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Search Again :: Adv Search 484 results in 0.001s
<1234567…17>
  • Does Screen Flipping work on a 48k Spectrum?On the other post it showed some basic code to flip the screen on a +3. Does it work on a 48k Spectrum. Can anyone show me the machine code to: Se…

    ... 'start screen
    LD DE,49152 'start backupscreen
    LD BC ...
    Dr BEEP Dr BEEP May 2004 Development
  • Compressed Loading ScreensHi everybody From my speccy memories I could swear I could remember games with loading screens that took less than normal time to load. But up until…

    ... -49151
    3 for memory 49152-65535
    5 for reset ...
    Dr BEEP Dr BEEP November 2004 Sinclair Miscellaneous
  • 128k Shadow Screen?When emulating the shadow screen in bank 7 should that bank be switched into address C000? If so, what happens if bank 7 is switched out without canc…

    ... 't access it via Memory[49152], instead it just gets it ...
    Unique Unique February 2005 Development
  • 128k Shadow Screen?When emulating the shadow screen in bank 7 should that bank be switched into address C000? If so, what happens if bank 7 is switched out without canc…

    ... 't access it via Memory[49152], instead it just gets it ...
    cyborg cyborg February 2005 Development
  • List of RANDOMIZE USR code effects?Hi chaps, Does anyone have one of these please? Thanks.

    ... RAM - somewhere in the upper 49152 bytes of memory, a RANDOMIZE ...
    monty.mole monty.mole May 2005 Sinclair Basic
  • Q on DevPac+3 (not loading)I'm trying to get this to work under Spin: [url="http://www.worldofspectrum.org/infoseek.cgi?regexp=^Devpac+%2b3$&pub=^HiSoft$"]http://www.worldofspe…

    ... ...
    LOAD"progname"CODE 49152
    RANDOMIZE USR 49152

    The ...
    Mr. Anonymous Mr. Anonymous June 2005 Sinclair Miscellaneous
  • Q on DevPac+3 (not loading)I'm trying to get this to work under Spin: [url="http://www.worldofspectrum.org/infoseek.cgi?regexp=^Devpac+%2b3$&pub=^HiSoft$"]http://www.worldofspe…

    ... ...
    LOAD"progname"CODE 49152
    RANDOMIZE USR 49152

    The ...
    Skarpo Skarpo June 2005 Sinclair Miscellaneous
  • FrameSyncIt was many many years ago since i programmed assembly on the spectrum but I just picked it up again for fun. Now this is one thing I can't remember…

    ...

    SETUP LD HL,49152
    LD DE,49153
    dmsmith dmsmith August 2005 Development
  • Help with text adventureOk, a few probs. First, part of my game is a quiz, where questions and answers are given, the player has to type '.' if the answer is correct, or 'x'…

    But you don't have direct access to 128K.

    And in BASIC switching memorybanks will corrupt your BASIC when space between 49152 and 65535 is used
    Dr BEEP Dr BEEP October 2005 Sinclair Basic
  • length of 48k .sna fileJust a quickie :) Is the length of a 48k .sna 49152 or 49153, i.e. does it go from 0 to 49152, or from 1 to 49152? (If that makes any sense?) Cheer…

    49152 bytes of complete Spectrum ram ... Spectrum 1.7)
    27 - 49152 bytes RAM dump 16384..65535 ...
    rich_chandler rich_chandler November 2005 Development
  • Beginner InfoI have trying to find some hardware information for use with assembly coding but havn't had much luck. For instance. How do I redirect the vertical …

    ... .

    [code]
    org 49152

    ld hl,#FE00 ...
    Dr BEEP Dr BEEP February 2006 Development
  • 128k Screen Flipping - Sample Code PleaseI know this has been covered before, but I cannot find out code to do the following: On a 128k Spectrum tell the speccy to display from address 4915…

    ... screen from one location (say 49152- Bank 7 I believe). Once ...
    robpearmain robpearmain February 2006 Development
  • 128k Screen Flipping - Sample Code PleaseI know this has been covered before, but I cannot find out code to do the following: On a 128k Spectrum tell the speccy to display from address 4915…

    ... 128k you can say "Use 49152 for the screen".


    Write to 49152
    Then "Flip" the screen ... to 49152
    Write to 16384
    robpearmain robpearmain February 2006 Development
  • 128k Screen Flipping - Sample Code PleaseI know this has been covered before, but I cannot find out code to do the following: On a 128k Spectrum tell the speccy to display from address 4915…

    ... writes to the display at 49152, flipping between banks 5 and ...
    Woody Woody February 2006 Development
  • 128k Screen Flipping - Sample Code PleaseI know this has been covered before, but I cannot find out code to do the following: On a 128k Spectrum tell the speccy to display from address 4915…

    ... />


    BackBuffer equ 49152

    ;flip memory bank ...
    ld hl,49152 + 6143
    ld de,49152 + 6144
    ld ... />
    jr1:
    ld hl,49152
    ld de,data1
    robpearmain robpearmain February 2006 Development
  • 128k Screen Flipping - Sample Code PleaseI know this has been covered before, but I cannot find out code to do the following: On a 128k Spectrum tell the speccy to display from address 4915…

    ... br /> PEEK (16384+i) == PEEK (49152)
    [/code]
    gives true ... visible
    write something to 49152 ;writting to shadow screen
    49152
    [code]
    set ... 5 to be accessible via 49152
    draw something ....
    ...
    Fikee Fikee February 2006 Development
  • 128k Screen Flipping - Sample Code PleaseI know this has been covered before, but I cannot find out code to do the following: On a 128k Spectrum tell the speccy to display from address 4915…

    Basically just code it like this,

    [code]
    ld a,(renderpage)
    call PageRam

    [draw at 49152]

    call FlipScreen
    [/code]
    Woody Woody February 2006 Development
  • 128k Screen Flipping - Sample Code PleaseI know this has been covered before, but I cannot find out code to do the following: On a 128k Spectrum tell the speccy to display from address 4915…

    ... 7, but using 16384 and 49152.

    However, if you ... method where all addresses were 49152, does this rely on all ... same if you use the 49152 address method?
    robpearmain robpearmain February 2006 Development
  • Games that crash because of contended memory.I find these are really annoying. You load up a game like Astro Marine Corps, Fantasy World Dizzy, Dizzy: Prince Of The Yolkfolk and so on (the init…

    ...

    (In both cases 49152 already contains 193, so there ... into bank 20 and pokes 49152 with 1.

    lemc0 ...
    Jmk Jmk March 2006 Games
  • How can I tell if 128k in codeIs there an easy way in code to check if the Spectrum has 128k, rather than 48k so I can display a message "Must have 128k" etc

    ... page, write a byte to 49152, page in another RAM page ... , write a different byte to 49152. Then page the original page ...
    icabod icabod March 2006 Development
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... work space

    32768-49152:
    16KB for code (it ... . without LUTs)

    above 49152:
    16KB page for tilemaps ...
    Fikee Fikee April 2006 Development
  • Basic or Machine code?Hopefully the correct area of the site to post this question. Anyways, I have got hold of several books on programming my spectrum, and I was wonderi…

    ... loads and executes files at 49152)
    #3 - i was saving ... de resistance...

    org 49152

    a1 ld a ...
    48K 48K April 2006 Development
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... mandatory, and "seemingly-correct-filename,49152" should be treated as a ... bytes "seemingly-" with load base 49152. Imagine a block "aymusicpage.dump ... to test it. Thus, adding ",49152" is easiest way how to ...
    zilog zilog July 2006 Emulators
<1234567…17>

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