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Search Again :: Adv Search 484 results in 0.001s
<1234567…17>
  • TZX specs v1.20 RC1Hello folks, after months of waiting finally you have the latest update proposal (RC1) for the TZX format! This update includes revisions to the 0x…

    ... the data block has say 49152 bytes than this value will ... be 49152*8=393216.


    Mikie Mikie September 2006 Emulators
  • Programs detecting Spectrum modelsHi. I'm curious about knowing how some speccy games detect if they are runnning in a 128k or 48k model. What tricks can be used to make this in a Spe…

    [code]POKE 49152,255: POKE 23388,17: PAUSE 1: POKE 49152,0: POKE 23388,16: PAUSE 1: IF PEEK 49152255 THEN [48K mode] ELSE [128K mode]
    [/code]
    Woody Woody October 2006 Development
  • Programs detecting Spectrum modelsHi. I'm curious about knowing how some speccy games detect if they are runnning in a 128k or 48k model. What tricks can be used to make this in a Spe…

    [QUOTE=Woody][code]POKE 49152,255: POKE 23388,17: PAUSE ... 1:
    POKE 49152,0: POKE 23388,16: PAUSE ...
    Arda Arda October 2006 Development
  • Currah MicrosourceHi Anyone here got a Currah Microsource ? I have one, its one of the original eval units complete with 'draft' manual. Just interested to see how …

    ...
    70 REM ! ld de,49152
    80 REM ! ld bc ... /> 210 REM !save ld ix,49152
    220 REM ! ld de ...
    BloodBaz BloodBaz October 2006 Sinclair Miscellaneous
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    I've got the idea of saving SCREEN$ in ramdisk, then load code it at 49152 after switching banks, but it does not work. Apparently LOAD from ramdisk does not honor the bank selected.
    NotFound NotFound November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... , then load code it at 49152 after switching banks, but it ...
    Dunny Dunny November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... , then load code it at 49152 after switching banks, but it ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... , then load code it at 49152 after switching banks, but it ...
    Arda Arda November 2006 Sinclair Basic
  • Sam coup? - some questionsHi everyone. Got myself a sam coup&#233; without any kind of cables. I was a bit suspicious about it's working condition. Hooked it to a pc at psu a…

    ... is mapped to Page D (49152-65535)

    VMPR is ...
    Quazar Quazar November 2006 Hardware
  • I'm in need of help hereI've been using the 'COMB' and 'TRANSFER' programs on Lerm's Utility D package to convert copy-protected (Speedlock, Alcatraz etc) 48k games onto +3 …

    ... represent the RAM page at 49152, so you'll have ... you need to CLEAR below 49152, so you'd probably CLEAR ... /> 0 16 49152
    1 17 49152
    2 18 49152 (or ) 16 ...
    3 19 49152
    4 20 49152
    5 16 ... 16384
    6 22 49152
    7 23 49152

    ...
    Jmk Jmk December 2006 Sinclair Miscellaneous
  • Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …

    ... /> 32768-49151 Section C
    49152-65535 Section D

    Quazar Quazar January 2007 Development
  • Autorun BASIC programsIs it possible to write a basic program which will autorun after typing in LOAD ""? Thanks

    ... />
    SAVE "name" CODE 16384,49152: GO TO n

    Dr BEEP Dr BEEP January 2007 Sinclair Basic
  • 16k Spectrum.How come emulator's in 16k mode don't provide 32 ram-pack support.

    ... and POKING a location above 49152 on a 16K Spectrum would ...
    BloodBaz BloodBaz March 2007 Emulators
  • CEZ-GS strikes back with new Spectrum stuff...Something new is aproaching...March 10th will be a great day for our Spectrum! as you can read in this news... [url]http://computeremuzone.com/?id=n…

    ... code, structures and stack below 49152, and only allow the sprite ... required by the library below 49152, but at least we could ...
    utopian utopian March 2007 Games
  • CEZ-GS strikes back with new Spectrum stuff...Something new is aproaching...March 10th will be a great day for our Spectrum! as you can read in this news... [url]http://computeremuzone.com/?id=n…

    ... required by the library below 49152, but at least we could ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Games
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... uncompressed map data to $C000 (49152), uncompressed map data must have ... each screen and uncompresses to 49152. I`m writing a tool ...
    FrankT FrankT March 2007 Development
  • SpeedloadersWhen was the first time they came out and who invented them. What was the general speccy user's and media reaction to them? Would be nice to have a …

    ... tape block which is 48k (49152 bytes) long. There is no ...
    Tom-Cat Tom-Cat April 2007 Games
  • SpeedloadersWhen was the first time they came out and who invented them. What was the general speccy user's and media reaction to them? Would be nice to have a …

    ... , you could load in a 49152 byte uncompressed block into memory ...
    BloodBaz BloodBaz April 2007 Games
  • Autorun BASIC programsIs it possible to write a basic program which will autorun after typing in LOAD ""? Thanks

    [QUOTE=aowen;164749]Not sure off hand, but if not the same effect can be achieved with:

    SAVE "name" CODE 16384,49152: GO TO n[/QUOTE]

    Would not work in case the stack points to somewhere else before load. ;)
    Patrik Rak Patrik Rak April 2007 Sinclair Basic
  • Autorun BASIC programsIs it possible to write a basic program which will autorun after typing in LOAD ""? Thanks

    ... point when SAVE "" CODE 16384, 49152 was run will inevitably contain ...
    BloodBaz BloodBaz April 2007 Sinclair Basic
  • Which game did you like the loading noise the most?I always like skool daze's loader, it seemed to come over in regular waves.

    ... a save the lot (16384,49152) and get a brand new ...
    Gwyn Gwyn April 2007 Games
  • Cannon BubbleHello! I would really like to transffer this game ( [url]http://cezgs.computeremuzone.com/eng/card.php?id=14[/url] ) to my REAL +3 disk drive. Becau…

    ... 32765,16+a : LOAD "" CODE 49152 : NEXT i
    40 POKE ...
    StuBruise StuBruise June 2007 Games
  • Cannon BubbleHello! I would really like to transffer this game ( [url]http://cezgs.computeremuzone.com/eng/card.php?id=14[/url] ) to my REAL +3 disk drive. Becau…

    ... 32765,16+a : LOAD "" CODE 49152 : NEXT i
    40 POKE ...
    DEATH DEATH June 2007 Games
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... /> }

    extern uchar *scroll_buffer(49152);
    uchar scroll_count;
    uchar ... *m, char mode) {
    memset(49152, 0, 264);
    mess = installed_mess ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... /> [code]
    extern uchar *scroll_buffer(49152);
    [/code]

    ... value will be stored at 49152. The name "_scroll_buffer" ... of "scroll_buffer" is stored, ie 49152. The *value* of "scroll_buffer" ... value 30000 to address 49152 where the value of ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ...
    .custom
    ld hl,49152
    ld c,0
    memset(49152, 0, 264);
    mess = installed_mess ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... ]
    .custom
    ld hl,49152
    ld c,0
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... *m, char mode) {
    memset(49152, 0, 264);
    mess = installed_mess ... /> #asm

    ld hl,49152
    ld bc,(9*256 ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... *m, char mode) {
    memset(49152, 0, 264);
    mess = installed_mess ... /> #asm

    ld hl,49152
    ld bc,9*256 ...
    wokani wokani July 2007 Development
  • In a 100 years time..When we're all dead and buried (or cremated depending on your preference) and there's no more people around who actually HAD a ZX Spectrum do you thi…

    ... chip. with a total of 49152 bytes for memory.
    Information ...
    swift240 swift240 July 2007 Games
<1234567…17>

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