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<1…23242526272829…34>
  • Timex undocumented video modesHi people. Please check my assumption about the functioning of the Timex in undocumented video modes: D2D1D0 wr #FF 0 0 0 - ZX color mode, the base …

    ... - 512x192 mode, even column adress #4000, odd column adress #6000
    1 ... 1 1 - 512x192 mode, even column adress #6000, odd column adress #4000
    Black_Cat Black_Cat April 2013 Hardware
  • Games with time travel in themOn another forum the topic came up about time travel related video games, and it is disappointing how few games involve something as interesting as t…

    ... warnings :evil:) in the same column where it details what sort ...
    ewgf ewgf May 2013 Chit chat
  • 16K/48K Lower RAM (4116) replacement.You may want to read [URL="http://www.worldofspectrum.org/forums/showthread.php?t=37957"]this thread[/URL] for background information on the quest t…

    ... the multiplexors to present the column address to the RAM and ...
    Zorn Zorn May 2013 Hardware
  • Creating "strange" disks in emulators?Back in the day, Microhobby published a program (Superformat) that used 42 tracks/disk and 10 sectors/track to allow more than 200k/disk side. I thin…

    ... a program (Superformat) that used 42 tracks/disk and 10 sectors ...
    Zup Zup June 2013 Emulators
  • Works in Fuse & SpecEmu, not ZXSpinI decided that I wanted to change the scroll routine which I was using for compiling the Trailblazer maps, as I'd just copied it out of Andrew Hewson…

    ... ;HL=(DF_CC) for line 0,column 10
    call PATTERN
    column 10
    call PATTERN
    Battle Bunny Battle Bunny June 2013 Emulators
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... The official [B]FZX[/B] font format definition (including several sample ... particular [B]FZX[/B] font specifies that all characters are ... . This is the original Sinclair font:

    [IMG ... CODE]

    Using font "Zaibatsu" for instance (also supplied ...
    Einar Saukas Einar Saukas June 2013 Brand new software
  • inline z80 with sdccI cant get it to work at all: #include <string.h> char test[10]; void main(void) { strcpy(test,"testing"); _asm ld a,32 _endasm; } this produc…

    ... : syntax error: token -> 'ld' ; column 2
    slenkar slenkar June 2013 Development
  • Fast Z80Todays Spectrums are fast as hell and few software utilises this. Z80 in ReVerSE runs at 42 MHz, in Speccy2010 at 28 MHz, in Pentagon 2.666 and in N…

    ... /> Z80 in ReVerSE runs at 42 MHz, in Speccy2010 at 28 ...
    Alone Coder Alone Coder June 2013 Development
  • 80 column BASIC in FUSEThis requires FUSE 1.1.0 or later: 1. Select machine [b]Spectrum SE[/b]. 2. Enter the command [b]MODE 1[/b]. Currently tape traps are not supported…

    This requires FUSE 1.1.0 or later:

    1. Select machine [b]Spectrum SE[/b].
    2. Enter the command [b]MODE 1[/b].

    Currently tape traps are not supported as SE Basic IV 4.0 doesn't have the trapped byte in the expected place so ...
    chev chev June 2013 Sinclair Basic
  • quick RAM copy using LET in BASICI'm in the process of reviewing, revising and refining all the programming tips & utility routines which I've posted on this forum over the last eigh…

    ... q(a$,b$,l)
    42 REM FN q() PARAMETERS
    Battle Bunny Battle Bunny July 2013 Sinclair Basic
  • can you tell me the name of this game?I cannot remeber the name but at 42'' there is a very nice shmup [url]http://www.youtube.com/watch?v=f7gcd6embes[/url]

    I cannot remeber the name but at 42'' there is a very
    nice shmup

    [url]http://www.youtube.com/watch?v=f7gcd6embes[/url]
    gabriele amore gabriele amore July 2013 Games
  • display file addressing; screen slicingWhile working on this Compendium I'm updating or rewriting a lot of stuff. One thing I eventually came to appreciate was the simple & clever way in w…

    ... line of pixels has 32 column bytes.
    To move along ... next row and reset the column when ccccc carries over from ...
    Battle Bunny Battle Bunny July 2013 Sinclair Basic
  • SE Basic IV 4.1 Buffy previewSE Basic IV 4.0 Anya was released back in December 2012. You can read about it here: [url]http://cheveron.github.io/sebasic4/[/url] But here's some …

    ... 16K ROMs, one for 80-column mode and one for 32 ... -column mode.
    * The lo-res ... OpenSE BASIC with an 80-column mode, Buffy marks the evolution ... -bit character sets in 80-column mode. In the days of ...
    chev chev July 2013 Sinclair Basic
  • Zero 0.6I'm pleased to announce that I've released Zero 0.6. There are some comprehensive changes in this release including moving to .Net 2.0, removing Slim…

    ... window (Arm73).
    + Changed default font for all windows to the ... system default font (except for special cases where ...
    Arjun Arjun July 2013 Emulators
  • IZX: a new standard format and driver for ZX-Spectrum icons[B]IZX[/B] is a very compact and efficient standard format to create icons for the ZX-Spectrum. You can download it from here: [LIST] [*][URL="http:…

    ... /> with an additional pixel line/column in every direction. This somewhat ... row [B]5[/B] and column [B]8[/B] the icon ...
    Einar Saukas Einar Saukas July 2013 Brand new software
  • New game: The curse of OddvilleDon't get too excited! :p Just wanted to share this because the coding of it is driving me mad, or rather the game designer is. The curse of Oddvil…

    ... generator, and Einar's 'Dragon' font*.

    *[SIZE="1"]CGD ... compatible with FZX, any 8x8 font can be inserted though. There ...
    R-Tape R-Tape July 2013 Brand new software
  • 30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…

    I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write it myself:

    [CODE]LD SP,nn ; reference columns 5 and 6
    LD HL,nn
    ...
    Einar Saukas Einar Saukas August 2013 Development
  • Hewson memoriesThe son of Andrew Hewson (founder of Hewson Consultants and author of the Hewson Helpline column in Sinclair User) is [URL="http://www.lemon64.com/fo…

    ... author of the Hewson Helpline column in Sinclair User) is [URL ...
    MartynC MartynC August 2013 Games
  • SE BasicAfter 13 years of development I thought I'd run out of things to optimize, but it turns out I was wrong. However, I'm now running out of time to work…

    ... high res features like 80 column mode is on an emulated ...
    chev chev August 2013 Sinclair Basic
  • Movin And A Groovin Horizontal Flip improvementOn the left is the flip horizontal portion from Andy Pennell'S excellent Movin' & a Groovin' machine code screen routines from Your Spectrum #19 (Oct…

    ...
    DJNZ FLIPH2 ;swap a column DJNZ fliph2
    ;now do ...
    DJNZ FLATTR ;do a column DJNZ flattr
    POP BC ...
    MatGubbins MatGubbins August 2013 Development
  • BIFROST* for graphic artists - part 2: static tilesThis tutorial provides some guidelines for designing multicolor tiles. Before reading this text, it's strongly recommended that you (re-)read [URL="h…

    ... top, and another empty pixel column on the left side. Therefore ... typically leave an empty pixel column on the right side (although ... this column is sometimes "invaded" by small ...
    Einar Saukas Einar Saukas August 2013 Development
  • Sinclair FontCan anyone tell me if there are true type fonts similar to the one used for "Sinclair" and "ZX Spectrum" on the boxes or top left of the rubber keyed…

    Can anyone tell me if there are true type fonts similar to the one used for "Sinclair" and "ZX Spectrum" on the boxes or top left of the rubber keyed speccy?

    [IMG]http://zxspectrum48.i-demo.pl/zx-spectrum_keyboard.jpg[/IMG]

    Any ...
    rune rune August 2013 Sinclair Miscellaneous
  • melbourne drawIt could be said I am easly pleased,:grin: Very nice peice of software. I was realy impressed by its ease of use. I think a lot of time and effort w…

    ... ,#81
    DB #42,#81,#02,#80,#42,#80,#42,#80,#82,#82 ... ,#82
    DB #42,#82,#42,#83,#42,#80,#42,#81,#04,#08,#6C ... /> DB #85,#02,#84,#42,#84,#42,#84,#82,#86,#82,#86 ...
    wibble wibble August 2013 Development
  • another one of those games lists..... sorryMorning folks, Long time reader, first time poster and all that. I have been toying with the idea (or at least, the missus has) of getting rid of m…

    ...
    41. Jasons Gems
    42. JAWZ - DK'Tronics
    43 ...
    andicurrie andicurrie August 2013 Games
  • Can a guy that traveled on the short bus learn machine code...Hmmm So after some soul searching I figured it was time to finaly nail spectrum machine code. Its so frustrating to sit infront of a basic listing w…

    ... /> 41 = LD B,C
    42 = LD B,D
    43 ...
    1E00
    1C
    42
    4B
    C9
    wibble wibble August 2013 Development
  • A ZX Spectrum 48+ for saleI'm selling one of my beloved Spectrums as I have some money needs. The ZX Spectrum 48+ works fine, English language, a new keyboard membrane was add…

    ... [/url]

    50 ? (approx. ?42) is quite a good price ...
    Neil Parsons Neil Parsons September 2013 Sales
  • Just part of a video I'm working on.[url]http://www.youtube.com/watch?list=UUaWxV2cLO5Cng2P4LwisbDw&v=V_R2qk8yIyk&feature=player_detailpage[/url] I did it using Xara Photo and Graphic …

    ... graphics. I've got the font, the soundtrack and a couple ...
    Stealthwyvern Stealthwyvern September 2013 Chit chat
  • Understanding DRAMI think I am going slightly mad. My hardware knowledge has got more rusty than it should have done, and I am going to have to turn to the experts to…

    ... or 4532L chips) for the column address.

    This effectively ...
    ramsrc ramsrc September 2013 Hardware
  • Formant synthesis on the AY-3-8910I was idly pondering ways of getting interesting sounds out of the AY chip, and it occurred to me the envelope system might be useful for formant syn…

    ... DATA 21,1,58,0,42,0,0,56,16,16 ...
    GoingDigital GoingDigital September 2013 Development
<1…23242526272829…34>

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