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<1234567…34>
  • Would welcome ideas for my large map game...I have been working on an engine to allow scrolling around a large map. For now, it allows 1 char movement around a 64x64 map made up of 4x4 char t…

    ... them we could probably fit 4 maps in there with all ... am looking at simple 2/4 frame animation for now.

    Although ...
    robpearmain robpearmain May 2009 New game ideas
  • Artist RequiredAs some of you may be aware, at the homebrew coding weekend back in July I volunteered to write a Spectrum game to be shown at this year's Replay exh…

    ... probably better to have a 4-frame animation for the sausages so that ...
    jonathan jonathan September 2011 Development
  • Tutorial: ZX-Paintbrush and BIFROST*The latest version of [URL="http://www.zxmodules.de/"]ZX-Paintbrush[/URL] now supports editing multicolor tiles as used in [URL="http://www.worldofsp…

    ... more, however. Got a small 4 frame animation together. Tried dropping it over ... in one corner on one frame?
    Gedlion Gedlion September 2013 Development
  • Tutorial: ZX-Paintbrush and BIFROST*The latest version of [URL="http://www.zxmodules.de/"]ZX-Paintbrush[/URL] now supports editing multicolor tiles as used in [URL="http://www.worldofsp…

    ... more, however. Got a small 4 frame animation together. Tried dropping it over ... in one corner on one frame?[/QUOTE]

    Your snapshot ...
    Einar Saukas Einar Saukas September 2013 Development
  • Multiply by 48Is there a 'cheat' to multiply by 48 in Z80? I have a table of sprites 48 bytes each entry, and I want to be able to offset my pointer with a simpl…

    ... go 4, 5, 6, 5. You now have one less frame in ... the same way as your 4-frame animations. Let's say the ... same way as any other 4-frame animation.

    Similarly, if you ... , or maybe they reverse their animation sequence rather than mirroring their ...
    joefish joefish March 2014 Development
  • Megatree DevelopmentHi All, I have been messing around with developing a concept for the unwritten game Megatree. Here is a video of what I have so far written on a 48…

    ... around with a pre shifted 4 frame animation. I had to mirror it ...
    stevebroad stevebroad October 2014 Development
  • Sandman (Channel 4)On the subject of "does anyone remember this". Does anyone remember seeing a stop-frame animation (like Nighmare before christmas models) film about …

    ... anyone remember seeing a stop-frame animation (like Nighmare before christmas models ...
    stupidget stupidget July 2005 Chit chat
  • sprite making in +3 BASIC?Any sprite tutorial I come across is far too complicated! Can someone help me? For instance, how do you create a person-shaped animated sprite which …

    ... the sprites as single framed animation.
    Now if your careful ... squares. This means for a 4 frame sprite to walk across 8 ... character squares, but each successive frame moves across into the right ... the left and 4 to the right is 4 frame * 2 directions * 2 ...
    Kiwi Kiwi September 2005 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ...
    I have used various frame animation rates for the fan blades ... , 4}; // blade frame rate
    uchar b_count[4] = {10, 8, 6, 4}; // frame rate ... counter
    [/code]

    b_rate[] stores the fanblade animation ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    I've done a cracking 4 frame walking animation of the main character, ill send it as soon as the PC I did it on decides to connect to the net. Ugh!
    Mark R. Jones Mark R. Jones August 2011 Development
  • Tech Demo of my Latest Game (FADV)Posted in development as technically not a new release just a tech demo of a new game I'm working on. Ok here a tech demo of my latest full game, i…

    ... you facing in the last 4-way compass-point direction you ... can appear to move in 4-pixel steps? That would also ... would just be a 2-frame animation. It would take more programming ...
    joefish joefish April 2012 Development
  • Tech Demo of my Latest Game (FADV)Posted in development as technically not a new release just a tech demo of a new game I'm working on. Ok here a tech demo of my latest full game, i…

    ... can appear to move in 4-pixel steps? That would also ... would just be a 2-frame animation. It would take more programming ...
    Einar Saukas Einar Saukas April 2012 Development
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... frames for a simple 2-frame animation.[/QUOTE]
    Even better: BIFROST ... ("slow" mode), for either 2-frame or 4-frame animations.

    [QUOTE ...
    Einar Saukas Einar Saukas September 2012 Development
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... reconfigure it to choose animation size (2 or 4
    frames) and ... speed (2 or 4 frames per second) for each ... have 16 tiles that are 4 frame animated, and 16 more that ... are 2 frame animated, and 16 more that ...
    Gedlion Gedlion September 2013 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... using some tiles with 4 frame animations and others with ... configuration (4 frame animations, 4 frames per second). The 4 frame animated tiles ... like a 2 frame animation playing fast (4 frames per second). ... seem like a 2 frame animation playing slow (2 frames ...
    Einar Saukas Einar Saukas September 2013 Brand new software
  • Did you have a morning paper round?The comic thread got me thinking about the little 3 or 4 frame cartoons you used to get on the back of newspapers. When I was a kid, I had a paperou…

    ... about the little 3 or 4 frame cartoons you used to get ...
    thx1138 thx1138 January 2008 Chit chat
  • ZX Alien Breed - WIPI'm sure a lot of you have seen the discussion in the New Game Ideas area about a Speccy version of the classic Amiga game Alien Breed. I've been dro…

    ... game.

    4 - Player Sprite Handler. 4-frame, 8-way scrolling for ...
    LuMan LuMan April 2014 Announcements
  • T.I.M. - A New Interlace - Demo for DOWNLOADHere's something that's been in the works for quite a while ( mostly in my head ) and recently I've aquired assistance to help it come to fruition. …

    ... . thanks. i've got new 4 frame versions of the balls that ... frames, so when the invisible frame, or basically nothing - skipping a ... frames, not really a blank frame necessarily, and when say the ... . since the graphic of each frame is only consisting of pixels ...
    Sadako Sadako April 2004 Development
  • Robocop: Hardest Speccy game ever?I have been trying to beat Robocop for the best part of two hours now, and it seems that it's nigh on impossible! The warehouse level is just too ha…

    ... their time to implement a frame animation where he stops and covers ...
    Arm73 Arm73 February 2006 Games
  • Game: the GEM machineHi all, I'm moving this game discussion from the Wanted: Game Ideas! thread to here, so we can concentrate on just the game. Any comments/suggestio…

    ... fan blades are your 2-frame animation done at different rates.
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Development
  • What happened to...A thread for the old ideas that are still hanging around on the forum somewhere. I'll start with that Zelda-esque game that somebody drew a nice map…

    ... much point having a 16-frame animation for each direction the player ...
    bobs bobs April 2009 New game ideas
  • About wireframe 3d animationAre there any demos or games that have very long 3d animation sequences? Some games have short, repeating animations and I only know of a demo (somet…

    ... that have very long 3d animation sequences? [/QUOTE]
    Elite has ... the most realistic wire frame animation because every frame is drawn from first ... that can help create the animation sequence, pre-render the data ...
    Geoff Geoff December 2009 Sinclair Miscellaneous
  • The amazing Miles Mad Mission thread!Following on from the "Thuderstorms" thread! The JSW I mocked up for a laugh then decided to actually do is under construction. As promised I said …

    ... which means 10 8-frame beasties, or 20 4-frame beasties, or 80 ...
    dm_boozefreek dm_boozefreek December 2009 Games
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... but is so expensive a 4 frame animated sprite can take up ...
    BiNMaN BiNMaN February 2010 Development
  • The official Doctor Who threadOH MY GOD! I did [b]NOT[/b] see that coming at the end of the episode!

    ... -like creatures. Filmed using stop-frame animation.

    Can't remember ...
    Digital Prawn Digital Prawn March 2010 Chit chat
  • The official Doctor Who threadOH MY GOD! I did [b]NOT[/b] see that coming at the end of the episode!

    ... -like creatures. Filmed using stop-frame animation.

    Can't remember ...
    Alien 8 Alien 8 April 2010 Chit chat
  • Sinclairean A3[B]Sinclairean[/B], a new ZX Spectrum emulator written in machine code for x86-compatible, OpenGL-capable computers. Features: [LIST] [*]Fast machin…

    ... emulator, achieved the perfect smooth animation, regardless of the resolution and ... is performed by typical drop frame. Animation is very good but not ...
    Madonna Mk 2 Madonna Mk 2 April 2010 Emulators
  • Sinclairean A3[B]Sinclairean[/B], a new ZX Spectrum emulator written in machine code for x86-compatible, OpenGL-capable computers. Features: [LIST] [*]Fast machin…

    ... is performed by typical drop frame. Animation is very good but not ... also has a very smooth animation, almost equally as hoxs64, ... any glitches or choppiness in animation, speccially in horizontal text ... closest to this quality of animation i've seen only in ...
    Pegaz Pegaz April 2010 Emulators
  • TROOPER:Point5Well it's done!!! [IMG]http://myweb.tiscali.co.uk/binman/Development/point5.gif[/IMG] CodenameV has just finished the frontend, keys/stick selectio…

    ... as well, I clocked a 4 frame sprite takes 514 bytes in ...
    BiNMaN BiNMaN June 2010 Games
  • Did I dream this game existed??Huge apologies for the fact this game (probably) wasn't on the speccy but it has been bugging me for yonks and I can't find any reference to it's exi…

    ... ' which resulted in some 2 frame animation of a tomato growing legs ...
    nuttyfox nuttyfox February 2011 Games
<1234567…34>

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