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<1…11121314151617…34>
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... /> |
    Decode Speccy display memory (16384..23295) to a bitmap, and ...
    Dunny Dunny September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... );
    F.Read(Memory[0], 16384);
    F.Free;
    Filename ...
    Dunny Dunny September 2004 Development
  • On 48k, can I copy 4k before next screen updateFollowing on from my thread at [url="http://www.worldofspectrum.org/forums/viewtopic.php?topic=6423&forum=11"]http://www.worldofspectrum.org/forums/v…

    ... borders before the byte at 16384 gets drawn on screen. If ... the raster is again at 16384. At this time, if your ...
    Alcoholics Anonymous Alcoholics Anonymous September 2004 Development
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... 130 ; Last X
    DEFW 16384 ; Last Screen Address
    DEFW ... 170 ; Last X
    DEFW 16384 ; Last Screen Address
    DEFW ... 170 ; Last X
    DEFW 16384 ; Last Screen Address
    ... 170 ; Last X
    DEFW 16384 ; Last Screen Address
    ...
    robpearmain robpearmain October 2004 Development
  • How can I scroll a line of text and wrap perfectlyI know this is easy for most of you but for some reason I am messing it up. In Assembly Language I want to do the following: I have 1 line of text …

    ... 50000

    LD HL,16384+31

    LD B ...
    dmsmith dmsmith October 2004 Development
  • New Turbo-Load version of Tales From A Parallel UniverseNot very interesting to most, but I know some of you still use 'real' Spectrums. While fiddling around with a program I created ages ago to build c…

    ... 'enter' at the RANDOMIZE USR 16384 prompt. What I tended to ...
    Lee Tonks Lee Tonks October 2004 Games
  • Need some help making a BASIC gameI'm creating a text adventure in 128 BASIC (I don't like using the 'keywords' in 48 BASIC - It's slow and annoying!) called "The Legend of The Red Dr…

    ... ]

    LOAD "myscreen" CODE 16384

    [quote]3.) There ...
    cyborg cyborg November 2004 Sinclair Basic
  • Help required to calculate screen addressesDoes anyone have some code that calculates the screen address one pixel below the given address ? Is it best to use a lookup table ? Any examples of …

    ...

    gentab ld de,16384
    ld hl,scradtab
    Mr Millside Mr Millside November 2004 Development
  • MemoryI am writing a game for the Spectrum and need to store a lot of map data. What is the lowest address I can start to store the data at ?

    16384, decimal.

    D.
    Dunny Dunny December 2004 Development
  • MemoryI am writing a game for the Spectrum and need to store a lot of map data. What is the lowest address I can start to store the data at ?

    [quote]
    On 2004-12-21 11:56, Dunny wrote:
    16384, decimal.
    [/quote]

    What's wrong with using the 64K RAM modes of the +2A/+3? :)
    Philip Kendall Philip Kendall December 2004 Development
  • MemoryI am writing a game for the Spectrum and need to store a lot of map data. What is the lowest address I can start to store the data at ?

    ... 11:56, Dunny wrote:
    16384, decimal.
    [/quote]

    Dunny Dunny December 2004 Development
  • MemoryI am writing a game for the Spectrum and need to store a lot of map data. What is the lowest address I can start to store the data at ?

    ... in this way:

    16384-23551 Screen + Attributes + Printerbuffer
    Dr BEEP Dr BEEP December 2004 Development
  • Anyone help re-factoring a tile functionI had some excellent feedback for re-factoring my function that displays the colour for my screen tiles. Can anyone offer some help to improve the fu…

    ... 50000

    LD DE,16384
    LD C,9
    Dr BEEP Dr BEEP February 2005 Development
  • Anyone help re-factoring a tile functionI had some excellent feedback for re-factoring my function that displays the colour for my screen tiles. Can anyone offer some help to improve the fu…

    Let me see,

    I think that your tiles are always fixed and starting at 16384 or 16386 and further horizontal and 16384 or 16448 and further verically. If so then the test for carry on E is unnecessary and E can be uphighed by SET 5,E
    Dr BEEP Dr BEEP February 2005 Development
  • Anyone help re-factoring a tile functionI had some excellent feedback for re-factoring my function that displays the colour for my screen tiles. Can anyone offer some help to improve the fu…

    ... 50000

    LD DE,16384
    LD C,9
    Mr Millside Mr Millside February 2005 Development
  • Anyone help re-factoring a tile functionI had some excellent feedback for re-factoring my function that displays the colour for my screen tiles. Can anyone offer some help to improve the fu…

    ... 50000

    LD DE,16384
    LD C,9
    Mr Millside Mr Millside February 2005 Development
  • Anyone help re-factoring a tile functionI had some excellent feedback for re-factoring my function that displays the colour for my screen tiles. Can anyone offer some help to improve the fu…

    ... 50000

    LD DE,16384
    LD BC,9
    Mr Millside Mr Millside February 2005 Development
  • Interrupt timingsHow long does the ULA hold /INT low for on interrupt on each of the Spectrum models?

    ... to make a read from 16384 fall on the tested cycle ...
    Woody Woody March 2005 Development
  • Help me with something important here pleaseHello everybody, I was wondering if anybody could help me. I'm trying to load a "picture" from the real tape into emulator. I used to create many …

    Or: LOAD "" CODE 16384 :)
    Paul van der Laan Paul van der Laan March 2005 Sinclair Miscellaneous
<1…11121314151617…34>

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