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  • help on creating +3 disk imagesHi, I have found the SDP web page, and I noticed that I have a few +3 programs that are reported as missing: - Times of Lore - Bard's Tale, The - Pr…

    ... />
    I've got the ASM source to it here but ...
    damieng damieng June 2005 MIA/STP/SDP
  • Universal disk drive controller project - information needed! Hello Speccy world! I am a hardware developer from Russia and old Speccy fan. Currently i am starting a project aimed at joining Western and Eastern…

    ... implement machine code calls of +3DOS (like ResiDOS does). Is there ...
    Sonic Sonic June 2005 Development
  • ANNOUNCE: BASin Release 12 ready for downloadWell, after a rather large break, BASin's latest incarnation is ready for public use. Probably. BASin is a Sinclair Spectrum development environme…

    ... in BASIC with a little asm thrown in :-)

    D ...
    Dunny Dunny June 2005 Sinclair Basic
  • Help Does this work on a +3?Hi have tried searching for infor regarding this :- [url="http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&category=11994&item=8201623821&rd=1"]http:…

    ... 128k/+2/48k all lacked +3DOS - so it might actually only ...
    Dunny Dunny June 2005 Sinclair Miscellaneous
  • Help Does this work on a +3?Hi have tried searching for infor regarding this :- [url="http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&category=11994&item=8201623821&rd=1"]http:…

    It's a Plus D interface. It doesn't use +3DOS - it has its own DOS in shadow ROM. (To be precise, it has a boot loader in shadow ROM which loads the DOS from disk into shadow RAM.)

    It does indeed need a fixer board to work on the +3.
    gasman gasman June 2005 Sinclair Miscellaneous
  • ANNOUNCE: BASin Release 12 ready for downloadWell, after a rather large break, BASin's latest incarnation is ready for public use. Probably. BASin is a Sinclair Spectrum development environme…

    Yes, the project I'm working on now is mainly asm with a little bit of basic. So, I'll continue to use SPIN for the asm part, but Basin remains invaluable for typing in those pesky basic tokens, Cheers DP
    Digital Prawn Digital Prawn July 2005 Sinclair Basic
  • Suggestion for EmulatorsHi, Could I make a suggestion as to a feature to be included in future emulator updates. Not so much an emulator feature, rather a feature of the b…

    Phillip, surely you are not saying its easier to write code using an asm. external to the emu.?

    RE: New features - One other suggestion: Local Labels
    dmsmith dmsmith July 2005 Emulators
  • Which assembler to useHello again, another question. As I just started fiddling with assembler I used whatever tools were in front of me. In this case, the built-in assem…

    ... it for including Binary and ASM files, so hopefully the author ... here PASMO would be their ASM of choice.

    Derek
    dmsmith dmsmith August 2005 Development
  • Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…

    ... bug:

    In the ASM when using DEFW with a ...
    dmsmith dmsmith August 2005 Emulators
  • Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…

    I still working on it. Fixing bugs (mainly in asm), speeding up (so on), etc. If something wrong please e-mail, I'll read. New updated is planned today tonight (31-Aug).
    Vladimir Kladov Vladimir Kladov August 2005 Emulators
  • Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…

    EmuZWin 2.7 Build 1.4 uploaded. Fixes in asm (again), small improvements in asm (again). Nothing else.
    Vladimir Kladov Vladimir Kladov August 2005 Emulators
  • wouldnt it be good if:I know that some guy basicly said he waqs going to do what Im suggesting here but anyway: I was thinking and worring about the future of the spectrum…

    ... a mixture of C and asm to be used. The most ...
    Alcoholics Anonymous Alcoholics Anonymous August 2005 Sinclair Miscellaneous
  • Necessary +2A ROMsA +3 has 4 roms: Menu/Editor Syntax Checker +3DOS 48k BASIC I understand that a +2A is identical to a +3 but without a disk drive. It also uses …

    ... />
    I think it is +3DOS that controls the RAMdisk.
    KeepGood KeepGood September 2005 Sinclair Miscellaneous
  • +3 upgrades advice neededI`ve just bought a +3 after years of wanting one here, [url="http://cgi.ebay.co.uk/ZX-SPECTRUM-3-128K-c-w-BUILT-IN-3-FLOPPY-DISK-DRIVE_W0QQitemZ5234…

    ... you can completely change the +3DOS with TR-DOS. I have ... to say I really like +3DOS now, again Garry has made ...
    KeepGood KeepGood September 2005 Sinclair Miscellaneous
  • +3 rom disk load/save routines?I`ve been looking everywhere for some documented listing of the +3 rom load/save routines. I want to convert some games to use disk instead of tape.…

    ... entirely in those pages using +3DOS, with a potential disk performance ... problem. You could always bypass +3DOS entirely and use direct FDC ...
    Woody Woody September 2005 Sinclair Miscellaneous
  • +3 rom disk load/save routines?I`ve been looking everywhere for some documented listing of the +3 rom load/save routines. I want to convert some games to use disk instead of tape.…

    ... been reading faqs etc about +3DOS, and am still learning. Just ... :
    You could always bypass +3DOS entirely and use direct FDC ...
    FrankT FrankT September 2005 Sinclair Miscellaneous
  • +3 rom disk load/save routines?I`ve been looking everywhere for some documented listing of the +3 rom load/save routines. I want to convert some games to use disk instead of tape.…

    ... to memory normally reserved for +3DOS. I did almost the same ...
    Woody Woody September 2005 Sinclair Miscellaneous
  • Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…

    Version 2.7 build 1.8 (small fix in asm for RST n, now it s compiled like directive, allowing argument 0..7 or 0,8,16,...56 in any numeric base or as an expression).
    Vladimir Kladov Vladimir Kladov September 2005 Emulators
  • Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…

    include aaa.asm

    and do not forget to add a path to include list:

    C:\myasmdir\

    next time i'll fix it and "aaa.asm" and c:\mydirasm also will be working.
    Vladimir Kladov Vladimir Kladov September 2005 Emulators
  • Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…

    The emulator/assembler locks up when I assemble using the include directive.

    For example:

    INCLUDE C:\ASMINC\ ; SET THE PATH
    INCLUDE TILEGFX.ASM ; FILE TO INCLUDE

    Derek
    dmsmith dmsmith September 2005 Emulators
  • Shoot-em-up Demo 4 availableHi, Work continues on my Shoot-em-up game which will now be known as Retro Fighter (working title). Since the last demo, I have added collision det…

    ... combined, ie. sprite masking and ASM code creation on Tommy Gun ...
    dmsmith dmsmith September 2005 Development
  • Graphics RepositoryJust had an idea! Would it be possible to start a graphics repository here on the website perhaps for original spectrum graphics, ie. sprites, tiles…

    ... different formats. eg. .bmp, .scr, .asm, .c etc etc etc
    Kiwi Kiwi September 2005 Development
  • Shoot-em-up Demo 4 availableHi, Work continues on my Shoot-em-up game which will now be known as Retro Fighter (working title). Since the last demo, I have added collision det…

    ... combined, ie. sprite masking and ASM code creation on Tommy Gun ... /level editing, and coding in ASM (others later eg. C, Forth ...
    Kiwi Kiwi September 2005 Development
  • Shoot-em-up Demo 4 availableHi, Work continues on my Shoot-em-up game which will now be known as Retro Fighter (working title). Since the last demo, I have added collision det…

    ... /level editing, and coding in ASM (others later eg. C, Forth ...
    dmsmith dmsmith September 2005 Development
  • Waiting for retraceHi. Is there any code available that performs a simple wait for the screen retrace thats callable from C? Thanks.

    Use an asm block with the HALT opcode?
    Dunny Dunny September 2005 Development
  • Waiting for retraceHi. Is there any code available that performs a simple wait for the screen retrace thats callable from C? Thanks.

    ... for next interrupt.

    #asm
    halt
    #endasm
    na_th_an na_th_an September 2005 Development
  • Which assembler to useHello again, another question. As I just started fiddling with assembler I used whatever tools were in front of me. In this case, the built-in assem…

    ... great assembler.
    I started asm programming on my Speccy using ...
    Kiwi Kiwi September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... **addr, int n)
    {
    #asm
    ld hl,2
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... />
    [code]
    ;###
    ;### uncrunch.asm -- Standalone Pucrunch decompressor
    ;### Based ...
    na_th_an na_th_an October 2005 Development
  • z88dk + splib2: another question (sprite instancing)I'm making some tests with z88dk+splib2, with the idea of creating a game sometime in the future, and I have come across a problem. Let's suppose I …

    ... by editing the sp_CreateSpr.asm and sp_AddColSpr.asm functions and then recompiling ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
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