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Search Again :: Adv Search 1000 results in 0.003s
<1…20212223242526…34>
  • A scrolling starfield - help needed!I have been messing on my speccy again recently and tried to do a scrolling (parallax - maybe) starfield. I know how to scroll using machine code but…

    ... hl,ScrollBuffer
    ld de,16384
    ldir
    ei
    16384/256)
    LD H,A ... /> [code]
    ZXScrTab
    dw 16384
    dw 16640
    dw ...
    Digital Prawn Digital Prawn December 2008 Development
  • A scrolling starfield - help needed!I have been messing on my speccy again recently and tried to do a scrolling (parallax - maybe) starfield. I know how to scroll using machine code but…

    ... to give offset to screenbase (16384/256)
    LD H,A ...
    Digital Prawn Digital Prawn December 2008 Development
  • Difference in emulator screen sizes and coloursSeeing as Greencard's gone out drinking... I've done a comparison between Spectaculator and ZXSpin. ZXSpin's full screen with border is taller than S…

    ... first byte of the screen (16384) is displayed. At least the ...
    rich_chandler rich_chandler December 2008 Emulators
  • A scrolling starfield - help needed!I have been messing on my speccy again recently and tried to do a scrolling (parallax - maybe) starfield. I know how to scroll using machine code but…

    ... to give offset to screenbase (16384/256)
    LD H,A ...
    Digital Prawn Digital Prawn December 2008 Development
  • A scrolling starfield - help needed!I have been messing on my speccy again recently and tried to do a scrolling (parallax - maybe) starfield. I know how to scroll using machine code but…

    ... to give offset to screenbase (16384/256)
    LD H,A ...
    Digital Prawn Digital Prawn December 2008 Development
  • Watching screen while debugging???I'll try to state my problem clearly, but I don't know if I'll succeed ..:) I load a Spectrum program into emulator (it doesn't matter which one at …

    ... /> LD A,255
    LD (16384),A

    I would ... expect that after LD (16384),A a short line will ...
    rich_chandler rich_chandler December 2008 Development
  • Watching screen while debugging???I'll try to state my problem clearly, but I don't know if I'll succeed ..:) I load a Spectrum program into emulator (it doesn't matter which one at …

    ... /> LD A,255
    LD (16384),A

    I would ... expect that after LD (16384),A a short line will ...
    Dunny Dunny December 2008 Development
  • Thieves School - New Game from World XXI Soft Inc.After aprox. 2 years of hard work, World XXI Soft Inc. announces the release of [B][I]Thieves School[/I][/B], a platformer multi-level for Spectrum 1…

    ... 128K, I hate paging on 49152 and the useful but painful ...
    worldxxisoft worldxxisoft December 2008 Games
  • Music in my JUMPER-game : Deadmarch ChopinAnyone has in BEEPs the deadmarch from Chopin? Only the "pam pam papam pam pa papam pam pa pam" part. TIA Dr Beep.

    ... using the memory
    from 16384-23296
    Dr BEEP Dr BEEP December 2008 Development
  • Do you really want to play a new cool, interesting, but rather hard game?Just thinking about it... For example, someone will create a game. BIG game. BIG BIG game, with multiple loading scheme, numerous rewind blablabla (o…

    ... of that memory (based at 49152), and so if you use ...
    bobs bobs December 2008 Games
  • What is exactly the scr format?Hello everyone and I hope you are having a wonderful Christmas. I'm trying to understand the use of the scr format. I understand it's a screen memor…

    ... file and typed 'PRINT USR 16384' . Now their functionality - disassemblers, renumber ...
    Geoff Geoff December 2008 Emulators
  • Routine in HexadecimalHello!!! I was trying to get the following routine in Hexadecimal: LD IX,16384 LD DE,6912 LD A,255 SCF CALL 1366 RET I tried to …

    LD IX,16384
    LD DE,6912
    LD A,255
    SCF
    CALL 1366
    RET

    DD 21 00 40 11 00 1B 3E FF 37 CD 56 05 C9 :grin:
    NaMcO NaMcO December 2008 Development
  • Jetpac questionHi all, I just bought a copy of Jetpac off of Ebay and I'm having problems. To start, I'm trying to play it on an issue 2 Speccy with Interface 1, 2 …

    ... program:
    10 FOR a=16384 TO 65535
    20 POKE ... a
    40 FOR b=16384 TO 65535
    50 LET ...
    hypostomus hypostomus January 2009 Games
  • Jetpac questionHi all, I just bought a copy of Jetpac off of Ebay and I'm having problems. To start, I'm trying to play it on an issue 2 Speccy with Interface 1, 2 …

    ... to try the lower memory. 16384 to 23295 are probably OK ...
    MrCheese MrCheese January 2009 Games
  • Jetpac questionHi all, I just bought a copy of Jetpac off of Ebay and I'm having problems. To start, I'm trying to play it on an issue 2 Speccy with Interface 1, 2 …

    ... fit:-
    [code]
    ORG 16384

    INITIALSEED EQU $D0D0 ... /> ;
    ; On screen QP_SCREEN (default 16384)
    ; write attribute byte QP_ATTR ...
    Digital Prawn Digital Prawn January 2009 Games
  • BASin r14d - Final bugfix for the r14 seriesOk, there's not a great deal to "show" here, as most of the work has been going on "under the hood" so to speak. And there's been a [i]lot[/i] of wor…

    ... :
    LD HL, 16384+256
    LD DE, 16384
    LD A ...
    BloodBaz BloodBaz January 2009 Emulators
  • Cro S2008Hi everybody!!! I hope this is right thread? :-) I want to share with you my new project. I call it ?S2008?? The idea was to build Spectrum48K clo…

    ... write protect !!! All 16kB (0-16384) can be set as 16kB ...
    velesoft velesoft January 2009 Hardware
  • Analogue BeeperThere's been a discussion on foro.speccy.org about multichannel beeper stuff, and since I had the camera out and the scope set up, I set about demons…

    ... 2 is located at location 49152, and is 4600 bytes long ... point, and RANDOMIZE USR 61500/49152 to run them. Any key ...
    The Starglider The Starglider January 2009 Development
  • Help to run Abu Simbel in a +2A SpectrumI bought this game some weeks ago, but the version is the old one. When I loaded it in the emulator, I had to switch the keyboard issue to 48Kissue.…

    ... a,255
    ld ix,16384
    ld de,6912
    zxbruno zxbruno January 2009 Games
  • Help to run Abu Simbel in a +2A SpectrumI bought this game some weeks ago, but the version is the old one. When I loaded it in the emulator, I had to switch the keyboard issue to 48Kissue.…

    ...

    call 24300 ; loads 16384,6912; 26100,39150; final byte ...
    Bob Stains Bob Stains January 2009 Games
  • Understanding the StackSorry folks. I guess I'm going to be a pain for a little while. Hope it's ok with everyone. I'm currently studying the stack and wrote the little pr…

    ... of trees
    LD HL,16384 ;first tree position

    Ralf Ralf January 2009 Development
  • Emulator feature I DEMANDI've been using ZXDS just recently and although it's lack of flash loading is a minor quibble it does allow you to have alook at loading screens. So…

    ... it has to be at 16384) to use as the preview ...
    rich_chandler rich_chandler January 2009 Emulators
  • Assembler snippetsI was just thinking that a thread for small but useful assembler snippets to do useful things would be cool for people learning z80 coding. Not to me…

    ... HL,32768
    LD DE,16384
    LD BC,6912
    Ralf Ralf January 2009 Development
  • Assembler snippetsI was just thinking that a thread for small but useful assembler snippets to do useful things would be cool for people learning z80 coding. Not to me…

    ... HL,32768
    LD DE,16384
    LD BC,6912
    rich_chandler rich_chandler January 2009 Development
  • MultichromeIt turns out that multichrome, and other screen modes, are emulated in Fuse and Eightyone via ZX Spectrum SE emulation (which is similar to the TC214…

    ... of memory page 5:
    49152-55295 = pixel area for VRAM ... of memory page 7:
    49152-55295 = pixel area for VRAM ...
    velesoft velesoft January 2009 Development
  • How does the Speccy deal with the Character Set?Hi All, Can anyone spare a little time to explain to me the basic Assembly method of how the Speccy interprets and retrieves Characters to print on …

    ... intact :

    LD DE,16384 ;prepare a screen addres
    roko roko February 2009 Development
  • 2 commands in 1 lineHi all, this is my first post although I have visited the web site many times, and I find it great. English is not my mother tongue, so I will try to…

    ... data block starts at position 16384 and takes 30766 bytes. As ... /> 0>SAVE "FRED" CODE 16384,30766: RANDOMIZE USR 30285
    rinconete rinconete March 2009 Sinclair Basic
  • 2 commands in 1 lineHi all, this is my first post although I have visited the web site many times, and I find it great. English is not my mother tongue, so I will try to…

    ... first available position is at 16384 + 30766 = 47150. I will take ... /> ORG 47200
    LD DE, 16384
    LD IX, 30766
    rinconete rinconete March 2009 Sinclair Basic
<1…20212223242526…34>

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