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<1…14151617181920…34>
  • ZX80, ZX81, boxed and unboxed 48K'sI have a lot for sale again. [B]ZX80[/B] To start with a ZX80: in good shape, no missing parts, yellowed though. This one includes a ZX81 rom. Also …

    ... , including the boxes.

    - 48K unboxed with original membrane: €30 ... / 25 GBP (2 available)
    - 48K boxed with original membrane: €55 ... / 45 GBP
    - 48K boxed issue 2 with new ...
    bverstee bverstee June 2012 Sales
  • Video issue with my 1st 48K SpeccyHi all I'm a long time retro fan and I just picked up my first Speccy. It's a rubber key 48K with a rev 4a mainboard. It's a nice clean unit and i…

    ... . It's a rubber key 48K with a rev 4a mainboard ...
    spookt spookt July 2012 Hardware
  • The complete Spellbound (48k) RAM disassemblyHello everyone. I just wanted to share the fruits of almost two years' labour; I've produced a [URL="http://www.dur.ac.uk/philip.anderson/disassembl…

    ... .uk/philip.anderson/disassemblies/spellbound-48k/index.html"]fully annotated disassembly ... [/URL] of Mastertronic's Spellbound (48k version) by David Jones.
    Weyoun Weyoun July 2012 Development
  • Question about the authors of this demo (Tim Follin?)Should this demo have Tim Follin and Dominic Robinson listed as authors? [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0007807[/url] (Its a…

    Should this demo have Tim Follin and Dominic ... [/url]

    (Its a demo which is using some of ...
    Ivanzx Ivanzx July 2012 Infoseek database
  • Demo of our new gameHello. You can download the demo of the new game that Mcneil, Radastan and me are developing: Knightmare, a version of the MSX game. This is the li…

    ... />
    You can download the demo of the new game that ...
    climacus climacus July 2012 Development
  • Replacing Upper RAM in 48KHi Folks Well, my fun continues :) After sorting the display issues with this machine I found I couldn't load software meant for 48K machines. Havin…

    ... 't load software meant for 48K machines. Having followed the guide ...
    spookt spookt July 2012 Hardware
  • Looking for a Spectrum 48k+ caseJust putting out a question here if anyone has or know where I can get just the case of a Spectrum 48k+ to put my Issue2 board + upgrades in?

    Just putting out a question here if anyone has or know where I can get just the case of a Spectrum 48k+ to put my Issue2 board + upgrades in?
    Johan1973 Johan1973 July 2012 Hardware
  • Issue 2 Failed 48k to 128k upgradeI have been trying to upgrade my Issue 2 with the help of Velesoft, using this schematic; [IMG]http://i764.photobucket.com/albums/xx284/arioch1973/4…

    ... it to work as a 48K machine again. However, I still ...
    Johan1973 Johan1973 July 2012 Hardware
  • 48K and wavy lines.It seems all Spectrum related things are breaking here at casa de Don Pedro. After the problem with my old ZX81, I went over to my issue 2 ZX Spectru…

    ... my issue 2 ZX Spectrum 48K. This one is also showing ...
    pmsr pmsr July 2012 Hardware
  • Distribution status for Beckman Innovation AB 48K ROMToday while practicing the black art of WAV to TZX conversion on my copy of the Beckman Innovation AB 48K rom, I wondered who owns the copyright and …

    ... of the Beckman Innovation AB 48K rom, I wondered who owns ...
    pmsr pmsr July 2012 Hardware
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... animate everything in multicolor for you. Even ... demo (posted below) demonstrates how to move a set of multicolor ... br /> * BIFROST* ENGINE HI-DEMO #1
    *
    * ... />
    // clear multicolor attributes (no glitches since BIFROST ...
    Einar Saukas Einar Saukas July 2012 Development
  • Another cause for DivIDE problems on 48K'sThe last months some topics were opened to discuss problems with 48K ZX Spectrums and DivIDE. Sofar we found: - Bad Z80's because of poor fanout (si…

    ... opened to discuss problems with 48K ZX Spectrums and DivIDE.
    bverstee bverstee July 2012 Hardware
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ... [CODE]/* ----------------------------------------------------------------
    * BIFROST* ENGINE HI-DEMO #2
    *
    * Requires " ... BIFROST_DISABLED;
    }

    // clear multicolor attributes (no glitches since BIFROST ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... CODE]/* ----------------------------------------------------------------
    * BIFROST* ENGINE HI-DEMO #3
    *
    * Requires ... />
    // randomly choose multicolor content
    for (px = ... compiled version of this demo is available [URL=" ...
    Einar Saukas Einar Saukas July 2012 Development
  • 48K+ losing horizontal syncHello! I've got this 48K plus in perfect cosmetic condition and it works well except for when it gets a tad bit warmer the image rolls around. That w…

    Hello! I've got this 48K plus in perfect cosmetic condition and it works well except for when it gets a tad bit warmer the image rolls around. That would happen after about 20 minutes after powered on.

    Any advice?
    pkersey pkersey August 2012 Hardware
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... demonstrated how to move multicolor tiles up and down ... br />
    This is the demo implementation:

    [CODE ... ]/* ----------------------------------------------------------------
    * BIFROST* ENGINE HI-DEMO #4
    *
    * Requires " ...
    Einar Saukas Einar Saukas August 2012 Development
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... demonstrated how to move multicolor images smoothly in all ... -shifted tiles. However that demo wasn't very practical, ... [CODE]/* ----------------------------------------------------------------
    * BIFROST* ENGINE HI-DEMO #5
    *
    * Requires " ...
    Einar Saukas Einar Saukas August 2012 Development
  • Successfully updated Issue 2 48k to 128k?Thanks to the donation by PMSR and through the very patient teachings of Velesoft, I have updated the Issue 2 to work with 128k. However. I have yet …

    ... games run on the upgraded 48k machine?

    (International Karate ...
    Johan1973 Johan1973 August 2012 Hardware
  • Working or dead 48K boards wantedI'm looking for 48K boards, as I don't have any left. I prefer defective ones as I can fix all issues myself now. 48K boards fit in an envelope or l…

    I'm looking for 48K boards, as I don't ... issues myself now.

    48K boards fit in an envelope ...
    bverstee bverstee August 2012 Wanted
  • Pes 2014 Demo is Out... wait, no it isn't!Apparently Konami decided to win a few weeks on it's now immortal fight with EA over the best football game, and released the DEMO for PES 2013... …

    ... football game, and released the DEMO for PES 2013...

    Demo is now unavailable, because it ... the way (even with a demo).

    I really don ...
    VanTammen VanTammen September 2012 Chit chat
  • Tutorial: ZX-Paintbrush and BIFROST*The latest version of [URL="http://www.zxmodules.de/"]ZX-Paintbrush[/URL] now supports editing multicolor tiles as used in [URL="http://www.worldofsp…

    ... Paintbrush[/URL] now supports editing multicolor tiles as used in [ ... favorite emulator, load the BIFROST* demo, then select "save binary ... and, while the BIFROST* demo is running, select "load ... will also work with other multicolor tile programs, although the ...
    Einar Saukas Einar Saukas September 2012 Development
  • NEW GAME 48K: "Crapbert Buttslut" (and 2 others games)PL title: Zbylut Owrzodzie&#324; w kamiennym, kurwa, zajebanym czarcim kr&#281;gu. ENG title: Crapbert Buttslut in the muthafuc.kin' damn stone-ci…

    ... -PROGRAM
    for ZX Spectrum 48K with AY-interface.
    Based ... game works on ZX Spectrum 48K (with AY-interface for in ... />
    Both other very nice 48K games:
    "Dziurak" and "Necrospermia ...
    Yerzmyey Yerzmyey October 2012 Brand new software
  • Diagnosing a strange software fault in a 48kHi, A friend gave me a 48k, which I am very keen to restore. The spectrum 48k was my first computer over 20 years ago and I owe my ability to code t…

    ... /> A friend gave me a 48k, which I am very keen ... to restore. The spectrum 48k was my first computer over ... little box.

    The 48k I have been given is ...
    vext01 vext01 October 2012 Hardware
  • Cybernoid DemoJust found a [URL="http://www.secarica.ro/html/tape_files.html#cybernoid_1_demo"]demo version[/URL] of [URL="http://www.worldofspectrum.org/infoseeki…

    Just found a [URL="http://www.secarica.ro/html/tape_files.html#cybernoid_1_demo"]demo version[/URL] of [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0001196"]Cybernoid[/URL] that's not in the archive - anyone know any more about it?
    jp jp October 2012 MIA/STP/SDP
  • Conversion of Paralactika DemoHello, we are producing our disk magazine SCENE+ and wanted to release the demo PARALACTIKA by DeMarche. However, we failed to contact that group, b…

    ... + and wanted to release the demo PARALACTIKA by DeMarche. However, we ... the problem is that this demo needs to be loaded in ... MB02, but this time, the demo is crashing in the first ... magazine and not miss this demo.

    Regards

    Speccyman Speccyman October 2012 Development
  • New Translated Game - Star Heritage! (Demo ver.)[IMG]http://zx.logtech.ru/si0.png[/IMG] The demo is essentially the first chapter of the full version and only differs from the latter in th…

    ... .png[/IMG]

    The demo is essentially the first chapter ...
    Shadow Maker Shadow Maker October 2012 Brand new software
  • 'Mescaline 128' demo with DivideI got this demo on the card that came with my Divide. It is amazing. Never seen anything like it on the Spectrum. It does things Spectrums can't do l…

    I got this demo on the card that came ...
    Mark R. Jones Mark R. Jones October 2012 Sinclair Miscellaneous
  • 48k faultyHi guys! I have a 48k that, currently, presents 2 problems: 1 - Can?t sync to TV correctly. I get a lot of noise and the characters appear to be inc…

    ... !

    I have a 48k that, currently, presents 2 problems ... have any recomended for my 48k.

    Also, I can ... power supply that matches my 48k requirements. Besides that, what are ...
    camurso_ camurso_ October 2012 Hardware
  • SkoolKit 3.2SkoolKit - the suite of utilities for creating disassemblies of Spectrum games in HTML format (I say 'the' because I don't know of any others) - has …

    ... /disassemblies/spellbound-48k/index.html"]Spellbound[/url] for a demo of SkoolKit ...
    SkoolKid SkoolKid November 2012 Development
  • Know Your Tables marked as 48K but it's actually 16KHi, Know Your Tables from Collins Software is marked as Zx Spectrum 48K but actually runs on any Spectrum (so it should be marked as 16K). Cheers, …

    Hi,
    Know Your Tables from Collins Software is marked as Zx Spectrum 48K but actually runs on any Spectrum (so it should be marked as 16K).

    Cheers,
    Giovanni
    Zurillion Zurillion November 2012 Infoseek database
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HitBox

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48k 20.9K 29.1K
multicolor 844 1.4K
demo 8.6K 12K

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  • 48k / 48k+ Keyboard MembranesCan anyone out there help me to locate a set of new keyboard membranes for my Speccy 48k (rubber keys) and 48k+ . <br /> I've just dusted them off af…
  • multicolor on 48Kmany people tried multicolor 8x1 on 48K model and ended with maximum width about 18 chars.<br /> yesterday i tried [b]8x2[/b] on 48K and achieve 24 c…
  • Scrollours, a 15 bytes demo for ZX Spectrum 48K[url]http://www.pouet.net/prod.php?which=57912[/url]<br /> <br /> Direct download:<br /> [url]http://antoniovillena.es/upload/scrollours.zip[/url]<br…
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  • 30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …
  • Working 48k or 48k+ motherboardJust looking to make up a speccy from the parts I have round me, all I need is a working motherboard. Anyone have one they will part with for a few …
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  • Attribute 2 You - a new demo for 48K machinesHi. <br /> <br /> There is a new demo for ZX Spectrum 48K with AY-interface.<br /> <br /> Code/idea/design: MatGubbins.<br /> Music: Yerzmyey.<b…

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