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Another "wot game woz this then?" threadText adventure, released some time between about 1987 and 1991 (probably 1988-1989). Had very detailed black and white location graphics in a wee win…
... very detailed black and white location graphics in a wee window ... -
I feel they could have done this.After reading the ZX Spectrum ULA, I learned about how the ULA detects if the Z80 if going to access memory in the next cycle and stops it if the ULA…
... byte gets held in a buffer until the ULA has time ... the ULA too often (that buffer would overflow -- it is the ... -
Peeking the contents on screen? How?You will have to forgive me for growing up on the C64, but I know I can peek the location of a character (1024 is top left from memory) and the peek …
... know I can peek the location of a character (1024 is ... -
Emulator support to paste textIs there any emulator that supports pasting text ? Something like: - for every ZX frame (just after interrupt) "insert" a new char (force keybo…
... (force keyboard state) from paste buffer.
I have a ... -
[NEW] Retro Virtual Machine v1.0.0 for OSX released!!!!Here it is! Retro Virtual Machine v1.0.0 RELEASED!!!! Many thanks first to Patrik Rak for the PZX format and for their Z80 tests without which RVM…
... /> Vertical sync using a triple buffer.
Visual effects like scanlines ... -
48k Memory MapIs there a link or info anywhere that explains the 48k memory layout? My game uses double buffering and I'm trying to decide where the best memor…
Is there a link or info anywhere that explains the 48k memory layout?
My game uses double buffering and I'm trying to decide where the best memory location should be. -
Subtract 4 from an addressThis is a novice Z80 question really: I'm trying to vertical scroll my back buffer, but I'm not sure of the quickest way to apply an offset and mo…
... to vertical scroll my back buffer, but I'm not sure ... explained here:
My buffer is 22x26 chars however the ... therefore 18 chars wide. My buffer is arranged in a linear ... -
Rom routine for pixel addressDear all, Having my bi-annual 'lets try machine code' project again and have come up with a problem with the pixel address rom routine at 8874. …
... the accumulator should hold the location in the byte of the ... -
Advices for double buffering ?Hi, I'm currently coding graphics routines for a forthcoming game, I use a double buffer (the dummy screen is at $e000, the code at $8000) to pro…
... ,
I use a double buffer (the dummy screen is at ... during the screen refresh the buffer copy should or shouldn't ... -
Help with Spectrum +2 or 128 (AY sound test) Hello, could you help me with something? It's like some "scientific experiments" with the [b]AY-3-8910[/b] / AY-3-8912 chips. I've bought on …
... and uploaded them at this location : http://garvalf.online.fr/var ... -
Text adventure from vague memoriesI remember playing a text adventure on the speccy and remembered that it had a nice atmosphere, but never managed to find it later on. This was one o…
... , when you arrived at some location, spent some time drawing a ... picture of the location using line primitives and whatnot ... -
128k Paging a tile routine to a double bufferHi happy new year all :) Does anyone have an example of how to page a routine to the screen ie a tile routine? Thanks :)
Hi happy new year all :)
Does anyone have an example of how to page a routine to the screen ie a tile routine?
Thanks :) -
WHDload for the AmigaFor those Amiga lovers who were too cheap to register WHDload...now you don't have to, it's gone free. *** 18.2 (23.12.2015) - chg: the WHDLoad i…
... /> - fix: due to small internal buffer the argument parsing when started ... -
Spectrum - Days venue on 20th-22th May 2016Hi guys, date for the SPECTRUM - DAYS are just fixed. The venue will take place on from 20th to 22th May 2016 in Cleebronn / Germany. The idea …
... . Here you can find the location:
https://www.google ... -
where is YS issue 75: Magnificent Seven - gone ?Hello. I am looking for this title but more precisely for STX. I cannot find it as it returns a 404 error either at WOS (http://www.worldofspectrum.o…
... TZX vault (points at same location so this is the only ... -
How to manipulate G+DOS data files in assembler?In order to improve an assembler project for 128K with PlusD, I need to implement two file operations: [list] [*] Read and overwrite any 1-KiB bl…
... operations would be easy on +3DOS, because the system provides specific ... -
ZX Spectrum games set in EnglandIs it possible that there's at least one ZX Spectrum game set in each English county I wonder? [b]NORTH EAST[/b] * [b]Northumberland[/b] * [b]…
... for Newcastle, albeit with obvious location differences.
* [b]Black Country ... -
Biggest ZX collection ever offered for sale on the internet !!!The most COMPLETE ZX SPECTRUM collection ever offered for sale on the internet! It took me years to collect everything, to make sure I have every …
... COLLECTION ONLY (UPON YOUR SATISFACTION), LOCATION - NORTH WALES, JUST OUTSIDE OF ... -
New Retro Virtual Machine v1.1.0Hello everyone, a new version of Retro Virtual Machine https://www.youtube.com/watch?v=vDXHnelI49A Change Log: Added the ZX Spectrum+ with s…
... virtual machine.
Improved triple-buffer, best gigascreen efects.
All ... -
TommyGun updatehttps://drive.google.com/file/d/0BwXFKYO5i1IlN2U4MUtrRVZZWUE/view?usp=sharing Hi, I have updated my TommyGun application and since we can't uplo…
... user needs to define the location of the tool
A ... -
48K Memory MapHi, I'm having some trouble understanding the top of the 48K Memory Map. From reading elsewhere I have this as the memory map: 0 to 16383 - …
...
23296 to 23551 - Printer Buffer
23552 to 23754 - Reserved ... -
Let's copy buffers!Figured I'd do some double buffered graphics, so I can render for several frames before displaying stuff. Yes, I mean on a 48k speccy, so no 128k spe…
... /> In all routines, the source buffer is linear (not in screen ... -
Faster Manic MinerHey, dudes. I've been fiddling around trying to wring more speed out of this game recently. I've replaced the LDIR buffer copying routines with s…
... . I've replaced the LDIR buffer copying routines with some faster ... -PUSH routine for the pixel buffer and an unrolled POP HL ... 512 bytes of the attribute buffer. Ideally, you'd use that ... -
TommyGun with Debugginghttp://goo.gl/HfSXev?gdriveurl Ok, so this is a pretty big release for me and I have added a lot of stuff into the code editor. Mainly of course …
... or in an off-screen buffer.
The debugger supports breakpoints ... /> There is an off-screen buffer viewer; with which you can ...
o Added Off Screen Buffer View
Can display multiple ... -
DivMMC and +3 BASIC questionHi everyone, sorry if I'm about to tread a well-worn path here but I looked and looked, and I found something in the DivMMC manual but I'm not sure i…
... question is, can I use +3DOS commands and the DivMMC at ... -
Retro ClassiX magazine scansThese are the only three issues I have of Retro ClassiX magazine produced by Graham Howard. Issue 14 https://www.sendspace.com/file/js7gft Iss…
... great chats!
location of the CEX Retro shop ... !8i6656!6m1!1e1
location of the Rathbone Place shop ... !6m1!1e1
Possible location of Graham's Retro X ... -
New Game (2016 revival): A Yankee in Iraq (1992)Hello everyone, Way back in 1992, I wrote a shoot-em-up called [i]A Yankee in Iraq[/i]. The entire game was written in Sinclair BASIC. Recently, I…
... , as there is no printer buffer in 128K mode. However, the ... -
UnderwurldeI'm playing this to completion (for the first time) using a) maps b) unlimited lives and c) the snapshot feature of divmmc, but JESUS it's a bitch of…
... pointless according to the item location list on Oliver Frey's ...


