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<1234567…34>
  • New tool: ZXBOOT.EXE[B]ASM[/B] is proud to present the first release of ZXBOOT.EXE: [url]http://www.4shared.com/file/NP-FVOSf/zxboot__beta_.html[/url] ZXBOOT is a comma…

    ... ,33,0,0 ; ld iy,0

    reg_hlx db 33,0,0 ; ld hl ... '

    source db 33,0,0 ; ld hl,0
    db 17 ...

    restore db 33,0,0 ; ld hl,0
    reg_de db ...

    reg_hl db 33,0,0 ; ld hl,0
    reg_bc db ...
    ASM ASM November 2010 Announcements
  • New tool: ZXBOOT.EXE[B]ASM[/B] is proud to present the first release of ZXBOOT.EXE: [url]http://www.4shared.com/file/NP-FVOSf/zxboot__beta_.html[/url] ZXBOOT is a comma…

    ... ,33,0,0 ; ld iy,0

    reg_hlx db 33,0,0 ; ld hl ... '

    source db 33,0,0 ; ld hl,0
    db 17 ...

    restore db 33,0,0 ; ld hl,0
    reg_de db ...

    reg_hl db 33,0,0 ; ld hl,0
    reg_bc db ...
    ASM ASM November 2010 Announcements
  • Zombie Zombie Loading SchemeA quick check of the [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0005866"]Zombie Zombie[/URL] loader identifies it's the RAPID LOADING SYS…

    ... /> l_5d15: xor (hl) ; 5d15 ae $07ts
    ld (hl), a ; 5d16 77 ... br /> ld hl, $c900 ; 5d1f 21 00 c9 $0ats
    ld ($5cb0), hl ; ... 39 32 36 39 33 ts
    l_5df9: ld hl, $5b00 ; 5e00 ...
    xor (hl) ; 5e0a ae $07ts
    ld (hl), a ; 5e0b 77 ...
    jp jp February 2011 Infoseek database
  • SAVEing without waiting for keypresshello, here's question for y'all. is there a way in BASIC to bypass the "Start tape, then press any key" prompt when SAVEing an array? sorry if it'…

    ...
    [code]
    LD A, $ff ; 32600 62 255 ... start
    LD HL, $053f ; 32609 33 63 5 address ... of SA/LD-RET routine
    PUSH HL ... ; 32612 229 stack return address to SA/LD-RET
    LD ...
    Battle Bunny Battle Bunny April 2011 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... /> XOR A ; 64059 175
    LD (IX+6), A ; 64060 221 ... /> Enable
    LD HL, 64200 ; 64059 33 200 250
    LD A, 255 ; 64062 ...
    Battle Bunny Battle Bunny May 2011 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... 237 75 99 92
    LD HL, (STKEND) ; 63854 42 101 92 ... 17 59 250
    LD HL, justno ; 63873 33 139 249
    JR ... ; 63887 0
    juston: LD HL, 64200 ; 63888 33 200 250 Enable right ...
    Battle Bunny Battle Bunny May 2011 Sinclair Basic
  • New game! Nanako in CJMC for ZX81!Yup, that's true. We've been busy in crafting a nice, small, simple library to code games in text mode (this is, standard, unexpanded) for the 16K ZX…

    ... : db 188
    S_POSN: db 33,24
    CDFLAG: db 64 ...
    PRTBUF: ds 33
    MEMBOT: ds 30
    begin: ld hl,screen
    ld (16388),hl
    ; now all ...
    Dr BEEP Dr BEEP May 2011 Brand new software
  • Back to BASIC[U][B]Archaeology guide to programs compiled used MCODERII.d[/B][/U] After various people have been talking about "Frank'n'stein" I decided to finis…

    ... 0
    LD HL, 0 ; 27891 33 0 0
    LD (59346), HL ; 27894 34 ... 210 231
    LD HL, 51415 ... ; 27897 33 215 ...
    Jimmy Jimmy May 2011 Development
  • Back to BASIC[U][B]Archaeology guide to programs compiled used MCODERII.d[/B][/U] After various people have been talking about "Frank'n'stein" I decided to finis…

    ... ' routine
    LD HL, 0 ; 27930 33 0 0
    LD A, L ; ... 215
    LD HL, 7 ; 27947 33 7 0
    LD A, L ; ... 215
    LD HL, 0 ; 27964 33 0 0
    LD A, L ; ... into IM2 mode
    LD HL, 53361 ; 28066 33 113 208
    ...
    Jimmy Jimmy May 2011 Development
  • Back to BASIC[U][B]Archaeology guide to programs compiled used MCODERII.d[/B][/U] After various people have been talking about "Frank'n'stein" I decided to finis…

    ... ] LD HL, CHARS ; 28075 33 54 92
    PUSH HL ; 28078 229
    LD HL, ... ] LD HL, CHARS ; 28085 33 55 92
    PUSH HL ; 28088 229
    LD HL, ... ] LD HL, 23510 ; 28125 33 214 91
    PUSH HL ; 28128 229
    LD HL, 23529 ...
    Jimmy Jimmy May 2011 Development
  • Back to BASIC[U][B]Archaeology guide to programs compiled used MCODERII.d[/B][/U] After various people have been talking about "Frank'n'stein" I decided to finis…

    ...
    PUSH HL ; 29828 229
    LD HL, 1 ; 29829 33 1 0
    PUSH HL ; 29842 229
    LD HL, 2 ; 29843 33 2 0
    PUSH HL ; 29856 229
    LD HL, 5 ; 29857 33 5 0
    Jimmy Jimmy May 2011 Development
  • Back to BASIC[U][B]Archaeology guide to programs compiled used MCODERII.d[/B][/U] After various people have been talking about "Frank'n'stein" I decided to finis…

    ... ] LD HL, DF_SZ ; 28749 33 107 92
    PUSH HL ; 28752 229
    LD HL, 0 ... /> LD HL, 22 ; 28762 33 22 0
    PUSH HL ; 28765 229
    LD HL, 0 ... ] LD HL, DF_SZ ; 28826 33 107 92
    PUSH HL ; 28829 229
    LD HL, 2 ...
    Jimmy Jimmy May 2011 Development
  • Help Wanted: Playtest BUGFIXED games!There's an ongoing effort at WoS to fix classic Spectrum games with serious bugs that make them impossible to complete, crash frequently, etc. More d…

    ... br /> ld hl,pokes ; copy POKEs
    ld de,$ff99
    ld bc, ... /> ldir
    ld hl,first ; erase itself
    ld de,first+1 ... pokes: ld iy,$5c3a ; POKE 65433,253: POKE 65434,33: POKE ...
    Einar Saukas Einar Saukas June 2011 Games
  • Games featuring... relevant bugsThere was a recent improvement to the WoS database in order to classify [URL="http://www.worldofspectrum.org/forums/showthread.php?t=34261"]Games fea…

    ... : inc (ix+$14)
    d462: ld a, (ix+$14)
    d465 ... /> d467: ret c
    d468: ld hl, $cbcd ;large ball data (small ... here:-
    [code]
    d17b: ld hl, $cbcd
    d17e: call $c984 ... iy
    d183: pop hl
    d184: ld (ix+$0b), l
    Bandit Bandit July 2011 Infoseek database
  • checking bits in BASICThe question of manipulating bit patterns in BASIC was raised recently in this [thread=35728]Keys redefine routine and key check[/thread] thread. I s…

    ... following 33 bytes long assembler:

    [CODE]
    2a0b5c LD HL,(5c0b ... ) ; DEFADD
    010400 LD BC,0004
    3631 LD (HL),31
    2b DEC HL
    10f0 DJNZ ...
    mattsteel mattsteel September 2011 Sinclair Basic
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... br /> ld hl,tile_base ; tile_base

    ld (next_tile_line),hl

    start ld b ...

    tile_base defb 33,34,35,36,37,38 ... 97,98
    defb 33,34,35,36,37, ... 97,98
    defb 33,34,35,36,37, ... 97,98
    defb 33,34,35,36,37, ...
    R-Tape R-Tape September 2011 Development
  • MCODE problem...Hi Folks, Trying to write a simple machine code program to hatch the screen. So far I have the following but even this is not working - it does not…

    ... therefore LD HL, 16384 (16384 = 64*256) you should code:
    33 0 ... 64
    Similarly for LD DE, 100h< ... 00 40 033 000 064 LD HL,16384
    11 00 ... LD B,AAh
    70 112 LD (HL),B
    23 035 INC HL ...
    BloodBaz BloodBaz October 2011 Development
  • tiny routine to shift RAMTOP & stackCompressing some data areas above RAMTOP and wanting to make the released space available for BASIC arrays, I needed to move RAMTOP without using CLE…

    ... RANDOMIZE USR ...
    LD HL, 18 ; 33 18 0 ;discard all but ... 00 3E"
    INC HL ; 35
    LD A, (HL) ; 126
    ... 32 249
    INC HL ; 35
    LD A, (HL) ; 126
    CP ...
    Battle Bunny Battle Bunny November 2011 Sinclair Basic
  • how can we convert .z80 to .tap ?is there some way to convert a .z80 file (specially 48k) to .tap, in a similar result as saved from Multiface1? (i'm asking this because i imagine th…

    ... /> LD IY, 65391 ; 23987 253 33 111 255
    LD HL, 65082 ; 23991 33 58 ... 254
    LD DE ...
    Battle Bunny Battle Bunny November 2011 Development
  • tiny routine to shift RAMTOP & stackCompressing some data areas above RAMTOP and wanting to make the released space available for BASIC arrays, I needed to move RAMTOP without using CLE…

    ... [code]
    TOPRAM: LD HL, 18 ; 33 18 0 ;discard all but ... /> INC HL ; 35
    INC HL ; 35
    LD A, (HL) ; 126 ... POP BC ; 193
    LD SP, HL ; 249
    PUSH BC ...
    Battle Bunny Battle Bunny November 2011 Sinclair Basic
  • BackgroundDoes anyone know how i would create a background similar to [URL=http://imageshack.us/photo/my-images/42/backgroundmockup.png/][IMG]http://img42.ima…

    ...
    ld hl,22528 ;point hl at start of attrs
    ld (hl),96 ;96 ... with 96
    ldir
    ld hl,22528+8 ;now do black ... ,16 ;#columns across
    loop ld (hl),64 ;poke value in: black ... ]

    Mine is also 33 bytes but only 17 lines ...
    R-Tape R-Tape December 2011 Development
  • Arkanoid - Hit Squad ReleaseInfoseek (and the [URL="ftp://ftp.worldofspectrum.org/pub/sinclair/games/a/Arkanoid(TheHitSquad).tzx.zip"]TZX[/URL] itself) identifies the Hit Squad …

    ... 00
    ld ($0000), hl ; e556 22 00 00
    ld hl, ($0000) ; ... 33
    scf ; e098 37
    ld ($3334), a ; e099 32 34 33 ...
    ld sp, $ ... 00
    ld ($0000), hl ; e0af 22 00 00
    ld hl, ($0000) ; ...
    jp jp December 2011 Infoseek database
  • ANN: Tipshop updated Saturday, 31 December 2011Saturday 31 December 2011 The last update of the year - Happy New Year when it comes! * GoodBoy sent in a cheat for Wacky Races. * Hippy Smith sen…

    ... LD SP,$FFFF
    LD IX,$4000
    LD DE,$3F48
    LD A ... reloc:
    LD HL,$5E00
    LD DE,$9E00
    LD BC,$2000
    LD DE,table
    LD BC,$9E00
    ... ADD A,$40 ;relocate!
    LD (BC),A
    JR again ... /> DB 3,9,49,33,96,7,7,9,9 ...
    Jimmy Jimmy January 2012 Announcements
  • Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…

    ... .

    LD HL,22528
    LD DE,22529
    LD BC,767

    33,0,88,17,1,88 ...
    joefish joefish January 2012 Sinclair Basic
  • Help pleeease "Proving Emulator OpCode flags are correct"So I had a cunning plan... I wanted to write a test harness for Emulators that could "prove" that all opcode flags were correct. I wanted something m…

    ...
    50 DATA 33,0,208,221,33,0,224,6,0 ... ]
    LD HL,0xD000
    LD IX,0xE000
    LD B,0
    LD C ... ,0
    LD D ...
    POP DE
    LD (HL),D
    LD (IX+0),E
    Korinel Korinel April 2012 Emulators
  • Decimals!Quick couple of (probably very silly) questions, folks... If I have an input command in a program asking "How many potatoes do you want to buy from …

    ... sp
    ld hl,$1b9e ;LINE-NEW
    push hl
    LD HL,(23621) ;PPC ... = current line
    LD A,(23623 ... br />
    DATA 59,59,33,158,27,229,42,69 ...
    Battle Bunny Battle Bunny April 2012 Sinclair Basic
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... /> defb 33,255
    nextrow ld d,a
    ld b,16 ... ret z
    ld (hl),d
    inc hl
    ld (hl),e
    djnz ... samerow
    ld a,e ...
    Dr BEEP Dr BEEP July 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... /> defb 33,255
    nextrow ld d,a
    ld b,16 ... ret z
    ld (hl),d
    inc hl
    ld (hl),e
    djnz ... ret z
    ld (hl),d
    inc hl
    ld (hl),e
    djnz ...
    Dr BEEP Dr BEEP July 2012 Development
<1234567…34>

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