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<1…26272829303132…34>
  • HALT: Why always 4ts?Instruction breakdown of halt is like that: PC 4ts. That means it fetches instruction byte from ram which tooks 4 ts and then does nothing and read…

    ... cycle 6, cpu will not jump to interrupt until cycle 9 ...
    Arda Arda February 2015 Development
  • New Game: Pentacorn Quest[IMG]http://i.imgur.com/mRT37k0.png[/IMG] DOWNLOAD: [url]http://www.mojontwins.com/mojoniaplus/download/file.php?id=5870[/url] All the worlds were …

    ... and right (or not), and jump (You decide how, pressing the ... jump button). Be prepared to do ...
    Jarlaxe Jarlaxe February 2015 Brand new software
  • Playing AY music on the SpeccyCan anyone help with playing AY ripped music on the Speccy? So, let's say I want to play some ripped AY music, such as: [url]ftp://ftp.worldofspect…

    ... 51500-3 ; to account for jump instr

    jp start ...
    badgyre badgyre February 2015 Development
  • Retro Asylum 116 - The SEGA Master System[img]http://retroasylum.com/wp-content/uploads/2015/05/116.png[/img] The Drisk, Ally & Steve jump into the Retro Asylum studio and look back at th…

    ... /> The Drisk, Ally & Steve jump into the Retro Asylum studio ...
    Swainy Swainy May 2015 Chit chat
  • Retro Asylum 116 - SEGA Master System Specialhttp://retroasylum.com/wp-content/uploads/2015/05/116.png The Drisk, Ally & Steve jump into the Retro Asylum studio and look back at the classic 8…

    ... /> The Drisk, Ally & Steve jump into the Retro Asylum studio ...
    Swainy Swainy May 2015 Announcements
  • 16384 points...Just managed to take this snapshot in Crossy Road just as I died. Probably the reason I died too. :)) ...just thought it was fun I'd gotten this ex…

    Just managed to take this snapshot in Crossy Road just as I died. Probably the reason I died too. :))
    ...just thought it was fun I'd gotten this exact of points - a very well known value for Speccy owners. :)
    Sokurah Sokurah June 2015 Chit chat
  • Double height text...<p>Is here any good routines for printing a font double height?</p><p>I've concocted this ridiculous routine but I'm sure it can be done much better.…

    ... /> x1 ld (16384),a
    x2 ld (16384+256),a inc ... hl)
    x5 ld (16384+1024),a
    x6  ... hl)
    x7 ld (16384+1024+512),a
    ... hl)
    x10 ld (16384+512+32),a
    ... hl)
    x12 ld (16384+1024+32),a
    x13 ... a
    x15 ld (16384+1024+512+256+32),aret ...
    daveysludge daveysludge June 2015 Development
  • Retro Asylum 119 - The Sharp X68000[img]http://retroasylum.com/wp-content/uploads/2015/07/119_a.png[/img] Dean and Paul deliver a news and info update as well as bringing focus to a…

    ... -computers.co.uk/

    Jump on our forums for stacks ...
    Swainy Swainy July 2015 Announcements
  • ZX-Assembler version 0.8 (beta) releasedDear readers, yesterday I've published ZX-Assembler in its first version 0.8. It offers you some interesting features, even if I know there are …

    ... their type, also indication the jump positions in
    the source ... , ZX-Assembler checks whether the jump to a label is possible ... are asked whether the short jump should be
    replaced by ... a far jump, including DJNZ --> DEC B ...
    clausjahn clausjahn July 2015 Emulators
  • ZERO Emulator - BugsI have been using Zero emulator to experiment a few routines in assembly, since it has a somewhat usable debugger. However I believe I found a few b…

    I have been using Zero emulator to experiment a few routines in assembly, since it has a somewhat usable debugger.
    However I believe I found a few bugs, some in "zero" application, and some on emulation itself.

    The following example ...
    RMartins RMartins July 2015 Emulators
  • EmuZwin 128k banks in assembler Having looked at the assembler help file " ORG [{ RAMn | ROMn },] #target_address [, #dest_address ] Defines target assembling address and ta…

    ... /> Errrr...

    ORG RAM7,49152

    nope

    ORG RAM 7 , 49152 (seems to require a space ...
    MatGubbins MatGubbins August 2015 Emulators
  • Real Stunt ExpertsBug... when you complete 1st level (which is very easy) - [b]just stay low[/b] (means: NO trouble with planes and cannons) [b]and shoot boats in ti…

    ... gaps, player's car should jump over them, I can do ...
    Alex_Lux Alex_Lux August 2015 Games
  • 25 Years Later......that was [u]ALL[/u] that it took. So today, I am messing with my Spectrum that I have created using a Raspberry PI. It's housed in a Microdriv…

    ... , how the hell do you jump through stairs ?
    - Monty Mole ...
    Hammer09 Hammer09 September 2015 Sinclair Miscellaneous
  • Searching for correct Betadisk 48k TR-DOS v4.12 ROM (Save ROM via TRDOS-Prompt to Disk)Hi, I have two ROM-Files which should be read out from an original Betadisk 48 Interface TRDOS v4.12 (ROM-Size 8k). But when I compare them, they…

    ... :
    SAVE "ROM412" CODE 0,16384 to save it to Diskette ...
    Luzie Luzie September 2015 Hardware
  • New Game - AquanoidsHi, people! After more than a month, I have the pleasure to announce here the release of my first videogame, powered with Churrera and MK2 engines…

    ... / Sinclair joystick

    Q - Jump
    A - Action (pick up ...
    Neil Parsons Neil Parsons September 2015 Brand new software
  • Chompston Mazes in SpecBASAfter the discussion in ASH-II's Pacman thread, I checked out the link there about generating 2D Pacman style mazes. This one was quite good fun, …

    After the discussion in ASH-II's Pacman thread, I checked out the link there about generating 2D Pacman style mazes.

    This one was quite good fun, and can form the basis for a number of game types, one of which being [url=http://www. ...
    Dunny Dunny October 2015 Sinclair Basic
  • HACK PACK - JUMP COLLISIONTook about 25 seconds to do 32028,x for lives.

    Took about 25 seconds to do 32028,x for lives.
    ANDREW RYALS ANDREW RYALS November 2015 Games
  • WANTED Machinecode Routine for Paging in Betadisk TR-DOS v5 ROMI try to build a small MCode-program which writes the TR-DOS-ROM v4 / v5 to RAM adress 40000 an up. It´s working on TR-DOS v4 / Betadisk 48k: C…

    ... /> ;Now we can COPY ROMs 16384 Bytes from adress 0 to ... DE, 40000
    LD BC, 16384
    LDIR

    RET ... /> ;Now we can COPY ROMs 16384 Bytes from adress 0 to ... DE, 40000
    LD BC, 16384
    LDIR

    RET ...
    Luzie Luzie December 2015 Hardware
  • Jumping Jack Hack Needed Please!Hi all. I really want to play Jumping Jack using my Recreated ZX Spectrum, but as you all know, there is no Symbol Shift on it (well there is but it …

    ... . Q left w right space jump? Very frustrating! My kids love ...
    SteveB SteveB December 2015 Games
  • Problem with BC corrupting after DJNZJust for fun, I'm messing around trying to get the level maps from Lemmings to display on the screen with machine code. It's been ages since I did an…

    ... START ADD
    LD DE,16384 ; SCREEN START ADD

    mulder mulder January 2016 Development
  • JOYSTICKS... All buttons are 'fire'WHY ??? When consoles arrived in full force - there were at least two buttons - one for jump, one for fire... yet no matter how many buttons an old …

    ... least two buttons - one for jump, one for fire... yet no ...
    retromad retromad January 2016 Hardware
  • Elite - Ship Boarded by PIRATES!Yesterday I sat down behind the debugger and decided to work out what causes the "Ship Boarded by PIRATES!" event that can sometimes, very rarely, ha…

    ... when you make a hyperspace jump. Once it has been triggered ... avoid it, even if you jump to another system, when you ...
    Ersh Ersh February 2016 Games
  • Elite - Save data complete map[code] $0000 Commander Name $0001 Commander Name $0002 Commander Name $0003 Commander Name $0004 Commander Name $0005 Commander Name $00…

    ... 've made your first hyperspace jump everything will be corrected.
    Ersh Ersh February 2016 Games
  • Back 2 Skool questionsBack 2 Skool is my favourite speccy game ever. I think I even have a mild obsession with it. While playing it I've often thought about the follow…

    ... 's school? (If you could jump out of it, that would ...
    namtip namtip February 2016 Games
  • Which peripheral listened on port $9f from back in 1984 (Chuckie Egg related)Hi Apologies if this is in the wrong section, please feel free to move it to the correct one if so. I've been looking through the Chuckie Egg c…

    ... tune is played when you jump onto a lift
    0000C958 ... life)
    4) when you jump onto a lift
    5 ...
    cmonkey cmonkey March 2016 Hardware
  • New debugger features for ZEsarUX-4.1Hi I haved added new breakpoint conditions on ZEsarUX, the following 8 allow to put a breakpoint when accessing memory or i/o ports: MRV: value…

    Hi

    I haved added new breakpoint conditions on ZEsarUX, the following 8 allow to put a breakpoint when accessing memory or i/o ports:

    MRV: value returned on read memory operation
    MWV: value written on write memory ...
    chernandezba chernandezba March 2016 Emulators
  • Remaking Special Operations - some thoughts and questions.(Edit: Sorry - long one!) Special Operations is one of my favourite titles and, despite them being very different, is up there with Halls of the T…

    ... of BASIC as code from 16384 whilst setting up a tonne ...
    Zoep Zoep March 2016 Development
  • 48K Memory MapHi, I'm having some trouble understanding the top of the 48K Memory Map. From reading elsewhere I have this as the memory map: 0 to 16383 - …

    ... 16383 - Read Only Memory
    16384 to 22527 - Display File
    jonesypeter jonesypeter March 2016 Development
  • Function with push and popIm trying to see if I understand push and pop when it comes to using to pass parameters to functions: [code] LD HL,16384 LD A,5 Push AF Ld A…

    ... :
    [code]
    LD HL,16384


    LD A ... :
    pop af
    LD (16384),A
    LD B,A ...
    slenkar slenkar April 2016 Development
<1…26272829303132…34>

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