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  • Thumb Candy Video available for downloadI have finally got around to hosting the Thumb Candy programme, shown on Channel 4. Time to get your bittorrent client fired up! [url="http://84.65…

    ... ="http://84.65.218.27:49152/torrents/thumb_candy.mpg.torrent?BE18BEEA5BB478B3CE2DE2A307F5B85FB2CC3021 ... "]http://84.65.218.27:49152/torrents/thumb_candy.mpg.torrent?BE18BEEA5BB478B3CE2DE2A307F5B85FB2CC3021 ...
    The Starglider The Starglider January 2005 Sinclair Miscellaneous
  • Anyone help re-factoring a tile functionI had some excellent feedback for re-factoring my function that displays the colour for my screen tiles. Can anyone offer some help to improve the fu…

    ... 50000

    LD DE,16384
    LD C,9
    Mr Millside Mr Millside February 2005 Development
  • Does ScanLine[0] have a left border?My emulator couldn't handle Cobra or ShortCircuit so I added some rough port FF values. I now want to make it a bit more accurate. The FAQ gives me a…

    ... times pass before the byte 16384 is displayed" (14336 tstates pass ...
    Unique Unique February 2005 Development
  • Map to screen address problemCan anyone help me out with what I guess is a screen address calculation problem. I need to calculate the screen address of a tile based on a number…

    ... 0 its address would be 16384, tile 1 is 16386, tile ...
    Mr Millside Mr Millside April 2005 Development
  • virtual compo Antique Toy 3 (2005) virtual ZX Spectrum music and graphics contest --- 1. ORGANIZERS ------------------------------------------------------------…

    ... sent compilled under adress #C000(49152) and also in
    simple ...
    kyv_triumph kyv_triumph May 2005 Sinclair Miscellaneous
  • screen$I'm wanting to create a game which is written mostly is Basic, due to lack of MC skills but i need a MC routine if someone would kindly supply it I…

    ... from it's address to 16384

    i used to ...
    chop983 chop983 August 2005 Development
  • Convert TZX file into ROM file- I made a dump of my ISO ROM ver 6 with SAVE "ISOROMv6" CODE 0,16384 and converted it into a TZX file. But how can I build a ROM file for emulators …

    - I made a dump of my ISO ROM ver 6 with SAVE "ISOROMv6" CODE 0,16384 and converted it into a TZX file.
    But how can I build a ROM file for emulators from it?
    wilko0070 wilko0070 September 2005 Emulators
  • Optimisation Needed! Is this the Fastest way to copy bytes from screen and back again?I have the screen address (say 0,0 i.e 16384) I want to copy 4 bytes wide by 32 bytes high from the screen to an area of memory. I then want to cop…

    ... for graphics)
    ld hl,16384

    call ... br />
    ld hl,16384
    ld (c2s_source+1), ... :

    ld hl,16384
    c2s_dest:
    ld de ...
    robpearmain robpearmain November 2005 Development
  • length of 48k .sna fileJust a quickie :) Is the length of a 48k .sna 49152 or 49153, i.e. does it go from 0 to 49152, or from 1 to 49152? (If that makes any sense?) Cheer…

    Just a quickie :) Is the length of a 48k .sna 49152 or 49153, i.e. does it go from 0 to 49152, or from 1 to 49152? (If that makes any sense?)

    Cheers :)
    mulder mulder November 2005 Development
  • What happens during a reset?I always used to wonder about this, but only thought a bit more about it last night when noticing after all these years what actually happens. Obvio…

    ... reset to 0 upwards from 16384?

    If so, why ...
    Gwyn Gwyn February 2006 Sinclair Miscellaneous
  • Unpublished spectrum gameHi there I have a Spectrum PDS development environment and before I get rid of my old PC which has an ISA slot I thought I should ask this question i…

    ... image. The code's from 16384 to 65535 and a binary ...
    gregory.holmes gregory.holmes March 2006 Games
  • Loading Screen ProblemI am putting together files on a tape that my game needs. The problem that I have is that after loading the "loading screen", the image is spoilt by …

    ... saved all the memory from 16384 to the end (48k Spectrum ...
    Mr Millside Mr Millside August 2006 Development
  • Mode 2 Tile Editor SourceA Timex Mode 2 Tile Editor incorporating a byte mirror table. The compiled version is available in the CSSCGC 2008 collection from the WoS archive. …

    ... />
    _1st_128:
    ld de,49152 ; first 128 tiles
    jr ...
    chev chev January 2007 Development
  • My little first set of routines.Hi all, I just coded a little set of routines just to draw a screen on video mem and a fade out. I could have just copied the screen rendering rout…

    ... />
    [CODE]
    SCREEN equ 16384
    ATTRIBUTES equ 22528
    HexDump HexDump April 2007 Development
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: As a child I never learned anything e…

    ... ]loadgraphic[/B]
    ld hl,16384 ;screen address
    ld de ... to right
    ld hl,16384 ;screen address to start at ...
    Rickard Rickard May 2007 Development
  • A few questions about machine codeOh no... another noob. I'm giving my first steps in assembler (finally, after 20 years stuck in BASIC). I read a SU article explaining that if I wan…

    ... a,255
    ld ix,16384
    ld de,6912
    zxbruno zxbruno August 2007 Sinclair Miscellaneous
  • Halloween Special!Like all the best zombies, the ZXSpin project rises again on the last day of October. Here's release 0.666 for your enjoyment - get it at [url]http…

    ... /> do, for example: ORG RAM3:49152, which will treat the base ... address as
    49152, so you can assemble code ...
    Dunny Dunny October 2007 Emulators
  • SPIN's breakpoints - an overviewAs quite a few people have been asking how to set breakpoints on memory write etc. in SPIN, here's a description of the way the breakpoints work. Get…

    ... next:
    [code]
    UNTIL 49152 IF (PC=(HL*2)) and ...
    Marko Marko November 2007 Development
  • Having trouble compiling thisI made a small program to help me check the contents of Astro2008's code (to see how easy an English version could be made). I figured I could compil…

    ... with the address set at 16384, but the compiled program never ... imported the compiled code to 16384, but when I tried to ...
    zxbruno zxbruno November 2007 Sinclair Miscellaneous
  • TOP 10 information that a speccyfan must knowI'm trying to write another article about speccy in a local scene magazine, and I need your help (again). Can you post your opinions about "very imp…

    ... .
    Screen address starts from 16384.
    zx spectrum announced at ...
    Arda Arda January 2008 Sinclair Miscellaneous
  • problems using new TRD files within emulatorsDear folks! As you may know, I'm working on the TRD file support for my ZX-Modules programs. For validation - I need a good emulator that supports …

    ... 15619: REM : SAVE "test" CODE 16384,40000

    To see ...
    clausjahn clausjahn February 2008 Emulators
  • Title of game=? #49152Hi all. If anyone has a moment (and a good memory), could you help me out with this query? I'm looking for a game that was (I'm pretty sure) on a cov…

    Hi all. If anyone has a moment (and a good memory), could you help me out with this query?
    I'm looking for a game that was (I'm pretty sure) on a cover tape. This was 20 odd years ago, so I can't be sure if the magazine was YS or SU, but the game ...
    SilentlyScreaming SilentlyScreaming March 2008 Games
  • Spin problems/issuesI am running Spin 0.666 and have noticed a few issues (some are bugs, some might be just me). I am using Vista sp1 (yeah I know!), and I've seen Dunn…

    ... ] field, [I]start address [/I]= 16384, [I]length[/I]=6000, you ...
    Jimmy Jimmy April 2008 Emulators
  • oh my the old days :)programming on the speccy again here is a routine i remember of the top of my head to load screens or code without a header wow 5 Clear 27999 : Re…

    ... 0,64 0+64*256 = 16384 (code to load screen$)
    wadfm wadfm June 2008 Sinclair Basic
  • Unprotecting games without knowning m.c.DivIDE or MB02 users don't need unprotected games, but those who still use the Microdrive, Wafadrive, Timex FDD, +3, Plus D, Disciple or use the new …

    ... , loaded the second block at 16384 and used M.C. to ...
    zxbruno zxbruno June 2008 Sinclair Miscellaneous
  • Testing other ZX roms on DivIDE / DivIDE+This is package of different ZX rom images with DivIDE instalator. Each file contain ROM image at adress 49152 + assembler Prometheus with installati…

    ... contain ROM image at adress 49152 + assembler Prometheus with installation code ...
    velesoft velesoft August 2008 Sinclair Basic
  • More chat needed!Ok, this sort of post happens at least once per year, but the WOS IRC chat never seems to gain momentum, with only one or two permanent residents. C…

    ... : irc.worldofspectrum.org
    password: 16384
    port 6667

    Dunny Dunny September 2008 Sinclair Miscellaneous
  • Random access, file sizes and more.A few days ago Aowen mentioned that random access to saved data is not a problem. Here are my thoughts, doubts and suggestions regarding this subject…

    ... ):

    !load Speccy2009.dvf 16384 step 6144

    And ...
    zxbruno zxbruno November 2008 Development
  • Watching screen while debugging???I'll try to state my problem clearly, but I don't know if I'll succeed ..:) I load a Spectrum program into emulator (it doesn't matter which one at …

    ... /> LD A,255
    LD (16384),A

    I would ... expect that after LD (16384),A a short line will ...
    Ralf Ralf December 2008 Development
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  • Title of game=? #49152Hi all. If anyone has a moment (and a good memory), could you help me out with this query?<br /> I'm looking for a game that was (I'm pretty sure) on…
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