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<1…10111213141516…34>
  • 128K+ Keypad Swapsies.I've been offered a swap, a Spanish 128k keypad, for one of my UK microdrives. Is this a good swap?

    ... QUOTE=Encarnado;640447]If the 128 BASIC 1985 version was ... * running calculator in 128 BASIC
    * switch editing modes (48 style/full screen ... /> * no block delete
    * switch editing mode by navigating menus ... of the original Spanish 128 ROM is the best ...
    chev chev July 2012 Sinclair Miscellaneous
  • Switching 48/128 modes within a BASIC programI'm not sure what use this would be; ie. being able to switch between 48k and 128k modes and back again from within a continuously running BASIC prog…

    ... and an assembler listing. The switch routine relies on the error ... "0 OK" report after the switch, which would otherwise quit the ... ";mode;" mode",
    2010 INPUT "Switch/Quit ";m$: IF m$="s ... ,4867,48+65,4867,48+233,4867,
    128+83,23325,128+65,23325,128 ...
    Battle Bunny Battle Bunny July 2012 Sinclair Basic
  • divide loading errorsHi All, Just bought a divide unit and I am having a few problems. I select the TAP file from the fatware browser, then do a load "". I get a lot of …

    ... ]

    I'd switch to esxDOS. 128 BASIC is unstable with ... the device normally switches to 48 mode.
    chev chev August 2012 Hardware
  • Has any one tried ZX Spectrum 4.net?In this week's Micromart, the Specccy emulator [I]ZX Spectrum 4.net[/I] is given a rave review, and it does sound really good. Has anyone tried it ye…

    ... , it starts by default in 48 kB mode. About 80% of ... emulator will automatically hint to switch to a proper mode.
    128 kB. This way you have ...
    Ralf Ralf August 2012 Emulators
  • Conversion of Paralactika DemoHello, we are producing our disk magazine SCENE+ and wanted to release the demo PARALACTIKA by DeMarche. However, we failed to contact that group, b…

    ... POKE there is intended to switch between RAM pages, but that ... running a program in 128 mode, the 128 BASIC ROM is paged ... USR 0 mode, where the 48 ROM is active all the ...
    gasman gasman October 2012 Development
  • Conversion of Paralactika DemoHello, we are producing our disk magazine SCENE+ and wanted to release the demo PARALACTIKA by DeMarche. However, we failed to contact that group, b…

    ... POKE there is intended to switch between RAM pages, but that ... running a program in 128 mode, the 128 BASIC ROM is paged ... USR 0 mode, where the 48 ROM is active all the ...
    Speccyman Speccyman October 2012 Development
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... ://alessandrogrussu.altervista.org/bak/YAKF-128+2A.tzx"]Fixed version here ... features. It will run in 48 BASIC but without sound.
    switch to 48 BASIC in order to load ...
    Alessandro Grussu Alessandro Grussu November 2012 Games
  • The new Superfo cloneHi In the spanish forum speccy.org some guys and me have optimized the superfo clon to have less ICs. The actual design has 39 ICs versus the 45 ICs…

    ... /> [QUOTE=velesoft]
    - add possibility switch slow/fast ram pages layout ... . We must choose between 48 or 128 timings. There are more 48K ...
    antoniovillena antoniovillena December 2012 Hardware
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... ://alessandrogrussu.altervista.org/bak/YAKF-128+2A.tzx"]Fixed version[/URL ... features. It will run in 48 BASIC but without sound.
    switch to 48 BASIC in order to load ... upon loading. Will run under 48 BASIC or in USR0 mode ...
    Alessandro Grussu Alessandro Grussu December 2012 Games
  • Varios +3(e)DOS questions?I'm converting tape games to disk, for being used in my +3e. I'm trying to convert them to standard BASIC loaders, so files could be copied using BAS…

    ... there any known method to switch from 128k to 48k mode ... , called from RAND USR, will switch from 128k to 48k BASIC ... ; 10h for USR0, 30h for 48 BASIC
    OUT (C), A ... /> RES 4,(IY+1) ; Reset '128 BASIC' flag.
    RET
    John Elliott John Elliott May 2013 Development
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... ://alessandrogrussu.altervista.org/bak/YAKF-128+2A.tzx"]Fixed version[/URL ... features. It will run in 48 BASIC but without sound.
    switch to 48 BASIC in order to load ...
    Alessandro Grussu Alessandro Grussu May 2013 Games
  • IF EXIST?In MS-DOS scripting, there is an IF EXIST command that lets you check wether a file exists in disk or not. There are any way to check it out from BA…

    ... ...3FFFh) is ROM 3 (the 48 BASIC ROM). The RAM page ...
    The_Bert The_Bert October 2013 Sinclair Basic
  • Help! Suggestions of best known AY tunes needed!At this saturdays [URL="http://www.retroevent.org/"]Retro Event[/URL] I'm bringing my ZX Spectrum laserharp with me. This time the laserharp 'show' (…

    ... . Are you still using 128 BASIC? If you switch to [url="http ... be able to run from 48 BASIC without hacking the divIDE ...
    chev chev October 2013 Sinclair Miscellaneous
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... AY register for Timex and 128
    ld a, 7 ... 48 ; 48?
    jr z, new_48 ; handle NEW 48
    cp 128 ; 128 ... ?
    jr z, new_128 ; handle NEW 128 ... new_0:
    di ; switch off interrupts
    ld ...
    chev chev October 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... /> sp1_AddColSpr(s, SP1_DRAW_MASK2, 0, 48, i);
    sp1_AddColSpr(s, SP1_DRAW_MASK2RB ... /> while (1) {

    switch( in_Inkey() ) {
    case 'p':
    DEFB 128,113,128, 71,128, 68,128, 81
    DEFB 128,114,192 ...
    slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... /> sp1_AddColSpr(s, SP1_DRAW_MASK2, 0, 48, i);
    sp1_AddColSpr(s, SP1_DRAW_MASK2RB ... /> while (1) {

    switch( in_Inkey() ) {
    case 'p':
    DEFB 128,113,128, 71,128, 68,128, 81
    DEFB 128,114,192 ...
    slenkar slenkar November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... /> sp1_AddColSpr(s, SP1_DRAW_MASK2, 0, 48, i);
    sp1_AddColSpr(s, ... {
    printf("collided");
    }
    switch( in_Inkey() ) {
    case 'p':< ... /> DEFB 128,113,128, 71,128, 68,128, 81
    DEFB 128,114,192 ...
    slenkar slenkar November 2013 Development
  • Fixing/modding my new +3Hi, In december I won an auction for a working +3 with a dead floppy drive, + a Multiface 3, some disks and tapes, for a very low price (I think nob…

    ... FLASH boards so I could switch between +3e ROMS and your ... ROMset with the fixed 128 menu and Sinclair 48 ROMS.... But got ...
    JeffB JeffB April 2014 Hardware
  • New Game: Pentacorn Quest[IMG]http://i.imgur.com/mRT37k0.png[/IMG] DOWNLOAD: [url]http://www.mojontwins.com/mojoniaplus/download/file.php?id=5870[/url] All the worlds were …

    ... switch to 128.

    Since Pentacorn worked from the begining in 48 ...
    farvardin farvardin February 2015 Brand new software
  • 128k toast rack diagnosisHi - I recently won a 128K toast rack, and have got a Retroleum smart card. I've tried a couple of games and all seems fine...-ish.<div><br></div><di…

    ... in RAM page 0, select 48 basic and lock paging.
    128/+2) or ROM 3 (+2A ... /+3), the 48 BASIC ROM. This will prevent ... in slot B and DIP switch 3 is enabled, this allows ...
    balford balford June 2015 Hardware
  • Calling in some help?Hi guys. As you may know, I released the 'non beta' of the Vulcan expansion pack. OK so it ended up having a single minor, easily fixable bug. But…

    ... , the programming of the 'flip switch' that will end of the ... :

    41075 supplies allies 128 24 Suez Canal


    41113 supplies anyone 48 10 Tobruk airfield

    Daniel_Baines Daniel_Baines August 2015 Development
  • What is the "SPECTRUM" keyword on a 128K?The 128K replaced UDG characters T and U with new commands; PLAY and SPECTRUM (or possibly the other way around.) The manual ([url="http://www.wor…

    ... in RAM is preserved. Selecting "48 BASIC" from the menu has ... lost. Typing "USR 0" in 128 BASIC has a similar effect ... . It's not possible to switch back to 128k mode with ...
    Battle Bunny Battle Bunny October 2015 Sinclair Basic
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... www.alessandrogrussu.it/zxfix/Fairlight-128.zip"]Fix[/URL] by ... www.alessandrogrussu.it/zxfix/Fairlight2-128.zip"]Fix[/URL] by ... BASIC" error due to 128/+2 RAM disk commands implemented ... the 128K features. Otherwise switch to 48 BASIC in order to load ...
    Alessandro Grussu Alessandro Grussu March 2016 Games
  • Basic Screen Shadow QuestionHello, I've been porting a game to the Spectrum from another platform. So far so good and I have per pixel screen scrolling working really nicely …

    The attribute data actually begins at (base_screen_address+#1800), so if you're paging in the screens at #C000 this should in fact be #D800. Right now, you aren't updating the attributes, which isn't a problem for the normal screen since they are likely ...
    Hikaru Hikaru August 2016 Development
  • Basic Screen Shadow QuestionHello, I've been porting a game to the Spectrum from another platform. So far so good and I have per pixel screen scrolling working really nicely …

    ... must say though, that the 128 ROM system/BASIC is often ... the interrupt handler of the 128 ROM is flipping pages at ... game might want to switch to the 48 ROM which doesn't ...
    pointblnk pointblnk August 2016 Development
  • ZX Nuvo 128..Hi There, I have built the ZX Nuvo 128 by Superfo, but it has a problem. The machine is working, but the video signal is completely bonkers. I've …

    ... , a different problem... When in 128 KB editor mode all characters ... the keyboard. When I switch to 48 KB mode or boot with ...
    redhawk668 redhawk668 June 2017 Hardware
  • ezcode on plus 3Hi, I’m filling my evenings at the moment typing in the ezcode listing from Spectrum machine language for the absolute beginner by the elusive Mr …

    ... for doing logarithms and so 128 basic gets confused and fails ... wasn't a problem in 48 basic, because of the single ... variable throughout the program or switch to 48 basic.
    AndyC AndyC January 2019 Sinclair Basic
<1…10111213141516…34>

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