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<1…3456789…34>
  • 16k/48k Sound FXI am now moving on from graphiocs to trying to build up a library of sound fx to be used with a 16k/48k Spectrum. Does anyone have any example m/cod…

    ... noise frequency.

    org 32768

    WhiteNoise: ld b ...
    Woody Woody May 2004 Development
  • 16k/48k Sound FXI am now moving on from graphiocs to trying to build up a library of sound fx to be used with a 16k/48k Spectrum. Does anyone have any example m/cod…

    ...

    [code]
    .org 32768

    ld b,32 ...
    robpearmain robpearmain May 2004 Development
  • +D/Disciple games archive?Hi all, Having finally got my disciple to work, I'm starting to have a look at hacking multiload games. Is there any archive on the web with games t…

    ... . Once Zeus starts, enter "O 32768" to indicate the source file ... is still there at 32768. Enter "L" to list the ...
    Alcoholics Anonymous Alcoholics Anonymous May 2004 Sinclair Miscellaneous
  • Iron Lord is not a full version?I'm playing a version of Iron Lord downloaded from WoS. Then I won a wargame, it says: "insert labirynth tape", but it is absent! Does anybody have a…

    ... 30000 money (for maximum money=32768 24096,0:24097,128).
    Viktor Drozd Viktor Drozd May 2004 Games
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... on speccy 48: stack above 32768 (call,push,pop,ret acces ... parts of code above 32768, sound routines above 32768 (due exactly timing ...
    Fikee Fikee August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... into the program
    .anchor(32768)
    entryPoint:
    ; set white ...
    Erlstoned Erlstoned August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... 1

    ORG 8000h ; 32768

    jr Start
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... 0FCh

    ORG 8000h ; 32768


    Start:
    robpearmain robpearmain August 2004 Development
  • I need ASM for random numberI need to generate a random pair of coardinates in asm so that x=random no between 0 and 31, y=random no between 0 and 23. Any ideas on how to code …

    ... />
    [code]

    ORG 32768
    LD HL, (23672)
    horace horace September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... BACKBUFFER 0E000H

    ORG 32768

    CALL INITIM2
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... BACKBUFFER 0E000H

    ORG 32768

    CALL INITIM2
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... BACKGROUND 0D800h

    ORG 32768

    CALL INITIM2
    robpearmain robpearmain September 2004 Development
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... Graphic Data Address.
    DEFW 32768 ; Last Graphic Address
    DEFW 32768 ; Last Graphic Address
    DEFW 32768 ; Last Graphic Address
    DEFW 32768 ; Last Graphic Address
    robpearmain robpearmain October 2004 Development
  • New Turbo-Load version of Tales From A Parallel UniverseNot very interesting to most, but I know some of you still use 'real' Spectrums. While fiddling around with a program I created ages ago to build c…

    ... has finished. The call to 32768 there is the 'decompress' routine ... effectively overwrites all memory from 32768 onwards (rubbing out the turbo ...
    Lee Tonks Lee Tonks October 2004 Games
  • SpeedloadersSince I read Lee Tonks' post about the speedloaded version of MM3 he did, I've been playing around with various speedload routines I found on TTFn & …

    ... purely in the upper 32k - 32768 to 65535, so without compression ...
    Lee Tonks Lee Tonks October 2004 Sinclair Miscellaneous
  • Announce Pasmo 0.3.7Hello. I have launched the release 0.3.7 of Pasmo, a multiplatform Z80 cross-assembler. [url="http://www.arrakis.es/~ninsesabe/pasmo/"]http://www.a…

    ... having to do PRINT USR 32768 etc

    Thanks again
    robpearmain robpearmain November 2004 Development
  • Announce Pasmo 0.3.7Hello. I have launched the release 0.3.7 of Pasmo, a multiplatform Z80 cross-assembler. [url="http://www.arrakis.es/~ninsesabe/pasmo/"]http://www.a…

    ... emu and then Rand Usr 32768


    Edit #2 ...
    Mr. Anonymous Mr. Anonymous November 2004 Development
  • Compressed Loading ScreensHi everybody From my speccy memories I could swear I could remember games with loading screens that took less than normal time to load. But up until…

    ... -32767
    2 for memory 32768-49151
    3 for memory ...
    Dr BEEP Dr BEEP November 2004 Sinclair Miscellaneous
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    32768 to be exact.

    It wasn't totally useless - but it was limited to the speed of the computer - so couldnt manage many changes at once.
    DavidB DavidB December 2004 Emulators
  • Idea for a new feature to compliment a debugger in an emulatorI had an idea for an emulator feature yesterday. Don't recall having seen this idea before, but I'm sure you'll correct me if it has. :) In that cas…

    ... to 25500, writing data at 32768 to 36000 and running code ...
    mel the bell mel the bell December 2004 Emulators
  • MemoryI am writing a game for the Spectrum and need to store a lot of map data. What is the lowest address I can start to store the data at ?

    ... in mind is that below 32768 memory is contended, meaning that ...
    dmsmith dmsmith December 2004 Development
  • new release of winTZXHi all I released winTZX 0.4drc1 (04/02/2005) + Added CSW file support + Added block selection (replay and save) + Added reverse output + Added direc…

    ... return 1 so print peek 32768 returns 1 !
    Chips from ...
    patrick delvenne patrick delvenne January 2005 Emulators
  • About z88dk and autoexecsThis weekend I was playing a little with z88dk C cross Compiler. Amazing tool! I have three questions: 1- Does anybody know how to change the initia…

    ... br />
    Incidentally, the default 32768 start address is a good ... choice as memory starting at 32768 is uncontended on the 48k ... have a binary starting at 32768 by default. Most emulators ( ... load your binary at address 32768.

    Enter something ...
    Alcoholics Anonymous Alcoholics Anonymous February 2005 Development
  • How do I convert score to 00000 formatWhat is the quickest and best way in machine code to display the score formatted in zeros. For example, My score is currently 320, so I want it to …

    ... like.


    org 32768

    ; E.g: Add ...
    robpearmain robpearmain February 2005 Development
  • Quickest Assembly to find if point in rectangleWhat is the fastest way to see if a point is in a rectangle. e.g rectangle is 10,10 100,10 100,40 10,40 how do i know if a point (e.g 20,20) is in…

    ...

    [code]
    org 32768


    ; h=x1 ...
    robpearmain robpearmain March 2005 Development
  • Quickest Assembly to find if point in rectangleWhat is the fastest way to see if a point is in a rectangle. e.g rectangle is 10,10 100,10 100,40 10,40 how do i know if a point (e.g 20,20) is in…

    ...

    [code]
    org 32768


    ; h=x1 ...
    Dr BEEP Dr BEEP March 2005 Development
  • Installing Z88DK Z88DK INSTALLATION Z88DK is distributed in two parts. The first part is the platform independent bits (including source and z80 libraries) and th…

    ... " compiled at the default address 32768 and the self-loading tap ...
    Alcoholics Anonymous Alcoholics Anonymous April 2005 Development
  • Swedish SPectrum ROM foundFrom a contributor to my inbox: [quote] Went to a flea market today to look for old computers and found a rubber-key Speccy. Didn't really look at i…

    ... card, place a LOAD "" CODE 32768 in Spectaculator, then SAVE "ROM ... speccy, then export 16K from 32768 in a binary file from ...
    na_th_an na_th_an April 2005 Development
  • ORG? Mm?What is ZXSpin compaining about when I haven't defined an ORG? I understand it's some sort of address where the code will be stored. If this is the …

    Org 32768 would place your code in the top 32k (away from contended memory)
    dansauk dansauk May 2005 Development
  • Saving BASIC code as CODE... can't start programHi guys! I'm trying to create an adventure game for the Speccy in BASIC, called The Legend Of The Red Dragon. I'm using the excellent BASin to code…

    ... .

    LOAD "game" CODE 32768,5000
    will load 5000 ... machine code) starting at address 32768.

    I'm sure ...
    rich_chandler rich_chandler May 2005 Sinclair Basic
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