World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.003s
<1…21222324252627…34>
  • 2 commands in 1 lineHi all, this is my first post although I have visited the web site many times, and I find it great. English is not my mother tongue, so I will try to…

    ... /> ORG 47200
    LD DE, 16384
    LD IX, 30766
    rinconete rinconete March 2009 Sinclair Basic
  • 2 commands in 1 lineHi all, this is my first post although I have visited the web site many times, and I find it great. English is not my mother tongue, so I will try to…

    ... from the changed block from 16384 ?
    Fikee Fikee March 2009 Sinclair Basic
  • Spin problems/issuesI am running Spin 0.666 and have noticed a few issues (some are bugs, some might be just me). I am using Vista sp1 (yeah I know!), and I've seen Dunn…

    Can't get any 16k games to load whilst in 16k mode

    file decompress' to greater than 16384, the whole emulator the crashes with black screen, white border.

    v0.666
    chop983 chop983 April 2009 Emulators
  • Simple text compressionI just checked one idea about text compression. Do not take it as recomendation but rather as info which can you save some time when you are solving …

    ...
    Initialize:
    ;LD HL, 49152 ; (Comment out once DEBUG complete ...
    BloodBaz BloodBaz May 2009 Development
  • Tape and Disk breakpointsIs it possible to set a breakpoint on a .TAP, .TZX or .DSK file so that the debugger pops up when loading finishes? I'm talking about a breakpoint wi…

    ... BASIC loaders, code blocks with 49152 bytes and auto-run, anti ...
    zxbruno zxbruno May 2009 Emulators
  • Tape and Disk breakpointsIs it possible to set a breakpoint on a .TAP, .TZX or .DSK file so that the debugger pops up when loading finishes? I'm talking about a breakpoint wi…

    ... BASIC loaders, code blocks with 49152 bytes and auto-run, anti ...
    LCD LCD May 2009 Emulators
  • DATA BIN - How to read the contentOkay I hit a snag with my Image to ZX Spec program that the plot/draw command eats too much memory. So I want to use DATA BIN to insert converted jp…

    ... your screen loaded. E.g. 49152

    This code will ...
    omega omega May 2009 Sinclair Basic
  • DATA BIN - How to read the contentOkay I hit a snag with my Image to ZX Spec program that the plot/draw command eats too much memory. So I want to use DATA BIN to insert converted jp…

    ... your screen loaded. E.g. 49152

    This code will ...
    brownb2 brownb2 May 2009 Sinclair Basic
  • DATA BIN - How to read the contentOkay I hit a snag with my Image to ZX Spec program that the plot/draw command eats too much memory. So I want to use DATA BIN to insert converted jp…

    ... try:

    for i=16384 to 23295: poke i,255 ...
    omega omega May 2009 Sinclair Basic
  • DATA BIN - How to read the contentOkay I hit a snag with my Image to ZX Spec program that the plot/draw command eats too much memory. So I want to use DATA BIN to insert converted jp…

    ... try:

    for i=16384 to 23295: poke i,255 ...
    brownb2 brownb2 May 2009 Sinclair Basic
  • upgrades what you looking for?i start working for upgrades for ZX, but i'm Atari specialist and i don't know exactly what you need for ZX. On the moment i have DIVIDE in stock, an…

    ... it all up to address 16384, then you wouldn't need ...
    joefish joefish May 2009 Hardware
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... /> ld a,1
    ld (16384),a

    ld ix ...
    Bob Stains Bob Stains May 2009 Development
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    Assuming your data format is all the bitmap data for a 16x16 sprite followed by all the attribute data for a 16x16 sprite then you can import it into the tile editor. The data starts at 49152, so that's room for 256 sprite frames/tiles.
    chev chev May 2009 Development
  • I Ball - is .tap version available?Hi all, I'm after a .tap version of I, Ball (released by Firebird). The original game used the dreaded bleeploader. I checked WOS and other web site…

    ... held in the screen at 16384,1536 and 20480 for the ...
    FrankT FrankT June 2009 Games
  • Interface One - New FunctionalityAs you may (or may not) be aware the Interface One is a pretty powerful piece of kit. One of it's greatest features is being able to easily extended …

    ... e.g. LET x = (PEEK @ 16384).

    I must admit ...
    jp jp June 2009 Development
  • Trouble loading BTTF3HI just wondering if you can help me out as am new to the spectrum :) I am tring to load BTTF3 on mt 48k. I put the tape in type load etc then it…

    ... the loading screen, one with 16384 bytes and another (the intro ... )

    Code block with 16384 bytes (at the end of ... )

    code block with 16384 bytes:

    flag: 86 ...
    zxbruno zxbruno June 2009 Games
  • Russian Translations...As i have once again been reminded (by the "Homebrew games" thread), there are some funky looking Russian games that I can't play due to not understa…

    ... copy its 2048 bytes to 16384, then wipe the 2048 bytes ... copy the 2048 bytes to 16384 before decompressing bank7 which will ...
    FrankT FrankT June 2009 Games
  • Russian Translations...As i have once again been reminded (by the "Homebrew games" thread), there are some funky looking Russian games that I can't play due to not understa…

    ... Address : 0
    Data Length : 16384
    Save as diz14.bin ...
    FrankT FrankT June 2009 Games
  • Reading from the 128 Serial PortDon't shout at me if this is a silly question. I have Googled extensively, and searched the forums, but I can't find anything discussing what seems t…

    ... Spectrum using
    . 10 FOR 16384 TO 23295
    . 20 POKE ...
    roko roko June 2009 Sinclair Basic
  • Reading from the 128 Serial PortDon't shout at me if this is a silly question. I have Googled extensively, and searched the forums, but I can't find anything discussing what seems t…

    ...
    EXX
    LD DE,16384 ;screen$

    start DI ...
    roko roko June 2009 Sinclair Basic
  • Interface One - New FunctionalityAs you may (or may not) be aware the Interface One is a pretty powerful piece of kit. One of it's greatest features is being able to easily extended …

    ... e.g. LET x = (PEEK @ 16384).
    I must admit, that ...
    roko roko July 2009 Development
  • Interface One - New FunctionalityAs you may (or may not) be aware the Interface One is a pretty powerful piece of kit. One of it's greatest features is being able to easily extended …

    ... />
    [CODE]LET chk=(CODE @16384,6912)[/CODE]

    I ...
    jp jp July 2009 Development
  • Interface One - New FunctionalityAs you may (or may not) be aware the Interface One is a pretty powerful piece of kit. One of it's greatest features is being able to easily extended …

    OK, I've coded this to add a @DEEK function to Spectrum with IF1.
    The caveat is that it only works within a LET statement, in this form:

    LET n=@DEEK v

    Where 'n' is any numeric variable, and 'v' any numeric expression BC (or ...
    RST#08 RST#08 July 2009 Development
  • FLASH EPROM programming on ZXExist any other software for rewriting FLASH EPROM or EEPROM chips on real ZX ? I know only: EEPROM flasher for original DivIDE [url]http://85.132.…

    ... /> LD BC,(len) ;max 16384
    LD HL,16384
    AND A ... ;err if last destaddr > 16384

    SLA C ;bit ...
    roko roko July 2009 Hardware
  • Erase part of memory in SPIN?A question for SPIN (or perhaps Spectaculator). If I have a game loaded in memory and would like to erase part of the memory while keeping the rest …

    ... the start of screen memory (16384).
    Metalbrain Metalbrain August 2009 Emulators
  • Erase part of memory in SPIN?A question for SPIN (or perhaps Spectaculator). If I have a game loaded in memory and would like to erase part of the memory while keeping the rest …

    [QUOTE=Metalbrain;373317]You can load a block of memory, just use a file of 6912 bytes filled with zeros, and load it right at the start of screen memory (16384).[/QUOTE]

    Thanks! Is there an easy way to create the zero file?
    Rickard Rickard August 2009 Emulators
  • Interface One - New FunctionalityAs you may (or may not) be aware the Interface One is a pretty powerful piece of kit. One of it's greatest features is being able to easily extended …

    ... e.g. LET x = (PEEK @ 16384).

    I must admit ...
    jp jp August 2009 Development
  • Machine Code Microdrive File LoaderI've been experimenting with transferring games to run from microdrive. Typically I like to see a loading screen while things are happening, and I li…

    ... LOAD *"m";1;"SCREEN"CODE 16384
    20 PRINT USR decomproutine ... , address is where loaded here 16384
    30 LOAD *"m";1 ...
    Dr BEEP Dr BEEP August 2009 Development
  • Rainbow ZX Spectrum Emulator for TS2068Hi, See the photos attached. I recently got this through a guy on Ebay I mailed. It's a ZX Spectrum emulator addon for the Timex Sinclair 2068. I ca…

    ... SAVE "MOD-B" CODE 0,16384, make a tzx of it ...
    chev chev August 2009 Hardware
<1…21222324252627…34>

Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • European Software Titles with an English version
    harriusherbartio on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21
  • Celebrity deaths...
    mel the bell on April 20

HitBox

Word Docs Hits
49152 484 767
16384 1.4K 2.3K

Related Threads

  • Title of game=? #49152Hi all. If anyone has a moment (and a good memory), could you help me out with this query?<br /> I'm looking for a game that was (I'm pretty sure) on…
  • 16384 points...Just managed to take this snapshot in Crossy Road just as I died. Probably the reason I died too. :))<br /> ...just thought it was fun I'd gotten t…

Related Searches

  • code 16384
  • 49152
  • code 16384 screen
  • poke 16384 22495
  • screen 16384
  • screen 16384 load
  • character 16384
  • load 49152 byte
  • block size 49152
  • poke 16384
  • 49152 16384 jump
  • basic program 49152 jump
  • print text 16384
  • z80 page block 16384
  • z80 page block 16384 multiface
  • z80 page 16384 multiface
  • z80 format page 16384 multiface
  • z80 format 16384 multiface

Copyright © 2024 World of Spectrum