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<1…12131415161718…34>
  • Help me with something important here pleaseHello everybody, I was wondering if anybody could help me. I'm trying to load a "picture" from the real tape into emulator. I used to create many …

    Or maybe even

    LOAD "" CODE 16384,6912
    J?rg Pleumann J?rg Pleumann March 2005 Sinclair Miscellaneous
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    This is what I've compiled so far:

    [quote]Resources
    =========

    * Make all caps
    ---------------

    You can turn CAPS LOCK on or off using a simple poke to 23658:

    POKE 23658,8: REM CAPS ON
    ...
    na_th_an na_th_an April 2005 Development
  • Map to screen address problemCan anyone help me out with what I guess is a screen address calculation problem. I need to calculate the screen address of a tile based on a number…

    ... screen eg:
    16384
    16384 + 64
    16384 + 128
    16384 + 192
    16384 + (10 * 2).
    A map ... would use lookup item 2 (16384 + 64) + the offset ((19-16 ...
    Mr Millside Mr Millside April 2005 Development
  • Swedish SPectrum ROM foundFrom a contributor to my inbox: [quote] Went to a flea market today to look for old computers and found a rubber-key Speccy. Didn't really look at i…

    ... , then SAVE "ROM" CODE 0, 16384 in the speccy, then export ...
    na_th_an na_th_an April 2005 Development
  • Fastest way to write something to screen$Hi, I just got pasmo.exe and start playing with attr scrolling, well, not scrolling, just write different values to a block and see if I can introdu…

    ... EQU 32
    ATTR EQU 16384+6144
    LEN EQU 256 ...
    AE.Vasconcelos AE.Vasconcelos April 2005 Development
  • saving to asmMy another question... I know I can save part of Spectrum memory to .bin file. However I would like to save it (or convert .bin file)into .txt file w…

    ... bc,6912
    ld de,16384
    ld hl,PIC
    AE.Vasconcelos AE.Vasconcelos May 2005 Development
  • T.I.M. - A New Interlace - Demo for DOWNLOADHere's something that's been in the works for quite a while ( mostly in my head ) and recently I've aquired assistance to help it come to fruition. …

    ...
    exx
    ld hl, 16384
    exx
    ld a ...
    Fikee Fikee May 2005 Development
  • Alphacom 32 printer with Spectrum +2Can the printer be made to work other than in 48 BASIC mode? When the +2 is in 128 BASIC, the printer won't seem to respond to LPRINT or LLIST. The…

    ... : LOAD "u2" SCREEN$ : PRINT USR 16384

    will allow you ...
    Geoff Geoff May 2005 Sinclair Miscellaneous
  • Q on DevPac+3 (not loading)I'm trying to get this to work under Spin: [url="http://www.worldofspectrum.org/infoseek.cgi?regexp=^Devpac+%2b3$&pub=^HiSoft$"]http://www.worldofspe…

    ... ...
    LOAD"progname"CODE 49152
    RANDOMIZE USR 49152

    The ...
    Mr. Anonymous Mr. Anonymous June 2005 Sinclair Miscellaneous
  • Q on DevPac+3 (not loading)I'm trying to get this to work under Spin: [url="http://www.worldofspectrum.org/infoseek.cgi?regexp=^Devpac+%2b3$&pub=^HiSoft$"]http://www.worldofspe…

    ... ...
    LOAD"progname"CODE 49152
    RANDOMIZE USR 49152

    The ...
    Skarpo Skarpo June 2005 Sinclair Miscellaneous
  • Turbo Imploder Anyone clued up on how to use this ? I've managed to pack a few of my own games, but I notice the default start address is always 24576, can you go…

    You thinking about using it to compress loading screens? I usually load the screen later in memory with a small routine to relocate it to 16384 after decompression, then compress that.
    Lee Tonks Lee Tonks July 2005 Sinclair Miscellaneous
  • Turbo Imploder Anyone clued up on how to use this ? I've managed to pack a few of my own games, but I notice the default start address is always 24576, can you go…

    ... bytes from 40000, depacking to 16384
    (If it asks for ...
    gasman gasman July 2005 Sinclair Miscellaneous
  • 128 ramdisk loaderanyone got a program which will save the contents of ramdisk to tape in one go, rather than saving each file seperately then loading them and save!in…

    ... the bytes read, and every 16384 bytes switch to the next ...
    John Elliott John Elliott July 2005 Sinclair Basic
  • WorldOfSpectrum IRC channel(yes, I know I haven't posted since Christmas, doesn't mean I haven't been lurking) So I've noticed there's an IRC channel here, and, well it's pret…

    ... />
    /join #speccy 16384 or
    /join #spin 16384

    #speccy ...
    Daren Daren July 2005 Chit chat
  • WorldOfSpectrum IRC channel(yes, I know I haven't posted since Christmas, doesn't mean I haven't been lurking) So I've noticed there's an IRC channel here, and, well it's pret…

    You don't need the 16384 to "/join #spin". :)
    jil jil July 2005 Chit chat
  • FrameSyncIt was many many years ago since i programmed assembly on the spectrum but I just picked it up again for fun. Now this is one thing I can't remember…

    ...

    SETUP LD HL,49152
    LD DE,49153
    dmsmith dmsmith August 2005 Development
  • ANNOUNCE: BASin Release 12 ready for downloadWell, after a rather large break, BASin's latest incarnation is ready for public use. Probably. BASin is a Sinclair Spectrum development environme…

    ... HL,50100
    LD DE,16384
    LD BC,6912
    mulder mulder August 2005 Emulators
  • ANNOUNCE: BASin Release 12 ready for downloadWell, after a rather large break, BASin's latest incarnation is ready for public use. Probably. BASin is a Sinclair Spectrum development environme…

    ... HL,50100
    LD DE,16384
    LD BC,6912
    Dunny Dunny August 2005 Emulators
  • Which of these is acceptable FPS for shoot-em-upHi, I want to get peoples opinion as to an acceptable frame update speed for my shoot-em-up game that is in development. At the minute I could do it…

    ... first block starts with $4000 (16384 bytes) at byte 55, so ...
    Dunny Dunny August 2005 Development
  • screen$I'm wanting to create a game which is written mostly is Basic, due to lack of MC skills but i need a MC routine if someone would kindly supply it I…

    I'm not sure 23296 is the right address for your screen 1 as it would overwrite your BASIC. But whatever address you use, you need just this:

    [code]
    ld hl,ScreenAddr
    ld de,16384
    ld bc,6912
    ldir
    ret
    [/code]
    baze baze August 2005 Development
  • screen$I'm wanting to create a game which is written mostly is Basic, due to lack of MC skills but i need a MC routine if someone would kindly supply it I…

    [code]
    Screen to memory

    ld hl,16384
    ld de,32768
    ld bc,6912
    ldir
    ret

    Memory to screen

    ld hl,32768
    ld de,16384
    ld bc,6912
    ldir
    ret
    [/code]
    Dr BEEP Dr BEEP August 2005 Development
  • Which of these is acceptable FPS for shoot-em-upHi, I want to get peoples opinion as to an acceptable frame update speed for my shoot-em-up game that is in development. At the minute I could do it…

    ... first block starts with $4000 (16384 bytes) at byte 55, so ...
    Metalbrain Metalbrain August 2005 Development
  • Which of these is acceptable FPS for shoot-em-upHi, I want to get peoples opinion as to an acceptable frame update speed for my shoot-em-up game that is in development. At the minute I could do it…

    ... flag all blocks with length 16384 as uncompressed then they are ... />
    Although blocks with >= 16384 bytes are unlikely to be ... 's z80 loader to accept 16384 byte blocks as uncompressed, those ...
    Dunny Dunny August 2005 Development
  • Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…

    ... 16bit address in decimal , ie 16384

    Search (again) - if ...
    MatGubbins MatGubbins September 2005 Emulators
  • Help with loading knowledgeHi. I'm new to spectrum coding and have a few questions to do with how the spectrum loads programs. You press LOAD "" and play the tape, and it find…

    ... video ram (display) at address 16384

    Line 20 will ...
    Sadako Sadako September 2005 Development
  • Help with loading knowledgeHi. I'm new to spectrum coding and have a few questions to do with how the spectrum loads programs. You press LOAD "" and play the tape, and it find…

    ... (e.g. LOAD "screen" CODE 16384,6911), then you get "R ... (e.g. LOAD "screen" CODE 16384,6913), then memory beyond ([I ... syntactic sugar for LOAD "" CODE 16384,6912.

    --
    Dr ...
    andrewbroad andrewbroad September 2005 Development
  • SAVE the complete screen in BASICHow can I save the COMPLETE screen (with the last two lines) in BASIC? If I type SAVE "XXXX" SCREEN$, then comes the message "Start tape, ..." and th…

    ... LET newaddr=32768: FOR s=16384 to 23295: POKE newaddr,PEEK ...
    Dunny Dunny September 2005 Sinclair Basic
  • SAVE the complete screen in BASICHow can I save the COMPLETE screen (with the last two lines) in BASIC? If I type SAVE "XXXX" SCREEN$, then comes the message "Start tape, ..." and th…

    ... LET newaddr=32768: FOR s=16384 to 23295: POKE newaddr,PEEK ...
    Dr BEEP Dr BEEP October 2005 Sinclair Basic
  • Help with text adventureOk, a few probs. First, part of my game is a quiz, where questions and answers are given, the player has to type '.' if the answer is correct, or 'x'…

    But you don't have direct access to 128K.

    And in BASIC switching memorybanks will corrupt your BASIC when space between 49152 and 65535 is used
    Dr BEEP Dr BEEP October 2005 Sinclair Basic
  • SAVE the complete screen in BASICHow can I save the COMPLETE screen (with the last two lines) in BASIC? If I type SAVE "XXXX" SCREEN$, then comes the message "Start tape, ..." and th…

    ... DE 32768
    LF HL 16384
    LD BC 6912
    16384, start of screen memory) TO ...
    Lloyd Lloyd October 2005 Sinclair Basic
<1…12131415161718…34>

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