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<1234567…34>
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... *m, char mode) {
    memset(49152, 0, 264);
    mess = installed_mess ... (uchar attr)
    {
    memset(16384, 0, 6144);
    memset(22528 ... /> #asm

    ld hl,49152
    ld bc,9*256 ...
    wokani wokani July 2007 Development
  • Ports AccelerationOn ZX48 or 128/+2(grey) is contended and uncontended ports. For example: if you will read 512 bytes sector from IDE device to ZX ram via INI or INIR,…

    ... ) was uncontended whilst low ram (16384-32767) was contended.
    ... 2 can set in area 49152-65535 slow or fast ... or 6 is set, memory 49152-65535 is uncontended. If ... or 7 is set, memory 49152-65535 is contended. ULA ... adress is set to 49152-65535 and is set ...
    velesoft velesoft October 2007 Hardware
  • Memory paging in 128 KB - 64KB RAM possible?I have found a quote in Spectrum 3 manual (available at WOS) -------------------- In the +3, we have crammed in more than twice the amount of memory…

    ... programs that were saved CODE 16384,49152, by setting up a 64K ...
    John Elliott John Elliott March 2008 Development
  • Memory paging in 128 KB - 64KB RAM possible?I have found a quote in Spectrum 3 manual (available at WOS) -------------------- In the +3, we have crammed in more than twice the amount of memory…

    ... programs that were saved CODE 16384,49152, by setting up a 64K ...
    zxbruno zxbruno March 2008 Development
  • .Z80 format question for 128KHello!!! I am working on my ZX Life Shield utility to make it compatible with .Z80 snapshots. I have sucessfully coded .Z80 48K snapshots, but for …

    ... :
    In 128K mode, which 16384 bytes page belongs to the ... addresses:
    16384[/QUOTE]

    5

    2

    [QUOTE]49152[/QUOTE]

    Depends what ...
    Philip Kendall Philip Kendall June 2008 Emulators
  • .Z80 format question for 128KHello!!! I am working on my ZX Life Shield utility to make it compatible with .Z80 snapshots. I have sucessfully coded .Z80 48K snapshots, but for …

    ... a POKE 16384,255: POKE 32768,255 and POKE 49152,255 to ... only able to see the 16384 page... the other two pages ...
    marcoagpinto marcoagpinto June 2008 Emulators
  • .Z80 format question for 128KHello!!! I am working on my ZX Life Shield utility to make it compatible with .Z80 snapshots. I have sucessfully coded .Z80 48K snapshots, but for …

    ... a POKE 16384,255: POKE 32768,255 and POKE 49152,255 to ... pages? And anything written to 16384 is going to be overwritten ...
    Philip Kendall Philip Kendall June 2008 Emulators
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... BRIGHT RED
    ld hl,16384+6144
    ld (hl),80 ... BRIGHT YELLOW
    ld hl,49152+6144
    ld (hl),112 ...
    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... (page second screen in at 49152)
    6010 LET n=PEEK ... =0 TO 6911: POKE 49152+i,PEEK (16384+i): NEXT i
    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... then ldir-ing them to 16384 and 49152.

    [url]http ...
    mulder mulder August 2008 Sinclair Miscellaneous
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... then ldir-ing them to 16384 and 49152.

    [url]http ... only be paged in at 49152.
    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... prepared screen from 16384 to BANK 7 at 49152 run at a ... . Useful values would clearly be 16384 and 49152. The ROM would then ... screen operations, rather than having 16384 "hard coded".

    But ...
    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ...
    30 LOAD !"scr"CODE 49152
    50 CLS : INPUT "(m ... 7 in at 49152 and select main screen at 16384 as active ... ] - Page bank 7 in at 49152 and select second screen at ... 49152 as active.

    (The ...
    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... 41952 ($c000), and never at 16384 ($4000).

    I think ... to the main screen at 16384.

    When you set ... than the usual screen at 16384.

    I'm certainly ... in appears at addresss 49152+ instead of 16384+ as DP says.
    BloodBaz BloodBaz August 2008 Sinclair Miscellaneous
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... in appears at addresss 49152+ instead of 16384+ as DP says.
    49152 initially in order to load ...
    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... $f0 pattern
    ld hl,16384
    ld (hl),$f0
    ld hl,16384+6144
    ld bc,767 ... $cc pattern
    ld hl,49152
    ld (hl),$cc
    ld hl,49152+6144
    ld bc,767 ...
    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
  • MultichromeIt turns out that multichrome, and other screen modes, are emulated in Fuse and Eightyone via ZX Spectrum SE emulation (which is similar to the TC214…

    ... />
    VIDEORAM 1:
    from 16384 = 6144 pixel bytes
    from ... pixel bytes for load from 16384
    ATR1.BIN = 6144 attribute ... pixel bytes for load from 49152 (in 128 page 7)
    velesoft velesoft January 2009 Development
  • Russian Translations...As i have once again been reminded (by the "Homebrew games" thread), there are some funky looking Russian games that I can't play due to not understa…

    ... . RAM 1 is paged into 49152.

    In zxspin, I ... scr of the original at 16384 (load binary). Then save snapshot ...
    FrankT FrankT June 2009 Games
  • z80 format: ED ED xx yyI've just been studying the documentation for the z80 file format: [url]http://www.worldofspectrum.org/faq/reference/z80format.htm[/url] I have a d…

    ... = data[:27], [0] * 16384 + data[27:]
    else:
    mem = [0] * 16384 + ram
    if len( ... /> _write_data(f, ram[32768:49152])
    _write_data(f, ... 49152:])
    _write_data(f, (255, 255, 8))
    _write_data(f, ram[16384 ...
    SkoolKid SkoolKid July 2009 Development
  • 128K dev / PASMO (or alternative) question...When I assembly my code, I have it set up so that PASMO automatically creates a TAP file complete with loader, and this works great for 16/48k Do y…

    ... command:

    ORG RAM7:49152

    You can use ... can be either 0, 16384, 32768 or 49152. Using values other than ... 49152 allows you to assemble code ... />
    For example, ORG RAM7:16384 will assemble code to run ...
    Marko Marko September 2009 Development
  • The Goldfinch updates thread([url=http://www.worldofspectrum.org/forums/showthread.php?t=25034]original announcement thread here[/url] - I figured it was worth starting a new to…

    ... area (to adress range 16384-23295 or 49152-56063 on 128kB pages ...
    velesoft velesoft September 2009 Development
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... flip the screen memory from 16384 to 49152) and nothing to really ...
    ewgf ewgf December 2009 Emulators
  • Games not compatible with real grey +2There are many threads about Spectrum+3/2A incompatibility issues but what about grey +2? I've found that games like Marauder and Skate Crazy don't w…

    ... in contended memory (the region 16384-32767 in this case) will ... can be in place at 49152-65535, so setting the I ...
    Jmk Jmk January 2010 Games
  • Games not compatible with real grey +2There are many threads about Spectrum+3/2A incompatibility issues but what about grey +2? I've found that games like Marauder and Skate Crazy don't w…

    ... in contended memory (the region 16384-32767 in this case) will ... can be in place at 49152-65535, so setting the I ...
    Alcoholics Anonymous Alcoholics Anonymous January 2010 Games
  • Super Hang On (Speedlock deprotector program needed)Hello all, I been looking into finding a way of decrypting the speedlock on Super Hang On. I want to create a deprotected tap version of the game, w…

    ... type,
    SAVE "name" CODE 16384,49152
    Start recording and stop ...
    FrankT FrankT March 2010 Games
  • Image to ZX Spec 1.1 Now Freely Available!Image to ZX Spec 1.1 Now Freely Available! [IMG]http://mirror.viperfang.net/silentdevelopments/images/ent-preview1.1.zx.png[/IMG][IMG]http://mirror.…

    ... : just copy first image to 49152 in bank 7 (CLEAR 24999 ... a=0 TO 6911:POKE 16384+a,PEEK(42240+a); NEXT ...
    LCD LCD March 2010 Announcements
  • Hypothetically....If you were putting together a "Spectrum +4" what presently available hardware would you include. My criteria would be total comparability (or as ne…

    ... /> RAMCSL switches lower RAM off (16384-32767)
    RAMCSH1 switches first ... second part of RAM off (49152-65535)
    With this it ...
    LCD LCD June 2010 Hardware
  • Hypothetically....If you were putting together a "Spectrum +4" what presently available hardware would you include. My criteria would be total comparability (or as ne…

    ... /> RAMCSL switches lower RAM off (16384-32767)
    RAMCSH1 switches first ... second part of RAM off (49152-65535)
    With this it ...
    velesoft velesoft June 2010 Hardware
  • zx spectrum +2 troubleshootingHi There I am new here and I need some advise as to where to look for issues on my zx spectrum +2 it was working fine this morning .. then while pl…

    ... loaded between
    0 and 16384 the 1st 16k of memory ... - contested memory

    32769-49152 - contested memory

    49153 ...
    ZXZaber ZXZaber October 2010 Hardware
<1234567…34>

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