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Search Again :: Adv Search 484 results in 0.001s
<1…3456789…17>
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... $cc pattern
    ld hl,49152
    ld (hl),$cc
    ld hl,49152+6144
    ld bc,767 ...
    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
  • Problem upgrading 16K SpectrumHello Spec-chums, I've been a long time Commodore user, but also a long-time Speccy admirer (and emulator user). I've recently got hold of a Issue 2…

    ... /peeking 85 and 170 into 49152 returns the correct values. Repeating ...
    Layden Layden October 2008 Hardware
  • Problem upgrading 16K SpectrumHello Spec-chums, I've been a long time Commodore user, but also a long-time Speccy admirer (and emulator user). I've recently got hold of a Issue 2…

    Seems like you're missing one byte somewhere :smile:

    49152 = 48KBytes
    Pilsener Pilsener October 2008 Hardware
  • Problem upgrading 16K SpectrumHello Spec-chums, I've been a long time Commodore user, but also a long-time Speccy admirer (and emulator user). I've recently got hold of a Issue 2…

    ... peeking 85 and 170 into 49152 returns the correct values. ... that poking/peeking addresses beyond 49152 gives you correct results. But ... is still there.
    POKE 49152,85
    PRINT PEEK ... that means that writting to 49152, actually writes to 32768, ...
    mcleod_ideafix mcleod_ideafix October 2008 Hardware
  • Problem upgrading 16K SpectrumHello Spec-chums, I've been a long time Commodore user, but also a long-time Speccy admirer (and emulator user). I've recently got hold of a Issue 2…

    ... that poking/peeking addresses beyond 49152 gives you correct results. But ... is still there.
    POKE 49152,85
    PRINT PEEK 32768 ... , that means that writting to 49152, actually writes to 32768[/QUOTE ...
    Layden Layden November 2008 Hardware
  • Thieves School - New Game from World XXI Soft Inc.After aprox. 2 years of hard work, World XXI Soft Inc. announces the release of [B][I]Thieves School[/I][/B], a platformer multi-level for Spectrum 1…

    ... 128K, I hate paging on 49152 and the useful but painful ...
    worldxxisoft worldxxisoft December 2008 Games
  • Do you really want to play a new cool, interesting, but rather hard game?Just thinking about it... For example, someone will create a game. BIG game. BIG BIG game, with multiple loading scheme, numerous rewind blablabla (o…

    ... of that memory (based at 49152), and so if you use ...
    bobs bobs December 2008 Games
  • Analogue BeeperThere's been a discussion on foro.speccy.org about multichannel beeper stuff, and since I had the camera out and the scope set up, I set about demons…

    ... 2 is located at location 49152, and is 4600 bytes long ... point, and RANDOMIZE USR 61500/49152 to run them. Any key ...
    The Starglider The Starglider January 2009 Development
  • MultichromeIt turns out that multichrome, and other screen modes, are emulated in Fuse and Eightyone via ZX Spectrum SE emulation (which is similar to the TC214…

    ... of memory page 5:
    49152-55295 = pixel area for VRAM ... of memory page 7:
    49152-55295 = pixel area for VRAM ...
    velesoft velesoft January 2009 Development
  • MultichromeIt turns out that multichrome, and other screen modes, are emulated in Fuse and Eightyone via ZX Spectrum SE emulation (which is similar to the TC214…

    ... pixel bytes for load from 49152 (in 128 page 7)
    velesoft velesoft January 2009 Development
  • Simple text compressionI just checked one idea about text compression. Do not take it as recomendation but rather as info which can you save some time when you are solving …

    ...
    Initialize:
    ;LD HL, 49152 ; (Comment out once DEBUG complete ...
    BloodBaz BloodBaz May 2009 Development
  • Tape and Disk breakpointsIs it possible to set a breakpoint on a .TAP, .TZX or .DSK file so that the debugger pops up when loading finishes? I'm talking about a breakpoint wi…

    ... BASIC loaders, code blocks with 49152 bytes and auto-run, anti ...
    zxbruno zxbruno May 2009 Emulators
  • Tape and Disk breakpointsIs it possible to set a breakpoint on a .TAP, .TZX or .DSK file so that the debugger pops up when loading finishes? I'm talking about a breakpoint wi…

    ... BASIC loaders, code blocks with 49152 bytes and auto-run, anti ...
    LCD LCD May 2009 Emulators
  • DATA BIN - How to read the contentOkay I hit a snag with my Image to ZX Spec program that the plot/draw command eats too much memory. So I want to use DATA BIN to insert converted jp…

    ... your screen loaded. E.g. 49152

    This code will ...
    omega omega May 2009 Sinclair Basic
  • DATA BIN - How to read the contentOkay I hit a snag with my Image to ZX Spec program that the plot/draw command eats too much memory. So I want to use DATA BIN to insert converted jp…

    ... your screen loaded. E.g. 49152

    This code will ...
    brownb2 brownb2 May 2009 Sinclair Basic
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    Assuming your data format is all the bitmap data for a 16x16 sprite followed by all the attribute data for a 16x16 sprite then you can import it into the tile editor. The data starts at 49152, so that's room for 256 sprite frames/tiles.
    chev chev May 2009 Development
  • Russian Translations...As i have once again been reminded (by the "Homebrew games" thread), there are some funky looking Russian games that I can't play due to not understa…

    ... . RAM 1 is paged into 49152.

    In zxspin, I ...
    FrankT FrankT June 2009 Games
  • z80 format: ED ED xx yyI've just been studying the documentation for the z80 file format: [url]http://www.worldofspectrum.org/faq/reference/z80format.htm[/url] I have a d…

    ... ))
    _write_data(f, ram[32768:49152])
    _write_data(f, (255, 255 ... , 5))
    _write_data(f, ram[49152:])
    _write_data(f, (255, 255 ...
    SkoolKid SkoolKid July 2009 Development
  • 128K dev / PASMO (or alternative) question...When I assembly my code, I have it set up so that PASMO automatically creates a TAP file complete with loader, and this works great for 16/48k Do y…

    Nope - there aren't any specific PASMO literals for that. I just get it compile the different sections of code to 49152 so the labels are correct, and then use my main code to switch banks and load each block as required.
    bobs bobs September 2009 Development
  • 128K dev / PASMO (or alternative) question...When I assembly my code, I have it set up so that PASMO automatically creates a TAP file complete with loader, and this works great for 16/48k Do y…

    ... different sections of code to 49152 so the labels are correct ...
    robpearmain robpearmain September 2009 Development
  • 128K dev / PASMO (or alternative) question...When I assembly my code, I have it set up so that PASMO automatically creates a TAP file complete with loader, and this works great for 16/48k Do y…

    ... command:

    ORG RAM7:49152

    You can use ... , 16384, 32768 or 49152. Using values other than 49152 allows you to ...
    Marko Marko September 2009 Development
  • 128K dev / PASMO (or alternative) question...When I assembly my code, I have it set up so that PASMO automatically creates a TAP file complete with loader, and this works great for 16/48k Do y…

    ... Page 1
    load "" code 49152
    Switch to Page 2 ...
    load "" code 49152

    If so, do ...
    robpearmain robpearmain September 2009 Development
  • 128K dev / PASMO (or alternative) question...When I assembly my code, I have it set up so that PASMO automatically creates a TAP file complete with loader, and this works great for 16/48k Do y…

    ... Page 1
    load "" code 49152
    Switch to Page 2 ...
    load "" code 49152

    If so, do ...
    gasman gasman September 2009 Development
  • The Goldfinch updates thread([url=http://www.worldofspectrum.org/forums/showthread.php?t=25034]original announcement thread here[/url] - I figured it was worth starting a new to…

    ... adress range 16384-23295 or 49152-56063 on 128kB pages 5 ...
    velesoft velesoft September 2009 Development
  • Twister, Mother of Charlotte .tzx don't load with ZXSpinThe .tzx version does not load in ZXSpin version 0.666, but loads fine in SpecEmu. In ZXSpin it loads with a garbage on the screen and then reset at …

    it also didnt work in the older version of spectaculator but does in the newer. The loader is nasty. The whole 49152 bytes is loaded in tiny 32 byte blocks each with a very small pilot.
    nuggetreggae nuggetreggae November 2009 Emulators
  • some debugger in emulators that is able to brakpoint when a mem address is accessed ?Is there a debugger (disassembler) available in some emulator that is able to stop (breakpoint) when a particular memory address is accessed ? For e…

    ... next:
    Code:
    UNTIL 49152 IF (PC=(HL*2)) and ...
    Ralf Ralf November 2009 Emulators
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... screen memory from 16384 to 49152) and nothing to really wow ...
    ewgf ewgf December 2009 Emulators
  • Games not compatible with real grey +2There are many threads about Spectrum+3/2A incompatibility issues but what about grey +2? I've found that games like Marauder and Skate Crazy don't w…

    ... can be in place at 49152-65535, so setting the I ...
    Jmk Jmk January 2010 Games
  • Games not compatible with real grey +2There are many threads about Spectrum+3/2A incompatibility issues but what about grey +2? I've found that games like Marauder and Skate Crazy don't w…

    ... can be in place at 49152-65535, so setting the I ...
    Alcoholics Anonymous Alcoholics Anonymous January 2010 Games
  • Converting games from tap to dskHi to all from Greece, Being an old Speccy user and now owner of most models of Spectrum (48k , 48k+ , 128K, +2 grey and +3) , I desided to salvage m…

    ... ,32768
    30011 LD DE,49152
    30014 LD BC,04608 ... ,32768
    30039 LD DE,49152
    30042 LD BC,13824 ... ,32768
    30067 LD DE,49152
    30070 LD BC,09216 ... ,32768
    30095 LD DE,49152
    30098 LD BC,12000 ...
    batsilos batsilos February 2010 Emulators
<1…3456789…17>

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