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<1234567…34>
  • Retro Virtual Machine is out!Fantastic emulator Retro Virtual Machine (@retrovm) is out today. It can emulates Amstrad/Sinclair models range. Give a try! http://www.retrovirt…

    Still a problem with the 48k Contention Suite program.

    I get this...
    [img]https://i.imgur.com/Z6lWGjj.jpg[/img]

    when I should get this...
    [img]https://i.imgur.com/T4y4F8T.jpg[/img]
    rich_chandler rich_chandler January 2019 Emulators
  • Retro Virtual Machine is out!Fantastic emulator Retro Virtual Machine (@retrovm) is out today. It can emulates Amstrad/Sinclair models range. Give a try! http://www.retrovirt…

    ... "]Still a problem with the 48k Contention Suite program.

    I get ... not a bug. the IR contention test is triggering the Snow ...
    jcgamestoy jcgamestoy January 2019 Emulators
  • XPECCY (Lin/Win)im not author of this emulator. Contacts of author you may take on [URL]http://xpeccy.info[/URL] - non official home page. cpu: Z80: all (un)docume…

    ... Instruction Test Suite , it failed miserably on the 48k Contention Test Suite and doesn ...
    rich_chandler rich_chandler November 2014 Emulators
  • Retro Virtual Machine is out!Fantastic emulator Retro Virtual Machine (@retrovm) is out today. It can emulates Amstrad/Sinclair models range. Give a try! http://www.retrovirt…

    ... />
    I ran the 48k contention test suite and it failed the R ... register test and the IR contention ...
    rich_chandler rich_chandler December 2018 Emulators
  • Retro Virtual Machine is out!Fantastic emulator Retro Virtual Machine (@retrovm) is out today. It can emulates Amstrad/Sinclair models range. Give a try! http://www.retrovirt…

    ... />
    I ran the 48k contention test suite and it failed the R ... register test and the IR contention ... ]

    What is the 48k contention test???? Where i can download ...
    jcgamestoy jcgamestoy December 2018 Emulators
  • Retro Virtual Machine is out!Fantastic emulator Retro Virtual Machine (@retrovm) is out today. It can emulates Amstrad/Sinclair models range. Give a try! http://www.retrovirt…

    ... />
    I ran the 48k contention test suite and it failed the R ... register test and the IR contention ... ]

    What is the 48k contention test???? Where i can download ...
    rich_chandler rich_chandler December 2018 Emulators
  • Retro Virtual Machine is out!Fantastic emulator Retro Virtual Machine (@retrovm) is out today. It can emulates Amstrad/Sinclair models range. Give a try! http://www.retrovirt…

    ... />
    I ran the 48k contention test suite and it failed the R ... register test and the IR contention ... ]

    What is the 48k contention test???? Where i can download ...
    jcgamestoy jcgamestoy December 2018 Emulators
  • Retro Virtual Machine is out!Fantastic emulator Retro Virtual Machine (@retrovm) is out today. It can emulates Amstrad/Sinclair models range. Give a try! http://www.retrovirt…

    ... />
    I ran the 48k contention test suite and it failed the R ... register test and the IR contention ... ]

    What is the 48k contention test???? Where i can download ... . I pass now the R contention test but not the ir ...
    jcgamestoy jcgamestoy December 2018 Emulators
  • New project for 256 colours Games emulator!O.K. , I suggested Jonathan Needle ( Creator of the excellent Spectaculator at [url="http://www.Spectaculator.com"]www.Spectaculator.com[/url] ) to c…

    ... notably being a hellishly accurate 48k Contention model. Marko for his part ...
    Dunny Dunny April 2004 Emulators
  • "Real Tape" mode?I'm trying to use RealSpec32 and Klive's "Real Tape" mode feature, but I can't get my tape player to play correctly. Am I doing something wrong? Fo…

    ... and I have been testing 48k contention on a real machine, and ...
    Dunny Dunny July 2006 Emulators
  • Another fusetest runWould anyone with a real machine be prepared to try the latest version of [url=http://www.shadowmagic.org.uk/spectrum/fusetest.zip]fusetest[/url], my…

    ... + 0x9100
    Machine type: 48K
    Contention offset: 0x01

    High port contention 1... failed (0xff)
    ... High port contention 2... skipped (B=0x01)

    and for interest contention.tap:
    [CODE]
    ...
    Fred Fred March 2008 Hardware
  • Manic Miner ZX81Hi Guys, Can anyone explain why [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0017539]Manic Miner ZX81[/url] is not able to reproduce the ex…

    ... doesn't fully emulate Spectrum 48K contention for instance), so the fact ...
    Einar Saukas Einar Saukas March 2012 Sinclair Miscellaneous
  • I/O contention model questionHi everyone, Sorry for my poor english. Together with a friend we are working on ZX Spectrum 48k implemented in FPGA. We have found bug in the Spect…

    ... 48k Reference section in c.s.s faq describing I/O contention ... .

    The 48k Reference states:
    Contention pattern
    ------------+---------+-------------------
    No | Reset ...
    brian-82 brian-82 February 2007 Development
  • Contention and floating bus timingHello, I was recently playing a bit with memory contention and floating bus stuff in ZXDS and there is one thing which puzzles me a bit. It is the d…

    ... playing a bit with memory contention and floating bus stuff in ... the contention a few cycles earlier, namely 1 cycle on 48k and ... unfortunately ULA in my beloved 48k died long time ago.

    C.S.S. 48k/128k [URL="http://www.worldofspectrum ...
    Patrik Rak Patrik Rak September 2007 Emulators
  • ZX Spectrum 48K clone and test resultsHi! This is my first post, so, first of all, I'd like to say hello to the whole community! I am Alessandro Dorigatti from Italy and I'm developing …

    ... developing a new ZX Spectrum 48K clone based on the information ... . some tests in FuseTests, IR-Contention) and others show some glitches ... : Fusetest is OK, IOcontention OK, contention OK, Float48K OK, FloatSpy OK ...
    adorigatti adorigatti July 2011 Hardware
  • 28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…

    ... in rainbow effects on the 48k Spectrum, mainly from a ... character wide multicolour on a 48k ([url]http://www.worldofspectrum ... go wider on a 48k? I'm not really ... on ZX Spin as a 48k Spectrum. (Based on ... like crazy the moment the contention-free period starts. We ...
    AMW AMW April 2012 Development
  • Interesting 48K failureI thought I'd recount a failure I've not seen mentioned before that I saw tonight while fixing a 48K issue 6 board. The background: The initial fail…

    ... saw tonight while fixing a 48K issue 6 board.

    48K board gets shorted. TR4 is ... the Z80. It fixes a contention problem (basically all I/O ... (well, now with incorrect IO contention due to the absence of ...
    Winston Winston December 2013 Hardware
  • Question of contentionI'm not desperate to go digging through technical descriptions in depth, but one thing bugs me about the Speccy's video contention model - and that's…

    ... about the Speccy's video contention model - and that's the ... .

    Now on the 48K, there's 224 T (224 ... /> And then there's the contention pattern where the memory is ... 16, so that means the contention pattern covers a run of ...
    joefish joefish January 2016 Hardware
  • Memory Contention: A Hypothetical Fix?I have just had this crazy thought: If one were to wire an additional memory chip, say a 6264 8Kx8 SRAM, in parallel with the main memory so that it …

    ... reduce the effect of memory contention considerably. Possibly with the addition ... such a circuit to the 48K model, but perhaps the 128K ...
    The_Bert The_Bert September 2017 Hardware
  • Writing own emulator: Contention questionsHi! (I don't know if this message should be here or in Hardware) I'm trying to write my own emulator just for the sake of it, and I'm having pr…

    ... having problems understanding the memory contention in 48k, in instructions like JR ... /wiki/Contended_memory

    In 48k JR, it says pc:4 ... is being used there for contention.


    Thanks ...
    MrKii MrKii April 2018 Emulators
  • Are 128K games more likely to crash than 48K ones?Hey, guys. I've been doing some experimenting with various games and even some music demos and apps, and I'm beginning to reach a conclusion that …

    ... susceptible to crashing than their 48K counterparts, most usually resetting to ... am aware of the memory contention issues between the Sinclair 128K ...
    Swevicus Swevicus February 2022 Games
  • Emulator Comparison ChartHi. In a similar vein to [URL=http://www.ppest.org/zx/zxse.php]Piters[/URL] comparison of various ZX emulators, I've been looking at adding some deta…

    ... trying to test. For memory contention and display timings, Shock Megademo ... get (try in all of 48K, 128K and +2A/+3 mode ... /trunk/fusetest/]higher-level test suite[/url]. I believe no publicly ... ) passes the high-level test suite. I know Woody has something ...
    Philip Kendall Philip Kendall June 2007 Emulators
  • Which is the most technically accurate Spectrum Emulator?Ok, which is the most technically accurate Spectrum Emulator? Please don't just vote but give reasons why.

    ... br /> | Emulator | Fusetest | Z80 Test Suite | Total |
    |------------------|----------|----------------|-------|
    | 1 ... this is only on 48k. I don't know ... , including "High port contention 2". I need to ...
    Metalbrain Metalbrain June 2009 Emulators
  • Have a real 48k Speccy? yes ? I need your help.Im looking to run this quick test on as many [COLOR="Red"](only)[/COLOR] 48k Spectrums as possible [B][COLOR="Red"]files moved[/COLOR][/B] [URL="ht…

    ... originally wrote a suite of tests to check the contention values I ... other the 48k speccy I will do a diff test suite for ...
    Richard_Butler Richard_Butler March 2010 Development
  • Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…

    ... The timings are switchable between 48K Spectrum, 128K Spectrum, Pentagon and ... each one...

    48K:
    [code]Frame length 0x8000 ... memory? passed
    High port contention 1? passed
    High ... running Woody's Z80 test suite, the failures on the ...
    gasman gasman February 2011 Hardware
  • ANN: Spud v0.230Ok, another new Spud... [URL="http://bit.ly/16OFkuQ"][COLOR=#0066cc]http://bit.ly/16OFkuQ[/COLOR][/URL] [quote] v0.230 ADDED: Options. When selec…

    ... and Debugger windows.
    3) Contention timings are a bit off ... .
    4) Timing for the 48k model is also off a ... .net/downloads/timing_tests/"]Timing Test suite[/URL].
    5) Printer and ...
    Arjun Arjun October 2013 Emulators
  • Keys in 48k mode for SpecEmu 1.2?Hello all, Does anyone know how to get the " symbol to appear when in 48k mode on Spec Emu 1.2? As you can imagine, it's pretty essential to be able…

    ... " symbol to appear when in 48k mode on Spec Emu 1 ...
    David David July 2001 Emulators
  • 48K protectionWhich games were 'protected' by loading a full 48K block of code so that no copy program could fit in to memory? I know of 2 by heard. Pole Positio…

    ... 'protected' by loading a full 48K block of code so that ...
    Dr BEEP Dr BEEP August 2001 Games
  • Original rubber key 48k'sThis question is to some point academic; But i seem to remeber the original 48k Rubber Keys Speccy came in versions 1,2 & 3! (way back when, occasi…

    ... seem to remeber the original 48k Rubber Keys Speccy came in ...
    thx1138 thx1138 May 2001 Sinclair Miscellaneous
  • 48k / 48k+ Keyboard MembranesCan anyone out there help me to locate a set of new keyboard membranes for my Speccy 48k (rubber keys) and 48k+ . I've just dusted them off after ye…

    Can anyone out there help me to locate a set of new keyboard membranes for my Speccy 48k (rubber keys) and 48k+ .
    I've just dusted them off after years in storage and the membranes on both machines have had it !

    Many thanks in advance .
    Dean Lowery Dean Lowery March 2001 Sinclair Miscellaneous
<1234567…34>

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48k 20.9K 29.1K
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  • 48K protectionWhich games were 'protected' by loading a full 48K block of code so that no copy program could fit in to memory?<br /> <br /> I know of 2 by heard. <…
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