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Search Again :: Adv Search 1000 results in 0.043s
<1…24252627282930…34>
  • Every pixel different color on spectrum is it possible?I remember reading somewhere about a hardware modification that could make spectrums have 1 different color per pixel.This would make the color clash…

    ... games written using that mode won't have colour ... graphics modes...

    MODE 1 was identical to the ... 1 attribute blocks
    MODE 3 was 4 colour bitmap (512 ... *192)
    MODE 4 was 16 colour bitmap ... the Sam it used MODE 1, complete with full ...
    Quazar Quazar July 2007 Hardware
  • AftermathAm I doing something wrong, or is there a problem with both the TAP and TZX of [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0005934]Aftermat…

    Thanks Battle Bunny.
    Yes, Aftermath works for me in 48K mode when choosing keyboard...it's the Kempston option that crashes it. The question is whether it's a bad dump or an inaccurate emulation that causes it to crash.
    thehive thehive July 2007 Games
  • Problem with CBSpeccyFirst my config: Amiga 1200, OS 3.1, 68030/50Mhz (with MMU), 16MB Fast. I tried to run 2 versions of "CBSpeccy" (0.24b and 0.25b). Emulator works bu…

    ... cores exist in parallel, and 48K mode is unaffected by MMU anyway ...
    Laser Laser August 2007 Emulators
  • Problem with CBSpeccyFirst my config: Amiga 1200, OS 3.1, 68030/50Mhz (with MMU), 16MB Fast. I tried to run 2 versions of "CBSpeccy" (0.24b and 0.25b). Emulator works bu…

    ... 100% of Speccy speed) in 48k mode but slows down in 128k ... mode. Maybe BlazeWCP will give some ...
    PopoCop PopoCop August 2007 Emulators
  • Problem with CBSpeccyFirst my config: Amiga 1200, OS 3.1, 68030/50Mhz (with MMU), 16MB Fast. I tried to run 2 versions of "CBSpeccy" (0.24b and 0.25b). Emulator works bu…

    ... 100% of Speccy speed) in 48k mode but slows down in 128k ... mode. Maybe BlazeWCP will give some ... ASp runs slower in 128K mode for the same game or ... the best experience for basic 48K use on an '030 AGA ...
    Laser Laser August 2007 Emulators
  • psycho soldierhello i am trying to map the above game.so far i have done levels 1+2,but when i get to level 3 the graphics are messed up.i am running in 128k mode…

    ... to load level 2 in 48k mode. Should be able to make ... the tape should have the 48k version on side A and ...
    Andrew Barker Andrew Barker August 2007 MIA/STP/SDP
  • Noob question. I'm stillconfused.I thought I had it all sorted out about the different models: +2....+2a....+3. But then, suddenly, I saw that there were a +2b. So, can anyone pleas…

    ... the different models: +2....+2a....+3.
    But then, suddenly, I ... it's closer to the 48k or +3 regarding compatibility ? And, is ... black machine based on the +3 motherboard. In fact is the ... muddled, the +3b was a +3 with fixed sound
    guesser guesser September 2007 Hardware
  • Noob question. I'm stillconfused.I thought I had it all sorted out about the different models: +2....+2a....+3. But then, suddenly, I saw that there were a +2b. So, can anyone pleas…

    ... the different models: +2....+2a....+3.
    But then, suddenly, I ... it's closer to the 48k or +3 regarding compatibility ? And, is ...
    spectbeginner spectbeginner September 2007 Hardware
  • Speccy emulation with R4 - DSpec, ZXDS & SpeccyDS...Finally got an R4 card up & running, and I've installed DSpec, ZXDS & SpeccyDS onto it, but I've a couple of questions I'm hoping somebody can help w…

    ... loading the titles in 128K mode since I couldn't suss ... to type LOAD "" in the 48K mode. Having found that out, the ...
    bobs bobs October 2007 Emulators
  • Speccy emulation with R4 - DSpec, ZXDS & SpeccyDS...Finally got an R4 card up & running, and I've installed DSpec, ZXDS & SpeccyDS onto it, but I've a couple of questions I'm hoping somebody can help w…

    ... loading the titles in 128K mode since I couldn't suss ... to type LOAD "" in the 48K mode.[/QUOTE]

    BTW, little ... can do the same for 48k state as well).

    Patrik Rak Patrik Rak October 2007 Emulators
  • Bubble Bobble on SpinDoes anybody else find that Bubble Bobble has corrupted sprites (bubbles for example) in 48k or 48k+ mode in Spin? Works fine in any 128k machine mo…

    ... sprites (bubbles for example) in 48k or 48k+ mode in Spin?

    Works fine in any 128k machine mode ...
    StuBruise StuBruise October 2007 Games
  • Bubble Bobble on SpinDoes anybody else find that Bubble Bobble has corrupted sprites (bubbles for example) in 48k or 48k+ mode in Spin? Works fine in any 128k machine mo…

    ... sprites (bubbles for example) in 48k or 48k+ mode in Spin?

    Works fine in any 128k machine mode ...
    zub zub October 2007 Games
  • Bubble Bobble on SpinDoes anybody else find that Bubble Bobble has corrupted sprites (bubbles for example) in 48k or 48k+ mode in Spin? Works fine in any 128k machine mo…

    ... AY sound enabled even in 48K mode) you get 128K sound if ... is blank will trigger "128K mode".
    StuBruise StuBruise October 2007 Games
  • Bubble Bobble on SpinDoes anybody else find that Bubble Bobble has corrupted sprites (bubbles for example) in 48k or 48k+ mode in Spin? Works fine in any 128k machine mo…

    ... snapshot works well on a 48k emulation. It should, as it ... using SPIN 0.62, in 48K mode.
    Digital Prawn Digital Prawn October 2007 Games
  • Bubble Bobble on SpinDoes anybody else find that Bubble Bobble has corrupted sprites (bubbles for example) in 48k or 48k+ mode in Spin? Works fine in any 128k machine mo…

    On RealSpectrum in 48K mode, after running the code which ... the two values which trigger 48K mode, and anything else is assumed ... the game goes into 128K mode. I assume the code which ... the code that selects 48K or 128K mode ($FAF4 and $FAEF respectively ...
    StuBruise StuBruise October 2007 Games
  • Bubble Bobble on SpinDoes anybody else find that Bubble Bobble has corrupted sprites (bubbles for example) in 48k or 48k+ mode in Spin? Works fine in any 128k machine mo…

    ... to run it correctly in 48k mode, but it just doesn't ... can play it in 128k mode though, that's fine, and ... it works ok in that mode in Spin.
    mulder mulder October 2007 Games
  • Best loading on a gameFor me, it has to be Technician Ted, with all those TT's walking across the screen. 2nd comes Skooldaze, only because I spent many MANY of my evenin…

    [quote=Bluce_Ree;222840]Moonstrike (48k) had a much better loader.[/ ... A doesn't load in 48k mode (but gets further in 128k ... mode - although it still doesn't ...
    andrew_rollings andrew_rollings October 2007 Games
  • I've just bought a cheap PS2Well there we have it I've finally bought a PS2, after all I've only wanted one for about 5 years. Anyway couldn't get any Silent Hill games, so I bo…

    ... to set the game to Mode 3 in the HDAdvance loader menu ... .com/list/index.php?alpha=3&skipalpha=no[/URL]
    ewgf ewgf October 2007 Chit chat
  • Best loading on a gameFor me, it has to be Technician Ted, with all those TT's walking across the screen. 2nd comes Skooldaze, only because I spent many MANY of my evenin…

    ... A doesn't load in 48k mode (but gets further in 128k ... mode - although it still doesn't ...
    JoeE JoeE October 2007 Games
  • Best loading on a gameFor me, it has to be Technician Ted, with all those TT's walking across the screen. 2nd comes Skooldaze, only because I spent many MANY of my evenin…

    ... A doesn't load in 48k mode (but gets further in 128k ... mode - although it still doesn't ...
    Jon Needle Jon Needle October 2007 Games
  • Halloween Special!Like all the best zombies, the ZXSpin project rises again on the last day of October. Here's release 0.666 for your enjoyment - get it at [url]http…

    ... you're running Spin in 48K mode?
    ewgf ewgf November 2007 Emulators
  • Quick testCould I ask anyone with a real 128K or +2 to run the latest [url=http://www.shadowmagic.org.uk/spectrum/fusetest.tap]Fuse test suite[/url] on it and …

    ... option ?
    Or switch to 48k mode and type LOAD "" ?

    zx128k zx128k November 2007 Hardware
  • Can you write in the border?Is it at all technically possible in any way to get stuff into the border, apart from changing the border colour? I believe the C64 used the border a…

    ... /> Yes -- load it up in 48k mode.
    Alcoholics Anonymous Alcoholics Anonymous November 2007 Sinclair Basic
  • Problem with CBSpeccyFirst my config: Amiga 1200, OS 3.1, 68030/50Mhz (with MMU), 16MB Fast. I tried to run 2 versions of "CBSpeccy" (0.24b and 0.25b). Emulator works bu…

    ... the fastest one. Games in 48k mode look to run with
    mode often slow-down a bit ... slow-downs in
    128k mode appear when AY plays "noise ... also slow-down in 128k mode.

    My 68030 is ...
    PopoCop PopoCop November 2007 Emulators
  • Why wasn't Underwurlde on the Ultimate Collected Works?Ultimate: The Collected Works has all the Spectrum games which directly involved the Stamper Bros... except Underwurlde. Anyone know why? [url]http:…

    ... the 128/+2 in 128K mode, the screen went black, but ... continued. Loading them up in 48K mode, even from tape, made them ...
    ewgf ewgf November 2007 Games
  • New tape releases - 128K only?As Jon's new Egg-Head game is 128K only, and splATTR has also evolved into a 128K only game - both due to memory constraints - I was wondering if the…

    I have a 48K and 128K at home.

    I started to use the 128K more often, although mostly in 48K mode.
    (and even more often I use an emulator, only on meetings I use the real machine with my ZX-PC Interface)
    Dr BEEP Dr BEEP December 2007 Games
  • Best loading on a gameFor me, it has to be Technician Ted, with all those TT's walking across the screen. 2nd comes Skooldaze, only because I spent many MANY of my evenin…

    ... A doesn't load in 48k mode (but gets further in 128k ... mode - although it still doesn't ... B loads in both 48k and 128k mode. Side A doesn't ...
    Uros Zupan Uros Zupan December 2007 Games
  • New tape releases - 128K only?As Jon's new Egg-Head game is 128K only, and splATTR has also evolved into a 128K only game - both due to memory constraints - I was wondering if the…

    ... mean the game freeze in 48K mode too ? i would suppose that ...
    Fikee Fikee December 2007 Games
  • New tape releases - 128K only?As Jon's new Egg-Head game is 128K only, and splATTR has also evolved into a 128K only game - both due to memory constraints - I was wondering if the…

    ... mean the game freeze in 48K mode too ? i would suppose that ... 48K ROM is unchanged.[/QUOTE]
    < ...
    na_th_an na_th_an December 2007 Games
  • Interface 1Is it possible to use Interface 1 with Spectrum 128K running in 48K mode ?

    [QUOTE=Johan;236523]Is it possible to use Interface 1 with Spectrum 128K running in 48K mode ?[/QUOTE]

    Yes. The original Sinclair 128K machine can use Interface 1, the microdrives and the ZX Network in both 48K mode and 128K mode.
    Geoff Geoff January 2008 Hardware
<1…24252627282930…34>

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