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Search Again :: Adv Search 1000 results in 0.125s
<1…26272829303132…34>
  • Z80AsmI've been using the Z80 PC Assembler 1.2 by Peter Hanratty and found that the RST 8 instruction assembles to 200. It should be 207. Ret Z is 200 wh…

    ... with dZ80 2.0
    ;
    ; on Thursday, 19 of December 2013 ... with dZ80 2.0
    ;
    ; on Thursday, 19 of December 2013 ...
    rune rune December 2013 Development
  • Writing faster BASICIn terms of structuring BASIC programs, what are the best ways allocate variables, functions, arrays? Any tips. I remember INPUT mag had some suggest…

    ... are discarded. The BASIC is 19 bytes shorter as well.
    0 or 1 are referenced over ...
    Battle Bunny Battle Bunny December 2013 Sinclair Basic
  • Writing faster BASICIn terms of structuring BASIC programs, what are the best ways allocate variables, functions, arrays? Any tips. I remember INPUT mag had some suggest…

    ... 't actually doing a PAUSE 0 but a PAUSE 7997 as ... to PAUSE_1 which takes the delay from the BC register which ... " takes 25 bytes whereas "PAUSE 0: CLS:" takes 11 bytes, plus ...
    Battle Bunny Battle Bunny January 2014 Sinclair Basic
  • Old software shops that have come and gone.One that i remember fondly was Software Plus in Great Yarmouth, i bought my copy of Streetfighter II C64 there, and also a little gamestore in the Ma…

    ... .811405,-2.120826&spn=0.000003,0.003659&hnear=Foregate ... &t=h&z=19&layer=c&cbll ... .811405,-2.120826&spn=0.000003,0.003659&hnear=Foregate ... &t=h&z=19&layer=c&cbll ...
    Clakkers Clakkers January 2014 Games
  • DIM DATA and the likeSo...I'm trying to work out arrays in BASIC a bit more and have knocked up the following quick test bed to fiddle about with before trying anything m…

    ... of 4,9,14,19 as it adds 0,5,10,15 ... .globalnet.co.uk/~jg27paw4/pourri/0-surc-contents.htm]Spectrum Utility ...
    Battle Bunny Battle Bunny January 2014 Sinclair Basic
  • DIM DATA and the likeSo...I'm trying to work out arrays in BASIC a bit more and have knocked up the following quick test bed to fiddle about with before trying anything m…

    ... of 4,9,14,19 as it adds 0,5,10,15 ... .globalnet.co.uk/~jg27paw4/pourri/0-surc-contents.htm]Spectrum Utility ...
    Wookiee Wookiee January 2014 Sinclair Basic
  • mirroring bitsIf I have a string of 1408 bytes, each of which has one bit 'b' set, what's the shortest way of mirroring that string, so that each bit set at positi…

    ... ,bf,7f
    add a,0
    daa ; -> 64,63 ... ; -> 20,1f,1e,19,18,10,0,30 (49 bytes)
    Kweepa Kweepa January 2014 Development
  • SpecBAS 0.800 Released!Hi folks, it's that time again for another release. I was going to add a few more features, but I have other projects on the go at the moment, and it…

    ... ATTR (0,0): PRINT ATTR (0,1): PRINT ATTR (0,2): PRINT ATTR (0,3 ... /> 3001 INK 7: PRINT AT 0,0;"01234567890123456789012345678901"
    3010 INK 2 ... ,24;"\b": PRINT AT 19,0;"\b": PRINT AT 19,15;"\b": PRINT ... AT 19,24;"\b": PRINT AT 20,0;"\b": PRINT ...
    Wookiee Wookiee January 2014 Sinclair Basic
  • really dumb questionbut can I use the following line to create a udg and if so how do I call it or use it via the graphics mode? Do I need to READ something somewhere? …

    ... 138,113,0,28,162,64,128,0,32,192,0,-1< ... ,56,0,56,68,128,128,0,16,224,0,-1< ... ,34,81,142,0,224,16,0,128,128,68, ... ,200,20
    19 DATA138,113,0,113,138,65,46 ... ,17,40,199,0,192,32,0,128,64,162, ... 23676,p-i:PRINT AT 0,0;"{A}{B}{C}{D}{ ... 23676,p-i:PRINT AT 0,0;"{A}{B}{C}{D}{ ...
    carlsson carlsson January 2014 Sinclair Basic
  • ULA snow effectIt's wintertime, you know. [quote="http://ramsoft.bbk.org.omegahg.com/floatingbus.html"]when the I register falls in the range 0x40-0x7F then the UL…

    ... from the default order of 0,1,2,3... and so ... and we're at line 0. In that case - at least ... is to adjust the initial delay (from the beginning of an ...
    Hikaru Hikaru January 2014 Development
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    ... ,55,8,31,
    52,19,14,10,3,61,11 ... ,47,76,0,1,0,76,0,0,0,4,0,
    0,0,0,1,0,0,0,0,0,1,0,76,76 ... ,76,76,76,
    0 ... ,1,0 ...
    Kweepa Kweepa January 2014 Development
  • Mirroring UDG'sJust wondered is there a quick an easy way of mirroring UDGs (byte values)? i.e. BIN 11110000 becoming 00001111 etc.

    19 cycles (not counting the "ld ... , table
    ... ;a=ABCDEFGH carry=0
    rra ;a=0ABCDEFG carry ...
    rra ;a=HGFEDCBA carry=0
    [/CODE]

    The ...
    antoniovillena antoniovillena January 2014 Development
  • Mirroring UDG'sJust wondered is there a quick an easy way of mirroring UDGs (byte values)? i.e. BIN 11110000 becoming 00001111 etc.

    [QUOTE=antoniovillena;748507]19 cycles (not counting the " ... table
    ... ;a=ABCDEFGH carry=0
    rra ;a=0ABCDEFG carry ...
    rra ;a=HGFEDCBA carry=0
    [/CODE]

    ...
    Dr BEEP Dr BEEP January 2014 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... SP,$5822+ROWREPT*32+19 ; reference columns 19 and 20
    LD BC,nn ; columns 19 and 20 (*)
    PUSH BC ... ; columns 19 and 20
    PUSH DE ... /> LD BC,5
    DELAY:
    DEC C
    ...
    Einar Saukas Einar Saukas January 2014 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... SP,$5822+ROWREPT*32+19 ; reference columns 19 and 20
    LD BC,nn ; columns 19 and 20 (*)
    PUSH BC ... ; columns 19 and 20
    PUSH DE ... /> LD BC,5
    DELAY:
    DEC C
    ...
    Jerri Jerri January 2014 Brand new software
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    ... ,55,8,31,
    52,19,14,10,3,61,11 ... ,42,70,0,1,0,76,0,0,0,4,76,
    0,0,0,61,0,0,0,0,0,1,0,0,61 ... ,76,47,47,
    0,0 ... ,16,70,0,1 ...
    Kweepa Kweepa January 2014 Development
  • Exploding routineI've been mucking about with 'Explode' from YS Program Pitstop, but I can not get it to work independently of the basic program. LET L=USR 61456 doe…

    ... to this area
    k: delay factor. Greater values produces slower ... left corner, which is position (0,0). Range is to 255 and ...
    mcleod_ideafix mcleod_ideafix January 2014 Development
  • PlusDlite problems with 128K modelsLast year I developed the PlusDlite, and already shipped out a couple of them. Only recently I discovered some problems with 128K models. I remember…

    ... that enable +D functionality with delay after power-on. (see divide ... should be a power-on delay for the CPLD logic.
    bverstee bverstee February 2014 Hardware
  • Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…

    ... 's essential to include a delay loop in order to see ... .globalnet.co.uk/~jg27paw4/pourri/0-surc-contents.htm]Compendium[/url ... ;will always bring in a 0 as OR resets Carry
    Battle Bunny Battle Bunny February 2014 Development
  • Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…

    ... enough to put in a delay loop somewhere. Note that ... be set with BORDER 0 and POKE 23624,0 (BORDCR). (Actually, ... ; 000000GH IJKLMNOP
    ld bc,0
    ld (CHANGED),bc
    0 as OR resets Carry
    Battle Bunny Battle Bunny February 2014 Development
  • Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…

    ... enough to put in a delay loop somewhere. Note that it ... be set with BORDER 0 and POKE 23624,0 (BORDCR). (Actually, I ... /> Thanks also regarding POKE 23624,0 (BORDCR). I didn't know ...
    Speccy_James Speccy_James February 2014 Development
  • Colission detection problems.G'ah...it's always the same (I've asked before too) - I'm always struggling when it comes to doing box colission checks, so I'm basically hoping you …

    ... />
    ALIENLOOP LD A,(IX+0)
    OR A ; is ... MISS

    CP 19
    JP NC,NXTSHOT2

    LD (IX+0),0

    ; TRANSFER COORDS OF ...
    dmsmith dmsmith February 2014 Development
  • Here comes the sunAnybody ever finish this? Theres almost no help out there anywhere for it. [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0006427[/url]

    ... /> [code][center]* +("DARK" AND R= 0)
    PR l +("PRISON" AND ... t +("WORSHIP ROOM" AND R=19)
    T +("TOILETS" AND R ...
    Battle Bunny Battle Bunny February 2014 Games
  • Help with 1-bit sampled soundHi all, I've been sent over this way from the CPC Wiki forums as you guys may be able to help me more specifically with a programming query. Firstly…

    ... Spectrum has a resistor/capacitor delay circuit involved (I seem to ... speaker terminals showed going from 0 to 1 to only take ...
    Winston Winston March 2014 Development
  • Z80 Asm EditorHi, I think this goes in here but if not then the mods can move it.... :) I have been knocking up a multi-tabbed, customizable docking editor for w…

    ... ]
    I was going to delay this for a few days ... March 2013 (RELEASED build 1.0.5195.34143)
    **FIXED**: Alpha ...
    polomint polomint March 2014 Development
  • Another scam emailJust got another one of 'those' emails. Love email addy 'Frank Smith [fex.courier.company@gmail.com ]' Anyway... I want to inform you that the …

    ... /> To: mjlambert@
    Sent: Wednesday, 19 March 2014, 14:18
    delay.

    Important Notice; Do ...
    MattLamb MattLamb March 2014 Chit chat
  • 128+2 Help!Today the postie brought me an early Spectrum 128+2, it's a Z70700 Issue 1. Everything seems to be working ok, i.e it boots up and the keyboard work…

    ... ; 32783 237 120
    BIT 0, A ; 32785 203 71
    L_802E: LD HL, 0 ; 32814 33 0 0
    LD DE, 2048 ... 252
    INC DE ; 32895 19
    ADD HL, DE ; 32896 ...
    Battle Bunny Battle Bunny April 2014 Hardware
  • New bicolour game coming very soon.And they say budget software houses can't afford to advertise :-D [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/elstompo_advertsmall_…

    ... SP,$5822+ROWREPT*32+19 ; reference columns 19 and 20
    LD BC,nn ; columns 19 and 20 (*)
    PUSH BC ... ; columns 19 and 20
    PUSH DE ... /> LD BC,5
    DELAY:
    DEC C
    ...
    Einar Saukas Einar Saukas April 2014 Games
<1…26272829303132…34>

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