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Search Again :: Adv Search 484 results in 0.001s
<1234567…17>
  • Music Making Questions (soundtracker)Hello all, Being a big fan of trackers since the Amiga days and as I'm just about to start my final year in Music Tech at Uni, I thought it'd be a g…

    ... player included at (say) address 49152, or compile it without the ...
    gasman gasman August 2007 Development
  • EMUZWIN assembler questionNot sure if Vladimir still frequents the forums but maybe someone else knows the answer to this. Using EMUZWIN's assembler it should be possible to …

    ... - use address zero (rather than 49152)

    but that doesnt ...
    dmsmith dmsmith August 2007 Emulators
  • EMUZWIN assembler questionNot sure if Vladimir still frequents the forums but maybe someone else knows the answer to this. Using EMUZWIN's assembler it should be possible to …

    I just tried putting the

    ORG Ram 1, 49152

    at the start before any other code and that seems to be working.

    Not sure why it has to be at the start, but at least its allowing me to assemble it without errors. :)
    dmsmith dmsmith August 2007 Emulators
  • Paging MemoryAny idea why this short piece of code doesnt work, just crashes. I am just messing with paging memory in and out (not achived this yet) and reading t…

    ... pages can be paged into 49152-65536, and it doesn't ...
    gasman gasman September 2007 Development
  • ZX Spin assembler - where am I going wrong?I'm trying to use the assembler in ZX Spin, but I'm getting error messages. Here's a screenshot of the first simple program I'm trying to get workin…

    ... 't work when at $C000 (49152) is that, if the 128 ... assemble into RAM 0 at 49152 in +3 mode, go into ...
    Marko Marko October 2007 Development
  • Testing the Ram on a Toastrack 128KHi All My "new" 128K is misbehaving, all the demos I have loaded for it crash instantly, Ghostbusters 128K is playable but one of the background scr…

    ... REM do test from address 49152 to 65535

    100 ...
    icabod icabod October 2007 Hardware
  • Testing the Ram on a Toastrack 128KHi All My "new" 128K is misbehaving, all the demos I have loaded for it crash instantly, Ghostbusters 128K is playable but one of the background scr…

    ... -page that's in address 49152-65535 is selected in the ...
    icabod icabod October 2007 Hardware
  • Ports AccelerationOn ZX48 or 128/+2(grey) is contended and uncontended ports. For example: if you will read 512 bytes sector from IDE device to ZX ram via INI or INIR,…

    ... /+2 can set in area 49152-65535 slow or fast memory ... or 6 is set, memory 49152-65535 is uncontended. If page ... or 7 is set, memory 49152-65535 is contended. ULA use ... port adress is set to 49152-65535 and is set slow ...
    velesoft velesoft October 2007 Hardware
  • Ports AccelerationOn ZX48 or 128/+2(grey) is contended and uncontended ports. For example: if you will read 512 bytes sector from IDE device to ZX ram via INI or INIR,…

    ... port adress is set to 49152-65535 and is set slow ...
    Patrik Rak Patrik Rak October 2007 Hardware
  • Dangerous Z80 Assembly CommandHave been reading Toni Bakers' "Mastering MC On Ya Speccy" book and came across the list of Z80 commands in the dictionary section. Page 102 "[b]IM…

    ... have loads in at address 49152 i.e. $C000.

    Digital Prawn Digital Prawn March 2008 Sinclair Miscellaneous
  • Memory paging in 128 KB - 64KB RAM possible?I have found a quote in Spectrum 3 manual (available at WOS) -------------------- In the +3, we have crammed in more than twice the amount of memory…

    ... that were saved CODE 16384,49152, by setting up a 64K ...
    John Elliott John Elliott March 2008 Development
  • Memory paging in 128 KB - 64KB RAM possible?I have found a quote in Spectrum 3 manual (available at WOS) -------------------- In the +3, we have crammed in more than twice the amount of memory…

    ... that were saved CODE 16384,49152, by setting up a 64K ...
    zxbruno zxbruno March 2008 Development
  • Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…

    ... :
    No. of pixels = 256x192 = 49152 = 1.5 * 2^15, therefore ...
    BloodBaz BloodBaz March 2008 Sinclair Basic
  • Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…

    ... :
    No. of pixels = 256x192 = 49152 = 1.5 * 2^15, therefore ... .
    [/quote]

    Yes, 49152 different pixels, so at least ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Sinclair Basic
  • Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…

    ... to use LFSR numbers 1-49152 inclusive and by using 1 ...
    Alcoholics Anonymous Alcoholics Anonymous April 2008 Sinclair Basic
  • Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…

    ... to use LFSR numbers 1-49152 inclusive and by using 1 ...
    BloodBaz BloodBaz April 2008 Sinclair Basic
  • IF2 Rom snapshot creationHi, is it possible convert a Speccy 16k snapshot to a Interface 2 Rom file? I've the original Ultimate Pssst, Cookie, Trans-am and Jetpac tapes and …

    ...
    DEFM "SAVE rom CODE 49152,16384"
    DEFB $0D+$80 ...
    Jimmy Jimmy April 2008 Emulators
  • list of ZX games with raining effect(ula snow)If you know any ZX games with raining effect in screen, then add game name to list. I know about this games only: (tested on real ZX128+2 - grey) 4x…

    ... present. Game code running at 49152-65535 will slow-down by ...
    velesoft velesoft April 2008 Games
  • Another file format description pageDear Forum readers, I'm hosting another description site of ZX-Spectrum emulator file format descriptions, where you may find several file formats i…

    ... to which?

    At 49152 you have OUT ULA, bits ...
    Laser Laser May 2008 Announcements
  • .Z80 format question for 128KHello!!! I am working on my ZX Life Shield utility to make it compatible with .Z80 snapshots. I have sucessfully coded .Z80 48K snapshots, but for …

    ... />
    2

    [QUOTE]49152[/QUOTE]

    Depends what ...
    Philip Kendall Philip Kendall June 2008 Emulators
  • .Z80 format question for 128KHello!!! I am working on my ZX Life Shield utility to make it compatible with .Z80 snapshots. I have sucessfully coded .Z80 48K snapshots, but for …

    ... : POKE 32768,255 and POKE 49152,255 to try to find ...
    marcoagpinto marcoagpinto June 2008 Emulators
  • .Z80 format question for 128KHello!!! I am working on my ZX Life Shield utility to make it compatible with .Z80 snapshots. I have sucessfully coded .Z80 48K snapshots, but for …

    ... : POKE 32768,255 and POKE 49152,255 to try to find ...
    Philip Kendall Philip Kendall June 2008 Emulators
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... BRIGHT YELLOW
    ld hl,49152+6144
    ld (hl),112 ...
    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... (page second screen in at 49152)
    6010 LET n=PEEK ... i=0 TO 6911: POKE 49152+i,PEEK (16384+i): NEXT ...
    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... -ing them to 16384 and 49152.

    [url]http://www ...
    mulder mulder August 2008 Sinclair Miscellaneous
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... -ing them to 16384 and 49152.

    [url]http://www ... only be paged in at 49152.
    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... 16384 to BANK 7 at 49152 run at a realistic speed ... would clearly be 16384 and 49152. The ROM would then use ...
    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ...
    30 LOAD !"scr"CODE 49152
    50 CLS : INPUT "(m ... ] - Page bank 7 in at 49152 and select main screen at ... ] - Page bank 7 in at 49152 and select second screen at ... 49152 as active.

    (The ...
    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... paged in appears at addresss 49152+ instead of 16384+ as DP ...
    BloodBaz BloodBaz August 2008 Sinclair Miscellaneous
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... paged in appears at addresss 49152+ instead of 16384+ as DP ... to CLEAR the area below 49152 initially in order to load ...
    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
<1234567…17>

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