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2 commands in 1 lineHi all, this is my first post although I have visited the web site many times, and I find it great. English is not my mother tongue, so I will try to…
Spin problems/issuesI am running Spin 0.666 and have noticed a few issues (some are bugs, some might be just me). I am using Vista sp1 (yeah I know!), and I've seen Dunn…
Can't get any 16k games to load whilst in 16k mode
file decompress' to greater than 16384, the whole emulator the crashes with black screen, white border.
v0.666Simple text compressionI just checked one idea about text compression. Do not take it as recomendation but rather as info which can you save some time when you are solving …
...
Initialize:
;LD HL, 49152 ; (Comment out once DEBUG complete ...Tape and Disk breakpointsIs it possible to set a breakpoint on a .TAP, .TZX or .DSK file so that the debugger pops up when loading finishes? I'm talking about a breakpoint wi…
... BASIC loaders, code blocks with 49152 bytes and auto-run, anti ...Tape and Disk breakpointsIs it possible to set a breakpoint on a .TAP, .TZX or .DSK file so that the debugger pops up when loading finishes? I'm talking about a breakpoint wi…
... BASIC loaders, code blocks with 49152 bytes and auto-run, anti ...DATA BIN - How to read the contentOkay I hit a snag with my Image to ZX Spec program that the plot/draw command eats too much memory. So I want to use DATA BIN to insert converted jp…
... your screen loaded. E.g. 49152
This code will ...DATA BIN - How to read the contentOkay I hit a snag with my Image to ZX Spec program that the plot/draw command eats too much memory. So I want to use DATA BIN to insert converted jp…
... your screen loaded. E.g. 49152
This code will ...upgrades what you looking for?i start working for upgrades for ZX, but i'm Atari specialist and i don't know exactly what you need for ZX. On the moment i have DIVIDE in stock, an…
... it all up to address 16384, then you wouldn't need ...Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …
Assuming your data format is all the bitmap data for a 16x16 sprite followed by all the attribute data for a 16x16 sprite then you can import it into the tile editor. The data starts at 49152, so that's room for 256 sprite frames/tiles.I Ball - is .tap version available?Hi all, I'm after a .tap version of I, Ball (released by Firebird). The original game used the dreaded bleeploader. I checked WOS and other web site…
... held in the screen at 16384,1536 and 20480 for the ...Interface One - New FunctionalityAs you may (or may not) be aware the Interface One is a pretty powerful piece of kit. One of it's greatest features is being able to easily extended …
... e.g. LET x = (PEEK @ 16384).
I must admit ...Trouble loading BTTF3HI just wondering if you can help me out as am new to the spectrum :) I am tring to load BTTF3 on mt 48k. I put the tape in type load etc then it…
... the loading screen, one with 16384 bytes and another (the intro ... )
Code block with 16384 bytes (at the end of ... )
code block with 16384 bytes:
flag: 86 ...Russian Translations...As i have once again been reminded (by the "Homebrew games" thread), there are some funky looking Russian games that I can't play due to not understa…
... copy its 2048 bytes to 16384, then wipe the 2048 bytes ... copy the 2048 bytes to 16384 before decompressing bank7 which will ...Russian Translations...As i have once again been reminded (by the "Homebrew games" thread), there are some funky looking Russian games that I can't play due to not understa…
... Address : 0
Data Length : 16384
Save as diz14.bin ...Reading from the 128 Serial PortDon't shout at me if this is a silly question. I have Googled extensively, and searched the forums, but I can't find anything discussing what seems t…
... Spectrum using
. 10 FOR 16384 TO 23295
. 20 POKE ...Interface One - New FunctionalityAs you may (or may not) be aware the Interface One is a pretty powerful piece of kit. One of it's greatest features is being able to easily extended …
... e.g. LET x = (PEEK @ 16384).
I must admit, that ...Interface One - New FunctionalityAs you may (or may not) be aware the Interface One is a pretty powerful piece of kit. One of it's greatest features is being able to easily extended …
... />
[CODE]LET chk=(CODE @16384,6912)[/CODE]
I ...Interface One - New FunctionalityAs you may (or may not) be aware the Interface One is a pretty powerful piece of kit. One of it's greatest features is being able to easily extended …
OK, I've coded this to add a @DEEK function to Spectrum with IF1.
The caveat is that it only works within a LET statement, in this form:
LET n=@DEEK v
Where 'n' is any numeric variable, and 'v' any numeric expression BC (or ...FLASH EPROM programming on ZXExist any other software for rewriting FLASH EPROM or EEPROM chips on real ZX ? I know only: EEPROM flasher for original DivIDE [url]http://85.132.…
... /> LD BC,(len) ;max 16384
LD HL,16384
AND A ... ;err if last destaddr > 16384
SLA C ;bit ...Erase part of memory in SPIN?A question for SPIN (or perhaps Spectaculator). If I have a game loaded in memory and would like to erase part of the memory while keeping the rest …
[QUOTE=Metalbrain;373317]You can load a block of memory, just use a file of 6912 bytes filled with zeros, and load it right at the start of screen memory (16384).[/QUOTE]
Thanks! Is there an easy way to create the zero file?Interface One - New FunctionalityAs you may (or may not) be aware the Interface One is a pretty powerful piece of kit. One of it's greatest features is being able to easily extended …
... e.g. LET x = (PEEK @ 16384).
I must admit ...Machine Code Microdrive File LoaderI've been experimenting with transferring games to run from microdrive. Typically I like to see a loading screen while things are happening, and I li…
... LOAD *"m";1;"SCREEN"CODE 16384
20 PRINT USR decomproutine ... , address is where loaded here 16384
30 LOAD *"m";1 ...Rainbow ZX Spectrum Emulator for TS2068Hi, See the photos attached. I recently got this through a guy on Ebay I mailed. It's a ZX Spectrum emulator addon for the Timex Sinclair 2068. I ca…
... SAVE "MOD-B" CODE 0,16384, make a tzx of it ...