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<1234567…34>
  • Issue 3B only sees 16k (and RAMTOP NO GOOD on loading)A ZX+ with issue 3B board that i got recently, does not see anything more than 32768 (sometimes 37267..) on "PRINT PEEK 23732 + PEEK 23733 * 256 (Ent…

    ... not see anything more than 32768 (sometimes 37267..) on "PRINT PEEK ...
    Asure Asure March 2012 Hardware
  • Difficult to find upper RAM fault.I've recently repaired an issue 3B 48K Spectrum that had a tricky to diagnose upper RAM fault, so I thought I'd post a report of what I found here. …

    ... first byte of upper RAM (32768 ) was tested. We see the ...
    Zorn Zorn April 2012 Hardware
  • Help pleeease "Proving Emulator OpCode flags are correct"So I had a cunning plan... I wanted to write a test harness for Emulators that could "prove" that all opcode flags were correct. I wanted something m…

    ...
    250 SAVE *"b" CODE 32768,256 // 8000h
    260 POKE ...
    Korinel Korinel April 2012 Emulators
  • Spectrum 48K - upper memory problemsHi I have a ZX Spectrum 48K issue 3B which does not see upper memory. On PRINT PEEK 23732+256*PEEK 23733 i got result 32767. POKE 32768,85 and PRINT …

    ... 32767.
    POKE 32768,85 and PRINT PEEK 32768 gave result 95 ...
    POKE 32768,170 and ... PRINT PEEK 32768 gave result 170 ...
    POKE 32768,0 and PRINT PEEK 32768 gave result 10 ...
    Edward Edward May 2012 Hardware
  • Which emulator for Spectrum 256?Does anyone know which Emulator (if any) supports Spectrum 256? I know this expansion is rare, even in germany where it was sold, so here is a bit of…

    ... paged in at 32768, with a size of 32768 bytes. Paging is ...
    LCD LCD June 2012 Emulators
  • Developing apps for ZX Spectrum with SDCCDue to troubles with makebin utility which always starts coversion at memory address 0x0000 and can only produce binaries < 32KB, it can't be used to…

    ... and run by RANDOMIZE USR 32768.

    1) Makefile
    tstih tstih July 2012 Development
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ...
    * 50 RANDOMIZE USR VAL "32768"
    *
    * Original version and ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ...
    * 50 RANDOMIZE USR VAL "32768"
    *
    * Original version and ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ...
    * 50 RANDOMIZE USR VAL "32768"
    *
    * Original version and ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ...
    * 50 RANDOMIZE USR VAL "32768"
    *
    * Original version and ...
    Einar Saukas Einar Saukas August 2012 Development
  • .tapein load crashes if no CLEAR performed first(!)Hi Guys, Can anyone explain the following as it has be stumped: I came across an unexpected crash today when loading in a 16K block of code at 8000…

    ... 32767
    20 LOAD "" CODE 32768,16384
    30 RANDOMIZE USR ... 32768[/code]

    Out of ... is definitely set to start=32768,length=16384!
    BloodBaz BloodBaz August 2012 Hardware
  • TESTROM3 - utility/rom for test your ZXHere is TESTROM3 utility as 16kB ROM file + flasher for install this rom to divide eeprom (or mapram mode). Work also on ZX Spectrum without ROM and …

    ... /> Test only fast ram memory (32768-65535). During test show black ...
    velesoft velesoft August 2012 Sinclair Miscellaneous
  • 40 Column Printing RoutineI've written a 40 column printing routine, which I'd like to share... It's my first piece of 'public' code so go easy on me! I don't think it is a…

    ... />
    [CODE]

    org 32768

    ; call $0D6B ; cls ... ,132,120

    end 32768[/CODE]
    uglifruit uglifruit August 2012 Development
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ...
    * 50 RANDOMIZE USR VAL "32768"
    *
    * Original version and ...
    Einar Saukas Einar Saukas August 2012 Development
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ...
    * 50 RANDOMIZE USR VAL "32768"
    *
    * Original version and ...
    Einar Saukas Einar Saukas September 2012 Development
  • ZX EDITOR and export to ASCIIIs there a way to export ZX BASIC code in ZX_EDITOR (or any other tool) to normal ASCII file ? What I get with copy&paste is something like that: …

    Is there a way to export ZX BASIC code in ZX_EDITOR (or any other tool) to normal ASCII file ?
    What I get with copy&paste is something like that:

    10?32767
    20?""?
    30??32768
    kpuchatek kpuchatek June 2013 Development
  • DiHalt 2013Hello everyone! from 6 to 7 July in Nizhny Novgorod (Russia) will be held openair demoparty "Dihalt 2013."The program includes the following competit…

    ... compiled under the address # 8000 (32768), with the obligatory indication of ... size of a compiled module 32768 bytes).
    *Source module to ...
    osa osa June 2013 Announcements
  • Flashing systems on DIVIDE interfacesSome peoples can't reflash eeprom chip in Divide interface (original Divide, Divide 2k11, Divide 57d2/57d3). EEPROM chip AT28C64B contain feature fo…

    ... 8kB BIN file as CODE 32768,8192 at end of TAP ...
    velesoft velesoft June 2013 Hardware
  • The Spectrum Resuscitation ThreadKicking off this thread as a place where people who are fixing/restoring Spectrums (or indeed any other piece of related hardware) can show off their…

    ... /> Anyhow doing a 'POKE 32768,85: PRINT PEEK 32768' returned 93, so ...
    balford balford July 2013 Hardware
  • Super Wonder Boy Encoding Scheme MisclassificationThe original Activision release of [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0005053"]Super Wonder Boy[/URL] is listed as having an Enco…

    ... /> -->Sub-block 2 - Start=32768, Length= 768, RAM page=16 ...
    jp jp September 2013 Infoseek database
  • JSW1 - Game Loader DifferencesThere were four releases (five if you count the PGC bugfix) although with a few exceptions the loaders are about the same. [B]Loader: Pre-Production…

    ... itself, the code terminates after 32768 bytes from 25000 ie 57768 ...
    spider spider September 2013 Sinclair Miscellaneous
  • Understanding DRAMI think I am going slightly mad. My hardware knowledge has got more rusty than it should have done, and I am going to have to turn to the experts to…

    ... 256 rows by 128 columns = 32768 = 32k

    Is this ...
    ramsrc ramsrc September 2013 Hardware
  • Born again Speccy user with problemsHello all, Firstly I'd like to say a big hello - this is my first post! When I was 8 or 9 or so my dad bought a ZX Spectrum 48K and a whole bunch o…

    ... up with the result of 32768. Aha. RAM fault.

    namtip namtip January 2014 Hardware
  • Autoloading bin2tap out there?Hello, my will for coming out with a game of my own seems back somehow, so I've been setting up my developing environment *again* on my new PC. Afte…

    ... need to type 'print usr 32768' every time. The reason is ...
    Emlyn_Hughes Emlyn_Hughes February 2014 Development
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    ... /> ;Use central uncontended RAM block (32768-49152) for colour map and ... entry point
    ;-------------------
    org 32768


    ;Configure interrupts ...
    joefish joefish March 2014 Development
  • 2048SAs another really small project (and because Arda said it was really easy), I've tried my hand on 2048 as well. This is the (preliminary) result: …

    ... , as it might crash at 32768. So pass 2048 at your ...
    Timmy Timmy March 2014 Development
  • SBC or ADDIs this dangerous/bad practice thing to do..... I want to subtract 64 from a number, but to save a few bytes can I just add (65536-64) 65472 to the…

    ... />
    [code]
    LD HL,32768
    LD BC,65472


    LD HL,32768
    LD BC,64
    MatGubbins MatGubbins April 2014 Development
  • Seriously weird Issue 2 issue... (RAM-related)Hi guys; I have been trying to fix up my Issue 2 and have run across a bizarre issue that I haven't seen elsewhere in the forums. Hopefully one of …

    ... /> UPRAM85 = POKE 32768,85 : PRINT PEEK 32768
    UPRAM170 = POKE 32768,170 : PRINT ... PEEK 32768

    Trafferth Trafferth August 2014 Hardware
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... emulator, load it to address 32768 and then RAND USR ...
    Alcoholics Anonymous Alcoholics Anonymous December 2014 Development
<1234567…34>

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