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<1…19202122232425…34>
  • list of ZX games with raining effect(ula snow)If you know any ZX games with raining effect in screen, then add game name to list. I know about this games only: (tested on real ZX128+2 - grey) 4x…

    ... present. Game code running at 49152-65535 will slow-down by ...
    velesoft velesoft April 2008 Games
  • Pedro 1 - Quick and dirty translationHi, here is quick and dirty translation of Ultrasoft's Pedro 1. [url=http://www.edisk.cz/stahni/45586/pedro1EN.sna_48.23KB.html]pedro1EN.sna[/url] …

    ... ) save block of memory from 16384 to 65535 into bin
    Fikee Fikee April 2008 Games
  • Converting a rom file into a tzx or tap file. PLease Help!!I want to load Roms int-o my cip01(spectrum clone). How to convert them into tzx or tap files?

    ...
    SAVE "MYROM"CODE 32768,16384 thus creating a TZX or ...
    Dr BEEP Dr BEEP May 2008 Sinclair Basic
  • FAST and SLOW .TAP loading in RESIDOSWhy is in RESIDOS this TAP file loaded always too slow ? (with lines in border area). Other TAP files on my drive is fast loaded, but loading this fi…

    SAVE %"name" CODE 0,16384 -> show message "CODE length error, 0:1"

    VELESOFT
    velesoft velesoft May 2008 Development
  • FAST and SLOW .TAP loading in RESIDOSWhy is in RESIDOS this TAP file loaded always too slow ? (with lines in border area). Other TAP files on my drive is fast loaded, but loading this fi…

    [QUOTE=velesoft;267958]SAVE %"name" CODE 0,16384 -> show message "CODE length error, 0:1"[/QUOTE]

    That's not a bug - it's by design. You are not allowed to save data from the ROM area.
    glancaster glancaster May 2008 Development
  • Another file format description pageDear Forum readers, I'm hosting another description site of ZX-Spectrum emulator file format descriptions, where you may find several file formats i…

    ... to which?

    At 49152 you have OUT ULA, bits ...
    Laser Laser May 2008 Announcements
  • Dump Sinclair character set to file?Hi guys, I'm working on a version of Manic Miner for the TI-99/4A. It's not a port, as I'm not looking at the original Z80 code, just re-creating th…

    [QUOTE=Mark Wills;280685]I can't remember where the character set is in the ROM[/QUOTE]
    This should do the trick:
    [CODE]
    SAVE "font" CODE 16384-768, 768
    [/CODE]
    Patrik
    Patrik Rak Patrik Rak June 2008 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... 0,64 0*64*256 = 16384 (code to load screen$)
    wadfm wadfm June 2008 Sinclair Basic
  • oh my the old days :)programming on the speccy again here is a routine i remember of the top of my head to load screens or code without a header wow 5 Clear 27999 : Re…

    ... :
    [CODE]
    ld ix,16384
    ld de,6912
    jp jp July 2008 Sinclair Basic
  • oh my the old days :)programming on the speccy again here is a routine i remember of the top of my head to load screens or code without a header wow 5 Clear 27999 : Re…

    ...
    ;
    main ld ix, 16384 ; 28000 221 33 0 64 ...
    jp jp July 2008 Sinclair Basic
  • Accelerated spectrum?Hihi Has anyone managed to replace the Z80 in a spectrum with a Z80B? Just wondering if it'd be possible to have a couple of crystals switchable to…

    ... Mhz. In adress space 0-16384 is possible connect 16kB fast ...
    velesoft velesoft July 2008 Hardware
  • Copy interface ROM content to RamHi all, I have a very rare logitec centronics and disc interface. To save its ROM content I would like to copy it Ram and store it somewhere. How ca…

    ...
    SAVE "rom" CODE 0,16384
    to disk and LOAD ...
    Geoff Geoff July 2008 Hardware
  • Your help needed![FONT=Arial]there are [URL="http://www.worldofspectrum.org/neededscreens.html"]a number of titles[/URL] (146) that still lack an in-game scre…

    ... is a tapefile containing a 16384 byte copy of the ROM ...
    Digital Prawn Digital Prawn August 2008 Games
  • Your help needed![FONT=Arial]there are [URL="http://www.worldofspectrum.org/neededscreens.html"]a number of titles[/URL] (146) that still lack an in-game scre…

    ... be of the correct length - 16384 bytes.

    As the ...
    Digital Prawn Digital Prawn August 2008 Games
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... 41952 ($c000), and never at 16384 ($4000).

    I think ... to the main screen at 16384.

    When you set ... than the usual screen at 16384.

    I'm certainly ...
    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
  • Competition Time: LightbulbsHow many Wossers does it take to scew in(or twist) a lightbulb? Best answer wins a prize.

    16384 - if you want to see anything.
    sparkes sparkes September 2008 Chit chat
  • Competition Time: LightbulbsHow many Wossers does it take to scew in(or twist) a lightbulb? Best answer wins a prize.

    [QUOTE=sparkes;300752]16384 - if you want to see anything.[/QUOTE]

    22528, more like.
    XTM of TMG XTM of TMG September 2008 Chit chat
  • Custom SAVE Routine work on emulators?Hi, I'm developing a SAVE routine derived from the one present in ROM 48K, and I'm trying to get it work on several emulators (X128, Spectaculator, …

    ... !). Therefore, execution address is below 16384, with DI.

    Another ...
    worldxxisoft worldxxisoft September 2008 Emulators
  • Print ATHello, Can someone please tell me how to do a Print AT command? Thanks,

    ... )*8)
    1020 LET addr=16384+x+(y-INT (y/32 ...
    Dunny Dunny October 2008 Sinclair Basic
  • Print ATHello, Can someone please tell me how to do a Print AT command? Thanks,

    ... )*8)
    1020 LET addr=16384+x+(y-INT (y/32 ...
    polomint polomint October 2008 Sinclair Basic
  • Changing the way SCREEN$ is loadedThe way the speccy loads in a SCREEN$ is interesting - top two-thirds first, then middle and finally the bottom, which is due to the way the speccy d…

    ... in order, that is from 16384 and forward, but since the ...
    Rickard Rickard October 2008 Sinclair Miscellaneous
  • Spectrum AssemblyHi All, Thanks for letting me in... lol Over the last couple of days I started playing my spectrum emu again and then I started thinking about lear…

    ... here

    lines: dw 16384, 16440, ...
    [/CODE]

    ret
    lines: dw 16384, ...
    [/CODE]

    To ... : dw 48
    lines: dw 16384, ...[/CODE]

    I'm ...
    Matt_B Matt_B October 2008 Sinclair Miscellaneous
  • Spectrum AssemblyHi All, Thanks for letting me in... lol Over the last couple of days I started playing my spectrum emu again and then I started thinking about lear…

    ... here

    lines: dw 16384, 16440, ...
    [/CODE][/QUOTE]
    16384: LD DE, 16640 and so ... : dw 48
    lines: dw 16384, ...[/CODE]
    [/quote]
    Looks ...
    Shadow Maker Shadow Maker October 2008 Sinclair Miscellaneous
  • Spectrum AssemblyHi All, Thanks for letting me in... lol Over the last couple of days I started playing my spectrum emu again and then I started thinking about lear…

    ... the registers, like LD HL, 16384: LD DE, 16640 and so ...
    Matt_B Matt_B October 2008 Sinclair Miscellaneous
  • Problem upgrading 16K SpectrumHello Spec-chums, I've been a long time Commodore user, but also a long-time Speccy admirer (and emulator user). I've recently got hold of a Issue 2…

    ... /peeking 85 and 170 into 49152 returns the correct values. Repeating ...
    Layden Layden October 2008 Hardware
  • Problem upgrading 16K SpectrumHello Spec-chums, I've been a long time Commodore user, but also a long-time Speccy admirer (and emulator user). I've recently got hold of a Issue 2…

    Seems like you're missing one byte somewhere :smile:

    49152 = 48KBytes
    Pilsener Pilsener October 2008 Hardware
  • Problem upgrading 16K SpectrumHello Spec-chums, I've been a long time Commodore user, but also a long-time Speccy admirer (and emulator user). I've recently got hold of a Issue 2…

    ... peeking 85 and 170 into 49152 returns the correct values. ... that poking/peeking addresses beyond 49152 gives you correct results. But ... is still there.
    POKE 49152,85
    PRINT PEEK ... that means that writting to 49152, actually writes to 32768, ...
    mcleod_ideafix mcleod_ideafix October 2008 Hardware
  • Problem upgrading 16K SpectrumHello Spec-chums, I've been a long time Commodore user, but also a long-time Speccy admirer (and emulator user). I've recently got hold of a Issue 2…

    ... that poking/peeking addresses beyond 49152 gives you correct results. But ... is still there.
    POKE 49152,85
    PRINT PEEK 32768 ... , that means that writting to 49152, actually writes to 32768[/QUOTE ...
    Layden Layden November 2008 Hardware
  • Screen access in assemblerI am again troubled by the unusal screen design of the Spectrum. :) If I want to do something with, say, a 16x16 bit block of the screen (in the sam…

    ... PRINT AT-position).

    16384 = H=64, L=0
    Dr BEEP Dr BEEP November 2008 Development
  • A scrolling starfield - help needed!I have been messing on my speccy again recently and tried to do a scrolling (parallax - maybe) starfield. I know how to scroll using machine code but…

    ... to give offset to screenbase (16384/256)
    LD H,A ...
    Digital Prawn Digital Prawn December 2008 Development
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