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<1…28293031323334>
  • improvements to gameshello while i playing a few spectrum games,i thought how better some games would be better with an improvement:- automania-128k tune,less grating t…

    ... live loss
    POKE 45318,0 --> No delay after live loss
    Myrck Myrck August 2014 Games
  • improvements to gameshello while i playing a few spectrum games,i thought how better some games would be better with an improvement:- automania-128k tune,less grating t…

    ... loss
    POKE 45318,0 --> No delay after live loss[/QUOTE ...
    leespoons leespoons August 2014 Games
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... code for a wall to 0 and a door to 1 ... straightforward to plot as INVERSE 0 or 1 when I draw ...
    bigjon bigjon September 2014 Sinclair Basic
  • Game of Life.Last year (I think) or maybe the year before, I entered a Game of Life simulator into the CSS CGC compo but for the Sinclair ZX81. I decided to port…

    ... /> [code]
    11 RANDOMIZE 0: BORDER 0: PAPER 0: INK 4

    0:
    FOR i=2 TO 19: FOR j ... $(i,j)="*" AND RND>0.27272727:
    NEXT j: ... gen=gen+1: PRINT AT 0,0;"Generation:";gen:
    FOR i ... /> 14 FOR i=2 TO 19: FOR j=2 TO 31 ...
    Battle Bunny Battle Bunny September 2014 Sinclair Basic
  • Game of Life.Last year (I think) or maybe the year before, I entered a Game of Life simulator into the CSS CGC compo but for the Sinclair ZX81. I decided to port…

    ... [*]Centre dead, 3 live neighbours: 0+3 = 3
    [*]Centre ... [code]
    11 RANDOMIZE 0: BORDER 0: PAPER 0: INK 4
    < ... LET gen=0:
    FOR i=2 TO 19: FOR j ... =gen+1: PRINT AT 0,0;"Generation:";gen:
    FOR ... i=2 TO 19:
    LET n(1)=0:
    ...
    Battle Bunny Battle Bunny September 2014 Sinclair Basic
  • Game of Life.Last year (I think) or maybe the year before, I entered a Game of Life simulator into the CSS CGC compo but for the Sinclair ZX81. I decided to port…

    ... bc=USR InitS:
    BORDER 0: PAPER 0: INK 4
    12 ... )=n$: LET gen=0:
    FOR i=2 TO 19:
    LET ... g$(i,1)=CHR$ 0: LET bc ... gen=gen+1: PRINT AT 0,0;"Generation:";gen'p$:
    LET ...
    Battle Bunny Battle Bunny October 2014 Sinclair Basic
  • searching for a sum in a listBy which I mean I have a list of 187 figures (175 +ve, 12 -ve) and I want to find two or more of them which add up to some figure (let's say 19.56, …

    ... with a common element of 0.44. That was due to ... having subtracted 0.44 from a/c B ... . This changed the discrepancy from +19.56 to -16.44, which ...
    Battle Bunny Battle Bunny October 2014 Sinclair Basic
  • Please explain Spectrum FPGA-clones to meI've been using the great ZXDS-emulator on the DS XL so far, which is great. But I kinda missed toying around with hardware. I've tried bidding on a …

    [QUOTE=joefish;799852]It's programmable and you program it with a program. It's no less a program than holes on a punched card or spurs on a cam. It's not magic![/QUOTE]
    No, it's not. It's configurable, not programable. What you store into it is not ...
    mcleod_ideafix mcleod_ideafix November 2014 Hardware
  • Detecting flash mode inversionsIs is possible to detect with certainty when flashing characters change from normal to inverted and vice-versa?

    ...
    [code]
    5 FLASH 0: CLS : FLASH 1
    7 ... LET z =0
    10 LET p=z ... >16 THEN LET z=0
    20 LET f ... AT 0,0;" ": GO TO 10
    40 PRINT AT 0,0; FLASH 0;" "; ... z;" ": GO TO 10
    [/code]

    just change delay ...
    Arda Arda November 2014 Development
  • Detecting flash mode inversionsIs is possible to detect with certainty when flashing characters change from normal to inverted and vice-versa?

    ... , FLASH 0 for the next 16 frames, etc. This way, if delay ... /> [CODE]1 LET z=0: POKE 23560,0: LET z=z+1 ...
    Einar Saukas Einar Saukas November 2014 Development
  • Fast Condition TestingHello my friends, I have been writing some input and string handling routines in BASIC lately - yeah I could write them super fast in C/ASM via z88d…

    Hi Folks,

    On a similar vein I wrote the following general purpose input routine a couple of years back:

    [CODE]100 REM ----------------------
    110 REM XINPUT DEMO
    120 REM \* 2011 PeaSea Software
    130 REM 3.1 18- ...
    Paddy Coleman Paddy Coleman November 2014 Sinclair Basic
  • Rafaelle CeccoHi all, I've been in contact with Raffaele Cecco of Exolon fame re source code. Unfortunately he doesn't have the original source code any more but…

    ... esl esl 784 Nov 17 19:34 actions_flash_bar.asm
    - ... br />
    SuperShieldFlag:
    db 0 ; DATA XREF: CheckGameRestart7890-2CA7w
    ; ld a, 0
    ; ret c
    ; ... 0F1h ; 'с'
    ; ld a, 0
    ; ret c
    ; ...
    esl esl November 2014 Development
  • Issue 2 Upper Ram, Loading & ResettingI have a 48k Issue 2 Speccy and for the life of me can't track down what the problem is with it. I initially thought that some of the uppe ram ic's w…

    ... Fnd Exp
    32768 128 0
    32769 149 21
    32777 147 19
    32778 41 169
    retrogamemart retrogamemart December 2014 Hardware
  • New multisystem floppy interface (spectrum 16Kb/+2A/CPC464)Dear all, I would like to show you my new extern floppy interface. Same interface can be used for both, CPC and Spectrum systems. CHARACTERISTICS …

    ... /RESET signal to the pin 19 on IC8 (GAL), and internally ... /open?id=0B69T2laxW_ueMTJKWl90cnBHUVE&authuser=0[/url]
    wilco2009 wilco2009 December 2014 Hardware
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... &page=018&thumbstart=0&magazine=zzap&check ... .pl?issue=29&page=19&magazine=zzap[/url]
    BuzzySounds BuzzySounds December 2014 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... &page=018&thumbstart=0&magazine=zzap&check ... .pl?issue=29&page=19&magazine=zzap[/url]
    Graz Graz December 2014 Games
  • Did Sinclair pioneer 'tiny' computers?Most computers of the time were fairly large-ish The Atari 8-bit, the Apple II, The c64 looks at least twice the size of the rubber key speccy. Th…

    ... 17.5 x 4 cm, 0.375 kg
    Tandy MC ... x 18 x 5 cm, 0.836 kg
    Jupiter Ace ... 21.8 x 19.2 x 3.2 cm ... 8 x 1.5 cm, 0.848 kg
    Multitech MPF ... x 17 x 4 cm, 0.8 kg
    VTech Laser ... x 17 x 4 cm, 0.8 kg
    Camputers Lynx ...
    carlsson carlsson December 2014 Sinclair Miscellaneous
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... B]
    Print a 0-terminated string. \n is ... offset purpose

    0 z80 jump instruction (195)

    19 foreground attribute (colour when printing ... id=0B6XhJJ33xpOWaktDdVQtS1NGNm8&authuser=0"]package[/URL]. A demo ...
    Alcoholics Anonymous Alcoholics Anonymous January 2015 Brand new software
  • RGB video issue on +2 and +3. Signal high?I have a couple of +3's and a new +2a that arrived today. When I plugged in the +2a using my RGB lead from Retro Computer Shack I was reminded of a n…

    ... I understand, composite switches from 0-.4 v and rgb is ... to be grounding for pin 19 & 20.

    So ...
    Ox. Ox. January 2015 Hardware
  • RGB video issue on +2 and +3. Signal high?I have a couple of +3's and a new +2a that arrived today. When I plugged in the +2a using my RGB lead from Retro Computer Shack I was reminded of a n…

    ... I understand, composite switches from 0-.4 v and rgb is ... to be grounding for pin 19 & 20.

    So ...
    chinnyhill10 chinnyhill10 January 2015 Hardware
  • Simple sprite inertiaDoes anyone have or can anyone point me to any good examples of sprite inertia (in assembly)? I'm not after anything vector related, just simple x,y…

    ... and you return it to 0 one step at a time ... , you set dx immediately to 0 (and round off x to ... might want to implement a delay so that dx or dy ...
    joefish joefish January 2015 Development
  • Simple sprite inertiaDoes anyone have or can anyone point me to any good examples of sprite inertia (in assembly)? I'm not after anything vector related, just simple x,y…

    ... the rate it decays towards 0 even slower. That lets you ... set a maximum value of 0 towards it, -6 away from ... if you have a loop delay for increasing dx, then make ... key, then start counting the delay until the next increase. Otherwise ...
    joefish joefish January 2015 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    As per the issue with [URL="http://www.worldofspectrum.org/forums/showpost.php?p=813876&postcount=147"]BI*FROST and the recent daily builds of z88dk[/URL], some of the macros that access memory locations in NIRVANA will not compile correctly in z88dk.< ...
    dbolli dbolli January 2015 Brand new software
  • GFX viewer from TZX/SnapshotsHello All, I use Spin .7 to view memory of games so I could find the GFX, but it's very buggy, does anyone know of something similar?

    ... Sprite size

    Mode 0: Draw the Sprite line by ... 50
    byte 3 byte 19 byte 35 byte 51
    byte 3 byte 11 byte 19 byte 27
    byte 4 ... /> byte 7 byte 13 byte 19 byte 31
    byte 8 ... graphics for Cybernoid are Mode 0.

    Hope that helps ...
    rich_chandler rich_chandler January 2015 Emulators
  • Specbas new game PacmanWell I have been beavering away at this for a bit and I am now happy with it. (nearly) it's not bad (even if I say so myself) [img]http://i699.phot…

    ... ="Red"]129 File not found, 0:1[/COLOR]


    0.802)\SpecOS

    07 ... .zip
    23/02/2014 19:53 242,688 SpecOS_reference.doc ... /> 07/02/2015 13:51 0 t.txt
    23/02 ...
    ewgf ewgf February 2015 Sinclair Basic
  • DivMMC Enjoy - I'm not enjoying it!My DivMMC Enjoy arrived today. Excitedly I rushed home to plug it into my +2a. I have quite a few SD card/CF solutions for my computers so I know wha…

    ... /> M 8 23386 19 0
    M 8 23387 0 0
    M 8 ... 28344 18 0
    Z 8 28345 1 0 ...
    Dan Antohi Dan Antohi February 2015 Hardware
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... 's build (starting with Feb 19), sdcc compilation should work. If ... /open?id=0B6XhJJ33xpOWdkhJWFdRdlo3bWs&authuser=0[/url]

    The zip ...
    Alcoholics Anonymous Alcoholics Anonymous February 2015 Development
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... 3.4.3 #9182 (Feb 19 2015) (Linux)
    ; This ... file was generated Thu Feb 19 19:14:51 2015
    ... c:87: sp1_AddColSpr(s, SP1_DRAW_MASK2RB, 0, 0, i);
    ld hl,+ ... se->s, &cr, 0, 0, 0, se->dy, se-> ...
    slenkar slenkar February 2015 Development
  • assembler emulator or cross platformHi I have another question about cross compiling speccy assembly code. So using Pasmo as an example. If I was assembling code in Zxspin I can asse…

    ... this:

    [code] db 0, 1, 3, 4, 6, 7 ... , 12, 13, 15, 16, 18, 19, 21, 22
    db 23 ...
    gasman gasman March 2015 Development
  • Hacking a +2 into a shorter caseIf anyone's got a copy of the notes or text they posted about re-wiring the +2 joystick ports or hooking up a tape recorder to the motherboard casset…

    Mar 17, 2015 19:06:20 GMT joefish ... Mar 18, 2015 13:57:19 GMT joefish said:
    Surely ... />
    May 10, 2015 19:47:19 GMT joefish said:
    I ... />
    May 11, 2015 19:14:08 GMT joefish said ... />
    May 11, 2015 19:54:26 GMT 1024MAK said ...
    1024MAK 1024MAK May 2015 Hardware
<1…28293031323334>

Latest Posts

  • Happy 40th Birthday to the Amstrad CPC464!
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  • "Late Entries"
    harriusherbartio on 4:00PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 1:34PM
  • Your Favorite Magazine Cover Tapes.
    Paradigm Shifter on 1:28AM
  • Simple Sprite Routine
    dmsmith on 1:25AM
  • I am currently watching.....
    zx1 on April 11
  • Today's BASIC program: visit attribute cells I am interested in, in pseudorandom order
    Paradigm Shifter on April 11
  • How do you share programs online?
    firelord on April 11
  • Celebrity deaths...
    Ælita on April 11
  • Who Has Got The Earliest ZX Spectrum Software?
    harriusherbartio on April 11

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