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  • z88dk + File Handling ProblemHello my fellow WoS'ers I thought I would ask here as I am having a bit of trouble with a very simple C program that I wrote for the spectrum using…

    ... \Zetr0\LOCALS~1\Temp\s61s_1.asm
    zcpp -I. -DZ80 -DSMALL_C ... \Zetr0\LOCALS~1\Temp\s61s_.asm > C:\DOCUME~1\Zetr0 ...
    Zetr0 Zetr0 August 2011 Development
  • Crazy Library failure in z88dkHello there my fellow WoS'ers yet another late night problem for the wee small hours I recently managed to get file-handling working very well, t…

    ... \Zetr0\LOCALS~1\Temp\s4fo_1.asm
    zcpp -I. -DZ80 -DSMALL_C ... \Zetr0\LOCALS~1\Temp\s4fo_.asm > C:\DOCUME~1\Zetr0 ...
    Zetr0 Zetr0 August 2011 Development
  • Keys redefine routine and key check.I have written some asm code which allows me to redefine keys (for a game etc.), and also allows me to be able to check any keypresses for the redefi…

    I have written some asm code which allows me to ...
    polomint polomint September 2011 Development
  • The zxodus engineI've been playing around with this for a couple of days now. Its one of the best things I've seen for sinclair basic, and I've seen nothing about it …

    ... think a few basic and asm speccy guys might be really ...
    p13z p13z September 2011 Sinclair Basic
  • New game "Salen tan ricos"This is another tetris clone and my contribution to CSSCGC2011. Keys: OPQA. Download: [url]http://jbacteria.antoniovillena.es/games/salentan.tap[/u…

    ... .sourceforge.net/viewvc/emuscriptoria/tetris.asm?content-type=text%2Fplain[/url ...
    antoniovillena antoniovillena October 2011 Development
  • Find-Fill-Copy functions for BASICThere's not much going on here, so here's three m/code routines to provide some data manipulation functions which are otherwise slow to do from BASIC…

    ... "
    with separate BAS,Z80,ASM,TAP files for each set ...
    Battle Bunny Battle Bunny October 2011 Sinclair Basic
  • Is it possible to access the +3 disk drive via m/c in USR0 mode?Is it possible to access the disk drive of the +3 via m/c +3DOS calls when running in USR0 mode? I ask because I'm having an awful lot of trouble ge…

    ... the +3 via m/c +3DOS calls when running in USR0 ... ,7 but then when any +3DOS call is made it always ... should be enabled before any +3DOS calls are made

    3DOS calls are made

    cmonkey cmonkey October 2011 Development
  • Empire "Mega" PatchI've been posting [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0001619"]Empire[/URL] related bits and pieces [URL="http://www.worldofspectr…

    ... ]


    Usual TZX/ASM/BAS bundle [URL="http://www ...
    jp jp November 2011 Development
  • Calculating percentage..or even calculating percentage. Maths and asm I find verryyy tricky. Can anyone suggest the easiest/best way to calculate a percentage from two 1…

    ... percentage.

    Maths and asm I find verryyy tricky.
    R-Tape R-Tape December 2011 Development
  • Spectrum loading asm via a PC?Hello all! I've written a spectrum emulator and I'm currently testing it but I have to keep resorting back to real hardware to verify things. I hav…

    Hello all!

    I've written a spectrum emulator and I'm currently testing it but I have to keep resorting back to real hardware to verify things.

    I have a real spectrum plugged into my PC via a USB TV tuner so I can have the real ...
    Korinel Korinel January 2012 Emulators
  • z88dk sticky?I've just tried to PM Alcoholics Anonymous and couldn't because "Alcoholics Anonymous has exceeded their stored private messages quota and cannot acc…

    ... /> void main(void)
    {
    #asm
    // Sets default ink and ...
    Shaun.Bebbington Shaun.Bebbington January 2012 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... Variable to data Declared in ASM at End of File
    Timmy Timmy January 2012 Development
  • BOB the Screen BuilderHere's my first attempt to use that tokenising idea from "more on storing mazes" in a screen designer - "[url=http://www.users.globalnet.co.uk/~jg27p…

    ... program files plus BAS & ASM program listings. The machine code ...
    Battle Bunny Battle Bunny February 2012 Sinclair Basic
  • loading TAP files on +3eHello there my fellow WoS'ers I have been under the weather of late and while I cannot move much a muscle since the flu has got me, I have been read…

    ... dip into code (Basic / C / ASM) but I beg of you ...
    Zetr0 Zetr0 March 2012 Development
  • Multicolour demo using z88dk + BIFROST* (+source)This is just a demo to show how to show multicolour using z88dk, using the BIFROST* engine (more info [URL="http://www.worldofspectrum.org/forums/sho…

    ... __FASTCALL__ bfl_start()
    {
    #asm
    call 65007
    ... __FASTCALL__ bfl_pause()
    {
    #asm
    call 65016
    ...
    // Loading Tiles
    #asm
    scf
    xor a ... in case. :)
    #asm
    di
    # ...
    Timmy Timmy March 2012 Development
  • Optimize this: Distance CalculationBased on a taylor series expansion, suggested by NA_TH_AN, I've got this so far, which is far far faster than SQR(X^2+y^2) Formula is: in a right an…

    ... B)



    ASM
    POP DE ; RETURN address ... ,BC


    END ASM

    Given that A ...
    Gedlion Gedlion April 2012 Development
  • ESXDOS v0.8.0 released (with NMI Browser)Hello, To celebrate the speccy's 30th birthday, here's the latest version of ESXDOS for DivIDE users. The full changelog is too long to post here, s…

    ...
    * BASIC files integration using +3DOS headers for FAT filesystems
    phoenix^ra phoenix^ra April 2012 Announcements
  • number padding functionI wrote a number padding function in BASIC a while ago, but when I came to want it again I couldn't find it, so I've done this enhanced [url=http://w…

    ... .co.uk/~jg27paw4/pourri/padnum.asm]PadNum[/url] function in assembler ...
    Battle Bunny Battle Bunny May 2012 Sinclair Basic
  • Synth SpeechHi All, Can anyone recommend an easy way to get a *subroutine that I can call in asm that will give a decent sounding phrase? I've had a look at a …

    ... that I can call in asm that will give a decent ...
    R-Tape R-Tape July 2012 Development
  • Developing apps for ZX Spectrum with SDCCDue to troubles with makebin utility which always starts coversion at memory address 0x0000 and can only produce binaries < 32KB, it can't be used to…

    ... *~ \#* *.cdb *.rel *.hex *.ihx *.lst *.asm *.map *.o \
    *.rst *.sym ...
    tstih tstih July 2012 Development
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. Even so, sometimes experienced developers may decide to access BIFROST* internal routines directly, for ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ... ; ++f) {
    // frame sync
    asm("halt");
    }

    // erase ...
    Einar Saukas Einar Saukas July 2012 Development
  • New categories/fields, what do you think about it?Do you think it would be useful to have another field in each entry determining if the game was code in ASM, or Basic or Compiled Basic? There are a …

    Do you think it would be useful to have another field in each entry determining if the game was code in ASM, or Basic or Compiled Basic? There are a lot of games to classify, but I would be willing to help on this.
    Ivanzx Ivanzx July 2012 Infoseek database
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... /> }

    // frame sync
    asm("halt");

    // erase and ... ; ++f) {
    // frame sync
    asm("halt");
    }

    // erase ...
    Einar Saukas Einar Saukas July 2012 Development
  • Announcing: idedosfs and plus3dosfsAnnouncing my latest project, [b]idedosfs[/b]. FUSE (Filesystem in USErspace) modules for mounting PLUSIDEDOS .HDF files and partitions thereon as fi…

    ... index, by name and (for +3DOS partitions) by drive letter
    [*]Read-only mounting of [b]+3DOS[/b] partitions (module [b]plus3dosfs ...
    AY Chip AY Chip July 2012 Emulators
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... ; ++f) {
    // frame sync
    asm("halt");
    }

    // erase ...
    Einar Saukas Einar Saukas August 2012 Development
  • .chr to .binSo here goes another stupid question. What's the best way to convert .chr files created with ZX-Paintbrush to binary or asm format? I know ZX-Blocked…

    ... ZX-Paintbrush to binary or asm format? I know ZX-Blockeditor ...
    utz utz August 2012 Development
  • Simple AY library in z88dk/CI was interested to see if I could make the 128k AY chip work, and as there wasn't any library on it, I just made one for fun. It's certainly not th…

    ... tone number, 12 bits
    #asm
    ld d,h
    #asm
    ld d,h
    #asm
    ld d,h
    #asm
    ld d,h
    #asm
    ld d,h
    Timmy Timmy August 2012 Development
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