World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.156s
<1…25262728293031…34>
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... /> ld a,16 ; prepare delay loop (7T)
    dec a ... (12T/7T)
    bit 0,a ; look at BREAK/SPACE ... A=0xFF on high edge, 0 on low edge (4T)
    0 and 1 pulse and thus ...
    stephenw32768 stephenw32768 August 2013 Development
  • Can a guy that traveled on the short bus learn machine code...Hmmm So after some soul searching I figured it was time to finaly nail spectrum machine code. Its so frustrating to sit infront of a basic listing w…

    ... 255+1 will give us 0 in the register...

    09 = ADD HL,BC
    19 = ADD HL,DE
    29 ... /> 210300 ; LD HL,0300
    19 ; ADD HL,DE
    44 ...
    wibble wibble September 2013 Development
  • GAC Tutorial Started!Hi all. I have a Youtube channel where I play old games and such. I also do a few programming tutorials. I have recently added a Graphic Adventure Cr…

    ... activate 18
    open 19 unlock 19
    close 20 lock ...
    IF ((verb 19) and (no1 > 0) and (no1 < ... marker 3
    IF ((verb 19)and(noun 101)and(res ... end
    IF ((verb 19)and(noun 101)and(res ... end
    IF ((verb 19)and(noun 101)) mess 135 ...
    Timmy Timmy September 2013 Sinclair Miscellaneous
  • Z80 Assembler for Win7 PC (64-bit)Does anybody know where I can get a decent Z80 assembler that will work on my 64-bit Win7 PC? I tried the first one in the WoS utilities and it would…

    ... "filename.tap", ., _END-.
    dw 19 ; TAP block size - header tape ... block (19 bytes)
    db 0 ; TAP block type - header ...
    kphair kphair September 2013 Development
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... contended. Expect an extra delay of 0-7 T-states for each ... all tape loaders), the contention delay is unpredictable. You won't ...
    GoingDigital GoingDigital September 2013 Development
  • Z80 Assembler for Win7 PC (64-bit)Does anybody know where I can get a decent Z80 assembler that will work on my 64-bit Win7 PC? I tried the first one in the WoS utilities and it would…

    ... "filename.tap", ., _END-.
    dw 19 ; TAP block size - header tape ... block (19 bytes)
    db 0 ; TAP block type - header ...
    David Jones David Jones September 2013 Development
  • 128 BASIC-compatible way of loading BASIC as code?On a 48K Speccy (or from 48 BASIC or USR 0 mode on a 128K machine), one can do a silly trick like this: [code];; load a 4000 byte BASIC program ld i…

    ... restored variables
    9007 PAUSE 0: CLEAR FN p(23670):
    ld a,(19)
    inc a ;A =168 ... if +2A/+3 else 0
    ld d,a
    Battle Bunny Battle Bunny September 2013 Development
  • DivIDE not working not starting on a 128k +2AMy newly bought DivIDE (57c version) BenVersteegs Black Edition (with 4 GB CF-Card) with installed ESXDOS 0.8.5 firmware don?t boot up on my +2A Spec…

    ... SyncMaster 931MP Monitor LCD-TFT 19.0''
    (Monitor an TV) and ...
    Luzie Luzie September 2013 Hardware
  • I have done a Spectrum Screen Design Template As PDFI use this for my games, to work out attribute and screen addresses. It is A4, to be printed landscape [url="http://www.peargames.co.uk/downloads/s…

    ... 6 7
    0 16384 16640 16896 17152 17408 ... 17664 17920 18176 22528 0
    1 16416 16672 ... 22336 23104 18
    19 20576 20832 21088 21344 21600 ... 4400 $4500 $4600 $4700 $5800 0
    1 $4020 $4120 $ ... X-ordinate in characters (0-31) to each address ...
    joefish joefish September 2013 Development
  • I have done a Spectrum Screen Design Template As PDFI use this for my games, to work out attribute and screen addresses. It is A4, to be printed landscape [url="http://www.peargames.co.uk/downloads/s…

    ... 7 Address Row
    0 0 16384 16640 16896 17152 17408 ... 22336 23104 18
    19 152 20576 20832 21088 ... 21600 21856 22112 22368 23136 19
    20 160 ... $5740 $5A40 18
    19 152 $5060 $5160 $5260 $ ... $5560 $5660 $5760 $5A60 19
    20 160 $5080 $ ...
    joefish joefish September 2013 Development
  • What would be the simplest tape loading routine?I'm searching for some small assembly snippet I can use to load a (headerless or not) block from tape into RAM I can embed in my C games to load furt…

    ... the carry flag for a '0' and
    setting it ... before
    05E9 LD-DELAY DEC A entering the sampling ... .
    JR NZ,05E9,LD-DELAY
    AND A
    ...
    jamorski jamorski October 2013 Development
  • How much does Bifrost improve graphics (test 192x192 graphics)Inspired by the BIFROST library I made several experiments with 8x1 graphics at 192x192 resolution. The results are now overwhelming but under certai…

    ... /> ; 16000T
    PUSH DE ; columns 0 and 1
    ; 16016T
    PUSH DE ; columns 18 and 19
    ; 16092T
    PUSH DE ...
    Einar Saukas Einar Saukas October 2013 Development
  • LZ4 decoderI encountered the [URL="http://code.google.com/p/lz4/"]LZ4 compressor[/URL] a few weeks ago. Reading the [URL="http://fastcompression.blogspot.co.uk…

    ...
    unlz4:
    ld b,0 ; rest of code can assume ... B=0
    .mainloop:
    ... byte counter
    xor 19 ; see if it's ... either 15 (for literals) or 19 (for already-
    ;; decompressed ...
    stephenw32768 stephenw32768 October 2013 Development
  • SoftPLAY: Use the PLAY command from 48 BASICNow you don't need 128 BASIC to use the [B]PLAY[/B] command. Just use [B]PRINT #8;[/B] instead. [url]https://dl.dropboxusercontent.com/u/15659782/So…

    ... use with the DivIDE (ESXDOS 0.8.5). Anyone interested please ... .php?p=729224&postcount=19"]relative thread[/URL] ;) (you have ...
    Alessandro Grussu Alessandro Grussu October 2013 Brand new software
  • SoftPLAY: Use the PLAY command from 48 BASICNow you don't need 128 BASIC to use the [B]PLAY[/B] command. Just use [B]PRINT #8;[/B] instead. [url]https://dl.dropboxusercontent.com/u/15659782/So…

    ... use with the DivIDE (ESXDOS 0.8.5). Anyone interested please ... .php?p=729224&postcount=19"]relative thread[/URL] ;) (you have ...
    chev chev October 2013 Brand new software
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... /> ret nz ; return if delay not finished
    ld a ... 0x0360
    k_digit:
    cp '0' ; digit, return, space, shift, ... shift?
    ld hl, kt_ctrl - '0' ; set control table
    jr ... br /> ld hl, kt_numsym - '0' ; else use symbol table
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... get remainder
    ld b, 0 ; offset
    ld c, a ... br /> nop ; 12 t-state delay
    nop ; 8 t-state ... INT p)
    fst 0 ; i to mem-0
    fsub ; d ... , 0x98, 0x1f, 0xf5 ; mantissa (0.0577622606)
    fmul ; d, pk ...
    chev chev October 2013 Development
  • Break into programIs there any way of stopping people using the break option in my software productions so they can list the code.

    ... z,MCCONT
    ld a,(19)
    inc a ;A =168 ... if +2A/+3 else 0
    ld d,a
    [code]
    9000 LET levels=0:
    FOR a=PEEK 23613 ...
    Battle Bunny Battle Bunny October 2013 Sinclair Basic
  • SCREEN$ bug fixI've been using the SCREEN$() function recently for reading data off the screen rather than taking up space with an array and I got fed up with the s…

    ... adjustment = (256-offset)/256 = 0 or 1
    ; 5: ... $2ab2 STK_STO_$
    bit 0,c ;DE=address, BC=length ... ,de
    ld a,(ix-19)
    or a
    ... of set
    ld d,0
    sla a
    ...
    Battle Bunny Battle Bunny November 2013 Sinclair Basic
  • pervy-est area of ukprobably aren't too many places you can see the Devil's Dyke Fulking a Bushy Bottom :lol: [url]http://streetmap.co.uk/place/Fulking_Hill_in_West_Su…

    ... .755016,-2.225649&spn=0.00299,0.004823&sll=53 ... .064941&sspn=11.447161,19.753418&t=h& ...
    Scottie_uk Scottie_uk November 2013 Chit chat
  • Troublesome routine, help needed!Having problems with this routine, it basically fires a rocket up the screen, but refuses to detect collisions. I'm using attribute blocks for detect…

    ... vals
    defb 0
    bv1 defb 0
    defb 0
    attr ... 15, 15
    defb 12, 0, 128, 192
    defb 192 ...
    defb 192, 19, 19, 12
    defb 12, 19, 19, 12
    defb ... , 140, 4, 4
    defb 0, 0 ; UDG data[/CODE][/QUOTE]
    Jerri Jerri November 2013 Development
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... "filename.tap", ., _END-.
    dw 19 ; TAP block size - header tape ... block (19 bytes)
    db 0 ; TAP block type - header ...
    David Jones David Jones November 2013 Development
  • Mountains of Ket - Written in Basic?Was Mountains of Ket written in Basic? And if so is there any way to break into it? The parser's pretty impressive, I want to see how it was done.

    ... : JP $38" (241,195,56,0) which jumps from the IM2 ... " (241,237,118,195,56,0) to disable the IM2 routine ... /> 62059,251 : 62063,0 : 62082,3 : 62083,19
    (which enables interrupts ...
    Battle Bunny Battle Bunny November 2013 Games
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    First development in 8 months on this project - changed the mechanics of setting the colour of the walls in line 9720. Instead of one general ink 1 statement, it specifies the ink colour blue for each block printed. This is so I can print black (for a door ...
    bigjon bigjon December 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    Actually decided the doors need to be white as the that's the only colour the PC can walk over. Line 9720 is now a bit of a monster as the ink colour needs to be evaluated with [I]INK 1+6*(VAL t$(5)=1)*((j=7)+(j=8))[/I] or similar before each square of ...
    bigjon bigjon December 2013 Sinclair Basic
  • Getting aquainted with the IF1bisToday, fifteen days after dispatch, the IF1bis arrived at my door. In perfect order. No customs, no TVA and no handling fee involved. The arrival of …

    ... HL
    LD (HL),19 ;MAIN4 =4867 on stack < ...
    JP 7088 ;the 0-OK msge.
    last1 ...
    roko roko December 2013 Hardware
<1…25262728293031…34>

Latest Posts

  • Happy 40th Birthday to the Amstrad CPC464!
    dmsmith on 4:10PM
  • "Late Entries"
    harriusherbartio on 4:00PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 1:34PM
  • Your Favorite Magazine Cover Tapes.
    Paradigm Shifter on 1:28AM
  • Simple Sprite Routine
    dmsmith on 1:25AM
  • I am currently watching.....
    zx1 on April 11
  • Today's BASIC program: visit attribute cells I am interested in, in pseudorandom order
    Paradigm Shifter on April 11
  • How do you share programs online?
    firelord on April 11
  • Celebrity deaths...
    Ælita on April 11
  • Who Has Got The Earliest ZX Spectrum Software?
    harriusherbartio on April 11

HitBox

Word Docs Hits
3jncljxo 0 0
waitfor 0 0
delay 1.7K 2.7K
0 940.2K 1M
19 7.7K 10.6K

Related Threads

  • ANNOUNCE: Fuse 0.6.1, libspectrum 0.2.0, fuse-utils 0.6.1I'm pleased to announce the release of the Free Unix Spectrum Emulator (Fuse) 0.6.1, which is now available from its [url="http://www.srcf.ucam.org/~…
  • Fuse 0.5.1 and libspectrum 0.1.0 releasedVersion 0.5.1 of Fuse, the Free Unix Spectrum Emulator, is now available from its homepage, [url="http://www.srcf.ucam.org/~pak21/spectrum/fuse.html"…
  • ANNOUNCE: Fuse 0.6.1.1, libspectrum 0.2.0.1Hi all.<br /> <br /> The recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple of moderately serious bugs:<br /> <br /> * The SVGAlib…
  • Release candidates for Fuse 0.7.0 and libspectrum 0.2.2Hi all.<br /> <br /> Release candidates for [url="http://fuse-emulator.sourceforge.net/fuse-0.7.0pre1.tar.gz"]Fuse 0.7.0[/url] (and [url="http://fuse…
  • (Belated) ANNOUNCE: Fuse 0.7.0 and libspectrum 0.2.2 releasedThe Fuse team is pleased to announce that release of Fuse 0.7.0, the associated utilities and version 0.2.2 of the Spectrum emulator support library,…
  • ANNOUNCE: Fuse 0.6.0 and friendsThe Fuse team announce the release of version 0.6.0 of Fuse, along with version 0.6.0 of the Fuse utilities and version 0.1.1 of libspectrum, the Spe…
  • ANNOUNCE: Fuse 0.6.0 for Mac OS XHot on the heels of the UNIX release of Fuse 0.6.0, the native Mac OS X port is now released.<br /> <br /> It has all the great features of Fuse 0.6.…
  • ANNOUNCE: Fuse 0.6.0.1 (security fix)Fuse 0.6.0 has been found to contain a small security hole in the TRDOS disk handling code. Due to multiple race conditions, it is (in theory) possib…
  • ANNOUNCE: Fuse For Mac OS X 0.6.0.1 (security fix)The Mac OS X version of the Fuse 0.6.0.1 security patch release is complete and should be available shortly from WoS and the Fuse homepage:<br /> <br…
  • Beta versions of Fuse 0.6.2 and libspectrum 0.2.1 availableDear all,<br /> <br /> The Fuse team is pleased to announce the release of a beta version of the upcoming 0.6.2 release of Fuse and the Fuse utilitie…

Related Searches

  • 1 waitfor delay 0 3
  • z0wse82h waitfor delay 0 6
  • kkjbemar waitfor delay 0 6
  • 1 waitfor delay 0 4
  • 1 waitfor delay 0
  • bt6trvpp waitfor delay 0 12
  • 1 waitfor delay 0 10
  • syep0dda waitfor delay 0 10
  • 1 waitfor delay 0 9
  • gstaqfwl waitfor delay 0 6
  • 1 waitfor delay 0 6
  • zmwpva5s waitfor delay 0 12
  • 1 waitfor delay 0 7
  • 1 waitfor delay 0 8
  • qmajxz6k waitfor delay 0 21
  • 2xckswqk waitfor delay 0 12
  • 1 waitfor delay 0 16
  • 5qbntiz4 waitfor delay 0 16
  • 1 waitfor delay 0 15
  • eckc3adc waitfor delay 0 10

Copyright © 2024 World of Spectrum