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  • Running out of fingers in AssemblyDear all, Still trying to learn Assembly and have put a few routines together. However, as my routines become a little more involved I find myself…

    ... like "ld a,(ix+d)" (19 cycles) is among the slowest ... /> ; error : (*) if buf == 0
    ; carry set, hl = 0
    ;
    ; (*) if ... invalid
    ; carry set, hl = 0, errno=EINVAL
    ;
    ; uses ...
    Alcoholics Anonymous Alcoholics Anonymous September 2016 Development
  • 2x2 tile to attribute blocksHow do you go about converting a 2x2 tile to 16 x 16 attributes? Heres an example of the tile data I'm wanting to enlarge. [code] defb 255, 25…

    ... , 128, 65, 208, 3, 192, 19, 228, 7, 255, 255

    colour LD C,0 ; POKED ; with the colour to ...
    MatGubbins MatGubbins September 2016 Development
  • 2x2 tile to attribute blocksHow do you go about converting a 2x2 tile to 16 x 16 attributes? Heres an example of the tile data I'm wanting to enlarge. [code] defb 255, 25…

    ... , 128, 65, 208, 3, 192, 19, 228, 7, 255, 255

    colour LD C,0 ; POKED ; with the colour to ...
    MatGubbins MatGubbins September 2016 Development
  • Must be missing the point - machine code... Hi Folks, Trying my hand at machine code again but falling at the first hurdle. I hand crafted the following to run at address 62000 and the co…

    ... ,

    Sorry for the delay in getting back on this ... byte this bit changes from 0 to 1. The BIT instruction ...
    Paddy Coleman Paddy Coleman September 2016 Development
  • Akalabeth gamei found now that someone ported an ansi-basic game (coded in 1979?) to msx-basic - what about a zx-spectrum basic version of it? ;) https://plus.goo…

    ... ,-8: DRAW 20,0: DRAW 0,45: DRAW -20,19: DRAW -10,-8 ... ,8: DRAW -20,-19: DRAW 0,-45: DRAW 20,0: DRAW 10,8 ... /> PLOT 117,135:
    DRAW 0,11: DRAW 10,8: DRAW ... :
    DRAW 10,15: DRAW 0,-11:
    RETURN
    [/spoiler ...
    Battle Bunny Battle Bunny September 2016 Sinclair Basic
  • SupadriveHere's an MDR image of Supadrive. Works with Spectaculator, but I haven't tested it with any other emulators. [url="http://www.superfudge.demon.co.u…

    ... is made up of records 0,78,79 and 80 (the ... 69-78.
    As record 0 does not exist, this makes ... "m";1;"Supadrive";1;23;19[/CODE][/INDENT]

    2 ...
    Poker_D Poker_D October 2016 MIA/STP/SDP
  • Akalabeth gamei found now that someone ported an ansi-basic game (coded in 1979?) to msx-basic - what about a zx-spectrum basic version of it? ;) https://plus.goo…

    ... />
    [code]100 BORDER 0: PAPER 0: INK 7: CLS
    110 ... REM
    140 PRINT AT 0,0;"Please wait, building string"
    230 REM F=0 - PLOT, X=+ve, Y=+ve ... A$="P" THEN LET F=0: GO TO 330
    310 ...
    Paddy Coleman Paddy Coleman October 2016 Sinclair Basic
  • ZX Dandanator! Mini - Cartridge system for SpectrumsHi All, I'd like to present a little HW I've developed during the last three months. It's aimed at providing a console-like usage experience for a…

    ... is done on a V1.0 board or, using a ... factory v2.0 board, all needed pins ... it since the eeprom has 19 address lines and the ... TTL connection like the 2.0 board".
    Joystick aside, ... the V2.0 board is functionally and electrically ...
    Dan Dare Dan Dare October 2016 Hardware
  • Arrays in BASICHi so I'm making this crappy game and I wanna store the screen positions of some UDGs in in a 50x2 array cause I have 50 characters. So I made the ar…

    ... 23659,0:
    PRINT AT 22,0;"AT 22,0 to ... 31";
    "AT 23,0 to ...";TAB 27;"23, ... 31":
    PAUSE 0: POKE 23659,2: STOP ... ";r;:
    NEXT r: PAUSE 0: STOP
    [/code]
    ... 23";i$;AT 0,0;"row 18";i$'(19)'(20)'"row ...
    Battle Bunny Battle Bunny October 2016 Sinclair Basic
<1…28293031323334>

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