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Search Again :: Adv Search 1000 results in 0.219s
<1…28293031323334>
  • Jet Set WillyIs the J. D. Foord Software version completeable without having to add pokes to clear the attic bug?

    ... want that is just to kill the Keypad ... 30 *** YOUR POKES GO HERE ***
    40 POKE 34480,195 : POKE 34481,202 : POKE ... [/code]

    For the J. D. Foord version ... 20 LOAD "" CODE
    30 LOAD "" CODE
    40 ... likely to need a POKE 59901,82 too to ensure ...
    spider spider June 2011 Games
  • Thinking of making a "Wicker Man" text adventureI introduced my friend to the wonderful world of Speccy text adventures the other night, after she reminded me she liked D+D/MMORPGs; so we played an…

    ... of the thread I linked to is confusing me. I understand ... the machine code for the adventure.

    To get round this ... br /> 30 LOAD "" SCREEN$
    40 LOAD "" CODE
    50 POKE extvec ... ,195
    60 POKE extvec+12,20 ...
    The Lone Magpie The Lone Magpie June 2011 New game ideas
  • Help identifiying a very old gameHello, first post here although I've lurked for a while :) Great site! This is a long shot, but I wonder if anyone can help me find a game I played…

    ... the clever POKE facility which allows you to redesign the ... right and N/M up/down, A to G fire ... the definitive ?scramble? game for the Spectrum. Four rings ... (1)
    Author: N Mardon
    With a change ... joystick. Good value for money, addictive to play and a ...
    Rawhead Rex Rawhead Rex June 2011 Games
  • Frank N SteinThis one > [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0001849[/url] Always seems to crash about level 7 (maybe a bit more) or so with an …

    ... 100
    30 LET V4 = 35000:FOR a = 1 TO 2
    ... NEXT a:GOTO 30
    70 RANDOMIZE 34044:POKE 23606,PEEK(23670 ... ):POKE 23607,PEEK(23671):RETURN ... 170 RANDOMIZE V4:POKE 23676,PEEK(23671):POKE 23675,PEEK(23670):RETURN ...
    Jimmy Jimmy July 2011 Games
  • checking bits in BASICThe question of manipulating bit patterns in BASIC was raised recently in this [thread=35728]Keys redefine routine and key check[/thread] thread. I s…

    ... assembler, so why not to try the following definition?< ...
    3630 LD (HL),30
    1802 JR $+2 ... n(n$)=CODE n$-CODE "0"-(7 AND n$>"@")-(32 AND n ... c$
    1020 FOR i=1 TO LEN c$ STEP 2 ... br /> At "input" you have to give an integer and its ...
    mattsteel mattsteel September 2011 Sinclair Basic
  • INSTR function...Hi Folks, Another little program that people might find useful: [CODE]100 DIM i(4) 110 LET a$="This is some sample text" 120 LET b$="text" 130 GO S…

    ... FN n(n$)=CODE n$-CODE "0"-(7 AND n$>"@")-(32 AND n$& ... =23296
    1020 FOR i=1 TO LEN c$ STEP 2 ... h(c$(i TO i+1)))
    1030 POKE L,c< ... br /> 2005 PRINT s$'''"looking for 'is'"
    2010 LET ...
    ^ ^

    looking for 'is'
    [/HTML]

    mattsteel mattsteel September 2011 Sinclair Basic
  • Printing photos on ZX PrinterIve looked, and even though i remember seeing how its done i cant re-find the post, someone point me in the general direction please?

    ... ]I don't know how to program in assembler. Just copied ... /> 10 for f = 4e4 to 40005
    20 read a : poke f,a ... : next f
    30 ...
    Dr BEEP Dr BEEP September 2011 Sinclair Miscellaneous
  • saving part of a BASIC programHere's a short routine to save part of a BASIC program. The idea is that it can be merged into a program and then used to save sub-routines, etc. to …

    ... around prompting for "From" and "To" until zeroes are entered. To save the ... letter 'e' into "To" (short for "From VARS To E_LINE"). The main program ... )":
    DEF FN n(n)=n-CODE "0"-(7 AND n>=CODE "A ... ap=v):
    FOR s=k1 TO LEN l$: POKE m+s,CODE ...
    Battle Bunny Battle Bunny September 2011 Sinclair Basic
  • Auto generated spritesLooking around for some graphics I came across [url]http://blog.disktree.net/?p=19[/url] , one of several such pages. Need the odd 8x8 UDG or two (…

    ... see routines in there borrowed for random number generating, and ... />
    Please feel free to do better!!!!

    ... "ENTER RND SEED";A: POKE 30003,A
    2 ... USR 30000
    10 FOR F=1 TO 6: PRINT
    ... F);" = CHR:";F
    30 NEXT F: PAUSE 0: CLS ...
    kgmcneil kgmcneil October 2011 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    Ah, looks like 128K machines default to Kempston joystick controls. If you're in 128K mode POKE 23681,1 should reset the controls to keyboard for now.
    jonathan jonathan November 2011 Development
  • Rubber 48k troublesHi. I've just got a 48k to add my collection, but it seems doesn't working well. The computer starts ups finely, but it doesn't load the games. So fa…

    ... seller gave me this test to do:

    CLEAR 49999 ... it works, he advised me to type this short program:
    10 FOR x = 25000 TO 65535
    20 POKE x,255
    30 IF ...
    Spectrum Spectrum January 2012 Hardware
  • Maritrini and Cray 5 loading problemsHas anyone else here had issues loading either of these on a 128k? No matter what I try, both these games refuse to load properly. I can get both t…

    For Maritrini edit the ... /> 9 POKE 57508,25 : POKE 23842,195 : POKE 23843,254 : POKE 23844,254 ...
    10 RANDOMIZE USR 32768

    And for ... br /> 20 FOR f=23762 TO 23801: READ a: POKE f,a: ... NEXT f: RANDOMIZE USR 23762
    30 DATA ...
    nuggetreggae nuggetreggae March 2012 Games
  • Basic BASIC help needed RNDHi all, I have recently re-discovered an old program I wrote in the early 90s which would do generate random lottery numbers. I know little now, an…

    ... this test loop running for a while to prove it.
    [code ... /> 300 DIM b(49): FOR p=0 TO 0 STEP 0:
    POKE 23692,255: NEXT p
    n=0: FOR p=0 TO 0 STEP 0:
    n=n+1:
    PRINT STR$ b ...
    Battle Bunny Battle Bunny March 2012 Sinclair Basic
  • LZ77 en/decodingI've written an LZ77 en/decoding routine as I couldn't find one around for the Spectrum. Initially I'm just doing it in BASIC to get the logic right.…

    ... time, maintaining a table for the first two characters with ... hash table. My questions relate to lines 30 & 40. I ... /> 1 DEF FN m(n,m)=n-INT (n/m)*m
    10 ... x(mod)
    20 FOR i=1 TO mod: LET x(i ... /> 30 LET k=7
    40 FOR j=0 TO 3: FOR i=0 TO ...
    Battle Bunny Battle Bunny March 2012 Development
  • Store and restore attribute valuesI am needing ideas on how to write a machine code routine that will store/restore (more important to restore) attribute values to the 22528 area. I …

    ... between them. Note that for the assembler version I ...
    POKE 23660,FN g(dd): POKE 23661,FN ... org 65536-30

    PUTGET: call $2da2 ;FP-TO-BC< ... s$(512): POKE 23563,FN g(dd): POKE 23564,FN h ... br /> FOR a=dd TO dd+8: READ b: POKE a, ...
    Battle Bunny Battle Bunny May 2012 Development
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... (simply poke the next colour in a cycle to each ... Call that 2x2 for each shot to make it easy.
    to do other things. For example, you can tell sp1 to ... (again see SgtHelmetZero above for an example) because the ... there are too much 'n heavy elements in the ...
    Alcoholics Anonymous Alcoholics Anonymous May 2012 New game ideas
  • How to create .TAP that loads into high memory banks?I want to create a program that uses the extended 128k memory, the banks that can be switched into the 0xc000-0xffff area. For the simple stuff I've…

    ... use an OUT 32765,n here..is that why ... to poke the desired bank to that address and wait for the ROM to ... switch it. Don't have to do ... used by the ROM to temporaly store the bank switching ... so it's better not to load anything there. After ...
    mcleod_ideafix mcleod_ideafix May 2012 Development
  • General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …

    ... ,

    Hard to believe it is 18 months ... be restricted
    [*]Ability to edit existing values by presetting ... all the tricks I know to boost speed (although I ... br /> 140 REM 3.2 30-May-2012
    150 ... /> 280 REM
    290 POKE P,ATTR (i2,i0): PRINT ...
    Paddy Coleman Paddy Coleman May 2012 Sinclair Basic
  • General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …

    ...
    140 REM 3.2 30-May-2012
    150 REM ... : INK VAL "7": CLS : GO TO 530
    210 REM
    290 REM
    300 POKE P,ATTR (i2,i0): PRINT ... =i7-e1: LET i$=i$( TO i7): RETURN
    320 REM ...
    Paddy Coleman Paddy Coleman June 2012 Sinclair Basic
  • Encode two positive int numbers into one?Hi guys) Recently I've been trying to simulate short lists in Basic, but the point is that using limited values, say, 0-99 or 0-999, I remembered ho…

    ... RUNs which gave various timings for the same code (maybe it ... PRINT a,b,big
    30 LET a2=INT (big/1000 ... n$
    70 PRINT a,b,n$
    80 LET a$=n$(n-5 TO n ... -3): LET b$=n$(n-2 TO )
    90 ...
    Battle Bunny Battle Bunny June 2012 Sinclair Basic
  • Encode two positive int numbers into one?Hi guys) Recently I've been trying to simulate short lists in Basic, but the point is that using limited values, say, 0-99 or 0-999, I remembered ho…

    ... *10000+c*100+d
    30 LET a2=INT (big/1000000 ... $=n$(n-7 TO n-6):
    LET b$=n$(n-5 TO n-4):
    LET c$=n$(n ... /> [code]
    10 LET n$="": FOR a=0 TO 7
    20 LET ...
    30 LET n$=n$+("0000"+STR$ b)(1+LEN STR$ b TO)
    Battle Bunny Battle Bunny June 2012 Sinclair Basic
  • BOUNCING BOMB REDUX - HACKSOnly one so far because I havent had much time to go through the code but here infy lives 50463,0 - infinite lives

    Wait for key at start of each ... . So you get a chance to see the screen layout before ... 40: FOR A=1 TO 2: READ B,C: FOR D=B TO B ... +C-1: READ C: POKE D,C ... : NEXT D: NEXT A
    30 RANDOMIZE USR ...
    FrankT FrankT June 2012 Games
  • BOUNCING BOMB REDUX - HACKSOnly one so far because I havent had much time to go through the code but here infy lives 50463,0 - infinite lives

    ... 40: FOR A=1 TO 2: READ B,C: FOR D=B TO B ... +C-1: READ C: POKE D,C ... : NEXT D: NEXT A
    30 RANDOMIZE USR ...
    FrankT FrankT June 2012 Games
  • Good character sets ?Just wondering if anyone had any favourite character sets ? :) The one in SE basic is quite nice and I'm aware (I used to have it in my head I'm sur…

    ... /> [code]10 FOR t=65200 TO 65227: READ a: POKE t,a: NEXT ... t
    20 RANDOMIZE USR 65200
    30 ... T.Sherwood are quite nice for program listings, as the especially ...
    Battle Bunny Battle Bunny June 2012 Sinclair Miscellaneous
  • Play command on divideHi, i thought I'd have a quick go on divide seeing as i had an afternoon spare.However,i can't seem to get the 'play' command on the screen?. It see…

    Just remember to save often if you're ... you're unlucky enough for the program counter to hit one of ... /> 20 RESTORE: FOR x=1 TO 8
    30 READ a: POKE 16383+x ...
    chev chev July 2012 Hardware
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... : FOR f=3e4 TO 30057
    20 READ a: POKE f,a
    30 ...
    jp jp August 2012 Games
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ...
    20 FOR f=64512 TO 64616
    30 READ a: POKE f,a ... /> 60 LOAD ""CODE
    70 POKE 65522,252
    80 RANDOMIZE ...
    jp jp August 2012 Games
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ...
    20 FOR F=65350 TO 65404
    30 READ A: POKE F,A ...
    jp jp August 2012 Games
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ...
    20 FOR F=32768 TO 32876
    30 READ A: POKE F,A ... THEN STOP
    60 FOR F=32877 TO 1E9: READ A
    TO 100
    80 POKE F,A
    jp jp August 2012 Games
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... /> 20 FOR F=3E4 TO 30016: READ A: POKE F,A
    30 [B ... : POKE 65099,8
    120 LET T=0: FOR F=65083 TO 65093 ...
    130 READ A: POKE F,A ... =0: FOR F=65313 TO 65319
    200 READ A: POKE F,A ...
    jp jp August 2012 Games
<1…28293031323334>

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