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Search Again :: Adv Search 1000 results in 0.048s
<1…9101112131415…34>
  • Varios +3(e)DOS questions?I'm converting tape games to disk, for being used in my +3e. I'm trying to convert them to standard BASIC loaders, so files could be copied using BAS…

    ... can I store in a +3 DOS floppy?[/quote]
    ... to switch from 128k to 48k mode and keep BASIC programs ... , will switch from 128k to 48k BASIC.
    [code]
    LD (HL),3
    DEC HL
    LD ... from BASIC, so I guess +3 BASIC has initialized +3DOS. ...
    John Elliott John Elliott May 2013 Development
  • Games with Music BugsI know there is already a thread about games with bugs (and indeed its a awesome thread), but I thought maybe it would be nice to open another one ju…

    ... 2A/+3 but it will load okay (without music) in 48k mode. It ... seems fine under +2 or toastrack emulation in 128k mode ... fine on a +2A/+3 with AY music intact and ... a difference on +2A/+3 if you can get it ... playing. On the +2A/+3 the run of notes doesn ...
    Lee Tonks Lee Tonks May 2013 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... in +2A/+3 it resets after load. Running on 48K mode works.

    I've tried to force USR0 and 48K ...
    Zup Zup May 2013 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... in +2A/+3 it resets after load. Running on 48K mode works.

    I've tried to force USR0 and 48K ...
    Alessandro Grussu Alessandro Grussu May 2013 Games
  • A loading screen for Mr. HeliWell, I've managed, once more, to make another pic in less than two weeks with ZX Paintbrush tool from Klaus Jahn and show it for all of you. As seve…

    ... always seems to load in 48k mode even on a 128/+2 ... not as if it was 48k only.[/QUOTE] This is a ... sound. It was converted from +3 disk image by Goodboy. tap ...
    kyv_triumph kyv_triumph June 2013 Games
  • A loading screen for Mr. HeliWell, I've managed, once more, to make another pic in less than two weeks with ZX Paintbrush tool from Klaus Jahn and show it for all of you. As seve…

    ... , when there was a +3 disk version available.

    48K mode... !?:

    [CODE];
    ; ... (128K Editor), 1=ROM 1 (48K BASIC).
    ; bit 5: ... 4: 1=128K Mode, 0=48K Mode. [Always 0 on 48K Spectrum]
    ...
    jp jp June 2013 Games
  • Spike: 48k onlyDoes anyone know what's going on with Spike? [URL=http://s1142.photobucket.com/user/daveyboyhughes/media/spike_zps232a1745.gif.html][IMG]http://i114…

    In 48k mode?

    The cassette worked fine in 48k mode on my +3? Don ... 128k mode though?

    The box does only say 48k though ... , and a lot of older 48k games suffer from the old ...
    dm_boozefreek dm_boozefreek June 2013 Games
  • Spike: 48k onlyDoes anyone know what's going on with Spike? [URL=http://s1142.photobucket.com/user/daveyboyhughes/media/spike_zps232a1745.gif.html][IMG]http://i114…

    ... cassette worked fine in 48k mode on my +3? Don't remember ... 128k mode though?

    The box does only say 48k ... a lot of older 48k games suffer from the old ...
    Yep this is in 48k mode, even the version on WoS ... the WOS TZX fails in 48k mode in SPIN.
    R-Tape R-Tape June 2013 Games
  • Why is the B Disk interface selling for so much on ebay?I often watch unusual interfaces that pop up on ebay, and I noticed that this B Disk interface just went for ?113: [url]http://www.worldofspectrum.or…

    My question about +3 was only curiosity, I didn' ... it to work (even in 48k mode). My +3e has enough storage ...
    Zup Zup July 2013 Hardware
  • generating a pre-defined list in an un-defined sequenceI've decided to become a drunkard, to which end I've been drinking a whole bottle of beer in one day (whereas normally I'd make it last 2 or 3 days).…

    ... on a +128k Spectrum in 48k mode - I'm not sure why ... ; the attributes are saved in 3-byte chunks, a value followed ...
    Battle Bunny Battle Bunny July 2013 Sinclair Basic
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    Dandy (from activision?) only works on 48k mode. I've managed to load and run it in 128k mode but runs very slow. Is there a fix? Im trying to make a +3 disk version
    BCH BCH July 2013 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    Select +3 Basic from the menu then type in SPECTRUM then press enter. You are now in 48k mode, hopefully the game should now load and work.
    MatGubbins MatGubbins July 2013 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    [QUOTE=MatGubbins;713941]Select +3 Basic from the menu then ... enter. You are now in 48k mode, hopefully the game should now ...
    Ivanzx Ivanzx July 2013 Games
  • Border art viewerRecently, we were working with diver/4d on border art. The idea was to push the techniques of drawing on the border to the limit and to see, how much…

    ... tests by mcleod_ideafix confirmed that 48k mode was tuned correctly (sheer luck ... now precise down to 1-3 tacts, but to stabilise the ...
    introspec introspec September 2013 Development
  • 128 BASIC-compatible way of loading BASIC as code?On a 48K Speccy (or from 48 BASIC or USR 0 mode on a 128K machine), one can do a silly trick like this: [code];; load a 4000 byte BASIC program ld i…

    [QUOTE=aowen;723024]Force USR0 mode and then you're good.[/ ... system variables were dumped in 48K mode, so the 128K
    ;; editor ... seems fine on emulated 48K, 128K and Plus 3 Spectrums, whether loaded ...
    stephenw32768 stephenw32768 September 2013 Development
  • 128 BASIC-compatible way of loading BASIC as code?On a 48K Speccy (or from 48 BASIC or USR 0 mode on a 128K machine), one can do a silly trick like this: [code];; load a 4000 byte BASIC program ld i…

    ...
    A 48k save will load in 48k mode on any 48k/128k model ... [code]
    3 REM main program, lines 3-8999
    7000 ... ,$1031 ;STMT-RET (+2A/+3/+3e ROM.1)
    ... ld hl,$5b2f ;REGNUOY (+2A/+3/+3e paging)
    MCCONT: push ...
    Battle Bunny Battle Bunny September 2013 Development
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... was a problem in 128K mode or on 128K spectrums? I ... />
    sorry - I had a +3 and found that if I ... game in the default 128k mode it would freeze when I ... remembered to load it in 48k mode it was find n dandy
    Wookiee Wookiee September 2013 Development
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... ;724170]sorry - I had a +3 and found that if I ... game in the default 128k mode it would freeze when I ... remembered to load it in 48k mode it was find n dandy ... a fix for the interrupt mode that got messed when a ...
    David Jones David Jones September 2013 Development
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... ;724170]sorry - I had a +3 and found that if I ... game in the default 128k mode it would freeze when I ... remembered to load it in 48k mode it was find n dandy ... rendering the maze, and in +3 BASIC the interrupt routine expects ...
    John Elliott John Elliott September 2013 Development
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... ]sorry - I had a +3 and found that if I ... game in the default 128k mode it would freeze when ... remembered to load it in 48k mode it was find n ... There will probably be a 48K+* version for 128Ks that ... />
    David

    * 48K+ as in everything apart from ...
    David Jones David Jones September 2013 Development
  • Games that checksum the ROMHello, is there a list of games that checksum the ROM and won't run (or maybe exhibit a different behaviour) unless it is the original 48k one? Searc…

    I found that "feature" of 3 weeks in paradise when trying ... behave unexpectedly when not using 48k ROM. Sqij seems to use ... crashes when loaded in 128k mode. I guess some other "alternate ... will crash if not in 48K mode, or if they hit any ...
    Zup Zup October 2013 Sinclair Miscellaneous
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... Hazzard game under +3 mode.

    If loaded in 48k mode, it runs ... saw that loading it from +3 mode seems to work fine, but ... load the TAP file under +3 status and it happens the ...
    Neil Parsons Neil Parsons October 2013 Games
  • Arcade Game Designer 4Just released over at the AGD forums. New this time: Sprites can now be individually coloured using the SPRITEINK command. If 16x16 sprites aren't…

    ... an issue with AGD V4.3;
    Whenever I press A ... 's not in 48k mode is it? (V 4.3 Needs to be ...
    R-Tape R-Tape November 2013 Brand new software
  • Arcade Game Designer 4Just released over at the AGD forums. New this time: Sprites can now be individually coloured using the SPRITEINK command. If 16x16 sprites aren't…

    ... 's not in 48k mode is it? (V 4.3 Needs to be ... entire game with AGD 4.3 which uses a custom font ...
    Yoshiatom Yoshiatom November 2013 Brand new software
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... , so it crashes in +2A/+3. That poke does I=$3B ... /> In +2A/+3 it fails in +3 mode, USR0 mode and 48k mode. It even fails ... when using standard 48k ROM ... (I've tried in all RAM 4563 mode).
    Zup Zup November 2013 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... In +2A/+3 it fails in +3 mode, USR0 mode and 48k mode. It even fails ... when using standard 48k ROM ... (I've tried in all RAM 4563 mode).< ... as intended even in 128k mode.[/QUOTE]

    Thanks ...
    Ivanzx Ivanzx November 2013 Games
  • Spectrum Show Episode 23Welcome to episode 23 of The Spectrum Show, the show dedicated to the Sinclair ZX Spectrum. In this episode we go back to January 1985 to get all th…

    ... for use on a 48K machine, not +3.[/QUOTE]

    Yes ... , it works if you switch the +3 ... to 48k mode and load from tape, but ... screen blanks when in USR0 mode - the mode used by Fatware/DIVIDE ...
    Paul-J Paul-J December 2013 Announcements
  • Spectrum Show Episode 23Welcome to episode 23 of The Spectrum Show, the show dedicated to the Sinclair ZX Spectrum. In this episode we go back to January 1985 to get all th…

    JetPac now working :-)
    Info on my blog, but the resolution can be found in the Spectrum FAQ!

    Just needed to set the +3 into 'true' 48k mode before loading the tape file.

    How happy am I :D
    Paul-J Paul-J December 2013 Announcements
  • Test your PC keyboardPlease test yout PC keyboards in ZX emulator. Searches for the appropriate keyboard for real ZX Spectrum / ZX emulator. This is keyboard tester: [url…

    ... fuse 1.1.1 in +3 mode - all combinations mentioned seem ok ... if it's OT). In 48k mode, port #FFDF rapidly alternates between ... behaviour of this. In 128K mode, it's port #FADF which ... ? I've tested both +3 and 48k modes of fuse, and both ...
    u6c87 u6c87 December 2013 Hardware
<1…9101112131415…34>

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