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Super Hang On (Speedlock deprotector program needed)Hello all, I been looking into finding a way of decrypting the speedlock on Super Hang On. I want to create a deprotected tap version of the game, w…
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SAVE "name" CODE 16384,49152
Start recording and stop ... -
Image to ZX Spec 1.1 Now Freely Available!Image to ZX Spec 1.1 Now Freely Available! [IMG]http://mirror.viperfang.net/silentdevelopments/images/ent-preview1.1.zx.png[/IMG][IMG]http://mirror.…
... : just copy first image to 49152 in bank 7 (CLEAR 24999 ... -
Real Spectrum screen flicker with SCREEN$I've written a basic loader to simply do a 'load "" screen$' based video from a divide+ however I'm finding the Spectrum can't render a screens and a…
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[code]
10 CLEAR 49152: REM move stack below top ... /> 30 LOAD "next pic"CODE 49152: REM load next pic into ... /> 50 LOAD "next pic"CODE 49152: REM load next pic into ... -
Real Spectrum screen flicker with SCREEN$I've written a basic loader to simply do a 'load "" screen$' based video from a divide+ however I'm finding the Spectrum can't render a screens and a…
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[code]
10 CLEAR 49152: REM move stack below top ... ,111
30 LOAD ""CODE 49152: REM load next pic into ... ,111
50 LOAD ""CODE 49152: REM load next pic into ... -
Real Spectrum screen flicker with SCREEN$I've written a basic loader to simply do a 'load "" screen$' based video from a divide+ however I'm finding the Spectrum can't render a screens and a…
... a buffer at, say, address 49152. A short m/c program ... -
'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…
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30 LOAD !"scr"CODE 49152
50 CLS : INPUT "(m ... black screen. It goes to 49152 in whatever page is paged ... -
Alice in Wonderland (FULL VERSION!) on ZX SpectrumNot really a game but a film and I'm uncertain which forum to put this in so (Moved it to Misc - Mod).... I've uploaded two tap video copies of [B]A…
... the load always goes to 49152) from the way I was ... -
Alice in Wonderland (FULL VERSION!) on ZX SpectrumNot really a game but a film and I'm uncertain which forum to put this in so (Moved it to Misc - Mod).... I've uploaded two tap video copies of [B]A…
... the load always goes to 49152) from the way I was ... -
Rest in Peace, Jonathan Smith (was: Frobush Absence)You may or may not have noticed the absence of the honourable Frobush aka Jofa Smifff from your forums... The explanation is a little sad but does ha…
[QUOTE=psj3809;443055]Sounds a fair bit of bad luck hes having[/QUOTE]
Against bad luck... POKEs
POKE 32768,201 Infinite Jof stamina
POKE 49152,0 Infinite Jof lives
Bad luck: EAT YOUR HEART OUT. -
z80 emulator with converter ?Hi i am finding the old z80 emulator v2 or v3, dont remember. Some of these versions have the snapshopt to 1.45 converter that allows us to conver t…
... the top 16k of memory (49152). Now, if you look at ... a 48k ROM image at 49152. So I'd deduce that ... -
+3 how to detect if a file exist ?Need help. I am making a generic menu to my compilations over the spectrum +3. Exist some way programatically to detect if some file exists on the d…
... the program and stack below 49152 or immedately after that the ... -
Hypothetically....If you were putting together a "Spectrum +4" what presently available hardware would you include. My criteria would be total comparability (or as ne…
... second part of RAM off (49152-65535)
With this it ... -
Hypothetically....If you were putting together a "Spectrum +4" what presently available hardware would you include. My criteria would be total comparability (or as ne…
... second part of RAM off (49152-65535)
With this it ... -
Broken ram or what?Hi! I own ZX Spectrum 48K. When i run command PRINT PEEK 23732 + 256 * PEEK 23733, I should get answer 65535? But i get 49151. In my machine the upp…
... memory check routine gave me 49152 bytes OK, but apparently, ... to the address range 49152-65535 being mapped in ... . So, a POKE at 49152 was in fact a POKE ... POKE 32768,100 . Then POKE 49152,200 . Then, PRINT PEEK ... 100 then try PRINT PEEK 49152 . If you get 200, ... -
Message to all programmersHello folks, more and more programmers in the recent time are using special loading routines for their Homebrew-Software. This makes their game runn…
Z80 RRCA instruction...Hi Folks, Well my exploration of Z80 MCODE continues apace! I am struggling to understand how the RRCA instruction works. The official Zilog manua…
... /> When you divide i.e 49152 with 1 then 192 subtractions ...Z80 RRCA instruction...Hi Folks, Well my exploration of Z80 MCODE continues apace! I am struggling to understand how the RRCA instruction works. The official Zilog manua…
... ](...)When you divide i.e 49152 with 1 then 192 subtractions ...Z80 RRCA instruction...Hi Folks, Well my exploration of Z80 MCODE continues apace! I am struggling to understand how the RRCA instruction works. The official Zilog manua…
... /> When you divide i.e 49152 with 1 then 192 subtractions ...The most unique game loaderFor me it has to be Technician Ted, when the stripes give way to walking men and a timer.
... upper part of the memory (49152) and then during the game ...About BMP2SCR and IFLI filesOne of my doubts with LCD's image tool program is what I can do with IFLI files (ZX 128 mode), once I've converted any image in this format. How can …
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The picture is from 49152, so the player routine is ...zx spectrum +2 troubleshootingHi There I am new here and I need some advise as to where to look for issues on my zx spectrum +2 it was working fine this morning .. then while pl…
... - contested memory
32769-49152 - contested memory
49153 ...Sprite RoutineI was wondering if anyone could point me in the direction of a really basic example of a per-pixel sprite routine? Preferably commented. The screen …
To calculate a screen address I usually take the Y pixel position, swap bits 2 to 0 with bits 5 to 3, shift to left 5 times (to multiply with 32) and add the start of screen (16384 or 49152).Opinion on new 128K only gamesHello, Being new to the WOS community, I am unclear on the attitude towards 128K only software, that is; Is there a strong need to support the 48K m…
... and anaimation)
6144 * 8 = 49152 BYTES (8 pre-shifted positions ...Alien8 will not run on Divide?I can't seem to get Alien8 running on my 128+ with Divide. I have the original tape and have loaded into an emulator to create a snapshot, (.z80) an…
... which will be paged out: 49152 to 65535. This will not ...Spectrum 128K RS232 to PC serial cableIf you have read some of my recent posts then you will know that I am eager to link my Spectrum +3 to a PC. This will be done by wiring a standard PC…
... needs page 7 banked at 49152 (0C000h) and also reserves some ...Spectrum 128K RS232 to PC serial cableIf you have read some of my recent posts then you will know that I am eager to link my Spectrum +3 to a PC. This will be done by wiring a standard PC…
... mapped into the last 16K (49152..65535) just because +3DOS is ...Transferring games into MicrodriveLast week a big pack of empty microdrive cartridges arrived, and now I'm ready to playing with my little microdrive equipped speccy. One of my aim w…
... the screen:
SNAPSHOT = 49152 BYTEs - 6912 (SCREEN) - 4096 (TWO ...