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<1…12131415161718…34>
  • another one of those games lists..... sorryMorning folks, Long time reader, first time poster and all that. I have been toying with the idea (or at least, the missus has) of getting rid of m…

    ...
    31. Future Games
    32. Galactians
    33. Gilbert Escape ...
    andicurrie andicurrie August 2013 Games
  • Super Wonder Boy Encoding Scheme MisclassificationThe original Activision release of [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0005053"]Super Wonder Boy[/URL] is listed as having an Enco…

    ... = 2590, Pause=1ms.
    Block 32 => F: 3 - Speed: 146 ...
    jp jp September 2013 Infoseek database
  • 64-bit CSW tools?I wasn't sure whether to put this under "Preservation" but my query relates to tape conversion so I thought it best to go here. Basically, I occasio…

    ... as it's still got 32-bit Vista on it but ...
    richl richl September 2013 MIA/STP/SDP
  • MOVE_M Object Movement Manager for BASICAs moving things around on the screen is usually the slowest part of a game written in BASIC, I've been pottering around with this routine to handle …

    ... movement & across full 24*32 screen

    ;graphic display ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Happy Birthday Morkinhappy birthday is it your 1...2..3..4.. *some time later* 32..33..34..35 .. birthday ?!?! sorry couldn't resist :)

    happy birthday

    is it your 1...2..3..4.. *some time later* 32..33..34..35 .. birthday ?!?!

    sorry couldn't resist :)
    fog fog October 2013 Chit chat
  • Copy 4Kb in Assembly?Here's an interesting problem: what's the best way to copy a block of 4Kb in assembly? The most obvious solution is to use [B]LDIR[/B]: [CODE] l…

    ...
    ld sp,SOURCE+4096-32
    loop:
    pop hl ... *256
    loop:
    REPT 32
    ldi
    ENDR
    Einar Saukas Einar Saukas October 2013 Development
  • Collision detection for interlocking shapes[SIZE=3][FONT=Calibri]I?m looking for some advice as I?m not sure how to resolve the following problem. I have an in memory structure that holds info…

    ... /> [SIZE=3][FONT=Calibri]32 ; Add 32 to the starting address (so ... /> [SIZE=3][FONT=Calibri]32 ; Add 32 to the item drawn previously ...
    Mr Millside Mr Millside October 2013 Development
  • Which Syndicate to play?For years, one of the many games I've been meaning to try is Syndicate, which everyone says is really good. The trouble is, there are a lot of versio…

    ... out for every 16 and 32 bit machine in the 1990s ...
    ewgf ewgf October 2013 Chit chat
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... would be possible to have 32 columns bicolor using a trick ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • Troublesome routine, help needed!Having problems with this routine, it basically fires a rocket up the screen, but refuses to detect collisions. I'm using attribute blocks for detect…

    ... 21,15,32,32,22
    rx6 defb 22,15,32,32

    daveysludge daveysludge November 2013 Development
  • that "listing variables during runtime" thingWell, I did eventually finish this, but with my meds playing up I don't have much time each day that I can spend at the computer, so it's taken rathe…

    ... to save the full 24*32 screen display (excluding attributes) in ... ScrData)
    ; Handles full 24*32 screen, up to 112 UDGs ...
    Battle Bunny Battle Bunny November 2013 Sinclair Basic
  • Simple memory transfer routineI'm looking for a simple memory transfer routine that shifts 32 bytes of data from the address HL is set to 55143, I have tried using LDIR, but cant …

    ... memory transfer routine that shifts 32 bytes of data from ...
    ld hl,udg-32 ;start of udg data minus ... djnz loop
    ld b,32 ;hl should now point to ... level x 32
    ld de,55143 ... /> ldir ;load 32 bytes from level x 32 to 55143
    daveysludge daveysludge November 2013 Development
  • Converting an integer arbitrary large binary number into a printable decimal formThis was asked a long ago at the comp.sys.sinclair newsgroup. At that time, I came up with a solution by extrapolating the classic algorithm of suces…

    ... ,255,255 ;This is (2^32)-1
    ;ENDNUMERO equ $-1 ...
    mcleod_ideafix mcleod_ideafix November 2013 Development
  • array offset (z88dk)Im trying to simulate a 2 dimensional array by using an offset [code] #include <fzx.h> char scr[768]; int arrayoffset(char x,char y) { return (x*…

    Im trying to simulate a 2 dimensional array by using an offset

    [code]
    #include

    char scr[768];

    int arrayoffset(char x,char y)
    {
    return (x*23+y);
    }
    void main()
    {
    char x,y;
    slenkar slenkar December 2013 Development
  • Changing the font in z88dkEither I've got this backwards or the documentation is incorrect... :smile: "[URL="http://www.z88dk.org/wiki/doku.php?id=platform:zx"]The standard Z…

    ... states that to set the 32 column font you need to ...
    szeliga szeliga December 2013 Development
  • The 'end of year' screenshot challenge - Part Two[b][COLOR="RoyalBlue"]Part Two[/COLOR][/b] As I decided to have all 40 in one topic was too much, so two topics of 20 each. Similar to the other cha…

    ... [/img]


    [b]32.[/b]
    [img]http://www ...
    spider spider December 2013 Games
  • Using rainbow processing for red/green stereoscopeWould it be possible to set the display attributes to alternate lines of paper black, ink red and paper black, ink green with full width? You could …

    ... can be quickly copied using 32 PUSH HL instructions per line ...
    Pobbit Pobbit January 2014 New game ideas
  • Clearing 22 lines of the screenHow do I go about clearing the top 22 lines of the screen and leave the bottom #0 area untouched? I have a routine to reset the attributes, but cant…

    ... to PRINTING 22 lines of 32 spaces?
    daveysludge daveysludge January 2014 Development
  • ULA snow effectIt's wintertime, you know. [quote="http://ramsoft.bbk.org.omegahg.com/floatingbus.html"]when the I register falls in the range 0x40-0x7F then the UL…

    ... . Increment the offset value by 32 every 8 lines.
    5 ...
    Hikaru Hikaru January 2014 Development
  • Cleaning a Currah microslot,Odd one this, I guess... For my main spectrum (my original 16k Issue 3 upgraded to 48k and put into a + case), I am hoping to set up the following c…

    ... a ZX printer or Alphacom 32 printer as required;
    3 ...
    Simon_Carr Simon_Carr January 2014 Hardware
  • Compact Flash Card In "Memory Mode" - (Help)Hello my fellow WoS'ers I have been developing a Z80 8bit interface with a compact flash card port based on Pera's ZXCF "memory mode" interface for …

    ... /> 13 [ CF Card ] Vcc
    32 [ CF Card ] CS1
    34 ... /> PIN Component / Description

    32 (A2) [ CF Card ] 20 (A0 ...
    Zetr0 Zetr0 January 2014 Hardware
  • Selling entire collectionAfter selling hardware and software here and there I am still left with a considerable collection, much of which is in great condition and contains a…

    ... interesting items speccy related. Alphacom 32 and Serial printer with paper ...
    jamorski jamorski January 2014 Sales
  • Math Quiz - MultiplicationThe topic is fast multiplication routines, from 8x8 to 32x32 and all points in between. These functions sit underneath floating point libraries, gen…

    ... 16-bit multiply into a 32-bit result.

    [code ... -bit
    ; multiplicands into a 32-bit product
    ;
    ; enter ... multiplicand
    ;
    ; exit : dehl = 32-bit product
    ; carry reset ...
    Alcoholics Anonymous Alcoholics Anonymous January 2014 Development
  • reversing an LFSRWhat's the correct way of reversing an LFSR so that it produces the same numbers but in reverse order? The little BASIC program below shows a test I …

    ... =";a$: FOR a=1 TO 32
    20 LET xor=VAL ...
    Battle Bunny Battle Bunny February 2014 Development
  • Cassette gamesI have some cassette games for sale: [B]Only cassettes:[/B] 1) Saboteur & Critical Mass 2) Hungry Horace 3) Paperboy 4) Auf Wiedersehen Monty …

    ... /> 31) Jet Pac

    32) Trans AM

    33 ...
    Vipered80 Vipered80 February 2014 Sales
  • Loading from/saving to Zoom H2NI have recently acquired a Zoom H2N Handy Recorder for various audio-based purposes, and I am interested in loading my Speccy games from the H2N (Wav…

    ... use - I currently use a 32 GB SDHC card)
    - Remote ...
    Swevicus Swevicus February 2014 Hardware
  • Colission detection problems.G'ah...it's always the same (I've asked before too) - I'm always struggling when it comes to doing box colission checks, so I'm basically hoping you …

    ... ; combined heights are 16+16=32.
    jr nc,cc02 ; not ... ; combined widths are 16+16=32 (minus two pixels over either ...
    Sokurah Sokurah February 2014 Development
  • Ghosts n' Goblins loaderI'm trying to put Ghosts n' Goblins onto a +3 disk but struggling to understand the mc loader. Basic loader [code] ink 7 : clear 25000 : load "" cod…

    ... /> 65056: RRA
    65057: AND 32
    65059: OR 2
    65207: AND 32
    65209: JR Z, 65198 ... 65297: RRA
    65298: AND 32
    65300: OR 2
    65376: XOR (IY+32)
    65379: LD (IX+ ... XOR C
    65462: AND 32
    65464: JR Z, 65453 ...
    Speccy_James Speccy_James February 2014 Development
  • Morcar's Selling or trading threadThinning out my collection so i can get more of what i want. If you want anything on here let me know and we can work out something. I am also up f…

    ... )
    Your Sinclair Smash Tape 32 : Fernandez Must Die, YS Capers ...
    morcar morcar February 2014 Sales
  • RECOIL - graphic viewer and converterHi, that's what I got yesterday. Might be interesting. _________________________________________________ Retro Computer Image Library (RECOIL) is a…

    ... your
    operating
    system (32- or 64-bit).

    Yerzmyey Yerzmyey February 2014 Sinclair Miscellaneous
<1…12131415161718…34>

Latest Posts

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