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  • First game(s) not to use the Sinclair font?Question just sprung to mind while playing Hungry Horace. I don't remember playing a commercial game from 1982 which used anything other than the …

    The Hobbit from 1982 used a 42 characters per line font for location descriptions.

    Timegate from 1983 definitely has a custom font.
    rich_chandler rich_chandler June 2016 Games
  • Jet-Set Willy: The Text Adventure!!! :DSo, having been playing quite a bit of Zork, and Colossal Cave Adventure of late, I thought to myself, why not mix it up with another childhood class…

    ... adventure creation tools that use 42 character mode?
    I have ... your own games already have 42 character mode support?

    42 character mode support. Haven't ... on GAC, and has proportional font support. And the input file ...
    Timmy Timmy July 2016 New game ideas
  • Empire - port of trs80 basic programBack when I was a little kid, I had the opportunity to play around with a trs80 model 1 with level 2 basic. One of the games I often played was call…

    ... all the screens in 32-column format, so the only 64 ... -column screen will be the instructions, ... I'll use a different font (same program code) ... Plus there ...
    Battle Bunny Battle Bunny August 2016 Brand new software
  • Empire - port of trs80 basic programBack when I was a little kid, I had the opportunity to play around with a trs80 model 1 with level 2 basic. One of the games I often played was call…

    ... 64-column and not any quicker, but with a new font.
    Battle Bunny Battle Bunny August 2016 Brand new software
  • New Game - Strange Kitchen (Boriel version)Further Greetings, O People of the Spectrum! This is Strange Kitchen written in Boriel ZX Basic. You have to prepare recipes by destroying unwant…

    ... functions with parameters? (The 42/64 column printing is supplied with Boriel ...
    textvoyage textvoyage September 2016 Brand new software
  • New Game - Strange Kitchen (Boriel version)Further Greetings, O People of the Spectrum! This is Strange Kitchen written in Boriel ZX Basic. You have to prepare recipes by destroying unwant…

    Awesomeness! And I'm having a proud daddy moment, if you used some of the 42/64 column code, as I hacked that into the compiler originally.

    Still fond of Boriel's ZX basic. It's a great project.
    Gedlion Gedlion September 2016 Brand new software
  • Akalabeth gamei found now that someone ported an ansi-basic game (coded in 1979?) to msx-basic - what about a zx-spectrum basic version of it? ;) https://plus.goo…

    ... basic. There's a 42 character wide font option more or less ...
    Gedlion Gedlion October 2016 Sinclair Basic
  • Abersoft Adventure 1This may not be of interest to anyone but me, but I've taken a quick look at Abersoft's Adventure 1, and written up the internal database format [url…

    ... other hand, he used [s]42[/s] 40 character per line ... (while I used a proportional font), and he had a somewhat ...
    Timmy Timmy October 2016 Games
  • New game: QuizTron 48000 seriesOkay, this time I made a series of games. I got inspired to make a trivia game engine, and found a set of questions.. that was too large to fit into …

    ... /> Did you consider a 42 chr per line font? you can have ...
    Sol_HSA Sol_HSA November 2016 Brand new software
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... takes a NIRVANA+ line and column, and returns an 8x2 attribute ... code that reads the [font="Courier New"]deltas[/font] table and offsets ... it from [font="Courier New"]attribs[/font].
    colonel32 colonel32 January 2017 Brand new software
  • A Neat Redefine Keys RoutinePreviously, I’ve only shared this routine with a couple of people via PM, but I’ve now decided to make it public. I optimized it for size, so it uses…

    ... , 9 ; 31 C
    db $42, 9 ; 32 B
    db ... ; Enter defined in the FZX font to look
    db At ... - it's an uppercase-only font
    db At, SMC, SMC ...
    colonel32 colonel32 October 2017 Development
  • Proportional-width fontsFor reasons that are still not quite clear to me (because I’ve always loved typography and design,) I never bothered to write a proportional-font rou…

    ... br /> [code]
    ;Proportional-width font drawing routine
    ;Public release ... ld a,e ;convert column into pixel x coord
    align 8 ;align your font addr to be cleanly divisible ... routine
    font

    ;your font bitmap goes here ...
    Ast_A_Moore Ast_A_Moore March 2018 Development
  • Proportional-width fontsFor reasons that are still not quite clear to me (because I’ve always loved typography and design,) I never bothered to write a proportional-font rou…

    ...
    [code]
    ;Proportional-width font drawing routine
    ;Public release ... /> ld a,e ;convert column into pixel x coord
    ld bc,font-256 ;add font addr - 256 to get ... align 8
    font
    #insert "Your Font Goes Here.bin"
    Ast_A_Moore Ast_A_Moore December 2018 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... them at the ROM font/user defined font data) on screen in ... to an 8 pixel width column and use a lookup table ...
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... them at the ROM font/user defined font data) on screen in ... to an 8 pixel width column and use a lookup table ...
    Kotek Kotek June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... (e.g. somewhere in the font, you'll have to calculate ... do that)
    1 byte: column (0-31)
    1 byte ... base address of the ROM font
    txt_air dm "AIR"
    column 0 row 18.

    Paradigm Shifter Paradigm Shifter June 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... copyright symbol in the ROM font but is ` in my ... backtick (or (C) with ROM font)
    BRK EQU #18 ; ... ; 8 pixels of data from font
    inc l ; next ... line of font
    ld (de), a ; ... dec h ; this is the column
    jp p, .ok
    Paradigm Shifter Paradigm Shifter August 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... CHR127 (backtick with custom font, (C) with ROM font
    SymShift+Space ... ; backtick (or (C) with ROM font)

    MACRO LD_SCROLL_SRC_DEST
    inc l ; next line of font
    ld (de), a ; ... /> dec h ; this is the column
    jp p, .ok
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ...
    Also tweaked the font a bit more.

    font)

    ; data type ... 8 pixels of data from font
    inc l ; next ... line of font
    ld (de), a ... dec h ; this is the column
    jp p, .ok ...
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... ; backtick (or (C) with ROM font)

    ; String/character ... out address of data in font
    ld h, ... ; 8 pixels of data from font
    inc l ; next ... line of font
    ld (de), a ... dec h ; this is the column
    jp p, .ok< ...
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... ; backtick (or (C) with ROM font)

    ; escape character ... out address of data in font
    ld h, ... ; 8 pixels of data from font
    inc l ; next ... line of font
    ld (de), a ... dec h ; this is the column
    jp p, .ok< ...
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... ; backtick (or (C) with ROM font)

    ; escape character ... out address of data in font
    ld h, ... ; 8 pixels of data from font
    inc l ; next ... line of font
    ld (de), a ... dec h ; this is the column
    jp p, .ok< ...
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... ; backtick (or (C) with ROM font)

    ; escape character ... out address of data in font
    ld h, ... ; 8 pixels of data from font
    inc l ; next ... line of font
    ld (de), a ... dec h ; this is the column
    jp p, .ok< ...
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... ; backtick (or (C) with ROM font)

    ; escape character ... out address of data in font
    ld h, ... ; 8 pixels of data from font
    inc l ; next ... line of font
    ld (de), a ... dec h ; this is the column
    jp p, .ok< ...
    Paradigm Shifter Paradigm Shifter September 2022 Development
<1…891011121314…34>

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