hello to all :smile: I've got a 128+ heatsink speccy that seems to have a display issue whereby after…

    ... 've had a good poke around inside and here' ...
    (Machine powered up for approx 30 mins before testing)
    < ... on it for around 30 seconds before wanting to scream in ... br /> The board also seems to be a version 6U if ... .

    Over to you guys :smile:
    Yeti Yeti June 2008 Hardware
  • oh my the old days :)programming on the speccy again here is a routine i remember of the top of my head to load screens or code without a header wow 5 Clear 27999 : Re…

    ... 7
    30 CLS
    40 FOR i=0 TO 13
    50 ... READ a
    60 POKE 28000 ...
    jp jp July 2008 Sinclair Basic
  • oh my the old days :)programming on the speccy again here is a routine i remember of the top of my head to load screens or code without a header wow 5 Clear 27999 : Re…

    ... 7
    30 CLS
    40 FOR i=0 TO 13
    50 ... READ a
    60 POKE 28000 ... thank you jp for correcting

    and sorry to all who ...
    wadfm wadfm July 2008 Sinclair Basic
  • The PrisonerI have just read that they are shooting a re-make of this cult T.V. series, to be shown next year. Does anyone have any more info about this? I know …

    ... crap which we are subjected to today, 30 odd years later?[/QUOTE ... for its Saturday evening prime time slot! It'll have Ant n ... Dec (maybe even a non-rigged phone-in to decide ... current script does call for Simon Cowell to be brutally murdered in ...
    Paperboy Paperboy July 2008 Chit chat
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... /> 20 LET syspage=23388
    30 LOAD !"scr"CODE 49152
    POKE syspage,31: GO TO 200
    300 POKE syspage,23: POKE syspage ... ,31: GO TO 300 ... , and performs the OUT command for us. I can't see ...
    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
  • Fastest way to decide which pixel to paint in order to draw a straight line(after I saw "Bresenhams circle algorithm" in development forum, I decided to ask this in here) in fact, I want to accelerate a car towards a direct…

    ... /> I modified the code to make it like rtunes' code ... decisions. if I let for..next to run couple of turns ... /> 30 GO SUB 1000
    40 GO TO 11< ... 1080 IF M>N THEN GO TO 1130
    1090 ... V
    1120 LET N=ABS U
    1140 ... 2)
    1150 FOR i=0 TO 0
    1170 ...
    Arda Arda September 2008 Sinclair Basic
  • Print ATHello, Can someone please tell me how to do a Print AT command? Thanks,

    ... ]Phew, all those different ways to PRINT AT!!

    How ... , the most long winded way to do PRINT AT, :D[/QUOTE ... 1000
    30 STOP
    1000 FOR f=1 TO LEN a$
    1030 FOR g=0 TO 7
    1040 POKE addr,PEEK char ...
    Dunny Dunny October 2008 Sinclair Basic
  • Print ATHello, Can someone please tell me how to do a Print AT command? Thanks,

    ... 1000
    30 STOP
    1000 FOR f=1 TO LEN a$
    1030 FOR g=0 TO 7
    1040 POKE addr,PEEK char ...
    polomint polomint October 2008 Sinclair Basic
  • BEEP conundrumFor the "CSSCGC 2008 Tape Magazine" December edition, I have decided to use a BASIC sound routine I wrote last year which plays a festive tune using …

    ... to quit"
    10 FOR i=-24 TO 24
    15 FOR j=0 TO ... 1 STEP n< ... br /> 20 BEEP n ... j
    30 NEXT i
    40 GO TO 10
    [/ ... s given me something to go on for now, and possibly improve ...
    Digital Prawn Digital Prawn October 2008 Development
  • BEEP conundrumFor the "CSSCGC 2008 Tape Magazine" December edition, I have decided to use a BASIC sound routine I wrote last year which plays a festive tune using …

    ... s=8
    3 LET n=1/s
    4 LET ... ' to quit"
    10 FOR i=-24 TO 24
    15 FOR j=0 TO ... 1 STEP n
    20 BEEP n ... j
    30 NEXT i
    40 GO TO 10
    [/code ...
    Digital Prawn Digital Prawn October 2008 Development
  • Programming Books for Kids - Whats happened to programming?What has happened to Programming in the 00's :( I remember at the tender age of 9 exitedly going to my library to get one of them colourfull program…

    ... ]and even[/B] numbers up to 100 ;-)[/QUOTE]

    Oh ...
    [code]
    10 FOR f = 1 TO 100 STEP 2
    30 NEXT f
    [/code]
    [code]
    for (int f = 1; f < ...
    Arjun Arjun October 2008 Sinclair Miscellaneous
  • Programming Books for Kids - Whats happened to programming?What has happened to Programming in the 00's :( I remember at the tender age of 9 exitedly going to my library to get one of them colourfull program…

    ... print the numbers from 1 to 100 inclusive.
    2. ... but needs slight cleaning up for printing. So here is ... br /> [code]
    10 FOR f = 1 TO 100 STEP 2
    30 NEXT f
    [/code]
    [code]
    for (int f = 1; f < ...
    Arjun Arjun October 2008 Sinclair Miscellaneous
  • New BASin features - what do you want?Ok, this poll is just a quick method of gaining the measure of what you lot expect from BASin. Go vote! Which ever gets the most votes at the end of…

    ... it up a little bit to get the feeling more (by ... a: FOR x=1 to 57
    30 READ n,d : BEEP d,n
    result is more than enough for me as I'm a ...
    Arda Arda December 2008 Sinclair Basic
  • Using INPUT without clearing last two lines of screen?I'm trying to print to the 22nd row of the screen using the ol' print #0 trick. Unfortunately, I require user INPUT which seems to wipe out the botto…

    ... , what is this POKE that you refer to for enabling LINE?

    EDIT:
    1) I also happen to ... ...[/QUOTE]

    The exact poke will depend on where the ... FOR f=23755 TO 65535
    30 IF PEEK f=CODE "b" THEN POKE ...
    Matt_B Matt_B January 2009 Sinclair Basic
  • Using INPUT without clearing last two lines of screen?I'm trying to print to the 22nd row of the screen using the ol' print #0 trick. Unfortunately, I require user INPUT which seems to wipe out the botto…

    Matt's code was to poke in the LINE token into ... ]
    10 FOR n=PEEK 23637+256*PEEK 23638-1 TO PEEK 23645 ... +256*PEEK 23646 STEP -1: POKE (n-2)*(PEEK n ... =36 AND PEEK (n-2)=59 AND ...
    Bob Stains Bob Stains January 2009 Sinclair Basic
  • Jetpac questionHi all, I just bought a copy of Jetpac off of Ebay and I'm having problems. To start, I'm trying to play it on an issue 2 Speccy with Interface 1, 2 …

    ... 10 FOR a=16384 TO 65535
    20 POKE a,255
    30 NEXT ... a
    40 FOR ... b=16384 TO ... unless I'm trying to POKE to somewhere I shouldn't ... Isn't there a POKE/PEEK that tells you ...
    hypostomus hypostomus January 2009 Games
  • Jetpac questionHi all, I just bought a copy of Jetpac off of Ebay and I'm having problems. To start, I'm trying to play it on an issue 2 Speccy with Interface 1, 2 …

    ... /> 10 FOR a=25000 TO 32767
    20 POKE a,255
    30 PRINT ... upper memory it seems to check out up to 65321, I assume ...
    hypostomus hypostomus January 2009 Games
  • Help to run Abu Simbel in a +2A SpectrumI bought this game some weeks ago, but the version is the old one. When I loaded it in the emulator, I had to switch the keyboard issue to 48Kissue.…

    ... 've got some blank tapes to save it :)

    Edit ... : Obviously it's better to follow Mulder's advice first ... FOR F=65250 TO 65351: READ A: POKE F,A: NEXT F
    30 ...
    Bob Stains Bob Stains January 2009 Games
  • Help to run Abu Simbel in a +2A SpectrumI bought this game some weeks ago, but the version is the old one. When I loaded it in the emulator, I had to switch the keyboard issue to 48Kissue.…

    ... 've got some blank tapes to save it :)

    Edit ... : Obviously it's better to follow Mulder's advice first ... FOR F=65250 TO 65351: READ A: POKE F,A: NEXT F
    30 ... have any tape or knowledges to do what Mulder told me ...
    Ivanzx Ivanzx January 2009 Games
  • issue 6a faultyHi All I got issue 6a pcb from ebay with status faulty pcb had bad voltages when I power up I changed tr4 ztx650 and all voltages got back on ic6 I h…

    I make simple program.

    10 for i = 32768 to 65535
    20 poke i,170
    30 if peek i 170 print i
    40 print ".";
    50 next i

    program run and exit without errors ?

    Greets,
    Gorski
    gorski gorski March 2009 Hardware
  • A Poke in the right place (ooer, matron).Hi there. If anybody out there can help, I just wondered what is the easiest, most reliable way to insert a poke in a loaded game, as I seem to remem…

    ... II

    DESCRIPTION POKE(s)
    Infinite Lives 31249 ... />
    so the address for infinite lives is 31249 and ... Yr Spec 18
    30 REM POKEs by Gerard Sweeney ... =15
    100 FOR x=65024 TO 65535
    110 ... USR 65024
    130 POKE x,y
    140 ...
    ASH-II ASH-II April 2009 Games
  • Their Finest Hour - manualHi all ! Any chances to see instructions for this game? 'Shorten' or full, in txt or jpg, pdf,...

    ... will call you to Churchill to his bunker for informarte of how ... to bring to most exhausted to the base. You can to decide not to alert to ... A reasonable rank oscillates between 30 (for experts who think at the ... day. He responds and or N. When you have finished ...
    Mevweb Mevweb April 2009 Games
  • +2A/+3 compatibility fixes thread!It might be a good idea to keep these fairly common +2A/+3 compatibility fixes (and requests) in a single thread for quick reference ;) Let's start …

    ...
    20 FOR F=28000 TO 28040: READ A: POKE F,A: NEXT ... F: RANDOMIZE USR 28000
    30 DATA ...
    Bob Stains Bob Stains July 2009 Games
  • +2A/+3 compatibility fixes thread!It might be a good idea to keep these fairly common +2A/+3 compatibility fixes (and requests) in a single thread for quick reference ;) Let's start …

    ...
    20 FOR F=65250 TO 65351: READ A: POKE F,A: NEXT ... F: RANDOMIZE USR 65250
    30 DATA ...
    Bob Stains Bob Stains July 2009 Games
  • Stupid noobie POKEs questionHello all, I was born one year before the Speccy itself, and we always had one in our house - first the 48k rubber-keys, then a +3 - until I got an …

    ... br /> 25 POKE 35136,0
    30 RANDOMIZE USR 33792< ... you don't need to add that loader program ...
    you can add the POKE direct

    so ...
    select TOOLS :> POKE MEMORY

    a box ... POKE MEMORY way)

    Pokes can be found for ...
    ASH-II ASH-II September 2009 Games
<1…28293031323334>

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