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<1234567…34>
  • Struggling with this routine... Any ideas?I'm trying to write a routine that plots 3 pixels to decrease the energy bar in the top right corner by 5 units, but it just wont have it! There mus…

    ... fit into 0,3->0,4 but 0,3->0,5; ... 26->44 is only 19 pixels. If it's ... last very long; also, 19 isn't an integral multiple ... ),a
    add a,19 ;A =X for old energy ... b,10
    DELAY: halt
    djnz DELAY
    ld a ...
    Battle Bunny Battle Bunny July 2013 Development
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... $ + 1
    ld b,0 ; initialize counter (7T)
    . ... /> ld a,16 ; prepare delay loop (7T)
    dec a ... (7T)
    ld a,.one_pulse_min * 19 / 10 + 1 + .timing_constant_data
    ...
    stephenw32768 stephenw32768 August 2013 Development
  • How much does Bifrost improve graphics (test 192x192 graphics)Inspired by the BIFROST library I made several experiments with 8x1 graphics at 192x192 resolution. The results are now overwhelming but under certai…

    ... /> ; 15984T
    PUSH DE ; columns 0 and 1
    ; 16000T
    PUSH DE ; columns 18 and 19
    ; 16090T
    PUSH ...
    ; 16123T
    NOP ; extra delay to help sync on all ...
    Einar Saukas Einar Saukas October 2013 Development
  • ULA snow effectIt's wintertime, you know. [quote="http://ramsoft.bbk.org.omegahg.com/floatingbus.html"]when the I register falls in the range 0x40-0x7F then the UL…

    ... /> .offset=$+1
    ld a,0 ;initial offset value, incremented elsewhere ... (sp),hl ;19 additional delay
    ex (sp),hl ;19
    nop ; ... R becomes (assuming offset = 0):

    Line 0: 0, 1, 2, 3 ... g. going from 127 to 0. Basically... same as above ...
    Hikaru Hikaru January 2014 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... race_raster:

    ROWREPT = 0
    N=0
    dup TOTAL_ROWS
    19 ; reference columns 19 and 20
    ...
    sbc hl, hl ; extra delay


    ; ...
    DenisGrachev DenisGrachev January 2014 Brand new software
  • 30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…

    ...
    LD (nn),HL ; columns 0 and 1
    LD HL ... /> PUSH DE ; columns 18 and 19
    PUSH BC ; columns 16 ... 31
    INC HL ; extra delay[/CODE]
    Einar Saukas Einar Saukas May 2014 Development
  • 30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…

    ... LD (nn),HL ; columns 0 and 1
    ; ... PUSH DE ; columns 18 and 19
    ; 16043T
    ... 16248T
    INC HL ; extra delay
    ; 16254T[/CODE]
    ... LD (nn),HL ; columns 0 and 1
    ; ...
    Einar Saukas Einar Saukas May 2014 Development
  • 30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…

    ... loop starts) attributes for columns 0 and 1, in the first ... ; attributes for columns 18 and 19
    LD HL,nn ; attributes ...
    LD A,(HL) ; extra delay
    LD (nn),HL ; update ... ,(nn) ; read attributes for columns 0 and 1
    LD (nn ...
    Einar Saukas Einar Saukas May 2014 Development
  • 30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…

    ... attributes for columns 18 and 19
    ; 15882T
    0 and 1
    ; ... /> LD A,(HL) ; extra delay
    ; 15899T
    ... nn ; attributes for columns 0 and 1
    ...
    Einar Saukas Einar Saukas May 2014 Development
  • z88dk multicolour enginesI've been trying to work out how the multicolour sprite engines have been implemented in z88dk. It's not obvious. Looking in the source, I found …

    ... col = (unsigned int)rand() % 19;
    tptr->dcol = ((unsigned ... />
    printf(PRINTF_INK_I PRINTF_AT_CR "Delay: %u frame(s)" PRINTF_AT_CR "Use ... /> }

    // delay

    for (f = 0; f < frames ...
    Alcoholics Anonymous Alcoholics Anonymous July 2017 Development
  • A Neat Redefine Keys RoutinePreviously, I’ve only shared this routine with a couple of people via PM, but I’ve now decided to make it public. I optimized it for size, so it uses…

    ... 17
    CC_BRIGHT EQU 19
    CC_AT EQU 22 ... 10 ; 0.25 sec.
    DELAY: ; a short delay between messages ... br /> HALT
    DJNZ DELAY
    POP BC
    ... MESS_END: DEFM CC_PAPER,0,CC_INK,0,CC_BRIGHT,1,CC_AT,21 ...
    Alessandro Grussu Alessandro Grussu October 2017 Development
  • ive found an attr scrolling routine but i want to remove the smaller scroller within it, etc.https://pastebin.com/K4nG3xbX also i would like to be able to change the colours and not have a shadow. http://www.worldofspectrum.org/pub/sin…

    ... ; FA5A 1A
    SET 0, A ; FA5B CB C7< ... ADD HL, DE ; FAC6 19
    POP DE ; FAC7 ... LD (L_FB71), A ; increment delay counter
    RET ; FAD5 ...
    Battle Bunny Battle Bunny November 2017 Development
  • Fuse 0.6.2.1 releasedIn a phenomenon which is becoming unfortunately common, the Fuse team hereby announce the release of Fuse 0.6.2.1. This is basically a bugfix release…

    ... announce the release of Fuse 0.6.2.1. This is ... a bugfix release for version 0.6.2, consisting of the ... Salt).
    + Use glib 2.0 if available (Darren Salt).
    19 14:20 ]
    Philip Kendall Philip Kendall February 2004 Emulators
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    ... />
    B1 DEFB 0,0,1,2,4,9,19,38,36,76 ... ,2,1,0,0
    DEFB 0,0,0,0,0,0,0,0,0,0,0,0,0,128,112,15
    DEFB 0,0,0,0,0,0
    dmsmith dmsmith September 2004 Development
  • SimCoupe 1.0 released[size=-2](for those of you that don't read CSS)[/size] SimCoupe, the SAM Coup? emulator, has been updated to version 1.0. This major release adds ma…

    ... updated to version 1.0.
    This major ...
    Changes for version 1.0

    - Added ... screen
    - Added delay to disk image accesses, to ... Added internal SAM ROM v3.0 image, used as the default ... - Fixed reads from ports 0 to 15, which were always ...
    obo obo July 2006 Emulators
<1234567…34>

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