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Search Again :: Adv Search 1000 results in 0.244s
<1234567…34>
  • z80 assembly helpEver since I was a child I wanted to program my zx81 then my zx spectrum + 2. However, it was such a mystical beast and I only ever used BASIC not kn…

    ... had delay0 on top of delay. After reading replies and ... I now understand that delay 0 is the loop that ... the 10 defined by delay. This gives the screen ... br /> [/quote]

    "delay" was just the entry point ... through a halt means a delay of 10/50s. That ...
    Alcoholics Anonymous Alcoholics Anonymous September 2015 Development
  • LgK image compressorOk people, i decided to make it proper thread since i've finally got something tested & useful for everyone. Here is my "chunky" ZX image compressor …

    version 0.(0)19

    Prevented small possibility ...
    Lethargeek Lethargeek January 2016 Development
  • Empire - port of trs80 basic programBack when I was a little kid, I had the opportunity to play around with a trs80 model 1 with level 2 basic. One of the games I often played was call…

    ... line 9 DIMs A(6,19) for 6 players, but whereas ... the second element it's 0-19. The manual doesn't help ... elements, which are indexed from 0 to I." Clearly if the ... range is "0 to I" there's not ... I+1 elements indexed from 0 to I, or just some ...
    Battle Bunny Battle Bunny July 2016 Brand new software
  • How to stop a flickering character erasure?I'm trying to figure out how to build a moving sprite. Eventually it will be made up of several UDG's. However its early days yet so I'm experimentin…

    ... 98 SPRITE CLEAR : SPRITE PRINT 0
    99 STOP
    ... br /> 1010 CLS : BORDER 0: SPRITE CLEAR : TILE DIM 18 ... br /> 1020 FOR i=0 TO 185: BANK 18 ... 11 AT 0,0 TO 0,1
    1035 PRINT AT 0,0; PAPER ... LET fr=0: LET face=1: LET delay=0: LET power=0
    ...
    colonel32 colonel32 May 2018 BASIC
  • A table of AY frequenciesHi friends, Simple request I hope; does anyone have source for a table of note frequencies on the AY chip as used in the Spectrum 128? I had a loo…

    ... , Ideal=493.88 Hz, Error=+0.19%)

    DEFW $ ... , Ideal=1975.52 Hz, Error=+0.19%)

    DEFW $0035 ... , Ideal=3951.04 Hz, Error=+0.19%)

    DEFW $ ... , Ideal=7902.08 Hz, Error=+0.19%)

    DEFW $ ...
    goodboy goodboy January 2019 Development
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    ... />
    [code];
    ; Arbitrary delay routine by spke (31/10 ... /> ; with smaller minimum delay time and new macro-based ... discussion of other
    ; delay routines at http://worldofspectrum.org ... contains 23 minus the remaining delay (0..23), C is on ...
    introspec introspec October 2019 Development
  • Advantages of a ZX Spectrum compared to a PCI will get straight into it:- 1)The is no ongoing obsolescence or time zone to worry about :Therefore the ZX Spectrum is "retro Friendly" . But wi…

    ... , that’s a cost of £0.19 per hour.
    A ZX ... ZX Spectrum+ I estimate at £0.03 per hour.

    1024MAK 1024MAK August 2022 Sinclair Miscellaneous
  • SCRplusAnn: SCRplus 0.19, with a user-friendly GUI (based on GTK+). Converts images to ZX Spectrum format. Supports ULA+ format, Timex 8x1 attributes, YUV…

    Ann: SCRplus 0.19, with a user-friendly GUI ( ...
    AY Chip AY Chip January 2012 Development
  • Help needed...I am at my wits end with this pigs ear of a routine, can anyone simplify it and make it work as it should? Basically it should make the characters '…

    ...
    dat1: defb 22,4,0,19,8,16,8,17,8 ... /> dat2: defb 22,4,2,19,8,16,8,17,8 ... /> dat4: defb 22,4,10,19,8,16,8,17,8 ... /> dat55: defb 22,4,14,19,8,16,8,17,8 ... /> dat6: defb 22,4,18,19,8,16,8,17,8 ... /> dat7: defb 22,4,22,19,8,16,8,17,8 ... /> dat8: defb 22,4,26,19,8,16,8,17,8 ...
    daveysludge daveysludge October 2012 Development
  • High score table routineI wrote this general purpose high score table routine. It stores 5 scores and displays them alongside the player names, which are 8 characters long. …

    ... (23693),A ; PAPER 0, INK 0, BRIGHT 1
    ... DJNZ CICLO_1 ; repeat until B = 0

    ; ---------- PRINT ... , 17, 0, 19, 1 ; INK 7, PAPER 0, BRIGHT 1 ... br />
    DEFB 17, 0, 19, 1, 21, 1
    ... 16, 7, 17, 2, 19, 1
    DEFB 22, ...
    Alessandro Grussu Alessandro Grussu July 2017 Assembler
  • b00mzi11a - where is he?I transferred money for the xbox to his account nearly 3 weeks ago, since then he's dropped off the 'net. I don't want to jump to assumptions as he'…

    ... one out of the 100(0?) unsuccessful ones.

    I ... should be a 1 week delay before Bleugh receives his money ... would retransfer the money.
    19.Email from Boomzilla stating that ...
    Hedegaard Hedegaard December 2005 Sinclair Miscellaneous
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    ... /> [code]
    ; Z80 delay routine
    ; by JB, license ... /> ; enter : bc = T state delay (>=160)
    ; uses : ... bc, hl

    .delay

    .b0
    ... T
    ; bit0 reset : 19 T

    .b1 ... have bits 4..0 of the delay parameter all ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Jetpac questionHi all, I just bought a copy of Jetpac off of Ebay and I'm having problems. To start, I'm trying to play it on an issue 2 Speccy with Interface 1, 2 …

    ... PrintInitMessage

    CALL Delay

    LD HL, ... )
    LD HL,String7+19
    CALL CreateHexString
    CreateHexDigit
    ;Convert number 0-15 in A
    ;To ... MyStack
    AlignmentByte
    DB 0
    ENDCODE

    Digital Prawn Digital Prawn January 2009 Games
  • Analogue BeeperThere's been a discussion on foro.speccy.org about multichannel beeper stuff, and since I had the camera out and the scope set up, I set about demons…

    ... ld a, (hl) ; get delay value
    and a ; ... br /> ld b, a ; delay count
    xor a ; output ... delay1 djnz .delay1 ; zero level delay
    inc hl
    ... .delay2 djnz .delay2 ; and delay
    inc hl ; next ... 5,15,3,18,2,19,0
    [/code]

    Winston Winston January 2009 Development
  • FMV on +3eOK, so about 6 months ago i posted here that i got full motion video on +3e, with a bunch of scr files called passion. I added the glider rider music…

    ... /> [code]
    8bit 4bit
    0 0
    1 1
    2 ...
    exx
    ld a,delay
    deloop:
    dec a ... /> [code]
    8bit 4bit
    0 0
    1 1
    2 ... 7
    18 7
    19 7
    20 7
    omega omega April 2010 Development
  • Soccer StarsJust found this one, had for years and never realised it was MIA. I'll scan later along with all the rest I need to do.

    ... folder. Not sure what the delay was, but I just tested ... : -------------------- Length: 41420 Normal Speed ,Pause: 19.029s
    8- BDF0: Program ... : s4806 Length: 19 Normal Speed ,Pause: 0.430s
    9- BE08 ...
    Andrew Barker Andrew Barker November 2011 MIA/STP/SDP
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... sprites
    jr main
    delay in a,(255)
    cp ... +1),sp
    ld hl,0 ;graphics
    ld sp,scrntab ... loop
    stk ld sp,0
    ei
    ret
    ld e,(ix+0)
    ld b,16
    row19 defw 20576 ;row 19
    defw 20832
    defw ...
    R-Tape R-Tape May 2012 Development
  • 64x48 full colour graphicsHow feasible is this? Could an interrupt-driven routine be used to, for example, fill the top two thirds with a 64x32 blocky picture and leave the bo…

    ... /> JP NZ,M3

    ;delay to reach the 1st line ... /> MV8 LD BC,18*256+19 ;BC
    MV7 LD DE ... br />
    LD A,36 ;delay
    M6
    DEC A ... />
    StoreSP .WORD 0
    .WORD 0
    .WORD 0
    StoreSP2 .WORD ...
    Ralf Ralf July 2012 Development
  • 64x48 full colour graphicsHow feasible is this? Could an interrupt-driven routine be used to, for example, fill the top two thirds with a 64x32 blocky picture and leave the bo…

    ... /> OUT (254),A

    ;delay to reach the 1st line ... of next line

    ;delay
    NOP
    NOP
    REPT 192
    BYTE 13,19,44,103
    ENDR
    StoreSP .WORD 0
    .WORD 0
    StoreSP2 .WORD 0

    ...
    Ralf Ralf July 2012 Development
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... ()%161;
    col[f] = rand()%19;
    dlin[f] = (rand()%2 ... /> printAt(20, 1);
    printf("Delay: %d frame(s)", frames);
    }
    }

    // delay
    for (f = 0; f < frames; ++f ...
    Einar Saukas Einar Saukas August 2012 Development
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