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<1…567891011…34>
  • TAP conversion project?I was wondering if there's any concerted effort to produce TAP versions of games only available in TZX or Z80/SNA/SLT format? Or are snapshots consid…

    ... to load. As mentioned above, this code is obviously too large for ... 're back to the debugger (remember to change the page to 1 when ... file and set the headers to point to the correct addresses (using ... "" SCREEN$
    30 FOR i = 1 TO 5: READ a: POKE 23388,16+a ...
    StuBruise StuBruise September 2006 Games
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... /> 20 FOR x=1 TO 6
    30 FOR y=1 TO 6
    poke, but you have to stay at the ... of numbers.. fantastic. But for me, notepad is a no ... it, it expands itself back to selected code.

    [flattery]
    And thanks to Dunny, BASin is one of ...
    Arda Arda October 2006 Development
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... 20 LET chars=23606
    30 LET chs=PEEK (chars)+256 ... +1)
    40 GO TO 210
    50 REM ... =y
    90 FOR i=0 TO 7
    100 ... =x
    120 FOR j=0 TO 7
    130 ... Test program
    220 FOR n=0 TO 9
    230 LET ... SUB 50
    270 NEXT n

    Again, ...
    NotFound NotFound October 2006 Development
  • Who knows how to program a "pathfinder"?Hi all. I like to play games like "Colour Lines" and I think, I will create a version of this game for the SAM Coupe. It looks easy - until this "dam…

    ... the field
    30 FOR f=2 TO 9: LET a$(f ... ": REM coordinates for end
    210 LET n$="": REM All ... $(y,x)=s$( TO 2): LET n$=n$+STR$ y+STR< ... $(y,x)=s$( TO 2): LET n$=n$+STR$ y+STR< ... $(y,x)=s$( TO 2): LET n$=n$+STR$ y+STR< ... $(y,x)=s$( TO 2): LET n$=n$+STR$ y+STR< ...
    Dr BEEP Dr BEEP January 2007 Development
  • Cannon BubbleHello! I would really like to transffer this game ( [url]http://cezgs.computeremuzone.com/eng/card.php?id=14[/url] ) to my REAL +3 disk drive. Becau…

    ... through to the end in the next few days). For those ...
    30 FOR i=1 to 5 : READ a : POKE 23388,16+ ... : NEXT i
    40 POKE 23388,16 : OUT 32765,16 ... do for the moment! Also you would probably want to chop ... leave that as an exercise for the reader ;) Anyway, once ...
    StuBruise StuBruise June 2007 Games
  • Cannon BubbleHello! I would really like to transffer this game ( [url]http://cezgs.computeremuzone.com/eng/card.php?id=14[/url] ) to my REAL +3 disk drive. Becau…

    ... through to the end in the next few days). For those ...
    30 FOR i=1 to 5 : READ a : POKE 23388,16+ ... : NEXT i
    40 POKE 23388,16 : OUT 32765,16 ... do for the moment! Also you would probably want to chop ... leave that as an exercise for the reader ;) Anyway, once ...
    DEATH DEATH June 2007 Games
  • Help with having more than 21 UDGSHi All, I'm trying to work out how to have multiple banks of UGS. What I've read so far is that the default memory area for. 48K is 65368 16K is 326…

    ... bank 2 crashes when trying to poke the "U" udg.
    ... /> 20 FOR U=USR "a" to USR "u": FOR Y=0 TO 7: POKE U ... CRASH THE PROGRAM
    30 REM DEFINE BANK 2
    FOR U=USR "a" to USR "u": FOR Y=0 TO 7: POKE ... 60 FOR U=USR "a" to USR "u": FOR Y=0 TO 7: POKE U ...
    Phil2 Phil2 June 2007 Sinclair Basic
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... compared to a pointer. Array names are aliases for memory ... I wouldn't need to so just used a ... indexing to make the printable portion of the message for ... for n=1 to (256-32)
    30 print at 0,0;m$ (n to (n ... +31))
    40 next n< ...
    mulder mulder July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... for n=1 to (256-32)
    30 print at 0,0;m$ (n to (n ... +31))
    40 next n ... uses the LDIR instruction for the byte copy. ... should.

    The for-loop test "i != ..." ... d_Print() routine to print a maximum of n chars just ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... implemented a one-liner utility to renumber programs in BASIC, it ... />
    [CODE]
    9999 INPUT n'i:
    LET g=23620 ... +1+5*(d=224):
    POKE g,16-2*((d=1 ... /> LET q=q+9:
    POKE g,8+3*(q
    Einar Saukas Einar Saukas August 2007 Development
  • Interface rom - Need help to dump itHi, I have temporarily an interface that is similar to a multiface. It has an NMI button and displays a menu where states can be saved and pokes ent…

    ... br />
    [CODE]10 FOR n=1 TO 65535 STEP 2
    20 ... br />
    [CODE]10 FOR n=1 TO 65535 STEP 2
    20 ... PRINT AT 0,0;n
    30 FOR ... m=1 TO 254
    40 ... OUT n,m
    50 ...
    zub zub October 2007 Hardware
  • Interface rom - Need help to dump itHi, I have temporarily an interface that is similar to a multiface. It has an NMI button and displays a menu where states can be saved and pokes ent…

    ... the ROM... but what about POKE? Just curious! :)

    [ ... ROM" nonsense. For some reason, I was trying to avoid accessing ... :

    [CODE]10 FOR n=0 TO 16383[/CODE]

    [ ... dead? It would be normal for it to crash, but... Well, ...
    zub zub October 2007 Hardware
  • One Liner - Machine CodeHi Dr. BEEP, Digital Prawn, et. al., I think that what you guys have achieved with the one liner contest is absolutely amazing. It brought about wh…

    ... resultant machine code program (up to 289 bytes of machine code ... /> [CODE]
    POKE s+n,16*(CODE a$(2*n+1)-48)+CODE ... a$(2*n+2)-48 ... /> POKE s+n,16*CODE a$(2*n+1)+CODE a$(2*n+2 ... the loop to this:

    [CODE]
    FOR n=1 TO l:
    Einar Saukas Einar Saukas November 2007 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    Here are the improvements I mentioned:

    [CODE]
    1 READ n,a$:
    FOR c=0 TO 8:
    POKE USR "b"-c,SIN (c/3)-1:
    POKE USR "c"-c,129:
    LET q=INT (c/2)+1:
    CIRCLE 91,92,CODE " $LS "(q):
    POKE (c
    Einar Saukas Einar Saukas February 2008 Development
  • Computer SpacegamesBook Title: [B][URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000089"]Computer Spacegames[/URL][/B] Authors: [B]Daniel Isaaman & Jenny Tyler…

    ... "starship take-off"
    30 let g=int(rnd*20 ... in force"
    80 for c=1 to 10
    90 ... 145 scroll
    150 let n=l
    160 gosub 1000 ... "i";
    180 let n=y
    190 gosub 1000 ... 200 print "*";
    210 let n=r
    220 gosub 1000 ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... n,q,g,p,z:
    FOR g=g-3 TO ... /> POKE (g>0)*n,11-3*m(p):
    POKE n+53 ... ,0:
    FOR p=32 TO ... 767:
    POKE 22496+ ... 57)):
    POKE (d=0)*n,17-3*(k=48 ...
    Einar Saukas Einar Saukas April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... doesn't look weird anymore to see the maze printed ... /> READ n,p,z,q,g:
    FOR g=g-1 TO g ... /> LET m(p)=1:
    POKE 22496+p,9:
    NEXT ... p/32-z/16:
    POKE (m(p-z-z)1 ... )*(jINT j))*n,3:
    LET p ... (RND*15)+66:
    POKE (g
    Einar Saukas Einar Saukas April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ]
    5 FOR f=0 TO 39: READ a: POKE USR "a"+f ... x=3
    20 FOR f=1 TO 28: LET a(f ... )=INT (RND*10)+1: FOR g=1 TO a(f): PRINT AT ... g: NEXT f
    30 FOR f=0 TO 31: PRINT INK 6 ... should work better for a one-liner to place the bullet movement ...
    Einar Saukas Einar Saukas April 2008 Development
  • Wrong File Type, 0:1Ive gone thru an entire transform box full (20) of cartridges containing spectrum games that i wrestled off bay last year, yet not a single one will …

    ... should be able to get manic miner back for you!
    ... not, so to play safe we need to look for the start ... program might take a while to run - the microdrive ... /> Now we need the PRINT to CODE convertor :

    30 FOR x=1 TO 17435
    Jimmy Jimmy April 2008 Hardware
  • I want to learn basic.My apologies if this sort of thread has been posted. Anyhoot I would like to start programming in sinclair basic. But I have no idea where to start.…

    Lesson 1

    10 FOR n=0 TO 3
    20 THOSE WERE THE DAYS
    30 NEXT n

    To be honest, your best bet is to start with the manual that came with the spectrum itself.
    Womble Womble May 2008 Sinclair Basic
  • I want to learn basic.My apologies if this sort of thread has been posted. Anyhoot I would like to start programming in sinclair basic. But I have no idea where to start.…

    ... FOR n=0 TO 3
    20 THOSE WERE THE DAYS
    30 NEXT n ...

    To be honest, your best ... bet is to start with ...
    Dr BEEP Dr BEEP May 2008 Sinclair Basic
  • I want to learn basic.My apologies if this sort of thread has been posted. Anyhoot I would like to start programming in sinclair basic. But I have no idea where to start.…

    ... FOR n=0 TO 3
    20 THOSE WERE THE DAYS
    30 NEXT n ...

    To be honest, your best ... bet is to start with ...
    BloodBaz BloodBaz May 2008 Sinclair Basic
  • BASIC error messagesDoes anyone know what all the numbers mean after the various error messages in Sinclair BASIC? Does anyone know how to instigate each error type?

    ... />
    10 FOR n=0 TO 255
    20 POKE 23610,n

    RUN ...

    then you can type NEXT n ...
    to go through all the messages ...
    Bethan Bethan June 2008 Sinclair Miscellaneous
  • A BASIC compiler projectHi, I started my own BASIC compiler for the ZX Spectrum (and Z80 machines) 3 months ago. It's still in ALPHA stage (when it is mature, I will write …

    [CODE]10 LET A$=">_
    mulder mulder June 2008 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... top of my head to load screens or code ... 30 for i = 0 to 12
    35 read a
    38 poke 28000 ... 64 = low byte

    for example 0,64 0*64 ... *256 = 16384 (code to load screen$)

    ... 27 = low byte

    for example 0*27*256 = 6912 ...
    wadfm wadfm June 2008 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... the top of my head to load screens or code without ... /> 30 for i = 0 to 12
    35 read a
    38 poke 28000 ...
    Paul van der Laan Paul van der Laan June 2008 Sinclair Basic
  • Just wrote my first useful working Speccy BASIC program in years...A nice UK National Lottery number generator. And not just any lotto number generator either. This one generates 8 lines of 6 numbers without replace…

    ... of 6 numbers
    30 REM for the UK National Lottery
    120 FOR n=1 TO 49
    130 LET a(n)=n
    140 ... per line
    300 FOR c=1 TO 8
    310 GO ... numbers out
    410 FOR f=1 TO 8
    415 PRINT ... "LINE ";f;": ";
    420 FOR g=1 TO 6
    425 IF ...
    BigBadMick BigBadMick November 2008 Development
  • CSSCGC 2008 has now officially begunFor coming last in the 2007 crap game compo, I have the honour and privilege of hosting CSSCGC 2008! I have now put up the CSSCGC 2008 website at …

    ... it allowed me to make the BEEP tune for the oneliner in ... $: IF k$="" THEN GO TO 20
    30 LET o=o+(k ... $="0")-(k$="9")
    50 FOR n=1 TO ... LEN a$: IF k$=a$(n) THEN GO TO 100 ...
    60 NEXT n: GO TO 20 ...
    Digital Prawn Digital Prawn December 2008 Games
  • reading Hex[code]1 DIM a$(20,20) 2 DIM g$(16) 3 LET g$="\::\ \' \ '\ .\. \.:\:.\:'\':\''\..\: \ :\'.\.'" 4 BORDER 4 20 LET a$(1)="00000000000000000000" 21 LET …

    ... />
    Replace VAL(...) with FN n(...)

    you can use ... test program which defines FN n()

    [code]
    10 ... DEF FN n(c$)=CODE c$-48-7 ... LET t$="0123456789ABCDEF"
    30 FOR i=1 TO LEN t$
    40 ...
    Digital Prawn Digital Prawn December 2008 Sinclair Basic
  • New for 2009 - mc onelinersI found the limit of one line and one screen's worth of program really useful in (re-)learning BASIC, so I've decided to carry the format over into m…

    ... use hex, I've gone for a two characters per byte ... based on adjacent ASCII codes for ease of decoding.

    Matt_B Matt_B December 2008 Development
<1…567891011…34>

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