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<1…78910111213…34>
  • Basic Screen Shadow QuestionHello, I've been porting a game to the Spectrum from another platform. So far so good and I have per pixel screen scrolling working really nicely …

    ... /> LD HL, $5800 ; 16384+6144
    call fill_attrib_data
    LD HL,$4000 ; 16384
    call fill_screen
    ... /> LD HL, $D800 ; 49152+6144
    call fill_attrib_data
    LD HL, $C000 ; 49152
    call fill_screen
    < ...
    MatGubbins MatGubbins August 2016 Development
  • Help needed with MIA software with custom (?) loaderHi, I've got into my hands recently a bunch of Polish educational software which are unknown MIA on WOS. I believe they are protected with some…

    ... JR NC,EAF4 ; Jump back to L2 (ROM ... JR NC,EB17 ; Jump back to L5 (ROM ... /> 0xEB2F JR EB3A ; Jump ahead to L7 (ROM)< ... goes from
    ;16384-18431 0x4000-0x47FF 01000xxxxxxxxxxx
    lfaria lfaria August 2016 MIA/STP/SDP
  • Best place to start learning assembly on WOS ?So I'm pretty new at this forum but not the Speccy so my BASIC is pretty good. I can see lots of resources on WOS for doing machine code/assembly but…

    ... see:

    Screen:
    16384 vs 0x4000
    18432 vs ... />
    32768 vs 0x8000
    49152 vs 0xC000
    65535 vs ...
    Bedazzle Bedazzle October 2016 Development
  • Graphics program in AssemblyHi so I think I'm getting the hang of this so I've done this program. It writes directly to the screen. I'm using ZX Spin. [code] LD HL,16384 LD B,…

    ... .
    [code]
    LD HL, 16384
    LD B, 100
    jump ?
    ivanb303 ivanb303 November 2016 Assembler
  • Graphics program in AssemblyHi so I think I'm getting the hang of this so I've done this program. It writes directly to the screen. I'm using ZX Spin. [code] LD HL,16384 LD B,…

    [code]
    LD HL,16384 ; put 16384 to HL
    PUSH HL ; ... store 16384 to stack, change stack pointer ... /> ; as address where program must jump to return to caller
    Bedazzle Bedazzle November 2016 Assembler
  • Graphics program in AssemblyHi so I think I'm getting the hang of this so I've done this program. It writes directly to the screen. I'm using ZX Spin. [code] LD HL,16384 LD B,…

    This is just an example of what the stack can do.
    It is just swapping values around.


    [code]
    LD HL,16384
    LD DE,22528
    LD BC,49152
    PUSH HL ; put 16384 onto the stack
    ; stack 16384
    MatGubbins MatGubbins November 2016 Assembler
  • Interrupt routineI have been trying to create an interrupt routine for playing AY music in the background but cant seem to get anything working. I have a music rou…

    ... 16K (below 0xC000 or 49152) for safety against the ... ). Or at 49087 you jump down to 48897 and that ... the table and the jump to fit your routine.< ... between the table and the jump (49087 downward), or between ... jump and the top of that 16K chunk of RAM (49152 ...
    joefish joefish November 2016 Development
  • DivIDE allram mode help neededHi guys, are there any DIVIDE wizards out there that can explain how i page in the allram and add a rom file to it i sometimes need to load spect…

    ... CPU can't never jump to address area 8184 ... modified = CPU can't jump to address 8184-8191. ... 1) set ramtop at under 49152
    2) place custom ... rom image from addres 49152
    3) run ... interrupt, else during LDIR jump interrupt routine to divide ...
    velesoft velesoft March 2017 Sinclair Basic
  • Ooze, Andy Johns - 2017Here is Ooze by Andy Johns, written using AGD Hacking and additional code David Saphier Music by Miguel and Raydan. http://zxbasic.uk/uploads/o…

    ... :
    @40000 credits (extracts to 16384)
    @40000 loadingscreen (extracts to ... 16384)
    @40000 data, this extracts to memory bank 4 @ 49152 ...
    david_retro david_retro March 2017 Brand new software
  • ZXSCLZF - Yet another Screen CompressorQuick disclaimer before I continue, this compressor does not shrink screens as small as some of the others posted here, in particular the very good z…

    ... /> jr c,_ulzfa010 ; 12/7t - jump to literal copy
    ;;
    16384 to the offset)
    ld ...
    TomD TomD April 2017 Development
  • ZXSCLZF - Yet another Screen CompressorQuick disclaimer before I continue, this compressor does not shrink screens as small as some of the others posted here, in particular the very good z…

    ... /> jr c,_ulzfa010 ; 12/7t - jump to literal copy
    ;;
    16384 to the offset)
    ld ... /> }
    fseek(fp_in,0,SEEK_END); // jump to the end of the ...
    TomD TomD April 2017 Development
  • 128K memory bank selection to avoid contention issuesI'm currently developing a game and I'm trying to get my head around the memory contention issues of the various 128K/+2/+2A/+3 spectrum models in or…

    ... /> [code] PAGE 0
    ORG 49152

    MODULE PAGE0
    DISPLAY "* PAGE 0: ", /D, 16384-(PageEnd-PageBegin), " bytes free"
    introspec introspec June 2017 Development
  • z88dk : Support FunctionsJust a quick one here, I am looking to doing some dirty dirty code with C and load a screen$ file from the disk using "system( command )" - yes I …

    ... [b]fread[/b] to [b]16384[/b] I was able to ... there is NO system to jump back to, I was thinking ...
    Zetr0 Zetr0 June 2017 Development
  • Most played games: Pirated vs BoughtMy confession of guilt in the piracy thread that I'd never legitimately bought an Ultimate game, despite playing Knight Lore to death BITTD, led me t…

    ... at the usual 16384,6912:
    LD IX, 16384
    LD DE ... the stack somewhere sensible and jump to 24832:
    LD SP ...
    spider spider September 2017 Games
  • Best and worst loading coloursWas just thinking the other day about this, what are the worst / best loading colours that have been seen ? :) Apart from loaders with either mult…

    ... with USR and managed to jump halfway into the ROM loader ... c=7
    for j=16384 to 16384+34
    read a ...
    next j
    poke 16384+28,c
    randomize usr ... 16384
    data 62,255,221, ...
    mumart mumart October 2017 Sinclair Miscellaneous
  • Cubic RevealI just though I'd develop this a little further. Written a while ago on a whim! [img]https://dl.dropbox.com/s/p44y5dda49ucmop/square_reveal_1_1.gi…

    ... 6912 bytes long starting at 16384 mostly.

    If you ... there, then type LOAD "" CODE 49152, it'll load to the ... .bin file as data from 16384,6912 bytes long.

    49152, I think that might work ...
    Arkannoyed Arkannoyed December 2017 Development
  • Clever, yes. Useful? Not so sure. Re: LOAD ""CODE gamesI was always curious about how the (few) games that require that you type LOAD ""CODE, rather than the usual LOAD "" worked, but only just now decide…

    ... you do a SAVE ... CODE 16384,49152 your program can't be ...
    Dr BEEP Dr BEEP December 2017 Development
  • New Utility to Transfer Z80 Snapshot to +3 DiskSince getting a Gotek for my +3 it has been my go to machine. The biggest downside however is the lack of older games on disk format with pretty much…

    ... just the data (no basic) @ 16384
    this is useful for ...
    TomD TomD May 2019 Development
  • New Utility to Transfer Z80 Snapshot to +3 DiskSince getting a Gotek for my +3 it has been my go to machine. The biggest downside however is the lack of older games on disk format with pretty much…

    ... of page/bank 7 and jump to there
    17) Copy ... , default 23734 (CHANS)
    1: @16384 (top left of screen pixel ... program will error
    4 : @16384-32751 user specified memory location ...
    TomD TomD May 2019 Development
  • Can I record binaries from any emulator with Basic commands, machine code, macros or something?Hello I do not know if this is the right place to put this question Normally with ZXSpin if I want to save a binary file, I'm going to: file ->…

    Surely
    SAVE "binary" CODE 16384,49152
    (within a running program) would do this...

    Then to reload

    1 LOAD "binary" CODE

    would do the rest!
    SKR SKR June 2019 Emulators
  • How to store and recall a "window"?I would like to memorize and then restore a rectangular portion of a screen, pixels and attributes. To make things easier, this "window" would be sit…

    ... />
    [code]

    org 49152

    defm "ZY10"
    ; HL = 49152 + 256 + A x 1152
    ld d, 64 ; 64 * 256 = 16384
    inc e

    Timmy Timmy February 2020 Development
  • Dynamite Dan II - Island 6 - HELP!Hi all, can someone possibly create a snapshot of Island 6 (car park island) on Dynamite Dan II for me please? I'm trying to work out why half the…

    ... ; CLEAR 24575
    ld ix,16384 ; Address
    ld de,6912 ... data?
    jr z,poker ; jump to poker (key reading routine ... 8
    jr nz,poker ; Jump if no keys pressed
    FrankT FrankT December 2020 Games
  • how can we load +3dos files in assembly?is there some way to load +3dos files in assembly, like calling bios routines somewhere? (like defining in registers the filename string address in m…

    ... 23388

    ini_pant equ 16384
    lon_pant equ 6912
    call paginar

    ; Jump to the game
    jp ...
    Zup Zup August 2021 Development
  • XYZ - a multithreaded GUI operating system for SpeccyToday I'm re-starting my unfinished project. A few years ago I wrote the yx multitasking kernel (which includes RAM/ROM versions, threads, memory man…

    ...

    [code]LD HL,16384
    LD (HL),A

    [code]LD HL,16384
    LD (HL),A
    jump to block.

    For ...
    tstih tstih March 2022 Development
  • Adventures Inchi! I'm a BIG fan of adventures. I have a huge collection of them on my PC. By this I mean of course, games for Speccy, Amstrad, C64, Atari ST AND …

    ... ) [url="http://www.void.jump.org"]www.void.jump.org[/url] - World ...
    Arjun Arjun April 2001 Emulators
<1…78910111213…34>

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