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Search Again :: Adv Search 1000 results in 0.146s
<1…28293031323334>
  • MillipedeI was doing a quick scan of MIAs yesterday. I have a lot of stuff from the 1990s which predates WOS but I thought I'd already checked it. Will have …

    ... /> “0 BORDER 0: PAPER 0: INK 7: CLS : LOAD ""CODE : PRINT AT 19,0;: LOAD ...
    Andrew Barker Andrew Barker March 2016 MIA/STP/SDP
  • Mastering Machine Code Toni BakerHi, I'm reading Mastering Machine Code by Toni Baker from the archive. On page 28 it mentions two programs to show the difference between ADD A,B …

    ... + B[code]
    LET CARRY=0 if A+B FF[/code ... + CARRY[code]
    LET CARRY=0 if A+B+CARRY FF ... /> 21C77B LD HL,7BC7
    19 ADD HL,DE
    44 ...
    Battle Bunny Battle Bunny March 2016 Development
  • New version emulator ZEsarUX-4.0Hi I have uploaded a new version of my emulator ZEsarUX 4.0. You can download it from the project web page: http://sourceforge.net/projects/…

    ... is "dirty" and with a delay of at least half a ... comparing Spectaculator 8.0 sound and Zesarux 4.0 when the differences ...
    Hernán Pablo Álvarez Hernán Pablo Álvarez March 2016 Emulators
  • Harlequin Rev GI have just got all the bits to build an Harlequin Rev G system and I went for a red solder mask board. I have fitted the 3 surface mount components…

    1-0.30
    2-4.69< ... /> 13-1.387
    14-0.32
    15-1.525 ...
    18-1.552
    19-1.467-1.470
    caver99 caver99 March 2016 Hardware
  • SkoolKit 5.1SkoolKit 5.1 has been released. SkoolKit is a set of command line utilities for disassembling Spectrum software, into ASM format or into a bunch o…

    ...
    b23560 DEFB 0

    ; REPeat DELay of pressed key
    LASTK:
    DEFB 0

    ; REPeat DELay of pressed key
    REPDEL:
    DEFB 0
    [/code ...
    SkoolKid SkoolKid April 2016 Announcements
  • MakeTZX GUI Question - Streetfighter III have the Kixx version of Street Fighter II and I'd like to make a TZX of it for my own use. I can load the game via my WAV files ok, so I know t…

    ... ; F:233 - Speed: 151% ? Chk=??? ( 0), Length= 13, Pause=10ms.
    Block 19 => F:233 - Speed: 151 ... .
    Block 32 => F: 19 - Speed: 151% ? Chk=??? ( 85), Length ... .
    Block 66 => F: 0 - Speed: 151% ? Chk=??? (131), ...
    richl richl April 2016 MIA/STP/SDP
  • How to Write ZX Spectrum Games As some of you may know, it has long been my intention to produce a document which explains pretty much everything I have learned - and am still lea…

    ... version (1.0) is available from the usual place: 19 chapters, 97 ...
    jonathan jonathan April 2016 Announcements
  • i am currently listening to........as i couldnt seem to find the old one, i didnt look that hard :P ive started a new one right after somebody asked me for some slayer ive rediscovere…

    ... –Desmond Dekker & The Aces 0.0.7 (Shanty Town)
    1 ... Kick De Bucket
    1-19 –Harry J. All Stars Liquidator ... Hurt So Good
    2-19 –Paul Davidson Midnight Rider
    leespoons leespoons April 2016 Chit chat
  • i am currently listening to........as i couldnt seem to find the old one, i didnt look that hard :P ive started a new one right after somebody asked me for some slayer ive rediscovere…

    ... –Desmond Dekker & The Aces 0.0.7 (Shanty Town)
    1 ... Kick De Bucket
    1-19 –Harry J. All Stars Liquidator ... Hurt So Good
    2-19 –Paul Davidson Midnight Rider
    mel the bell mel the bell April 2016 Chit chat
  • (Collected) Darkhog's noob question about z80 assemblySince when I'm learning new language or library, I tend to ask lots of stupid (for any advanced person) questions and I don't want it to have mess up…

    [quote="Darkhog;52514"]
    - Regular IF z80 equivalent. e.g. If A
    Alcoholics Anonymous Alcoholics Anonymous April 2016 Development
  • Function with push and popIm trying to see if I understand push and pop when it comes to using to pass parameters to functions: [code] LD HL,16384 LD A,5 Push AF Ld A…

    ... the sprite right by 0-7 pixels depending on ... />
    _SP1Mask2Rotate:

    ; 0

    ld a,(de ... char
    ld a,(SP1V_PIXELBUFFER+0) ; get background graphic
    ... right
    ld (SP1V_PIXELBUFFER+0),a ; store to current ...
    Alcoholics Anonymous Alcoholics Anonymous April 2016 Development
  • Competition time - design a WoS logoHello, all.. As part of the redesign, we would like to have new logos for use in Social Media/links and also in the forum/site headers. The spe…

    ... /s/fypi09w4u376c5y/Specglobe.png?dl=0[/img]
    3
    0[/img]
    7
    0[/img]

    ... %203.png[/img]
    19
    [img]http://alistairtesting ... /WoS%20Logo%202.png?dl=0[/img]

    ...
    Rorthron Rorthron May 2016 Announcements
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... part, are all ld ss,0 delay's?[/quote]

    No ...
    Einar Saukas Einar Saukas May 2016 Brand new software
  • ZX-Uno moddingStarting with ZX-Uno case modding I have not yet received my ZX-Uno yet (it is in the post) but I know that I will have to do at least one mod …

    ... .999 .074
    20k 19.99 0.07[/code]
    I actually ... available in a range from 0.1 ohm to 10 mega ...
    1024MAK 1024MAK July 2016 Hardware
  • Character Based SpritesHi, I'm working through Jonathan's excellent guide to writing games, and have mastered the animation of single UDGs. Before or move onto Pixel…

    ... , 224, 37, 2, 2, 224, 19, 0, 0
    defb 224, 5, 128 ... , 0, 0, 248
    defb 3, 0, 0, 248, 1, 0, 0, 248, 0, 0, 0, 248, 0, 0, 0, 252, 0, 0, 1 ... , 252, 0, 0, 1
    daveysludge daveysludge July 2016 Development
  • Spectacol 2.0 new featuresHello everyone, I'd like to know which ones from the opened features from https://github.com/bog-dan-ro/spectacol/issues you'd like to see in the …

    ... @AsSeMbLeR), so I had to delay the release a little bit ... .

    The last 2.0 release candidate is available on ...
    bog_dan_ro bog_dan_ro July 2016 Emulators
  • Empire - port of trs80 basic programBack when I was a little kid, I had the opportunity to play around with a trs80 model 1 with level 2 basic. One of the games I often played was call…

    ... ;870432"]
    So A(6,19) is a single-precision array ... :
    [code]PRINT AT 14,0;TAB 16;CHR$ 30; AT ... 15,0;TAB 16;CHR$ 30; AT ... 14,0;TAB 16;""[/code]
    What ...
    Alcoholics Anonymous Alcoholics Anonymous July 2016 Brand new software
  • Help needed with MIA software with custom (?) loaderHi, I've got into my hands recently a bunch of Polish educational software which are unknown MIA on WOS. I believe they are protected with some…

    ... 2145,7467 S- 714/ 714 0- 843,1-1686 F-00 ... B8 L- 19 CY P-1.001
    19 CY P-1.003
    0.360
    B:ruch P ... F-00 B8 L- 19 CY P-0.999
    ------------ P- ... F-00 B8 L- 19 CY P-0.997
    ------------ P- ...
    richl richl August 2016 MIA/STP/SDP
  • Meaning of Format Byte of a TRDOS DiskDoes anybody knows the Meaning of the Format Byte (Byte 227 in Sector 8 (Sector Count from 0) in Track Zero) of a TR-DOS Disk (Real Disk of a Bet…

    ... /> #405 CALL #3FD ;read trk 0 sec 8 to buffer
    Hikaru Hikaru August 2016 Hardware
  • Help needed with MIA software with custom (?) loaderHi, I've got into my hands recently a bunch of Polish educational software which are unknown MIA on WOS. I believe they are protected with some…

    ... ; Jump ahead if saving a 0, giving a 855t-long pulse ...
    0xEABC DEC B ; Reduce delay due to shorter loop
    0 (ROM)
    0xEB2D LD B ... the carry flag for a '0' and set it for a ...
    lfaria lfaria August 2016 MIA/STP/SDP
  • Fuse for Mac OS X 1.2.2 ReleasedA new version of Fuse for Mac OS X has been released at the dedicated sourceforge project: http://sourceforge.net/projects/fuse-for-macosx/ Not…

    ... avoid deadlock. (
    0 AppKit 0x00007fff87f8b3b4 -[NSApplication runModalForWindow:] ... + 96
    19 HIToolbox 0x00007fff953b7596 _ZL14MenuSelectCoreP8MenuData5PointdjPP13OpaqueMenuRefPt + ...
    Ast_A_Moore Ast_A_Moore August 2016 Emulators
  • Fuse for Mac OS X 1.2.2 ReleasedA new version of Fuse for Mac OS X has been released at the dedicated sourceforge project: http://sourceforge.net/projects/fuse-for-macosx/ Not…

    ... avoid deadlock. (
    0 AppKit 0x00007fff87f8b3b4 -[NSApplication runModalForWindow:] ... + 96
    19 HIToolbox 0x00007fff953b7596 _ZL14MenuSelectCoreP8MenuData5PointdjPP13OpaqueMenuRefPt + ...
    Ast_A_Moore Ast_A_Moore September 2016 Emulators
  • Fuse for Mac OS X 1.2.2 ReleasedA new version of Fuse for Mac OS X has been released at the dedicated sourceforge project: http://sourceforge.net/projects/fuse-for-macosx/ Not…

    ... : com.apple.main-thread
    0 libsystem_kernel.dylib 0x00007fff8ec51f06 __pthread_kill + 10 ... -[NSCarbonMenuImpl _carbonCommandProcessEvent:handlerCallRef:] + 107
    19 com.apple.AppKit 0x00007fff99416fd9 NSSLMMenuEventHandler ...
    Ast_A_Moore Ast_A_Moore September 2016 Emulators
<1…28293031323334>

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  • Fuse 0.5.1 and libspectrum 0.1.0 releasedVersion 0.5.1 of Fuse, the Free Unix Spectrum Emulator, is now available from its homepage, [url="http://www.srcf.ucam.org/~pak21/spectrum/fuse.html"…
  • ANNOUNCE: Fuse 0.6.1.1, libspectrum 0.2.0.1Hi all.<br /> <br /> The recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple of moderately serious bugs:<br /> <br /> * The SVGAlib…
  • Release candidates for Fuse 0.7.0 and libspectrum 0.2.2Hi all.<br /> <br /> Release candidates for [url="http://fuse-emulator.sourceforge.net/fuse-0.7.0pre1.tar.gz"]Fuse 0.7.0[/url] (and [url="http://fuse…
  • (Belated) ANNOUNCE: Fuse 0.7.0 and libspectrum 0.2.2 releasedThe Fuse team is pleased to announce that release of Fuse 0.7.0, the associated utilities and version 0.2.2 of the Spectrum emulator support library,…
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